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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00

Merge pull request #5892 from Laserlicht/spell_school

custom spell schools in spell book
This commit is contained in:
Ivan Savenko
2025-07-09 11:04:27 +03:00
committed by GitHub
13 changed files with 237 additions and 65 deletions

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@@ -98,6 +98,8 @@
"vcmi.randomMap.description.monster.strong" : "strong",
"vcmi.spellBook.search" : "search...",
"vcmi.spellBook.tab.hover" : "%s Spells",
"vcmi.spellBook.tab.help" : "Turn to view %s spells",
"vcmi.spellResearch.canNotAfford" : "You can't afford to replace {%SPELL1} with {%SPELL2}. But you can still discard this spell and continue spell research.",
"vcmi.spellResearch.comeAgain" : "Research has already been done today. Come back tomorrow.",
@@ -798,4 +800,9 @@
"spell.core.thunderbolt.description.none" : "{Thunderbolt}\n\nWhen the stack attacks, the there is a 20% chance that a lightning strike occurs before the enemy has a chance to retaliate. If if occurs, the lightning strike deals damage equal to ten times the number of attacking Thunderbirds",
"spell.core.dispelHelpful.description.none" : "{Dispel Helpful Spells}\n\nRemoves all spell effects from the targeted unit.",
"spell.core.acidBreath.description.none" : "{Acid breath}\n\nThe breath reduces the target stack's defense by 3, and has 20% chance to cause additional damage amount of 25 points per attacking unit.",
"spellSchool.core.air.name" : "Air",
"spellSchool.core.earth.name" : "Earth",
"spellSchool.core.fire.name" : "Fire",
"spellSchool.core.water.name" : "Water"
}

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@@ -98,6 +98,8 @@
"vcmi.randomMap.description.monster.strong" : "Stark",
"vcmi.spellBook.search" : "suchen...",
"vcmi.spellBook.tab.hover" : "%szauber",
"vcmi.spellBook.tab.help" : "Zu %szaubersprüchen blättern",
"vcmi.spellResearch.canNotAfford" : "Ihr könnt es Euch nicht leisten, {%SPELL1} durch {%SPELL2} zu ersetzen. Aber Ihr könnt diesen Zauberspruch trotzdem verwerfen und die Zauberspruchforschung fortsetzen.",
"vcmi.spellResearch.comeAgain" : "Die Forschung wurde heute bereits abgeschlossen. Kommt morgen wieder.",
@@ -797,4 +799,9 @@
"spell.core.thunderbolt.description.none" : "{Donnerblitz}\n\nWenn der Stapel angreift, besteht eine 20-prozentige Chance, dass ein Blitzschlag erfolgt, bevor der Feind die Chance hat, zurückzuschlagen. Tritt dieser Fall ein, verursacht der Blitzschlag Schaden in Höhe der zehnfachen Anzahl der angreifenden Donnervögel",
"spell.core.dispelHelpful.description.none" : "{Hilfreiche Zaubersprüche bannen}\n\nEntfernt alle Zaubereffekte von der anvisierten Einheit",
"spell.core.acidBreath.description.none" : "{Saurer Atem}\n\nDer Atem reduziert die Verteidigung des Zielstapels um 3 und hat eine 20%ige Chance, zusätzlichen Schaden in Höhe von 25 Punkten pro angreifender Einheit zu verursachen",
"spellSchool.core.air.name" : "Luft",
"spellSchool.core.earth.name" : "Erde",
"spellSchool.core.fire.name" : "Feuer",
"spellSchool.core.water.name" : "Wasser"
}

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@@ -400,8 +400,8 @@ void PlayerLocalState::deserialize(const JsonNode & source)
{
spellbookSettings.spellbookLastPageBattle = source["spellbook"]["pageBattle"].Integer();
spellbookSettings.spellbookLastPageAdvmap = source["spellbook"]["pageAdvmap"].Integer();
spellbookSettings.spellbookLastTabBattle = source["spellbook"]["tabBattle"].Integer();
spellbookSettings.spellbookLastTabAdvmap = source["spellbook"]["tabAdvmap"].Integer();
spellbookSettings.spellbookLastTabBattle = SpellSchool(source["spellbook"]["tabBattle"].Integer());
spellbookSettings.spellbookLastTabAdvmap = SpellSchool(source["spellbook"]["tabAdvmap"].Integer());
}
// append any owned heroes / towns that were not present in loaded state

