mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-27 22:49:25 +02:00
Separate configuration and object
This commit is contained in:
@@ -319,7 +319,7 @@ bool isWeeklyRevisitable(const CGObjectInstance * obj)
|
|||||||
|
|
||||||
//TODO: allow polling of remaining creatures in dwelling
|
//TODO: allow polling of remaining creatures in dwelling
|
||||||
if(const auto * rewardable = dynamic_cast<const CRewardableObject *>(obj))
|
if(const auto * rewardable = dynamic_cast<const CRewardableObject *>(obj))
|
||||||
return rewardable->getResetDuration() == 7;
|
return rewardable->getConfiguration().getResetDuration() == 7;
|
||||||
|
|
||||||
if(dynamic_cast<const CGDwelling *>(obj))
|
if(dynamic_cast<const CGDwelling *>(obj))
|
||||||
return true;
|
return true;
|
||||||
|
|||||||
@@ -72,10 +72,10 @@ void AIMemory::markObjectVisited(const CGObjectInstance * obj)
|
|||||||
// TODO: maybe this logic belongs to CaptureObjects::shouldVisit
|
// TODO: maybe this logic belongs to CaptureObjects::shouldVisit
|
||||||
if(const auto * rewardable = dynamic_cast<const CRewardableObject *>(obj))
|
if(const auto * rewardable = dynamic_cast<const CRewardableObject *>(obj))
|
||||||
{
|
{
|
||||||
if (rewardable->getVisitMode() == CRewardableObject::VISIT_HERO) //we may want to visit it with another hero
|
if (rewardable->getConfiguration().getVisitMode() == Rewardable::VISIT_HERO) //we may want to visit it with another hero
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (rewardable->getVisitMode() == CRewardableObject::VISIT_BONUS) //or another time
|
if (rewardable->getConfiguration().getVisitMode() == Rewardable::VISIT_BONUS) //or another time
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1605,10 +1605,10 @@ void VCAI::markObjectVisited(const CGObjectInstance * obj)
|
|||||||
|
|
||||||
if(const auto * rewardable = dynamic_cast<const CRewardableObject *>(obj)) //we may want to visit it with another hero
|
if(const auto * rewardable = dynamic_cast<const CRewardableObject *>(obj)) //we may want to visit it with another hero
|
||||||
{
|
{
|
||||||
if (rewardable->getVisitMode() == CRewardableObject::VISIT_HERO) //we may want to visit it with another hero
|
if (rewardable->getConfiguration().getVisitMode() == Rewardable::VISIT_HERO) //we may want to visit it with another hero
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (rewardable->getVisitMode() == CRewardableObject::VISIT_BONUS) //or another time
|
if (rewardable->getConfiguration().getVisitMode() == Rewardable::VISIT_BONUS) //or another time
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -2746,7 +2746,7 @@ bool isWeeklyRevisitable(const CGObjectInstance * obj)
|
|||||||
{
|
{
|
||||||
//TODO: allow polling of remaining creatures in dwelling
|
//TODO: allow polling of remaining creatures in dwelling
|
||||||
if(const auto * rewardable = dynamic_cast<const CRewardableObject *>(obj))
|
if(const auto * rewardable = dynamic_cast<const CRewardableObject *>(obj))
|
||||||
return rewardable->getResetDuration() == 7;
|
return rewardable->getConfiguration().getResetDuration() == 7;
|
||||||
|
|
||||||
if(dynamic_cast<const CGDwelling *>(obj))
|
if(dynamic_cast<const CGDwelling *>(obj))
|
||||||
return true;
|
return true;
|
||||||
|
|||||||
@@ -47,7 +47,7 @@ void CRandomRewardObjectInfo::init(const JsonNode & objectConfig)
|
|||||||
parameters = objectConfig;
|
parameters = objectConfig;
|
||||||
}
|
}
|
||||||
|
|
||||||
TRewardLimitersList CRandomRewardObjectInfo::configureSublimiters(CRewardableObject * object, CRandomGenerator & rng, const JsonNode & source) const
|
TRewardLimitersList CRandomRewardObjectInfo::configureSublimiters(Rewardable::Configuration & object, CRandomGenerator & rng, const JsonNode & source) const
|
||||||
{
|
{
|
||||||
TRewardLimitersList result;
|
TRewardLimitersList result;
|
||||||
for (const auto & input : source.Vector())
|
for (const auto & input : source.Vector())
|
||||||
@@ -62,7 +62,7 @@ TRewardLimitersList CRandomRewardObjectInfo::configureSublimiters(CRewardableObj
|
|||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CRandomRewardObjectInfo::configureLimiter(CRewardableObject * object, CRandomGenerator & rng, CRewardLimiter & limiter, const JsonNode & source) const
|
void CRandomRewardObjectInfo::configureLimiter(Rewardable::Configuration & object, CRandomGenerator & rng, CRewardLimiter & limiter, const JsonNode & source) const
|
||||||
{
|
{
|
||||||
std::vector<SpellID> spells;
|
std::vector<SpellID> spells;
|
||||||
for (size_t i=0; i<6; i++)
|
for (size_t i=0; i<6; i++)
|
||||||
@@ -91,7 +91,7 @@ void CRandomRewardObjectInfo::configureLimiter(CRewardableObject * object, CRand
|
|||||||
limiter.noneOf = configureSublimiters(object, rng, source["noneOf"] );
|
limiter.noneOf = configureSublimiters(object, rng, source["noneOf"] );
|
||||||
}
|
}
|
||||||
|
|
||||||
void CRandomRewardObjectInfo::configureReward(CRewardableObject * object, CRandomGenerator & rng, CRewardInfo & reward, const JsonNode & source) const
|
void CRandomRewardObjectInfo::configureReward(Rewardable::Configuration & object, CRandomGenerator & rng, CRewardInfo & reward, const JsonNode & source) const
|
||||||
{
|
{
|
||||||
reward.resources = JsonRandom::loadResources(source["resources"], rng);
|
reward.resources = JsonRandom::loadResources(source["resources"], rng);
|
||||||
