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https://github.com/vcmi/vcmi.git
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Use BattleSpellCastParameters for spell parameters override
This commit is contained in:
parent
10318a3da3
commit
e454649886
@ -17,7 +17,7 @@
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///HealingSpellMechanics
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void HealingSpellMechanics::applyBattleEffects(const SpellCastEnvironment* env, BattleSpellCastParameters& parameters, SpellCastContext& ctx) const
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{
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EHealLevel healLevel = getHealLevel(ctx.effectLevel);
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EHealLevel healLevel = getHealLevel(parameters.effectLevel);
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int hpGained = calculateHealedHP(env, parameters, ctx);
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StacksHealedOrResurrected shr;
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shr.lifeDrain = false;
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@ -39,9 +39,9 @@ void HealingSpellMechanics::applyBattleEffects(const SpellCastEnvironment* env,
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int HealingSpellMechanics::calculateHealedHP(const SpellCastEnvironment* env, const BattleSpellCastParameters& parameters, SpellCastContext& ctx) const
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{
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if(ctx.effectValue != 0)
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return ctx.effectValue; //Archangel
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return owner->calculateRawEffectValue(ctx.effectLevel, ctx.effectPower); //???
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if(parameters.effectValue != 0)
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return parameters.effectValue; //Archangel
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return owner->calculateRawEffectValue(parameters.effectLevel, parameters.effectPower); //???
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}
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///AntimagicMechanics
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@ -390,8 +390,8 @@ void ObstacleMechanics::applyBattleEffects(const SpellCastEnvironment * env, Bat
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obstacle->pos = pos;
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obstacle->casterSide = parameters.casterSide;
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obstacle->ID = owner->id;
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obstacle->spellLevel = parameters.spellLvl;
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obstacle->casterSpellPower = ctx.effectPower;
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obstacle->spellLevel = parameters.effectLevel;
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obstacle->casterSpellPower = parameters.effectPower;
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obstacle->uniqueID = obstacleIdToGive++;
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BattleObstaclePlaced bop;
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@ -569,7 +569,7 @@ int SacrificeMechanics::calculateHealedHP(const SpellCastEnvironment* env, const
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if(nullptr == parameters.selectedStack)
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env->complain("No stack to sacrifice.");
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else
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res = (ctx.effectPower + parameters.selectedStack->MaxHealth() + owner->getPower(ctx.effectLevel)) * parameters.selectedStack->count;
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res = (parameters.effectPower + parameters.selectedStack->MaxHealth() + owner->getPower(parameters.effectLevel)) * parameters.selectedStack->count;
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return res;
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}
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@ -624,7 +624,7 @@ void SummonMechanics::applyBattleEffects(const SpellCastEnvironment * env, Battl
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//TODO stack casting -> probably power will be zero; set the proper number of creatures manually
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int percentBonus = parameters.casterHero ? parameters.casterHero->valOfBonuses(Bonus::SPECIFIC_SPELL_DAMAGE, owner->id.toEnum()) : 0;
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bsa.amount = ctx.effectPower
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bsa.amount = parameters.effectPower
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* owner->getPower(parameters.spellLvl)
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* (100 + percentBonus) / 100.0; //new feature - percentage bonus
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if(bsa.amount)
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@ -223,7 +223,38 @@ ESpellCastResult DefaultSpellMechanics::applyAdventureEffects(const SpellCastEnv
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void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const
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{
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logGlobal->debugStream() << "Started spell cast. Spell: "<<owner->name<<"; mode:"<<parameters.mode<<"; level: "<<parameters.spellLvl<<"; SP: "<<parameters.usedSpellPower;
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logGlobal->debugStream() << "Started spell cast. Spell: "<<owner->name<<"; mode:"<<parameters.mode<<"; level: "<<parameters.spellLvl;
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parameters.effectLevel = calculateEffectLevel(parameters);
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if(parameters.casterStack)
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{
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if(parameters.enchantPower == 0)
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parameters.enchantPower = parameters.casterStack->valOfBonuses(Bonus::CREATURE_ENCHANT_POWER);;
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if(parameters.enchantPower == 0)
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parameters.enchantPower = 3; //default for creatures
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//Fairy Dragon, etc.
