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Second part of interactive Commander level-up. Quite messy.
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@@ -482,10 +482,6 @@ void CPlayerInterface::commanderGotLevel (const CCommanderInstance * commander,
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waitWhileDialog();
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CCS->soundh->playSound(soundBase::heroNewLevel);
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//auto callback2 = boost::bind (&CCallback::selectionMade, cb, 0, playerID);
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//showYesNoDialog ("Commander got level", callback2, callback2, true, std::vector<CComponent*>());
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//TODO: display full window
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CCreatureWindow * cw = new CCreatureWindow(skills, commander, callback);
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GH.pushInt(cw);
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}
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