|
|
||||||
@@ -111,17 +111,6 @@ void CRandomRewardObjectInfo::configureReward(CRewardableObject * object, CRando
|
|||||||
reward.removeObject = source["removeObject"].Bool();
|
reward.removeObject = source["removeObject"].Bool();
|
||||||
reward.bonuses = JsonRandom::loadBonuses(source["bonuses"]);
|
reward.bonuses = JsonRandom::loadBonuses(source["bonuses"]);
|
||||||
|
|
||||||
for (auto & bonus : reward.bonuses)
|
|
||||||
{
|
|
||||||
bonus.source = Bonus::OBJECT;
|
|
||||||
bonus.sid = object->ID;
|
|
||||||
//TODO: bonus.description = object->getObjectName();
|
|
||||||
if (bonus.type == Bonus::MORALE)
|
|
||||||
reward.extraComponents.emplace_back(Component::EComponentType::MORALE, 0, bonus.val, 0);
|
|
||||||
if (bonus.type == Bonus::LUCK)
|
|
||||||
reward.extraComponents.emplace_back(Component::EComponentType::LUCK, 0, bonus.val, 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
reward.primary = JsonRandom::loadPrimary(source["primary"], rng);
|
reward.primary = JsonRandom::loadPrimary(source["primary"], rng);
|
||||||
reward.secondary = JsonRandom::loadSecondary(source["secondary"], rng);
|
reward.secondary = JsonRandom::loadSecondary(source["secondary"], rng);
|
||||||
|
|
||||||
@@ -149,7 +138,7 @@ void CRandomRewardObjectInfo::configureReward(CRewardableObject * object, CRando
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CRandomRewardObjectInfo::configureResetInfo(CRewardableObject * object, CRandomGenerator & rng, CRewardResetInfo & resetParameters, const JsonNode & source) const
|
void CRandomRewardObjectInfo::configureResetInfo(Rewardable::Configuration & object, CRandomGenerator & rng, CRewardResetInfo & resetParameters, const JsonNode & source) const
|
||||||
{
|
{
|
||||||
resetParameters.period = static_cast<ui32>(source["period"].Float());
|
resetParameters.period = static_cast<ui32>(source["period"].Float());
|
||||||
resetParameters.visitors = source["visitors"].Bool();
|
resetParameters.visitors = source["visitors"].Bool();
|
||||||
@@ -157,7 +146,7 @@ void CRandomRewardObjectInfo::configureResetInfo(CRewardableObject * object, CRa
|
|||||||
}
|
}
|
||||||
|
|
||||||
void CRandomRewardObjectInfo::configureRewards(
|
void CRandomRewardObjectInfo::configureRewards(
|
||||||
CRewardableObject * object,
|
Rewardable::Configuration & object,
|
||||||
CRandomGenerator & rng, const
|
CRandomGenerator & rng, const
|
||||||
JsonNode & source,
|
JsonNode & source,
|
||||||
std::map<si32, si32> & thrownDice,
|
std::map<si32, si32> & thrownDice,
|
||||||
@@ -200,13 +189,13 @@ void CRandomRewardObjectInfo::configureRewards(
|
|||||||
for (const auto & artifact : info.reward.spells )
|
for (const auto & artifact : info.reward.spells )
|
||||||
info.message.addReplacement(MetaString::SPELL_NAME, artifact.getNum());
|
info.message.addReplacement(MetaString::SPELL_NAME, artifact.getNum());
|
||||||
|
|
||||||
object->info.push_back(info);
|
object.info.push_back(info);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CRandomRewardObjectInfo::configureObject(CRewardableObject * object, CRandomGenerator & rng) const
|
void CRandomRewardObjectInfo::configureObject(Rewardable::Configuration & object, CRandomGenerator & rng) const
|
||||||
{
|
{
|
||||||
object->info.clear();
|
object.info.clear();
|
||||||
|
|
||||||
std::map<si32, si32> thrownDice;
|
std::map<si32, si32> thrownDice;
|
||||||
|
|
||||||
@@ -214,15 +203,14 @@ void CRandomRewardObjectInfo::configureObject(CRewardableObject * object, CRando
|
|||||||
configureRewards(object, rng, parameters["onVisited"], thrownDice, CRewardVisitInfo::EVENT_ALREADY_VISITED);
|
configureRewards(object, rng, parameters["onVisited"], thrownDice, CRewardVisitInfo::EVENT_ALREADY_VISITED);
|
||||||
configureRewards(object, rng, parameters["onEmpty"], thrownDice, CRewardVisitInfo::EVENT_NOT_AVAILABLE);
|
configureRewards(object, rng, parameters["onEmpty"], thrownDice, CRewardVisitInfo::EVENT_NOT_AVAILABLE);
|
||||||
|
|
||||||
object->blockVisit= parameters["blockedVisitable"].Bool();
|
object.onSelect = loadMessage(parameters["onSelectMessage"]);
|
||||||
object->onSelect = loadMessage(parameters["onSelectMessage"]);
|
|
||||||
|
|
||||||
if (!parameters["onVisitedMessage"].isNull())
|
if (!parameters["onVisitedMessage"].isNull())
|
||||||
{
|
{
|
||||||
CRewardVisitInfo onVisited;
|
CRewardVisitInfo onVisited;
|
||||||
onVisited.visitType = CRewardVisitInfo::EVENT_ALREADY_VISITED;
|
onVisited.visitType = CRewardVisitInfo::EVENT_ALREADY_VISITED;
|
||||||
onVisited.message = loadMessage(parameters["onVisitedMessage"]);
|
onVisited.message = loadMessage(parameters["onVisitedMessage"]);
|
||||||
object->info.push_back(onVisited);
|
object.info.push_back(onVisited);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!parameters["onEmptyMessage"].isNull())
|
if (!parameters["onEmptyMessage"].isNull())
|
||||||
@@ -230,24 +218,24 @@ void CRandomRewardObjectInfo::configureObject(CRewardableObject * object, CRando
|
|||||||
CRewardVisitInfo onEmpty;
|
CRewardVisitInfo onEmpty;
|
||||||
onEmpty.visitType = CRewardVisitInfo::EVENT_NOT_AVAILABLE;
|
onEmpty.visitType = CRewardVisitInfo::EVENT_NOT_AVAILABLE;
|
||||||
onEmpty.message = loadMessage(parameters["onEmptyMessage"]);
|
onEmpty.message = loadMessage(parameters["onEmptyMessage"]);
|
||||||
object->info.push_back(onEmpty);
|
object.info.push_back(onEmpty);