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@@ -9,6 +9,8 @@
*/
#pragma once
#include "../lib/constants/EntityIdentifiers.h"
VCMI_LIB_NAMESPACE_BEGIN
class CGHeroInstance;
@@ -28,8 +30,8 @@ struct PlayerSpellbookSetting
//on which page we left spellbook
int spellbookLastPageBattle = 0;
int spellbookLastPageAdvmap = 0;
int spellbookLastTabBattle = 4;
int spellbookLastTabAdvmap = 4;
SpellSchool spellbookLastTabBattle = SpellSchool::ANY;
SpellSchool spellbookLastTabAdvmap = SpellSchool::ANY;
};
/// Class that contains potentially serializeable state of a local player

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@@ -49,6 +49,8 @@ void AssetGenerator::initialize()
imageFiles[ImagePath::builtin("CampaignBackground7.png")] = [this]() { return createCampaignBackground(7); };
imageFiles[ImagePath::builtin("CampaignBackground8.png")] = [this]() { return createCampaignBackground(8); };
imageFiles[ImagePath::builtin("SpelTabNone.png")] = [this](){ return createSpellTabNone();};
for (PlayerColor color(0); color < PlayerColor::PLAYER_LIMIT; ++color)
imageFiles[ImagePath::builtin("DialogBoxBackground_" + color.toString())] = [this, color](){ return createPlayerColoredBackground(color);};
@@ -307,6 +309,19 @@ AssetGenerator::CanvasPtr AssetGenerator::createCampaignBackground(int selection
return image;
}
AssetGenerator::CanvasPtr AssetGenerator::createSpellTabNone() const
{
auto img1 = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("SPELTAB"), EImageBlitMode::COLORKEY)->getImage(0);
auto img2 = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("SPELTAB"), EImageBlitMode::COLORKEY)->getImage(4);
auto image = ENGINE->renderHandler().createImage(img1->dimensions(), CanvasScalingPolicy::IGNORE);
Canvas canvas = image->getCanvas();
canvas.draw(img1, Point(0, img1->height() / 2), Rect(0, img1->height() / 2, img1->width(), img1->height() / 2));
canvas.draw(img2, Point(0, 0), Rect(0, 0, img2->width(), img2->height() / 2));
return image;
}
AssetGenerator::CanvasPtr AssetGenerator::createChroniclesCampaignImages(int chronicle) const
{
auto imgPathBg = ImagePath::builtin("chronicles_" + std::to_string(chronicle) + "/GamSelBk");

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@@ -50,6 +50,7 @@ private:
CanvasPtr createPlayerColoredBackground(const PlayerColor & player) const;
CanvasPtr createCombatUnitNumberWindow(float multR, float multG, float multB) const;
CanvasPtr createCampaignBackground(int selection) const;
CanvasPtr createSpellTabNone() const;
CanvasPtr createChroniclesCampaignImages(int chronicle) const;
CanvasPtr createPaletteShiftedImage(const AnimationPath & source, const std::vector<PaletteAnimation> & animation, int frameIndex, int paletteShiftCounter) const;