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int effectPower = parameters.casterStack->valOfBonuses(Bonus::CREATURE_SPELL_POWER) * parameters.casterStack->count / 100;
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if(parameters.effectPower == 0)
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parameters.effectPower = effectPower;
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//Archangel, etc
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int unitSpellPower = parameters.casterStack->valOfBonuses(Bonus::SPECIFIC_SPELL_POWER, owner->id.toEnum());
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if(parameters.effectValue == 0)
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parameters.effectValue = parameters.casterStack->count * unitSpellPower;
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}
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else if (parameters.casterHero)
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{
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if(parameters.enchantPower == 0)
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parameters.enchantPower = parameters.casterHero->getPrimSkillLevel(PrimarySkill::SPELL_POWER) + parameters.casterHero->valOfBonuses(Bonus::SPELL_DURATION);
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if(parameters.effectPower == 0)
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parameters.effectPower = parameters.casterHero->getPrimSkillLevel(PrimarySkill::SPELL_POWER);
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}
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else
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{
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env->complain("No spell-caster provided.");
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return;
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}
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BattleSpellCast sc;
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prepareBattleCast(parameters, sc);
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@ -299,37 +330,13 @@ void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, BattleS
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StacksInjured si;
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SpellCastContext ctx(attackedCres, sc, si);
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ctx.effectLevel = calculateEffectLevel(parameters);
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ctx.effectPower = parameters.usedSpellPower;
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ctx.enchantPower = parameters.usedSpellPower;
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ctx.effectValue = 0;
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if(parameters.casterStack)
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ctx.caster = parameters.casterStack;
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else if(parameters.casterHero)
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ctx.caster = parameters.casterHero;
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else if(parameters.mode == ECastingMode::HERO_CASTING)
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ctx.caster = parameters.cb->battleGetFightingHero(parameters.casterSide);
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if(ctx.caster == nullptr)
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{
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env->complain("No spell-caster provided.");
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return;
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}
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if(parameters.casterStack)
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{
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auto enchantPower = parameters.casterStack->valOfBonuses(Bonus::CREATURE_ENCHANT_POWER);
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if(ctx.enchantPower == 0)
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ctx.enchantPower = enchantPower;
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//Fairy Dragon, etc.
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int effectPower = parameters.casterStack->valOfBonuses(Bonus::CREATURE_SPELL_POWER) * parameters.casterStack->count / 100;
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if(ctx.effectPower == 0)
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ctx.effectPower = effectPower;
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//Archangel, etc
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int unitSpellPower = parameters.casterStack->valOfBonuses(Bonus::SPECIFIC_SPELL_POWER, owner->id.toEnum());
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if(unitSpellPower != 0)
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ctx.effectValue = parameters.casterStack->count * unitSpellPower;
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}
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applyBattleEffects(env, parameters, ctx);
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env->sendAndApply(&sc);
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@ -396,7 +403,7 @@ void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, BattleS
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mirrorParameters.casterStack = (attackedCre);
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mirrorParameters.selectedStack = nullptr;
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castMagicMirror(env, mirrorParameters, ctx);
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castMagicMirror(env, mirrorParameters);
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}
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}
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}
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@ -498,19 +505,6 @@ void DefaultSpellMechanics::battleLogSingleTarget(std::vector<std::string> & log
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}
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}
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int DefaultSpellMechanics::calculateDuration(const CGHeroInstance * caster, int usedSpellPower) const
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{
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if(caster == nullptr)
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{
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if (!usedSpellPower)
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return 3; //default duration of all creature spells
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else
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return usedSpellPower; //use creature spell power
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}
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else
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return caster->getPrimSkillLevel(PrimarySkill::SPELL_POWER) + caster->valOfBonuses(Bonus::SPELL_DURATION);
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}
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int DefaultSpellMechanics::calculateEffectLevel(const BattleSpellCastParameters& parameters) const