|
||||||
}
|
}
|
||||||
|
|
||||||
configureResetInfo(object, rng, object->resetParameters, parameters["resetParameters"]);
|
configureResetInfo(object, rng, object.resetParameters, parameters["resetParameters"]);
|
||||||
|
|
||||||
object->canRefuse = parameters["canRefuse"].Bool();
|
object.canRefuse = parameters["canRefuse"].Bool();
|
||||||
|
|
||||||
if(parameters["showInInfobox"].isNull())
|
if(parameters["showInInfobox"].isNull())
|
||||||
object->infoWindowType = EInfoWindowMode::AUTO;
|
object.infoWindowType = EInfoWindowMode::AUTO;
|
||||||
else
|
else
|
||||||
object->infoWindowType = parameters["showInInfobox"].Bool() ? EInfoWindowMode::INFO : EInfoWindowMode::MODAL;
|
object.infoWindowType = parameters["showInInfobox"].Bool() ? EInfoWindowMode::INFO : EInfoWindowMode::MODAL;
|
||||||
|
|
||||||
auto visitMode = parameters["visitMode"].String();
|
auto visitMode = parameters["visitMode"].String();
|
||||||
for(int i = 0; i < Rewardable::VisitModeString.size(); ++i)
|
for(int i = 0; i < Rewardable::VisitModeString.size(); ++i)
|
||||||
{
|
{
|
||||||
if(Rewardable::VisitModeString[i] == visitMode)
|
if(Rewardable::VisitModeString[i] == visitMode)
|
||||||
{
|
{
|
||||||
object->visitMode = i;
|
object.visitMode = i;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -257,7 +245,7 @@ void CRandomRewardObjectInfo::configureObject(CRewardableObject * object, CRando
|
|||||||
{
|
{
|
||||||
if(Rewardable::SelectModeString[i] == selectMode)
|
if(Rewardable::SelectModeString[i] == selectMode)
|
||||||
{
|
{
|
||||||
object->selectMode = i;
|
object.selectMode = i;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -321,9 +309,11 @@ const JsonNode & CRandomRewardObjectInfo::getParameters() const
|
|||||||
void CRewardableConstructor::initTypeData(const JsonNode & config)
|
void CRewardableConstructor::initTypeData(const JsonNode & config)
|
||||||
{
|
{
|
||||||
objectInfo.init(config);
|
objectInfo.init(config);
|
||||||
|
blockVisit = config["blockedVisitable"].Bool();
|
||||||
|
|
||||||
if (!config["name"].isNull())
|
if (!config["name"].isNull())
|
||||||
VLC->generaltexth->registerString( config.meta, getNameTextID(), config["name"].String());
|
VLC->generaltexth->registerString( config.meta, getNameTextID(), config["name"].String());
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CRewardableConstructor::hasNameTextID() const
|
bool CRewardableConstructor::hasNameTextID() const
|
||||||
@@ -336,12 +326,29 @@ CGObjectInstance * CRewardableConstructor::create(std::shared_ptr<const ObjectTe
|
|||||||
auto * ret = new CRewardableObject();
|
auto * ret = new CRewardableObject();
|
||||||
preInitObject(ret);
|
preInitObject(ret);
|
||||||
ret->appearance = tmpl;
|
ret->appearance = tmpl;
|
||||||
|
ret->blockVisit = blockVisit;
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CRewardableConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
|
void CRewardableConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
|
||||||
{
|
{
|
||||||
objectInfo.configureObject(dynamic_cast<CRewardableObject*>(object), rng);
|
if(auto * rewardableObject = dynamic_cast<CRewardableObject*>(object))
|
||||||
|
{
|
||||||
|
objectInfo.configureObject(rewardableObject->configuration, rng);
|
||||||
|
for(auto & rewardInfo : rewardableObject->configuration.info)
|
||||||
|
{
|
||||||
|
for (auto & bonus : rewardInfo.reward.bonuses)
|
||||||
|
{
|
||||||
|
bonus.source = Bonus::OBJECT;
|
||||||
|
bonus.sid = rewardableObject->ID;
|
||||||
|
//TODO: bonus.description = object->getObjectName();
|
||||||
|
if (bonus.type == Bonus::MORALE)
|
||||||
|
rewardInfo.reward.extraComponents.emplace_back(Component::EComponentType::MORALE, 0, bonus.val, 0);
|
||||||
|
if (bonus.type == Bonus::LUCK)
|
||||||
|
rewardInfo.reward.extraComponents.emplace_back(Component::EComponentType::LUCK, 0, bonus.val, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
std::unique_ptr<IObjectInfo> CRewardableConstructor::getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const
|
std::unique_ptr<IObjectInfo> CRewardableConstructor::getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const
|
||||||
|
|||||||
@@ -20,13 +20,13 @@ class DLL_LINKAGE CRandomRewardObjectInfo : public IObjectInfo
|
|||||||
{
|
{
|
||||||
JsonNode parameters;
|
JsonNode parameters;
|
||||||
|
|
||||||
void configureRewards(CRewardableObject * object, CRandomGenerator & rng, const JsonNode & source, std::map<si32, si32> & thrownDice, CRewardVisitInfo::ERewardEventType mode) const;
|
void configureRewards(Rewardable::Configuration & object, CRandomGenerator & rng, const JsonNode & source, std::map<si32, si32> & thrownDice, CRewardVisitInfo::ERewardEventType mode) const;
|
||||||
|
|
||||||
void configureLimiter(CRewardableObject * object, CRandomGenerator & rng, CRewardLimiter & limiter, const JsonNode & source) const;
|
void configureLimiter(Rewardable::Configuration & object, CRandomGenerator & rng, CRewardLimiter & limiter, const JsonNode & source) const;
|
||||||
TRewardLimitersList configureSublimiters(CRewardableObject * object, CRandomGenerator & rng, const JsonNode & source) const;
|
TRewardLimitersList configureSublimiters(Rewardable::Configuration & object, CRandomGenerator & rng, const JsonNode & source) const;
|
||||||
|
|
||||||
