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side by side map; player colors
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parent
edc11fd451
commit
e44f713f01
@ -30,6 +30,7 @@
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#include "../render/CAnimation.h"
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#include "../render/Canvas.h"
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#include "../render/IImage.h"
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#include "../render/Graphics.h"
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#include "../../CCallback.h"
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@ -358,7 +359,7 @@ void SelectionTab::showPopupWindow(const Point & cursorPosition)
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if(curItems[py]->date != "")
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text += boost::str(boost::format("\r\n\r\n%1%:\r\n%2%") % CGI->generaltexth->translate("vcmi.lobby.creationDate") % curItems[py]->date);
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GH.windows().createAndPushWindow<CMapInfoTooltipBox>(text, ResourceID(curItems[py]->fileURI), tabType == ESelectionScreen::newGame);
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GH.windows().createAndPushWindow<CMapInfoTooltipBox>(text, ResourceID(curItems[py]->fileURI), tabType);
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}
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}
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@ -802,32 +803,42 @@ std::unordered_set<ResourceID> SelectionTab::getFiles(std::string dirURI, int re
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return ret;
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}
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SelectionTab::CMapInfoTooltipBox::CMapInfoTooltipBox(std::string text, ResourceID resource, bool renderImage)
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SelectionTab::CMapInfoTooltipBox::CMapInfoTooltipBox(std::string text, ResourceID resource, ESelectionScreen tabType)
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: CWindowObject(BORDERED | RCLICK_POPUP)
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{
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drawPlayerElements = tabType == ESelectionScreen::newGame;
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renderImage = tabType == ESelectionScreen::newGame;
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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pos = Rect(0, 0, 250, 2000);
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std::vector<std::shared_ptr<IImage>> images;
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if(renderImage)
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images = redrawMinimap(ResourceID(resource.getName(), EResType::MAP), IMAGE_SIZE);
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label = std::make_shared<CTextBox>(text, Rect(20, 20, 250-40, 350), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
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pos = Rect(0, 0, 2*BORDER + IMAGE_SIZE, 2000);
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if(renderImage && images.size() > 1)
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pos.w += IMAGE_SIZE + BORDER;
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label = std::make_shared<CTextBox>(text, Rect(BORDER, BORDER, pos.w-2*BORDER, 350), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
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if(!label->slider)
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label->resize(label->label->textSize);
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pos.h = 20 + label->label->textSize.y + 20;
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pos.h = BORDER + label->label->textSize.y + BORDER;
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if(renderImage)
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pos.h += 200 + 20;
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pos.h += IMAGE_SIZE + BORDER;
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backgroundTexture = std::make_shared<CFilledTexture>("DIBOXBCK", pos);
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updateShadow();
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// TODO: hacky redraw
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label = std::make_shared<CTextBox>(text, Rect(20, 20, 250-40, 350), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
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label = std::make_shared<CTextBox>(text, Rect(BORDER, BORDER, pos.w-2*BORDER, 350), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
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if(!label->slider)
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label->resize(label->label->textSize);
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if(renderImage)
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{
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std::shared_ptr<IImage> img = redrawMinimap(ResourceID(resource.getName(), EResType::MAP));
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image = std::make_shared<CPicture>(img, Point(25, label->label->textSize.y + 40));
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image1 = std::make_shared<CPicture>(images[0], Point(BORDER, label->label->textSize.y + 2*BORDER));
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if(images.size()>1)
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image2 = std::make_shared<CPicture>(images[1], Point(BORDER + IMAGE_SIZE + BORDER, label->label->textSize.y + 2*BORDER));
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}
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center(GH.getCursorPosition()); //center on mouse
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@ -837,30 +848,60 @@ SelectionTab::CMapInfoTooltipBox::CMapInfoTooltipBox(std::string text, ResourceI
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fitToScreen(10);
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}
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std::shared_ptr<IImage> SelectionTab::CMapInfoTooltipBox::redrawMinimap(ResourceID resource)
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Canvas SelectionTab::CMapInfoTooltipBox::createMinimap(std::unique_ptr<CMap> & map, int layer)
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{
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CMapService mapService;
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std::unique_ptr<CMap> map = mapService.loadMap(resource);
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Canvas canvas = Canvas(Point(map->width, map->height));
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for (int y = 0; y < map->height; ++y)