View File

@@ -25,6 +25,8 @@
#include "../gui/Shortcut.h"
#include "../gui/WindowHandler.h"
#include "../media/IVideoPlayer.h"
#include "../render/CAnimation.h"
#include "../render/IRenderHandler.h"
#include "../widgets/GraphicalPrimitiveCanvas.h"
#include "../widgets/CComponent.h"
#include "../widgets/CTextInput.h"
@@ -56,6 +58,20 @@ static const std::array schoolTabOrder =
SpellSchool::ANY
};
int getAnimFrameFromSchool(SpellSchool school)
{
auto it = std::find(schoolTabOrder.begin(), schoolTabOrder.end(), school);
if (it != schoolTabOrder.end())
return std::distance(schoolTabOrder.begin(), it);
else
return -1;
}
bool isLegacySpellSchool(SpellSchool school)
{
return getAnimFrameFromSchool(school) != -1;
}
CSpellWindow::InteractiveArea::InteractiveArea(const Rect & myRect, std::function<void()> funcL, int helpTextId, CSpellWindow * _owner)
{
addUsedEvents(LCLICK | SHOW_POPUP | HOVER);
@@ -66,6 +82,20 @@ CSpellWindow::InteractiveArea::InteractiveArea(const Rect & myRect, std::functio
owner = _owner;
}
CSpellWindow::InteractiveArea::InteractiveArea(const Rect & myRect, std::function<void()> funcL, std::string textId, CSpellWindow * _owner)
{
addUsedEvents(LCLICK | SHOW_POPUP | HOVER);
pos = myRect;
onLeft = funcL;
auto hoverTextTmp = MetaString::createFromTextID("vcmi.spellBook.tab.hover");
hoverTextTmp.replaceTextID(textId);
hoverText = hoverTextTmp.toString();
auto helpTextTmp = MetaString::createFromTextID("vcmi.spellBook.tab.help");
helpTextTmp.replaceTextID(textId);
helpText = helpTextTmp.toString();
owner = _owner;
}
void CSpellWindow::InteractiveArea::clickPressed(const Point & cursorPosition)
{
onLeft();
@@ -109,7 +139,7 @@ public:
CSpellWindow::CSpellWindow(const CGHeroInstance * _myHero, CPlayerInterface * _myInt, bool openOnBattleSpells, const std::function<void(SpellID)> & onSpellSelect):
CWindowObject(PLAYER_COLORED | (settings["gameTweaks"]["enableLargeSpellbook"].Bool() ? BORDERED : 0)),
battleSpellsOnly(openOnBattleSpells),
selectedTab(4),
selectedTab(SpellSchool::ANY),
currentPage(0),
myHero(_myHero),
myInt(_myInt),
@@ -125,6 +155,15 @@ CSpellWindow::CSpellWindow(const CGHeroInstance * _myHero, CPlayerInterface * _m
{
OBJECT_CONSTRUCTION;
for(const auto schoolId : LIBRARY->spellSchoolHandler->getAllObjects())
if(
!isLegacySpellSchool(schoolId) &&
customSpellSchools.size() < (isBigSpellbook ? MAX_CUSTOM_SPELL_SCHOOLS_BIG : MAX_CUSTOM_SPELL_SCHOOLS) &&
!LIBRARY->spellSchoolHandler->getById(schoolId)->getSchoolBookmarkPath().empty() &&
!LIBRARY->spellSchoolHandler->getById(schoolId)->getSchoolHeaderPath().empty()
)
customSpellSchools.push_back(schoolId);
if(isBigSpellbook)
{
background = std::make_shared<CPicture>(ImagePath::builtin("SpellBookLarge"), 0, 0);
@@ -166,7 +205,9 @@ CSpellWindow::CSpellWindow(const CGHeroInstance * _myHero, CPlayerInterface * _m
leftCorner = std::make_shared<CPicture>(ImagePath::builtin("SpelTrnL.bmp"), 97 + offL, 77 + offT);
rightCorner = std::make_shared<CPicture>(ImagePath::builtin("SpelTrnR.bmp"), 487 + offR, 72 + offT);
schoolTab = std::make_shared<CAnimImage>(AnimationPath::builtin("SpelTab"), selectedTab, 0, 524 + offR, 88);
schoolTab = std::make_shared<CAnimImage>(AnimationPath::builtin("SpelTab"), getAnimFrameFromSchool(selectedTab), 0, 524 + offR, 88);
for(int i = 0; i < customSpellSchools.size(); i++)
schoolTabCustom.push_back(std::make_shared<CAnimImage>(LIBRARY->spellSchoolHandler->getById(customSpellSchools[i])->getSchoolBookmarkPath(), i == 0 ? 0 : 1, 0, isBigSpellbook ? 0 : 15, 93 + 62 * i));