void configureReward(CRewardableObject * object, CRandomGenerator & rng, CRewardInfo & info, const JsonNode & source) const;
|
void configureReward(Rewardable::Configuration & object, CRandomGenerator & rng, CRewardInfo & info, const JsonNode & source) const;
|
||||||
void configureResetInfo(CRewardableObject * object, CRandomGenerator & rng, CRewardResetInfo & info, const JsonNode & source) const;
|
void configureResetInfo(Rewardable::Configuration & object, CRandomGenerator & rng, CRewardResetInfo & info, const JsonNode & source) const;
|
||||||
public:
|
public:
|
||||||
const JsonNode & getParameters() const;
|
const JsonNode & getParameters() const;
|
||||||
|
|
||||||
@@ -45,7 +45,7 @@ public:
|
|||||||
|
|
||||||
bool givesBonuses() const override;
|
bool givesBonuses() const override;
|
||||||
|
|
||||||
void configureObject(CRewardableObject * object, CRandomGenerator & rng) const;
|
void configureObject(Rewardable::Configuration & object, CRandomGenerator & rng) const;
|
||||||
|
|
||||||
void init(const JsonNode & objectConfig);
|
void init(const JsonNode & objectConfig);
|
||||||
|
|
||||||
@@ -61,6 +61,8 @@ class DLL_LINKAGE CRewardableConstructor : public AObjectTypeHandler
|
|||||||
|
|
||||||
void initTypeData(const JsonNode & config) override;
|
void initTypeData(const JsonNode & config) override;
|
||||||
|
|
||||||
|
bool blockVisit = false;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
bool hasNameTextID() const override;
|
bool hasNameTextID() const override;
|
||||||
|
|
||||||
|
|||||||
@@ -114,7 +114,78 @@ bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance * hero, CRewardVisitInfo::ERewardEventType event) const
|
si32 CRewardInfo::calculateManaPoints(const CGHeroInstance * hero) const
|
||||||
|
{
|
||||||
|
si32 manaScaled = hero->mana;
|
||||||
|
if (manaPercentage >= 0)
|
||||||
|
manaScaled = hero->manaLimit() * manaPercentage / 100;
|
||||||
|
|
||||||
|
si32 manaMissing = std::max(0, hero->manaLimit() - manaScaled);
|
||||||
|
si32 manaGranted = std::min(manaMissing, manaDiff);
|
||||||
|
si32 manaOverflow = manaDiff - manaGranted;
|
||||||
|
si32 manaOverLimit = manaOverflow * manaOverflowFactor / 100;
|
||||||
|
si32 manaOutput = manaScaled + manaGranted + manaOverLimit;
|
||||||
|
|
||||||
|
return manaOutput;
|
||||||
|
}
|
||||||
|
|
||||||
|
Component CRewardInfo::getDisplayedComponent(const CGHeroInstance * h) const
|
||||||
|
{
|
||||||
|
std::vector<Component> comps;
|
||||||
|
loadComponents(comps, h);
|
||||||
|
assert(!comps.empty());
|
||||||
|
return comps.front();
|
||||||
|
}
|
||||||
|
|
||||||
|
void CRewardInfo::loadComponents(std::vector<Component> & comps,
|
||||||
|
const CGHeroInstance * h) const
|
||||||
|
{
|
||||||
|
for (auto comp : extraComponents)
|
||||||
|
comps.push_back(comp);
|
||||||
|
|
||||||
|
if (heroExperience)
|
||||||
|
{
|
||||||
|
comps.emplace_back(Component::EComponentType::EXPERIENCE, 0, static_cast<si32>(h->calculateXp(heroExperience)), 0);
|
||||||
|
}
|
||||||
|
if (heroLevel)
|
||||||
|
comps.emplace_back(Component::EComponentType::EXPERIENCE, 1, heroLevel, 0);
|
||||||
|
|
||||||
|
if (manaDiff || manaPercentage >= 0)
|
||||||
|
comps.emplace_back(Component::EComponentType::PRIM_SKILL, 5, calculateManaPoints(h) - h->mana, 0);
|
||||||
|
|
||||||
|
for (size_t i=0; i<primary.size(); i++)
|
||||||
|
{
|
||||||
|
if (primary[i] != 0)
|
||||||
|
comps.emplace_back(Component::EComponentType::PRIM_SKILL, static_cast<ui16>(i), primary[i], 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
for(const auto & entry : secondary)
|
||||||
|
comps.emplace_back(Component::EComponentType::SEC_SKILL, entry.first, entry.second, 0);
|
||||||
|
|
||||||
|
for(const auto & entry : artifacts)
|
||||||
|
comps.emplace_back(Component::EComponentType::ARTIFACT, entry, 1, 0);
|
||||||
|
|
||||||
|
for(const auto & entry : spells)
|
||||||
|
comps.emplace_back(Component::EComponentType::SPELL, entry, 1, 0);
|
||||||
|
|
||||||
|
for(const auto & entry : creatures)
|
||||||
|
comps.emplace_back(Component::EComponentType::CREATURE, entry.type->getId(), entry.count, 0);
|
||||||
|
|
||||||
|
for (size_t i=0; i<resources.size(); i++)
|
||||||
|
{
|
||||||
|
if (resources[i] !=0)
|
||||||
|
comps.emplace_back(Component::EComponentType::RESOURCE, static_cast<ui16>(i), resources[i], 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// FIXME: copy-pasted from CObjectHandler
|
||||||
|
static std::string visitedTxt(const bool visited)
|
||||||
|
{
|
||||||
|
int id = visited ? 352 : 353;
|
||||||
|
return VLC->generaltexth->allTexts[id];
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<ui32> Rewardable::Configuration::getAvailableRewards(const CGHeroInstance * hero, CRewardVisitInfo::ERewardEventType event) const
|
||||||
{
|
{
|
||||||
std::vector<ui32> ret;
|
std::vector<ui32> ret;
|
||||||
|
|
||||||
@@ -131,20 +202,35 @@ std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance *
|
|||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Rewardable::EVisitMode Rewardable::Configuration::getVisitMode() const
|
||||||
|
{
|
||||||
|
return static_cast<EVisitMode>(visitMode);
|
||||||
|
}
|
||||||
|
|
||||||
|
ui16 Rewardable::Configuration::getResetDuration() const
|
||||||
|
{
|
||||||
|
return resetParameters.period;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
|
void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
