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Generate Grail to not crash at Obelisks.

This commit is contained in:
DjWarmonger
2014-09-21 21:51:51 +02:00
parent 5cb6eaa252
commit e3d968e284

View File

@@ -257,10 +257,24 @@ void CMapGenerator::fillZones()
//we need info about all town types to evaluate dwellings and pandoras with creatures properly //we need info about all town types to evaluate dwellings and pandoras with creatures properly
it.second->initTownType(this); it.second->initTownType(this);
} }
std::vector<CRmgTemplateZone*> treasureZones;
for (auto it : zones) for (auto it : zones)
{ {
it.second->fill(this); it.second->fill(this);
if (it.second->getType() == ETemplateZoneType::TREASURE)
treasureZones.push_back(it.second);
} }
//find place for Grail
if (treasureZones.empty())
{
for (auto it : zones)
treasureZones.push_back(it.second);
}
auto grailZone = *RandomGeneratorUtil::nextItem(treasureZones, rand);
map->grailPos = *RandomGeneratorUtil::nextItem(*grailZone->getFreePaths(), rand);
logGlobal->infoStream() << "Zones filled successfully"; logGlobal->infoStream() << "Zones filled successfully";
} }