schoolPicture = std::make_shared<CAnimImage>(AnimationPath::builtin("Schools"), 0, 0, 117 + offL, 74 + offT);
mana = std::make_shared<CLabel>(435 + (isBigSpellbook ? 159 : 0), 426 + offB, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, std::to_string(myHero->mana));
@@ -181,11 +222,13 @@ CSpellWindow::CSpellWindow(const CGHeroInstance * _myHero, CPlayerInterface * _m
interactiveAreas.push_back(std::make_shared<InteractiveArea>( Rect( 221 + pos.x + (isBigSpellbook ? 43 : 0), 405 + pos.y + offB, isBigSpellbook ? 60 : 36, 56), std::bind(&CSpellWindow::fbattleSpellsb, this), 453, this));
interactiveAreas.push_back(std::make_shared<InteractiveArea>( Rect( 355 + pos.x + (isBigSpellbook ? 110 : 0), 405 + pos.y + offB, isBigSpellbook ? 60 : 36, 56), std::bind(&CSpellWindow::fadvSpellsb, this), 452, this));
interactiveAreas.push_back(std::make_shared<InteractiveArea>( Rect( 418 + pos.x + (isBigSpellbook ? 142 : 0), 405 + pos.y + offB, isBigSpellbook ? 60 : 36, 56), std::bind(&CSpellWindow::fmanaPtsb, this), 459, this));
interactiveAreas.push_back(std::make_shared<InteractiveArea>( schoolRect + Point(0, 0), std::bind(&CSpellWindow::selectSchool, this, 0), 454, this));
interactiveAreas.push_back(std::make_shared<InteractiveArea>( schoolRect + Point(0, 57), std::bind(&CSpellWindow::selectSchool, this, 3), 457, this));
interactiveAreas.push_back(std::make_shared<InteractiveArea>( schoolRect + Point(0, 116), std::bind(&CSpellWindow::selectSchool, this, 1), 455, this));
interactiveAreas.push_back(std::make_shared<InteractiveArea>( schoolRect + Point(0, 176), std::bind(&CSpellWindow::selectSchool, this, 2), 456, this));
interactiveAreas.push_back(std::make_shared<InteractiveArea>( schoolRect + Point(0, 236), std::bind(&CSpellWindow::selectSchool, this, 4), 458, this));
interactiveAreas.push_back(std::make_shared<InteractiveArea>( schoolRect + Point(0, 0), std::bind(&CSpellWindow::selectSchool, this, SpellSchool::AIR), 454, this));
interactiveAreas.push_back(std::make_shared<InteractiveArea>( schoolRect + Point(0, 57), std::bind(&CSpellWindow::selectSchool, this, SpellSchool::EARTH), 457, this));
interactiveAreas.push_back(std::make_shared<InteractiveArea>( schoolRect + Point(0, 116), std::bind(&CSpellWindow::selectSchool, this, SpellSchool::FIRE), 455, this));
interactiveAreas.push_back(std::make_shared<InteractiveArea>( schoolRect + Point(0, 176), std::bind(&CSpellWindow::selectSchool, this, SpellSchool::WATER), 456, this));
interactiveAreas.push_back(std::make_shared<InteractiveArea>( schoolRect + Point(0, 236), std::bind(&CSpellWindow::selectSchool, this, SpellSchool::ANY), 458, this));
for(int i = 0; i < customSpellSchools.size(); i++)
interactiveAreas.push_back(std::make_shared<InteractiveArea>(Rect(schoolTabCustom[i]->pos.topLeft(), Point(80, 60)), std::bind(&CSpellWindow::selectSchool, this, customSpellSchools[i]), LIBRARY->spellSchoolHandler->getById(customSpellSchools[i])->getNameTextID(), this));
interactiveAreas.push_back(std::make_shared<InteractiveArea>( Rect( 97 + offL + pos.x, 77 + offT + pos.y, leftCorner->pos.h, leftCorner->pos.w ), std::bind(&CSpellWindow::fLcornerb, this), 450, this));
interactiveAreas.push_back(std::make_shared<InteractiveArea>( Rect( 487 + offR + pos.x, 72 + offT + pos.y, rightCorner->pos.h, rightCorner->pos.w ), std::bind(&CSpellWindow::fRcornerb, this), 451, this));
