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Upgrades, stack splitting. Results now are identical to OH3.
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@ -1,3 +1,8 @@
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0.97 -> 0.98
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BATTLES:
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* Implemented OH3 stack split / upgrade formulas according to AlexSpl
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0.96 -> 0.97 (Nov 01 2014)
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GENERAL:
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* (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi'
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@ -367,34 +367,35 @@ void CGCreature::fight( const CGHeroInstance *h ) const
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cb->setObjProperty(id, ObjProperty::MONSTER_RESTORE_TYPE, basicType); //store info about creature stack
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int stacksCount = getNumberOfStacks(h);
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//source: http://heroescommunity.com/viewthread.php3?TID=27539&PID=1266335#focus
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int amount = getStackCount(SlotID(0));
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int m = amount / stacksCount;
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int b = stacksCount * (m + 1) - amount;
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int a = stacksCount - b;
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SlotID sourceSlot = stacks.begin()->first;
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SlotID destSlot;
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for (int stacksLeft = stacksCount; stacksLeft > 1; --stacksLeft)
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for (int slotID = 1; slotID < a; ++slotID)
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{
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int stackSize = stacks.begin()->second->count / stacksLeft;
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if (stackSize)
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{
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if ((destSlot = getFreeSlot()).validSlot())
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cb->moveStack(StackLocation(this, sourceSlot), StackLocation(this, destSlot), stackSize);
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else
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{
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logGlobal->warnStream() <<"Warning! Not enough empty slots to split stack!";
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break;
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}
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}
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else break;
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int stackSize = m + 1;
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cb->moveStack(StackLocation(this, sourceSlot), StackLocation(this, SlotID(slotID)), stackSize);
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}
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for (int slotID = a; slotID < stacksCount; ++slotID)
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{
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int stackSize = m;
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if (slotID) //don't do this when a = 0 -> stack is single
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cb->moveStack(StackLocation(this, sourceSlot), StackLocation(this, SlotID(slotID)), stackSize);
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}
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if (stacksCount > 1)
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{
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if (containsUpgradedStack()) //upgrade
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{
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SlotID slotId = SlotID(stacks.size() / 2);
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const auto & upgrades = getStack(slotId).type->upgrades;
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SlotID slotID = SlotID(std::floor((float)stacks.size() / 2));
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const auto & upgrades = getStack(slotID).type->upgrades;
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if(!upgrades.empty())
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{
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auto it = RandomGeneratorUtil::nextItem(upgrades, cb->gameState()->getRandomGenerator());
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cb->changeStackType(StackLocation(this, slotId), VLC->creh->creatures[*it]);
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cb->changeStackType(StackLocation(this, slotID), VLC->creh->creatures[*it]);
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}
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}
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}
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@ -480,7 +481,7 @@ int CGCreature::getNumberOfStacks(const CGHeroInstance *hero) const
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{
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//source http://heroescommunity.com/viewthread.php3?TID=27539&PID=1266094#focus
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float strengthRatio = hero->getArmyStrength() / getArmyStrength();
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double strengthRatio = (double)hero->getArmyStrength() / getArmyStrength();
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int split = 1;
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if (strengthRatio < 0.5f)
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