|
||||||
{
|
{
|
||||||
auto grantRewardWithMessage = [&](int index, bool markAsVisit) -> void
|
auto grantRewardWithMessage = [&](int index, bool markAsVisit) -> void
|
||||||
{
|
{
|
||||||
auto vi = info[index];
|
auto vi = configuration.info[index];
|
||||||
logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
|
logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
|
||||||
// show message only if it is not empty or in infobox
|
// show message only if it is not empty or in infobox
|
||||||
if (infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
|
if (configuration.infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
|
||||||
{
|
{
|
||||||
InfoWindow iw;
|
InfoWindow iw;
|
||||||
iw.player = h->tempOwner;
|
iw.player = h->tempOwner;
|
||||||
iw.text = vi.message;
|
iw.text = vi.message;
|
||||||
vi.reward.loadComponents(iw.components, h);
|
vi.reward.loadComponents(iw.components, h);
|
||||||
iw.type = infoWindowType;
|
iw.type = configuration.infoWindowType;
|
||||||
if(!iw.components.empty() || !iw.text.toString().empty())
|
if(!iw.components.empty() || !iw.text.toString().empty())
|
||||||
cb->showInfoDialog(&iw);
|
cb->showInfoDialog(&iw);
|
||||||
}
|
}
|
||||||
@@ -153,27 +239,27 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
|
|||||||
};
|
};
|
||||||
auto selectRewardsMessage = [&](const std::vector<ui32> & rewards, const MetaString & dialog) -> void
|
auto selectRewardsMessage = [&](const std::vector<ui32> & rewards, const MetaString & dialog) -> void
|
||||||
{
|
{
|
||||||
BlockingDialog sd(canRefuse, rewards.size() > 1);
|
BlockingDialog sd(configuration.canRefuse, rewards.size() > 1);
|
||||||
sd.player = h->tempOwner;
|
sd.player = h->tempOwner;
|
||||||
sd.text = dialog;
|
sd.text = dialog;
|
||||||
|
|
||||||
if (rewards.size() > 1)
|
if (rewards.size() > 1)
|
||||||
for (auto index : rewards)
|
for (auto index : rewards)
|
||||||
sd.components.push_back(info[index].reward.getDisplayedComponent(h));
|
sd.components.push_back(configuration.info[index].reward.getDisplayedComponent(h));
|
||||||
|
|
||||||
if (rewards.size() == 1)
|
if (rewards.size() == 1)
|
||||||
info[rewards[0]].reward.loadComponents(sd.components, h);
|
configuration.info[rewards[0]].reward.loadComponents(sd.components, h);
|
||||||
|
|
||||||
cb->showBlockingDialog(&sd);
|
cb->showBlockingDialog(&sd);
|
||||||
};
|
};
|
||||||
|
|
||||||
if(!wasVisitedBefore(h))
|
if(!wasVisitedBefore(h))
|
||||||
{
|
{
|
||||||
auto rewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT);
|
auto rewards = configuration.getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT);
|
||||||
bool objectRemovalPossible = false;
|
bool objectRemovalPossible = false;
|
||||||
for(auto index : rewards)
|
for(auto index : rewards)
|
||||||
{
|
{
|
||||||
if(info[index].reward.removeObject)
|
if(configuration.info[index].reward.removeObject)
|
||||||
objectRemovalPossible = true;
|
objectRemovalPossible = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -182,7 +268,7 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
|
|||||||
{
|
{
|
||||||
case 0: // no available rewards, e.g. visiting School of War without gold
|
case 0: // no available rewards, e.g. visiting School of War without gold
|
||||||
{
|
{
|
||||||
auto emptyRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_NOT_AVAILABLE);
|
auto emptyRewards = configuration.getAvailableRewards(h, CRewardVisitInfo::EVENT_NOT_AVAILABLE);
|
||||||
if (!emptyRewards.empty())
|
if (!emptyRewards.empty())
|
||||||
grantRewardWithMessage(emptyRewards[0], false);
|
grantRewardWithMessage(emptyRewards[0], false);
|
||||||
else
|
else
|
||||||
@@ -191,19 +277,19 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
|
|||||||
}
|
}
|
||||||
case 1: // one reward. Just give it with message
|
case 1: // one reward. Just give it with message
|
||||||
{
|
{
|
||||||
if (canRefuse)
|
if (configuration.canRefuse)
|
||||||
selectRewardsMessage(rewards, info[rewards[0]].message);
|
selectRewardsMessage(rewards, configuration.info[rewards[0]].message);
|
||||||
else
|
else
|
||||||
grantRewardWithMessage(rewards[0], true);
|
grantRewardWithMessage(rewards[0], true);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
default: // multiple rewards. Act according to select mode
|
default: // multiple rewards. Act according to select mode
|
||||||
{
|
{
|
||||||
switch (selectMode) {
|
switch (configuration.selectMode) {
|
||||||
case SELECT_PLAYER: // player must select
|
case Rewardable::SELECT_PLAYER: // player must select
|
||||||
selectRewardsMessage(rewards, onSelect);
|
selectRewardsMessage(rewards, configuration.onSelect);
|
||||||
break;
|
break;
|
||||||
case SELECT_FIRST: // give first available
|
case Rewardable::SELECT_FIRST: // give first available
|
||||||
grantRewardWithMessage(rewards[0], true);
|
grantRewardWithMessage(rewards[0], true);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -211,7 +297,7 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(!objectRemovalPossible && getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT).empty())
|
if(!objectRemovalPossible && configuration.getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT).empty())
|
||||||
{
|
{
|
||||||
ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
|
ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