@@ -215,11 +258,19 @@ CSpellWindow::CSpellWindow(const CGHeroInstance * _myHero, CPlayerInterface * _m
}
}
selectedTab = battleSpellsOnly ? myInt->localState->getSpellbookSettings().spellbookLastTabBattle : myInt->localState->getSpellbookSettings().spellbookLastTabAdvmap;
schoolTab->setFrame(selectedTab, 0);
SpellSchool school = battleSpellsOnly ? myInt->localState->getSpellbookSettings().spellbookLastTabBattle : myInt->localState->getSpellbookSettings().spellbookLastTabAdvmap;
bool schoolFound = false;
for(const auto schoolId : LIBRARY->spellSchoolHandler->getAllObjects()) // check if spellschool exists -> if not, then keep any
if(schoolId == school)
schoolFound = true;
if(schoolFound)
selectedTab = school;
setSchoolImages(selectedTab);
int cp = battleSpellsOnly ? myInt->localState->getSpellbookSettings().spellbookLastPageBattle : myInt->localState->getSpellbookSettings().spellbookLastPageAdvmap;
// spellbook last page battle index is not reset after battle, so this needs to stay here
vstd::abetween(cp, 0, std::max(0, pagesWithinCurrentTab() - 1));
if(!schoolFound)
cp = 0;
setCurrentPage(cp);
computeSpellsPerArea();
addUsedEvents(KEYBOARD);
@@ -273,30 +324,26 @@ void CSpellWindow::processSpells()
SpellbookSpellSorter spellsorter;
std::sort(mySpells.begin(), mySpells.end(), spellsorter);
//initializing sizes of spellbook's parts
for(auto & elem : sitesPerTabAdv)
elem = 0;
for(auto & elem : sitesPerTabBattle)
elem = 0;
for(const auto spell : mySpells)
{
int * sitesPerOurTab = spell->isCombat() ? sitesPerTabBattle : sitesPerTabAdv;
auto& sitesPerOurTab = spell->isCombat() ? sitesPerTabBattle : sitesPerTabAdv;
++sitesPerOurTab[4];
++sitesPerOurTab[SpellSchool::ANY];
spell->forEachSchool([&sitesPerOurTab](const SpellSchool & school, bool & stop)
{
++sitesPerOurTab[school.getNum()];
++sitesPerOurTab[school];
});
}
if(sitesPerTabAdv[4] % spellsPerPage == 0)
sitesPerTabAdv[4]/=spellsPerPage;
if(sitesPerTabAdv[SpellSchool::ANY] % spellsPerPage == 0)
sitesPerTabAdv[SpellSchool::ANY]/=spellsPerPage;
else
sitesPerTabAdv[4] = sitesPerTabAdv[4]/spellsPerPage + 1;
sitesPerTabAdv[SpellSchool::ANY] = sitesPerTabAdv[SpellSchool::ANY]/spellsPerPage + 1;
for(int v=0; v<4; ++v)
for(const auto v : LIBRARY->spellSchoolHandler->getAllObjects())
{
if(v == SpellSchool::ANY)
continue;
if(sitesPerTabAdv[v] <= spellsPerPage - 2)
sitesPerTabAdv[v] = 1;
else
@@ -308,13 +355,15 @@ void CSpellWindow::processSpells()
}
}
if(sitesPerTabBattle[4] % spellsPerPage == 0)
sitesPerTabBattle[4]/=spellsPerPage;
if(sitesPerTabBattle[SpellSchool::ANY] % spellsPerPage == 0)
sitesPerTabBattle[SpellSchool::ANY]/=spellsPerPage;
else
sitesPerTabBattle[4] = sitesPerTabBattle[4]/spellsPerPage + 1;
sitesPerTabBattle[SpellSchool::ANY] = sitesPerTabBattle[SpellSchool::ANY]/spellsPerPage + 1;
for(int v=0; v<4; ++v)
for(const auto v : LIBRARY->spellSchoolHandler->getAllObjects())
{
if(v == SpellSchool::ANY)
continue;
if(sitesPerTabBattle[v] <= spellsPerPage - 2)
sitesPerTabBattle[v] = 1;
else
@@ -382,7 +431,7 @@ void CSpellWindow::fmanaPtsb()
{
}
void CSpellWindow::selectSchool(int school)
void CSpellWindow::selectSchool(SpellSchool school)
{
if(selectedTab != school)
{
@@ -391,7 +440,7 @@ void CSpellWindow::selectSchool(int school)
else
turnPageRight();
selectedTab = school;
schoolTab->setFrame(selectedTab, 0);
setSchoolImages(selectedTab);
setCurrentPage(0);
}
computeSpellsPerArea();
