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Second part of interactive Commander level-up. Quite messy.

This commit is contained in:
DjWarmonger
2012-07-04 14:41:53 +00:00
parent ac997b8214
commit e3e4bc4c9c
4 changed files with 79 additions and 53 deletions

View File

@@ -482,10 +482,6 @@ void CPlayerInterface::commanderGotLevel (const CCommanderInstance * commander,
waitWhileDialog();
CCS->soundh->playSound(soundBase::heroNewLevel);
//auto callback2 = boost::bind (&CCallback::selectionMade, cb, 0, playerID);
//showYesNoDialog ("Commander got level", callback2, callback2, true, std::vector<CComponent*>());
//TODO: display full window
CCreatureWindow * cw = new CCreatureWindow(skills, commander, callback);
GH.pushInt(cw);
}