|
||||||
cb->sendAndApply(&cov);
|
cb->sendAndApply(&cov);
|
||||||
@@ -221,7 +307,7 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
|
|||||||
{
|
{
|
||||||
logGlobal->debug("Revisiting already visited object");
|
logGlobal->debug("Revisiting already visited object");
|
||||||
|
|
||||||
auto visitedRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_ALREADY_VISITED);
|
auto visitedRewards = configuration.getAvailableRewards(h, CRewardVisitInfo::EVENT_ALREADY_VISITED);
|
||||||
if (!visitedRewards.empty())
|
if (!visitedRewards.empty())
|
||||||
grantRewardWithMessage(visitedRewards[0], false);
|
grantRewardWithMessage(visitedRewards[0], false);
|
||||||
else
|
else
|
||||||
@@ -231,7 +317,7 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
|
|||||||
|
|
||||||
void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
|
void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
|
||||||
{
|
{
|
||||||
grantRewardAfterLevelup(info[selectedReward], hero);
|
grantRewardAfterLevelup(configuration.info[configuration.selectedReward], hero);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
||||||
@@ -239,9 +325,9 @@ void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32
|
|||||||
if(answer == 0)
|
if(answer == 0)
|
||||||
return; // player refused
|
return; // player refused
|
||||||
|
|
||||||
if(answer > 0 && answer-1 < info.size())
|
if(answer > 0 && answer-1 < configuration.info.size())
|
||||||
{
|
{
|
||||||
auto list = getAvailableRewards(hero, CRewardVisitInfo::EVENT_FIRST_VISIT);
|
auto list = configuration.getAvailableRewards(hero, CRewardVisitInfo::EVENT_FIRST_VISIT);
|
||||||
grantReward(list[answer - 1], hero, true);
|
grantReward(list[answer - 1], hero, true);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -261,7 +347,7 @@ void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero,
|
|||||||
}
|
}
|
||||||
|
|
||||||
cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
|
cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
|
||||||
grantRewardBeforeLevelup(info[rewardID], hero);
|
grantRewardBeforeLevelup(configuration.info[rewardID], hero);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CRewardableObject::grantRewardBeforeLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const
|
void CRewardableObject::grantRewardBeforeLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const
|
||||||
@@ -385,17 +471,17 @@ void CRewardableObject::grantRewardAfterLevelup(const CRewardVisitInfo & info, c
|
|||||||
|
|
||||||
bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) const
|
bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) const
|
||||||
{
|
{
|
||||||
switch (visitMode)
|
switch (configuration.visitMode)
|
||||||
{
|
{
|
||||||
case VISIT_UNLIMITED:
|
case Rewardable::VISIT_UNLIMITED:
|
||||||
return false;
|
return false;
|
||||||
case VISIT_ONCE:
|
case Rewardable::VISIT_ONCE:
|
||||||
return onceVisitableObjectCleared;
|
return configuration.onceVisitableObjectCleared;
|
||||||
case VISIT_PLAYER:
|
case Rewardable::VISIT_PLAYER:
|
||||||
return vstd::contains(cb->getPlayerState(contextHero->getOwner())->visitedObjects, ObjectInstanceID(id));
|
return vstd::contains(cb->getPlayerState(contextHero->getOwner())->visitedObjects, ObjectInstanceID(id));
|
||||||
case VISIT_BONUS:
|
case Rewardable::VISIT_BONUS:
|
||||||
return contextHero->hasBonusFrom(Bonus::OBJECT, ID);
|
return contextHero->hasBonusFrom(Bonus::OBJECT, ID);
|
||||||
case VISIT_HERO:
|
case Rewardable::VISIT_HERO:
|
||||||
return contextHero->visitedObjects.count(ObjectInstanceID(id));
|
return contextHero->visitedObjects.count(ObjectInstanceID(id));
|
||||||
default:
|
default:
|
||||||
return false;
|
return false;
|
||||||
@@ -405,14 +491,14 @@ bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) con
|
|||||||
|
|
||||||
bool CRewardableObject::wasVisited(PlayerColor player) const
|
bool CRewardableObject::wasVisited(PlayerColor player) const
|
||||||
{
|
{
|
||||||
switch (visitMode)
|
switch (configuration.visitMode)
|
||||||
{
|
{
|
||||||
case VISIT_UNLIMITED:
|
case Rewardable::VISIT_UNLIMITED:
|
||||||
case VISIT_BONUS:
|
case Rewardable::VISIT_BONUS:
|
||||||
case VISIT_HERO:
|
case Rewardable::VISIT_HERO:
|
||||||
return false;
|
return false;
|
||||||
case VISIT_ONCE:
|
case Rewardable::VISIT_ONCE:
|
||||||
case VISIT_PLAYER:
|
case Rewardable::VISIT_PLAYER:
|
||||||
return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
|
return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
|
||||||
default:
|
default:
|
||||||
return false;
|
return false;
|
||||||
@@ -421,108 +507,27 @@ bool CRewardableObject::wasVisited(PlayerColor player) const
|
|||||||
|
|
||||||
bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
|
bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
|
||||||
{
|
{
|
||||||
switch (visitMode)
|
switch (configuration.visitMode)
|
||||||
{
|
{
|
||||||
case VISIT_BONUS:
|
case Rewardable::VISIT_BONUS:
|
||||||
return h->hasBonusFrom(Bonus::OBJECT, ID);
|
return h->hasBonusFrom(Bonus::OBJECT, ID);
|
||||||
case VISIT_HERO:
|
case Rewardable::VISIT_HERO:
|
||||||
return h->visitedObjects.count(ObjectInstanceID(id));
|
return h->visitedObjects.count(ObjectInstanceID(id));
|
||||||
default:
|
default:
|
||||||
return wasVisited(h->tempOwner);
|