@@ -431,14 +480,14 @@ void CSpellWindow::computeSpellsPerArea()
for(const CSpell * spell : mySpells)
{
if(spell->isCombat() ^ !battleSpellsOnly
&& ((selectedTab == 4) || spell->schools.count(schoolTabOrder.at(selectedTab)))
&& ((selectedTab == SpellSchool::ANY) || spell->schools.count(selectedTab))
)
{
spellsCurSite.push_back(spell);
}
}
if(selectedTab == 4)
if(selectedTab == SpellSchool::ANY)
{
if(spellsCurSite.size() > spellsPerPage)
{
@@ -449,7 +498,7 @@ void CSpellWindow::computeSpellsPerArea()
}
}
}
else //selectedTab == 0, 1, 2 or 3
else
{
if(spellsCurSite.size() > spellsPerPage - 2)
{
@@ -468,7 +517,7 @@ void CSpellWindow::computeSpellsPerArea()
}
}
//applying
if(selectedTab == 4 || currentPage != 0)
if(selectedTab == SpellSchool::ANY || currentPage != 0)
{
for(size_t c=0; c<spellsPerPage; ++c)
{
@@ -497,12 +546,40 @@ void CSpellWindow::computeSpellsPerArea()
redraw();
}
void CSpellWindow::setSchoolImages(SpellSchool school)
{
OBJECT_CONSTRUCTION;
schoolTabAnyDisabled.reset();
if(isLegacySpellSchool(school))
{
schoolTab->setFrame(getAnimFrameFromSchool(school), 0);
schoolTab->visible = true;
}
else
{
schoolTabAnyDisabled = std::make_shared<CPicture>(ImagePath::builtin("SpelTabNone.png"), 524 + offR, 88);
schoolTab->visible = false;
}
auto it = std::find(customSpellSchools.begin(), customSpellSchools.end(), school);
int pos = (it == customSpellSchools.end()) ? -1 : std::distance(customSpellSchools.begin(), it);
for(int i = 0; i < schoolTabCustom.size(); i++)
schoolTabCustom[i]->setFrame(i == pos ? 0 : 1, 0);
schoolPicture->visible = school != SpellSchool::ANY && currentPage == 0 && isLegacySpellSchool(school);
if(school != SpellSchool::ANY && isLegacySpellSchool(school))
schoolPicture->setFrame(getAnimFrameFromSchool(school), 0);
schoolPictureCustom.reset();
if(!isLegacySpellSchool(school))
schoolPictureCustom = std::make_shared<CPicture>(LIBRARY->spellSchoolHandler->getById(school)->getSchoolHeaderPath(), 117 + offL, 74 + offT);
}
void CSpellWindow::setCurrentPage(int value)
{
currentPage = value;
schoolPicture->visible = selectedTab!=4 && currentPage == 0;
if(selectedTab != 4)
schoolPicture->setFrame(selectedTab, 0);
setSchoolImages(selectedTab);
if (currentPage != 0)
leftCorner->enable();
@@ -555,7 +632,7 @@ void CSpellWindow::keyPressed(EShortcut key)
case EShortcut::MOVE_DOWN:
{
bool down = key == EShortcut::MOVE_DOWN;
static const int schoolsOrder[] = { 0, 3, 1, 2, 4 };
static const SpellSchool schoolsOrder[] = { SpellSchool::AIR, SpellSchool::EARTH, SpellSchool::FIRE, SpellSchool::WATER, SpellSchool::ANY };
int index = -1;
while(schoolsOrder[++index] != selectedTab);
index += (down ? 1 : -1);
@@ -745,13 +822,13 @@ void CSpellWindow::SpellArea::setSpell(const CSpell * spell)
OBJECT_CONSTRUCTION;
schoolBorder.reset();
if (owner->selectedTab >= 4)
if (!isLegacySpellSchool(owner->selectedTab) || owner->selectedTab == SpellSchool::ANY)
{
if (whichSchool.hasValue())
schoolBorder = std::make_shared<CAnimImage>(LIBRARY->spellSchoolHandler->getById(whichSchool)->getSpellBordersPath(), schoolLevel);
}
else
schoolBorder = std::make_shared<CAnimImage>(LIBRARY->spellSchoolHandler->getById(schoolTabOrder.at(owner->selectedTab))->getSpellBordersPath(), schoolLevel);
schoolBorder = std::make_shared<CAnimImage>(LIBRARY->spellSchoolHandler->getById(owner->selectedTab)->getSpellBordersPath(), schoolLevel);
}
ColorRGBA firstLineColor, secondLineColor;