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{
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int effectLevel = parameters.spellLvl;
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@ -530,7 +524,7 @@ void DefaultSpellMechanics::applyBattleEffects(const SpellCastEnvironment * env,
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//applying effects
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if(owner->isOffensiveSpell())
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{
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int spellDamage = ctx.effectValue;
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int spellDamage = parameters.effectValue;
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int chainLightningModifier = 0;
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for(auto & attackedCre : ctx.attackedCres)
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@ -539,7 +533,7 @@ void DefaultSpellMechanics::applyBattleEffects(const SpellCastEnvironment * env,
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if(spellDamage != 0)
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bsa.damageAmount = owner->adjustRawDamage(ctx.caster, attackedCre, spellDamage) >> chainLightningModifier;
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else
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bsa.damageAmount = owner->calculateDamage(ctx.caster, attackedCre, ctx.effectLevel, ctx.effectPower) >> chainLightningModifier;
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bsa.damageAmount = owner->calculateDamage(ctx.caster, attackedCre, parameters.effectLevel, parameters.effectPower) >> chainLightningModifier;
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ctx.sc.dmgToDisplay += bsa.damageAmount;
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@ -560,12 +554,12 @@ void DefaultSpellMechanics::applyBattleEffects(const SpellCastEnvironment * env,
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{
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SetStackEffect sse;
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//get default spell duration (spell power with bonuses for heroes)
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int duration = calculateDuration(parameters.casterHero, ctx.enchantPower);
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int duration = parameters.enchantPower;
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//generate actual stack bonuses
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{
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int maxDuration = 0;
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std::vector<Bonus> tmp;
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owner->getEffects(tmp, ctx.effectLevel);
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owner->getEffects(tmp, parameters.effectLevel);
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for(Bonus& b : tmp)
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{
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//use configured duration if present
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@ -810,7 +804,7 @@ void DefaultSpellMechanics::doDispell(BattleInfo * battle, const BattleSpellCast
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}
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}
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void DefaultSpellMechanics::castMagicMirror(const SpellCastEnvironment* env, BattleSpellCastParameters& parameters, const SpellCastContext& originalContext) const
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void DefaultSpellMechanics::castMagicMirror(const SpellCastEnvironment* env, BattleSpellCastParameters& parameters) const
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{
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logGlobal->debugStream() << "Started spell cast. Spell: "<<owner->name<<"; mode: MAGIC_MIRROR";
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if(parameters.mode != ECastingMode::MAGIC_MIRROR)
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@ -845,10 +839,6 @@ void DefaultSpellMechanics::castMagicMirror(const SpellCastEnvironment* env, Bat
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StacksInjured si;
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SpellCastContext ctx(attackedCres, sc, si);
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ctx.effectLevel = originalContext.effectLevel;
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ctx.effectPower = originalContext.effectPower;
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ctx.enchantPower = originalContext.enchantPower;
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ctx.effectValue = originalContext.effectValue;
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ctx.caster = parameters.casterStack;
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applyBattleEffects(env, parameters, ctx);
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@ -19,21 +19,13 @@ class StacksInjured;
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struct SpellCastContext
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{
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SpellCastContext(std::vector<const CStack *> & attackedCres, BattleSpellCast & sc, StacksInjured & si):
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attackedCres(attackedCres), sc(sc), si(si),
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effectLevel(0),effectPower(0),enchantPower(0),effectValue(0)
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attackedCres(attackedCres), sc(sc), si(si)
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{
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};
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std::vector<const CStack *> & attackedCres;
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BattleSpellCast & sc;
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StacksInjured & si;
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///spell school level to use for effects
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int effectLevel;
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///actual spell-power affecting effect values
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int effectPower;
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///actual spell-power affecting effect duration
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int enchantPower;
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///for FairyDragon-like casting, if !=0 ignores effectPower
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int effectValue;
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///stack or hero
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const ISpellCaster * caster;
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};
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@ -66,7 +58,6 @@ public:
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protected:
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virtual void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const;
