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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
- partially written CCreatureAnimation
This commit is contained in:
mateuszb 2008-01-06 18:07:03 +00:00
parent f518ffdfac
commit e44c6b47f3
3 changed files with 311 additions and 1 deletions

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@ -56,7 +56,7 @@
#endif
#define CHUNK 16384
const char * NAME = "VCMI 0.4 \"Vingilot\"";
const char * NAME = "VCMI 0.5 \"Tirion\"";
SDL_Surface * ekran, * screen, * screen2;
TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM;

View File

@ -518,3 +518,275 @@ void CCreatureHandler::loadUnitAnimations()
i+=2;
}
}
int CCreatureAnimation::getType() const
{
return type;
}
void CCreatureAnimation::setType(int type)
{
this->type = type;
curFrame = 0;
}
CCreatureAnimation::CCreatureAnimation(std::string name)
{
//load main file
std::string data2 = CGI->spriteh->getTextFile(name);
FDef = new unsigned char[data2.size()];
for(int g=0; g<data2.size(); ++g)
{
FDef[g] = data2[g];
}
//init anim data
int i,j, totalInBlock;
char Buffer[13];
defName=name;
int andame = data2.size();
i = 0;
DEFType = readNormalNr(i,4); i+=4;
fullWidth = readNormalNr(i,4); i+=4;
fullHeight = readNormalNr(i,4); i+=4;
i=0xc;
totalBlocks = readNormalNr(i,4); i+=4;
i=0x10;
for (int it=0;it<256;it++)
{
palette[it].R = FDef[i++];
palette[it].G = FDef[i++];
palette[it].B = FDef[i++];
palette[it].F = 0;
}
i=0x310;
totalEntries=0;
for (int z=0; z<totalBlocks; z++)
{
int unknown1 = readNormalNr(i,4); i+=4;
totalInBlock = readNormalNr(i,4); i+=4;
for (j=SEntries.size(); j<totalEntries+totalInBlock; j++)
SEntries.push_back(SEntry());
int unknown2 = readNormalNr(i,4); i+=4;
int unknown3 = readNormalNr(i,4); i+=4;
for (j=0; j<totalInBlock; j++)
{
for (int k=0;k<13;k++) Buffer[k]=FDef[i+k];
i+=13;
SEntries[totalEntries+j].name=Buffer;
}
for (j=0; j<totalInBlock; j++)
{
SEntries[totalEntries+j].offset = readNormalNr(i,4);
int unknown4 = readNormalNr(i,4); i+=4;
}
//totalEntries+=totalInBlock;
for(int hh=0; hh<totalInBlock; ++hh)
{
SEntries[totalEntries].group = z;
++totalEntries;
}
}
for(j=0; j<SEntries.size(); ++j)
{
SEntries[j].name = SEntries[j].name.substr(0, SEntries[j].name.find('.')+4);
}
//pictures don't have to be readed here
//for(int i=0; i<SEntries.size(); ++i)
//{
// Cimage nimg;
// nimg.bitmap = getSprite(i);
// nimg.imName = SEntries[i].name;
// nimg.groupNumber = SEntries[i].group;
// ourImages.push_back(nimg);
//}
//delete FDef;
//FDef = NULL;
}
int CCreatureAnimation::readNormalNr (int pos, int bytCon, unsigned char * str, bool cyclic)
{
int ret=0;
int amp=1;
if (str)
{
for (int i=0; i<bytCon; i++)
{
ret+=str[pos+i]*amp;
amp*=256;
}
}
else
{
for (int i=0; i<bytCon; i++)
{
ret+=FDef[pos+i]*amp;
amp*=256;
}
}
if(cyclic && bytCon<4 && ret>=amp/2)
{
ret = ret-amp;
}
return ret;
}
int CCreatureAnimation::nextFrame(SDL_Surface *dest, int x, int y)
{
if(dest->format->BytesPerPixel<3)
return -1; //not enough depth
int SIndex = curFrame++; //TODO: finish
long BaseOffset,
SpriteWidth, SpriteHeight, //format sprite'a
LeftMargin, RightMargin, TopMargin,BottomMargin,
i, add, FullHeight,FullWidth,
TotalRowLength, // dlugosc przeczytanego segmentu
NextSpriteOffset, RowAdd;
std::ifstream Fdef;
unsigned char SegmentType, SegmentLength, BL, BR;
unsigned char * TempDef; //memory
std::string FTemp;
i=BaseOffset=SEntries[SIndex].offset;
int prSize=readNormalNr(i,4,FDef);i+=4;
int defType2 = readNormalNr(i,4,FDef);i+=4;
FullWidth = readNormalNr(i,4,FDef);i+=4;
FullHeight = readNormalNr(i,4,FDef);i+=4;
SpriteWidth = readNormalNr(i,4,FDef);i+=4;
SpriteHeight = readNormalNr(i,4,FDef);i+=4;
LeftMargin = readNormalNr(i,4,FDef);i+=4;
TopMargin = readNormalNr(i,4,FDef);i+=4;
RightMargin = FullWidth - SpriteWidth - LeftMargin;
BottomMargin = FullHeight - SpriteHeight - TopMargin;
BMPHeader tb;
tb.x = FullWidth;
tb.y = FullHeight;
tb.dataSize2 = tb.dataSize1 = tb.x*tb.y;
tb.fullSize = tb.dataSize1+436;
tb._h3=tb.fullSize-36;
//add = (int)(4*(((float)1) - ((int)(((int)((float)FullWidth/(float)4))-((float)FullWidth/(float)4)))));
add = 4 - FullWidth%4;
/*if (add==4)
add=0;*/ //moved to defcompression dependent block
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
int rmask = 0xff000000;
int gmask = 0x00ff0000;
int bmask = 0x0000ff00;
int amask = 0x000000ff;
#else
int rmask = 0x000000ff;
int gmask = 0x0000ff00;
int bmask = 0x00ff0000;
int amask = 0xff000000;
#endif
//ret = SDL_CreateRGBSurface(SDL_SWSURFACE, FullWidth, FullHeight, 8, 0, 0, 0, 0);
//int tempee2 = readNormalNr(0,4,((unsigned char *)tempee.c_str()));
int BaseOffsetor = BaseOffset = i;
/*for(int i=0; i<256; ++i)
{
SDL_Color pr;
pr.r = palette[i].R;
pr.g = palette[i].G;
pr.b = palette[i].B;
pr.unused = palette[i].F;
(*(ret->format->palette->colors+i))=pr;
}*/
for (int i=0;i<800;i++)
fbuffer[i]=0;
if (defType2==1) //as it should be allways in creature animations
{
if (add==4)
add=0; ////////was 3
if (TopMargin>0)
{
for (int i=0;i<TopMargin;i++)
{
for (int j=0;j<FullWidth+add;j++)
FTemp+=fbuffer[j];
}
}
RLEntries = new int[SpriteHeight];
for (int i=0;i<SpriteHeight;i++)
{
RLEntries[i]=readNormalNr(BaseOffset,4,FDef);BaseOffset+=4;
}
for (int i=0;i<SpriteHeight;i++)
{
BaseOffset=BaseOffsetor+RLEntries[i];
if (LeftMargin>0)
{
for (int j=0;j<LeftMargin;j++)
FTemp+=fbuffer[j];
}
TotalRowLength=0;
do
{
SegmentType=FDef[BaseOffset++];
SegmentLength=FDef[BaseOffset++];
if (SegmentType==0xFF)
{
for (int k=0;k<=SegmentLength;k++)
{
FTemp+=FDef[BaseOffset+k];
if ((TotalRowLength+k+1)>=SpriteWidth)
break;
}
BaseOffset+=SegmentLength+1;////
TotalRowLength+=SegmentLength+1;
}
else
{
for (int k=0;k<SegmentLength+1;k++)
{
FTemp+=fbuffer[k];//
//FTemp+='\0';
}
TotalRowLength+=SegmentLength+1;
}
}while(TotalRowLength<SpriteWidth);
RowAdd=SpriteWidth-TotalRowLength;
if (RightMargin>0)
{
for (int j=0;j<RightMargin;j++)
FTemp+=fbuffer[j];
}
if (add>0)
{
for (int j=0;j<add+RowAdd;j++)
FTemp+=fbuffer[j];
}
}
delete RLEntries;
RLEntries = NULL;
if (BottomMargin>0)
{
for (int i=0;i<BottomMargin;i++)
{
for (int j=0;j<FullWidth+add;j++)
FTemp+=fbuffer[j];
}
}
}
for (int i=0; i<FullHeight; ++i)
{
for (int j=0;j<FullWidth+add;j++)
{
*((char*)dest->pixels + dest->format->BytesPerPixel * ((i + y)*dest->pitch + j + x)) = FTemp[i*(FullWidth+add)+j];
}
}
return 0;
}