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@@ -67,13 +67,17 @@ class CSpellWindow : public CWindowObject, public IVideoHolder
void hover(bool on) override;
InteractiveArea(const Rect &myRect, std::function<void()> funcL, int helpTextId, CSpellWindow * _owner);
InteractiveArea(const Rect &myRect, std::function<void()> funcL, std::string textId, CSpellWindow * _owner);
};
std::shared_ptr<CPicture> leftCorner;
std::shared_ptr<CPicture> rightCorner;
std::shared_ptr<CAnimImage> schoolTab;
std::vector<std::shared_ptr<CAnimImage>> schoolTabCustom;
std::shared_ptr<CPicture> schoolTabAnyDisabled;
std::shared_ptr<CAnimImage> schoolPicture;
std::shared_ptr<CPicture> schoolPictureCustom;
std::array<std::shared_ptr<SpellArea>, 24> spellAreas;
std::shared_ptr<CLabel> mana;
@@ -98,11 +102,15 @@ class CSpellWindow : public CWindowObject, public IVideoHolder
int offT;
int offB;
int sitesPerTabAdv[5];
int sitesPerTabBattle[5];
std::map<SpellSchool, int> sitesPerTabAdv;
std::map<SpellSchool, int> sitesPerTabBattle;
const int MAX_CUSTOM_SPELL_SCHOOLS = 5;
const int MAX_CUSTOM_SPELL_SCHOOLS_BIG = 6;
std::vector<SpellSchool> customSpellSchools;
bool battleSpellsOnly; //if true, only battle spells are displayed; if false, only adventure map spells are displayed
uint8_t selectedTab; // 0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic, 4 - all schools
SpellSchool selectedTab;
int currentPage; //changes when corners are clicked
std::vector<const CSpell *> mySpells; //all spels in this spellbook
@@ -113,6 +121,8 @@ class CSpellWindow : public CWindowObject, public IVideoHolder
void searchInput();
void computeSpellsPerArea(); //recalculates spellAreas::mySpell
void setSchoolImages(SpellSchool school);
void setCurrentPage(int value);
void turnPageLeft();
void turnPageRight();
@@ -135,7 +145,7 @@ public:
void fLcornerb();
void fRcornerb();
void selectSchool(int school); //schools: 0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic, 4 - all schools
void selectSchool(SpellSchool school);
int pagesWithinCurrentTab();
void keyPressed(EShortcut key) override;