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virtual int calculateDuration(const CGHeroInstance * caster, int usedSpellPower) const;
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int calculateEffectLevel(const BattleSpellCastParameters & parameters) const;
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///actual adventure cast implementation
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@ -74,7 +65,7 @@ protected:
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void doDispell(BattleInfo * battle, const BattleSpellCast * packet, const CSelector & selector) const;
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private:
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void castMagicMirror(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, const SpellCastContext & originalContext) const;
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void castMagicMirror(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const;
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void handleResistance(const SpellCastEnvironment * env, std::vector<const CStack*> & attackedCres, BattleSpellCast & sc) const;
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void prepareBattleCast(const BattleSpellCastParameters & parameters, BattleSpellCast & sc) const;
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};
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@ -18,15 +18,16 @@
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///AcidBreathDamageMechanics
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void AcidBreathDamageMechanics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
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{
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//todo: this should be effectValue
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//calculating dmg to display
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ctx.sc.dmgToDisplay = ctx.effectPower;
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ctx.sc.dmgToDisplay = parameters.effectPower;
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for(auto & attackedCre : ctx.attackedCres) //no immunities
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{
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BattleStackAttacked bsa;
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bsa.flags |= BattleStackAttacked::SPELL_EFFECT;
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bsa.spellID = owner->id;
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bsa.damageAmount = ctx.effectPower; //damage times the number of attackers
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bsa.damageAmount = parameters.effectPower; //damage times the number of attackers
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bsa.stackAttacked = (attackedCre)->ID;
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bsa.attackerID = -1;
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(attackedCre)->prepareAttacked(bsa, env->getRandomGenerator());
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@ -38,7 +39,7 @@ void AcidBreathDamageMechanics::applyBattleEffects(const SpellCastEnvironment *
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void DeathStareMechanics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
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{
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//calculating dmg to display
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ctx.sc.dmgToDisplay = ctx.effectPower;
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ctx.sc.dmgToDisplay = parameters.effectPower;
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if(!ctx.attackedCres.empty())
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vstd::amin(ctx.sc.dmgToDisplay, (*ctx.attackedCres.begin())->count); //stack is already reduced after attack
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@ -47,7 +48,7 @@ void DeathStareMechanics::applyBattleEffects(const SpellCastEnvironment * env, B
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BattleStackAttacked bsa;
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bsa.flags |= BattleStackAttacked::SPELL_EFFECT;
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bsa.spellID = owner->id;
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bsa.damageAmount = ctx.effectPower * (attackedCre)->valOfBonuses(Bonus::STACK_HEALTH);//todo: move here all DeathStare calculation
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bsa.damageAmount = parameters.effectPower * (attackedCre)->valOfBonuses(Bonus::STACK_HEALTH);//todo: move here all DeathStare calculation
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bsa.stackAttacked = (attackedCre)->ID;
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bsa.attackerID = -1;
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(attackedCre)->prepareAttacked(bsa, env->getRandomGenerator());
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@ -19,7 +19,8 @@
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BattleSpellCastParameters::BattleSpellCastParameters(const BattleInfo* cb)
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: spellLvl(0), destination(BattleHex::INVALID), casterSide(0),casterColor(PlayerColor::CANNOT_DETERMINE),casterHero(nullptr),
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usedSpellPower(0),mode(ECastingMode::HERO_CASTING), casterStack(nullptr), selectedStack(nullptr), cb(cb)
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mode(ECastingMode::HERO_CASTING), casterStack(nullptr), selectedStack(nullptr), cb(cb),
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effectLevel(0), effectPower(0), enchantPower(0), effectValue(0)
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{
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}
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@ -36,16 +36,25 @@ struct DLL_LINKAGE BattleSpellCastParameters
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{
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public:
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BattleSpellCastParameters(const BattleInfo * cb);
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///spell school level , 0-use default
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int spellLvl;
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BattleHex destination;
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ui8 casterSide;
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PlayerColor casterColor;
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const CGHeroInstance * casterHero; //deprecated
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int usedSpellPower;
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ECastingMode::ECastingMode mode;
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const CStack * casterStack;
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const CStack * selectedStack;
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const BattleInfo * cb;
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///spell school level to use for effects, 0-use spellLvl
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int effectLevel;
