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Bypass initial version of spell callback
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@@ -169,6 +169,9 @@ public:
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std::vector<ArtifactID> artifacts;
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std::vector<SpellID> spells;
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std::vector<CStackBasicDescriptor> creatures;
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/// actions that hero may execute
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std::vector<SpellID> casts;
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/// list of components that will be added to reward description. First entry in list will override displayed component
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std::vector<Component> extraComponents;
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@@ -213,6 +216,7 @@ public:
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h & spells;
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h & creatures;
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h & creaturesChange;
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h & casts;
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}
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};
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