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Close window at time expiring
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23aaa72dfe
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@ -181,6 +181,11 @@ void CPlayerInterface::playerStartsTurn(PlayerColor player)
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GH.windows().pushWindow(adventureInt);
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}
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//close window from another player
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if(auto w = GH.windows().topWindow<CInfoWindow>())
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if(w->ID == -1 && player != playerID)
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w->close();
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// remove all dialogs that do not expect query answer
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while (!GH.windows().topWindow<AdventureMapInterface>() && !GH.windows().topWindow<CInfoWindow>())
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GH.windows().popWindows(1);
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@ -142,7 +142,7 @@ class WindowBase : public CIntObject
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public:
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WindowBase(int used_ = 0, Point pos_ = Point());
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protected:
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void close();
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virtual void close();
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};
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class IGarrisonHolder
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@ -55,7 +55,7 @@ public:
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std::vector<std::shared_ptr<CButton>> buttons;
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TCompsInfo components;
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virtual void close();
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void close() override;
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void show(Canvas & to) override;
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void showAll(Canvas & to) override;
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@ -78,7 +78,7 @@ public:
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class CRClickPopup : public WindowBase
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{
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public:
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virtual void close();
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void close() override;
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bool isPopupWindow() const override;
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static std::shared_ptr<WindowBase> createInfoWin(Point position, const CGObjectInstance * specific);
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