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for (int x = 0; x < map->width; ++x)
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{
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TerrainTile & tile = map->getTile(int3(x, y, 0));
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TerrainTile & tile = map->getTile(int3(x, y, layer));
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ColorRGBA color = tile.terType->minimapUnblocked;
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if (tile.blocked && (!tile.visitable))
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color = tile.terType->minimapBlocked;
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if(drawPlayerElements)
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// if object at tile is owned - it will be colored as its owner
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for (const CGObjectInstance *obj : tile.blockingObjects)
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{
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PlayerColor player = obj->getOwner();
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if(player == PlayerColor::NEUTRAL)
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{
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color = graphics->neutralColor;
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break;
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}
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if (player < PlayerColor::PLAYER_LIMIT)
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{
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color = graphics->playerColors[player.getNum()];
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break;
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}
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}
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canvas.drawPoint(Point(x, y), color);
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}
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Canvas canvasScaled = Canvas(Point(200, 200));
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canvasScaled.drawScaled(canvas, Point(0, 0), Point(200, 200));
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return canvas;
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}
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std::shared_ptr<IImage> img = IImage::createFromSurface(canvasScaled.getInternalSurface());
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std::vector<std::shared_ptr<IImage>> SelectionTab::CMapInfoTooltipBox::redrawMinimap(ResourceID resource, int size)
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{
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std::vector<std::shared_ptr<IImage>> ret = std::vector<std::shared_ptr<IImage>>();
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return img;
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CMapService mapService;
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std::unique_ptr<CMap> map = mapService.loadMap(resource);
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for(int i = 0; i < (map->twoLevel ? 2 : 1); i++)
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{
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Canvas canvas = createMinimap(map, i);
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Canvas canvasScaled = Canvas(Point(size, size));
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canvasScaled.drawScaled(canvas, Point(0, 0), Point(size, size));
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std::shared_ptr<IImage> img = IImage::createFromSurface(canvasScaled.getInternalSurface());
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ret.push_back(img);
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}
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return ret;
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}
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SelectionTab::ListItem::ListItem(Point position, std::shared_ptr<CAnimation> iconsFormats, std::shared_ptr<CAnimation> iconsVictory, std::shared_ptr<CAnimation> iconsLoss)
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@ -11,10 +11,12 @@
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#include "CSelectionBase.h"
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#include "../../lib/mapping/CMapInfo.h"
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#include "../widgets/Images.h"
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class CSlider;
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class CLabel;
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class CMap;
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class CPicture;
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class IImage;
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enum ESortBy
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{
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@ -65,13 +67,21 @@ class SelectionTab : public CIntObject
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class CMapInfoTooltipBox : public CWindowObject
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{
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const int IMAGE_SIZE = 169;
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const int BORDER = 30;
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bool drawPlayerElements;
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bool renderImage;
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std::shared_ptr<CFilledTexture> backgroundTexture;
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std::shared_ptr<CTextBox> label;
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std::shared_ptr<CPicture> image;
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std::shared_ptr<CPicture> image1;
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std::shared_ptr<CPicture> image2;
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std::shared_ptr<IImage> redrawMinimap(ResourceID resource);
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Canvas createMinimap(std::unique_ptr<CMap> & map, int layer);
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std::vector<std::shared_ptr<IImage>> redrawMinimap(ResourceID resource, int size=144);
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public:
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CMapInfoTooltipBox(std::string text, ResourceID resource, bool renderImage);
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CMapInfoTooltipBox(std::string text, ResourceID resource, ESelectionScreen tabType);
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};
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public:
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std::vector<std::shared_ptr<ElementInfo>> allItems;
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