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Remove no longer used map checksum computation
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@ -178,7 +178,6 @@ EDiggingStatus TerrainTile::getDiggingStatus(const bool excludeTop) const
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CMap::CMap(IGameCallback * cb)
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: GameCallbackHolder(cb)
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, checksum(0)
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, grailPos(-1, -1, -1)
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, grailRadius(0)
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, waterMap(false)
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