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* code reorganization

* minor stuff for resource <-> infoBar interaction
This commit is contained in:
Michał W. Urbańczyk
2007-12-22 14:40:27 +00:00
parent 84261a5de8
commit e427974875
7 changed files with 400 additions and 379 deletions

View File

@@ -205,14 +205,21 @@ public:
void heroCreated(const CGHeroInstance* hero);
void heroPrimarySkillChanged(const CGHeroInstance * hero, int which, int val);
void receivedResource(int type, int val);
void showComp(SComponent comp);
SDL_Surface * infoWin(const CGObjectInstance * specific); //specific=0 => draws info about selected town/hero //TODO - gdy sie dorobi sensowna hierarchie klas ins. to wywalic tego brzydkiego void*
void handleEvent(SDL_Event * sEvent);
void handleKeyDown(SDL_Event *sEvent);
void handleKeyUp(SDL_Event *sEvent);
void handleMouseMotion(SDL_Event *sEvent);
void init(ICallback * CB);
int3 repairScreenPos(int3 pos);
void showInfoDialog(std::string text, std::vector<SComponent*> & components);
void removeObjToBlit(IShowable* obj);
SDL_Surface * drawHeroInfoWin(const CGHeroInstance * curh);
SDL_Surface * drawPrimarySkill(const CGHeroInstance *curh, SDL_Surface *ret, int from=0, int to=PRIMARY_SKILLS);
SDL_Surface * drawTownInfoWin(const CGTownInstance * curh);
CPlayerInterface(int Player, int serial);