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@ -4,6 +4,7 @@
#include <string>
#include <vector>
#include <map>
#include "CDefHandler.h"
class CDefHandler;
struct SDL_Surface;
@ -56,4 +57,41 @@ public:
void loadUnitAnimations();
};
class CCreatureAnimation
{
private:
int totalEntries, DEFType, totalBlocks, fullWidth, fullHeight;
unsigned char fbuffer[800];
bool allowRepaint;
int length;
BMPPalette palette[256];
unsigned int * RWEntries;
int * RLEntries;
struct SEntry
{
std::string name;
int offset;
int group;
} ;
std::vector<SEntry> SEntries ;
char id[2];
std::string defName, curDir;
int readNormalNr (int pos, int bytCon, unsigned char * str=NULL, bool cyclic=false);
////////////
unsigned char * FDef; //animation raw data
unsigned int curFrame; //number of currently displayed frame
unsigned int frames; //number of frames
int type; //type of animation being displayed (-1 - whole animation, >0 - specified part [default: -1])
public:
CCreatureAnimation(std::string name); //c-tor
//~CCreatureAnimation(); //d-tor //not necessery ATM
void setType(int type); //sets type of animation and cleares framecount
int getType() const; //returns type of animation
int nextFrame(SDL_Surface * dest, int x, int y); //0 - success, any other - error //print next
};
#endif //CCREATUREHANDLER_H