return wasVisited(h->tempOwner);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CRewardableObject::EVisitMode CRewardableObject::getVisitMode() const
|
|
||||||
{
|
|
||||||
return static_cast<EVisitMode>(visitMode);
|
|
||||||
}
|
|
||||||
|
|
||||||
ui16 CRewardableObject::getResetDuration() const
|
|
||||||
{
|
|
||||||
return resetParameters.period;
|
|
||||||
}
|
|
||||||
|
|
||||||
void CRewardInfo::loadComponents(std::vector<Component> & comps,
|
|
||||||
const CGHeroInstance * h) const
|
|
||||||
{
|
|
||||||
for (auto comp : extraComponents)
|
|
||||||
comps.push_back(comp);
|
|
||||||
|
|
||||||
if (heroExperience)
|
|
||||||
{
|
|
||||||
comps.emplace_back(Component::EComponentType::EXPERIENCE, 0, static_cast<si32>(h->calculateXp(heroExperience)), 0);
|
|
||||||
}
|
|
||||||
if (heroLevel)
|
|
||||||
comps.emplace_back(Component::EComponentType::EXPERIENCE, 1, heroLevel, 0);
|
|
||||||
|
|
||||||
if (manaDiff || manaPercentage >= 0)
|
|
||||||
comps.emplace_back(Component::EComponentType::PRIM_SKILL, 5, calculateManaPoints(h) - h->mana, 0);
|
|
||||||
|
|
||||||
for (size_t i=0; i<primary.size(); i++)
|
|
||||||
{
|
|
||||||
if (primary[i] != 0)
|
|
||||||
comps.emplace_back(Component::EComponentType::PRIM_SKILL, static_cast<ui16>(i), primary[i], 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
for(const auto & entry : secondary)
|
|
||||||
comps.emplace_back(Component::EComponentType::SEC_SKILL, entry.first, entry.second, 0);
|
|
||||||
|
|
||||||
for(const auto & entry : artifacts)
|
|
||||||
comps.emplace_back(Component::EComponentType::ARTIFACT, entry, 1, 0);
|
|
||||||
|
|
||||||
for(const auto & entry : spells)
|
|
||||||
comps.emplace_back(Component::EComponentType::SPELL, entry, 1, 0);
|
|
||||||
|
|
||||||
for(const auto & entry : creatures)
|
|
||||||
comps.emplace_back(Component::EComponentType::CREATURE, entry.type->getId(), entry.count, 0);
|
|
||||||
|
|
||||||
for (size_t i=0; i<resources.size(); i++)
|
|
||||||
{
|
|
||||||
if (resources[i] !=0)
|
|
||||||
comps.emplace_back(Component::EComponentType::RESOURCE, static_cast<ui16>(i), resources[i], 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
si32 CRewardInfo::calculateManaPoints(const CGHeroInstance * hero) const
|
|
||||||
{
|
|
||||||
si32 manaScaled = hero->mana;
|
|
||||||
if (manaPercentage >= 0)
|
|
||||||
manaScaled = hero->manaLimit() * manaPercentage / 100;
|
|
||||||
|
|
||||||
si32 manaMissing = std::max(0, hero->manaLimit() - manaScaled);
|
|
||||||
si32 manaGranted = std::min(manaMissing, manaDiff);
|
|
||||||
si32 manaOverflow = manaDiff - manaGranted;
|
|
||||||
si32 manaOverLimit = manaOverflow * manaOverflowFactor / 100;
|
|
||||||
si32 manaOutput = manaScaled + manaGranted + manaOverLimit;
|
|
||||||
|
|
||||||
return manaOutput;
|
|
||||||
}
|
|
||||||
|
|
||||||
Component CRewardInfo::getDisplayedComponent(const CGHeroInstance * h) const
|
|
||||||
{
|
|
||||||
std::vector<Component> comps;
|
|
||||||
loadComponents(comps, h);
|
|
||||||
assert(!comps.empty());
|
|
||||||
return comps.front();
|
|
||||||
}
|
|
||||||
|
|
||||||
// FIXME: copy-pasted from CObjectHandler
|
|
||||||
static std::string visitedTxt(const bool visited)
|
|
||||||
{
|
|
||||||
int id = visited ? 352 : 353;
|
|
||||||
return VLC->generaltexth->allTexts[id];
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string CRewardableObject::getHoverText(PlayerColor player) const
|
std::string CRewardableObject::getHoverText(PlayerColor player) const
|
||||||
{
|
{
|
||||||
if(visitMode == VISIT_PLAYER || visitMode == VISIT_ONCE)
|
if(configuration.visitMode == Rewardable::VISIT_PLAYER || configuration.visitMode == Rewardable::VISIT_ONCE)
|
||||||
return getObjectName() + " " + visitedTxt(wasVisited(player));
|
return getObjectName() + " " + visitedTxt(wasVisited(player));
|
||||||
return getObjectName();
|
return getObjectName();
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
|
std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
|
||||||
{
|
{
|
||||||
if(visitMode != VISIT_UNLIMITED)
|
if(configuration.visitMode != Rewardable::VISIT_UNLIMITED)
|
||||||
return getObjectName() + " " + visitedTxt(wasVisited(hero));
|
return getObjectName() + " " + visitedTxt(wasVisited(hero));
|
||||||
return getObjectName();
|
return getObjectName();
|
||||||
}
|
}
|
||||||
@@ -535,47 +540,43 @@ void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
|
|||||||
initObj(cb->gameState()->getRandomGenerator());
|
initObj(cb->gameState()->getRandomGenerator());
|
||||||
break;
|
break;
|
||||||
case ObjProperty::REWARD_SELECT:
|
case ObjProperty::REWARD_SELECT:
|
||||||
selectedReward = val;
|
configuration.selectedReward = val;
|
||||||
break;
|
break;
|
||||||
case ObjProperty::REWARD_CLEARED:
|
case ObjProperty::REWARD_CLEARED:
|
||||||
onceVisitableObjectCleared = val;
|
configuration.onceVisitableObjectCleared = val;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CRewardableObject::triggerReset() const
|
|
||||||
{
|
|
||||||
if (resetParameters.rewards)
|
|
||||||
{
|
|
||||||
cb->setObjProperty(id, ObjProperty::REWARD_RANDOMIZE, 0);
|
|
||||||
}
|
|
||||||
if (resetParameters.visitors)
|
|
||||||
{
|
|
||||||
cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, false);
|
|
||||||
|
|
||||||
ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
|
|
||||||