View File

@@ -3,17 +3,31 @@
"$schema" : "http://json-schema.org/draft-04/schema",
"title" : "VCMI spell school format",
"description" : "Format used to define new spell schools in VCMI",
"required" : [ "schoolBorders" ],
"required" : [ "schoolBorders", "name" ],
"additionalProperties" : false,
"properties" : {
"index" : {
"type" : "number",
"description" : "numeric id of h3 spell school, prohibited for new schools"
},
"name" : {
"type" : "string",
"description" : "Localizable name of this school"
},
"schoolBorders" : {
"type" : "string",
"description" : "File with frame borders of mastery levels for spells of this spell school in spellbook",
"format" : "animationFile"
},
"schoolBookmark" : {
"type" : "string",
"description" : "File with bookmark symbol (first frame unselected, second is selected)",
"format" : "animationFile"
},
"schoolHeader" : {
"type" : "string",
"description" : "Header of scool for spellbook",
"format" : "imageFile"
}
}
}

View File

@@ -1,21 +1,25 @@
{
"air" : {
"index" : 0,
"name": "Air",
"schoolBorders" : "SplevA"
},
"fire" : {
"index" : 1,
"name": "Fire",
"schoolBorders" : "SplevF"
},
"earth" : {
"index" : 2,
"name": "Earth",
"schoolBorders" : "SplevE"
},
"water" : {
"index" : 3,
"name": "Water",
"schoolBorders" : "SplevW"
}
}

View File

@@ -1,16 +1,18 @@
# Spell School Format
WARNING: currently custom spell schools are only partially supported:
- it is possible to use custom spell schools in bonus system
- it is possible to make skill for specializing in such spell
- it is possible to specify border decorations for mastery level of such spell in spellbook
- it is NOT possible to add "bookmark" filter for spellbook for spells of such school
```json
// Internal field for H3 schools. Do not use for mods
"index" : "",
// displayed name of the school
"name" : "",
// animation file with spell borders for spell mastery levels
"schoolBorders" : "SplevA"
"schoolBorders" : "SplevA",
// animation file with bookmark symbol (first frame unselected, second is selected)
"schoolBookmark" : "schoolBookmark",
// image file for header of school for spellbook
"schoolHeader" : "SchoolHeader"
```

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@@ -11,10 +11,23 @@
#include "StdInc.h"
#include "SpellSchoolHandler.h"
#include "../GameLibrary.h"
#include "../json/JsonNode.h"
#include "../texts/CGeneralTextHandler.h"
#include "../texts/TextIdentifier.h"
VCMI_LIB_NAMESPACE_BEGIN
std::string spells::SpellSchoolType::getNameTextID() const
{
return TextIdentifier( "spellSchool", modScope, identifier, "name" ).get();
}
std::string spells::SpellSchoolType::getNameTranslated() const
{
return LIBRARY->generaltexth->translate(getNameTextID());
}
std::vector<JsonNode> SpellSchoolHandler::loadLegacyData()
{
objects.resize(4);
@@ -27,8 +40,13 @@ std::shared_ptr<spells::SpellSchoolType> SpellSchoolHandler::loadObjectImpl(std:
auto ret = std::make_shared<spells::SpellSchoolType>();
ret->id = SpellSchool(index);
ret->jsonName = name;
ret->modScope = scope;
ret->identifier = name;
ret->spellBordersPath = AnimationPath::fromJson(data["schoolBorders"]);
ret->schoolBookmarkPath = AnimationPath::fromJson(data["schoolBookmark"]);
ret->schoolHeaderPath = ImagePath::fromJson(data["schoolHeader"]);
LIBRARY->generaltexth->registerString(scope, ret->getNameTextID(), data["name"]);
return ret;
}

View File

@@ -10,6 +10,8 @@
#pragma once
#include <vcmi/EntityService.h>
#include <vcmi/Entity.h>
#include "../constants/EntityIdentifiers.h"
#include "../IHandlerBase.h"
#include "../filesystem/ResourcePath.h"
@@ -21,29 +23,42 @@ class SpellSchoolHandler;
namespace spells
{
class DLL_LINKAGE SpellSchoolType
class DLL_LINKAGE SpellSchoolType : public EntityT<SpellSchool>
{
friend class VCMI_LIB_WRAP_NAMESPACE(SpellSchoolHandler);
SpellSchool id; //backlink
std::string jsonName;
AnimationPath spellBordersPath;
AnimationPath schoolBookmarkPath;
ImagePath schoolHeaderPath;
std::string identifier;
std::string modScope;
public:
std::string getJsonKey() const
{
return jsonName;
}
AnimationPath getSpellBordersPath() const
{
return spellBordersPath;
}
int getIndex() const
AnimationPath getSchoolBookmarkPath() const
{
return id.getNum();
return schoolBookmarkPath;
}
ImagePath getSchoolHeaderPath() const
{
return schoolHeaderPath;
}
std::string getJsonKey() const override { return identifier; }
int32_t getIndex() const override { return id.getNum(); }
SpellSchool getId() const override { return id;}
int32_t getIconIndex() const override { return 0; }
std::string getModScope() const override { return modScope; };
void registerIcons(const IconRegistar & cb) const override {};
std::string getNameTextID() const override;
std::string getNameTranslated() const override;
};
}