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///actual spell-power affecting effect values, 0-use default
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int effectPower;
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///actual spell-power affecting effect duration, 0-use default
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int enchantPower;
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///for Archangel-like casting, 0-use default
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int effectValue;
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};
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struct DLL_LINKAGE AdventureSpellCastParameters
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@ -3868,26 +3868,25 @@ bool CGameHandler::makeBattleAction( BattleAction &ba )
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complain("That stack can't cast spells!");
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else
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{
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BattleSpellCastParameters p(gs->curB);
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BattleSpellCastParameters parameters(gs->curB);
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p.spellLvl = 0;
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parameters.spellLvl = 0;
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if (spellcaster)
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vstd::amax(p.spellLvl, spellcaster->val);
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vstd::amax(parameters.spellLvl, spellcaster->val);
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if (randSpellcaster)
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vstd::amax(p.spellLvl, randSpellcaster->val);
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vstd::amin (p.spellLvl, 3);
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vstd::amax(parameters.spellLvl, randSpellcaster->val);
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vstd::amin (parameters.spellLvl, 3);
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p.casterSide = gs->curB->whatSide(stack->owner);
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p.mode = ECastingMode::CREATURE_ACTIVE_CASTING;
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p.destination = destination;
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p.casterColor = stack->owner;
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p.casterHero = nullptr;
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p.usedSpellPower = 0;
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p.casterStack = stack;
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p.selectedStack = nullptr;
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parameters.casterSide = gs->curB->whatSide(stack->owner);
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parameters.mode = ECastingMode::CREATURE_ACTIVE_CASTING;
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parameters.destination = destination;
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parameters.casterColor = stack->owner;
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parameters.casterHero = nullptr;
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parameters.casterStack = stack;
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parameters.selectedStack = nullptr;
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const CSpell * spell = SpellID(spellID).toSpell();
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spell->battleCast(spellEnv, p);
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spell->battleCast(spellEnv, parameters);
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}
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sendAndApply(&end_action);
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break;
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@ -4081,7 +4080,6 @@ bool CGameHandler::makeCustomAction( BattleAction &ba )
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parameters.casterSide = ba.side;
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parameters.casterColor = h->tempOwner;
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parameters.casterHero = h;
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parameters.usedSpellPower = h->getPrimSkillLevel(PrimarySkill::SPELL_POWER);
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parameters.mode = ECastingMode::HERO_CASTING;
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parameters.casterStack = nullptr;
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parameters.selectedStack = gs->curB->battleGetStackByID(ba.selectedStack, false);
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@ -4238,13 +4236,13 @@ void CGameHandler::stackTurnTrigger(const CStack * st)
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parameters.casterSide = side;
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parameters.casterColor = st->owner;
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parameters.casterHero = nullptr;
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parameters.usedSpellPower = 0;
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parameters.mode = ECastingMode::ENCHANTER_CASTING;
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parameters.casterStack = st;
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parameters.selectedStack = nullptr;
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spell->battleCast(spellEnv, parameters);
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//todo: move to mechanics
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BattleSetStackProperty ssp;
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ssp.which = BattleSetStackProperty::ENCHANTER_COUNTER;
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ssp.absolute = false;
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@ -4950,7 +4948,6 @@ void CGameHandler::attackCasting(const BattleAttack & bat, Bonus::BonusType atta
|
||||
parameters.casterSide = !attacker->attackerOwned;
|
||||
parameters.casterColor = attacker->owner;
|
||||
parameters.casterHero = nullptr;
|
||||
parameters.usedSpellPower = 0;
|
||||
parameters.mode = ECastingMode::AFTER_ATTACK_CASTING;
|
||||
parameters.casterStack = attacker;
|
||||
parameters.selectedStack = nullptr;
|
||||
@ -4983,7 +4980,7 @@ void CGameHandler::handleAfterAttackCasting( const BattleAttack & bat )
|
||||
parameters.casterSide = !attacker->attackerOwned;
|
||||
parameters.casterColor = attacker->owner;
|
||||
parameters.casterHero = nullptr;
|
||||
parameters.usedSpellPower = power;
|
||||
parameters.effectPower = power;
|
||||
parameters.mode = ECastingMode::AFTER_ATTACK_CASTING;
|
||||
parameters.casterStack = attacker;
|
||||
parameters.selectedStack = nullptr;
|
||||
@ -5297,7 +5294,7 @@ void CGameHandler::runBattle()
|
||||
|
||||
for (Bonus *b : *bl)
|
||||
{
|
||||
parameters.usedSpellPower = b->val;
|
||||
parameters.enchantPower = b->val;
|
||||
|
||||
const CSpell * spell = SpellID(b->subtype).toSpell();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user