cb->sendAndApply(&cov);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void CRewardableObject::newTurn(CRandomGenerator & rand) const
|
void CRewardableObject::newTurn(CRandomGenerator & rand) const
|
||||||
{
|
{
|
||||||
if (resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % resetParameters.period) == 0)
|
if (configuration.resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % configuration.resetParameters.period) == 0)
|
||||||
triggerReset();
|
{
|
||||||
|
if (configuration.resetParameters.rewards)
|
||||||
|
{
|
||||||
|
cb->setObjProperty(id, ObjProperty::REWARD_RANDOMIZE, 0);
|
||||||
|
}
|
||||||
|
if (configuration.resetParameters.visitors)
|
||||||
|
{
|
||||||
|
cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, false);
|
||||||
|
ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
|
||||||
|
cb->sendAndApply(&cov);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CRewardableObject::initObj(CRandomGenerator & rand)
|
void CRewardableObject::initObj(CRandomGenerator & rand)
|
||||||
{
|
{
|
||||||
VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
|
VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
|
||||||
assert(!info.empty());
|
assert(!configuration.info.empty());
|
||||||
}
|
}
|
||||||
|
|
||||||
CRewardableObject::CRewardableObject():
|
CRewardableObject::CRewardableObject()
|
||||||
selectMode(0),
|
|
||||||
visitMode(0),
|
|
||||||
selectedReward(0),
|
|
||||||
onceVisitableObjectCleared(false),
|
|
||||||
canRefuse(false)
|
|
||||||
{}
|
{}
|
||||||
|
|
||||||
|
const Rewardable::Configuration CRewardableObject::getConfiguration() const
|
||||||
|
{
|
||||||
|
return configuration;
|
||||||
|
}
|
||||||
|
|
||||||
VCMI_LIB_NAMESPACE_END
|
VCMI_LIB_NAMESPACE_END
|
||||||
|
|||||||
@@ -183,6 +183,7 @@ public:
|
|||||||
/// Generates list of components that describes reward for a specific hero
|
/// Generates list of components that describes reward for a specific hero
|
||||||
virtual void loadComponents(std::vector<Component> & comps,
|
virtual void loadComponents(std::vector<Component> & comps,
|
||||||
const CGHeroInstance * h) const;
|
const CGHeroInstance * h) const;
|
||||||
|
|
||||||
Component getDisplayedComponent(const CGHeroInstance * h) const;
|
Component getDisplayedComponent(const CGHeroInstance * h) const;
|
||||||
|
|
||||||
si32 calculateManaPoints(const CGHeroInstance * h) const;
|
si32 calculateManaPoints(const CGHeroInstance * h) const;
|
||||||
@@ -256,21 +257,6 @@ public:
|
|||||||
|
|
||||||
namespace Rewardable
|
namespace Rewardable
|
||||||
{
|
{
|
||||||
const std::array<std::string, 3> SelectModeString{"selectFirst", "selectPlayer"};
|
|
||||||
const std::array<std::string, 5> VisitModeString{"unlimited", "once", "hero", "bonus", "player"};
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Base class that can handle granting rewards to visiting heroes.
|
|
||||||
/// Inherits from CArmedInstance for proper trasfer of armies
|
|
||||||
class DLL_LINKAGE CRewardableObject : public CArmedInstance
|
|
||||||
{
|
|
||||||
/// function that must be called if hero got level-up during grantReward call
|
|
||||||
void grantRewardAfterLevelup(const CRewardVisitInfo & reward, const CGHeroInstance * hero) const;
|
|
||||||
|
|
||||||
/// grants reward to hero
|
|
||||||
void grantRewardBeforeLevelup(const CRewardVisitInfo & reward, const CGHeroInstance * hero) const;
|
|
||||||
|
|
||||||
public:
|
|
||||||
enum EVisitMode
|
enum EVisitMode
|
||||||
{
|
{
|
||||||
VISIT_UNLIMITED, // any number of times. Side effect - object hover text won't contain visited/not visited text
|
VISIT_UNLIMITED, // any number of times. Side effect - object hover text won't contain visited/not visited text
|
||||||
@@ -280,7 +266,6 @@ public:
|
|||||||
VISIT_PLAYER // every player can visit object once
|
VISIT_PLAYER // every player can visit object once
|
||||||
};
|
};
|
||||||
|
|
||||||
protected:
|
|
||||||
/// controls selection of reward granted to player
|
/// controls selection of reward granted to player
|
||||||
enum ESelectMode
|
enum ESelectMode
|
||||||
{
|
{
|
||||||
@@ -288,53 +273,87 @@ protected:
|
|||||||
SELECT_PLAYER, // player can select from all allowed rewards
|
SELECT_PLAYER, // player can select from all allowed rewards
|
||||||
};
|
};
|
||||||
|
|
||||||
/// filters list of visit info and returns rewards that can be granted to current hero
|
const std::array<std::string, 3> SelectModeString{"selectFirst", "selectPlayer"};
|
||||||
virtual std::vector<ui32> getAvailableRewards(const CGHeroInstance * hero, CRewardVisitInfo::ERewardEventType event ) const;
|
const std::array<std::string, 5> VisitModeString{"unlimited", "once", "hero", "bonus", "player"};
|
||||||
|
|
||||||
virtual void grantReward(ui32 rewardID, const CGHeroInstance * hero, bool markVisited) const;
|
/// Base class that can handle granting rewards to visiting heroes.
|
||||||
|
class DLL_LINKAGE Configuration
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
/// Message that will be shown if player needs to select one of multiple rewards
|
||||||
|
MetaString onSelect;
|
||||||
|
|
||||||
virtual void triggerReset() const;
|
/// Rewards that can be applied by an object
|
||||||
|
std::vector<CRewardVisitInfo> info;
|
||||||
|
|
||||||
/// Message that will be shown if player needs to select one of multiple rewards
|
/// how reward will be selected, uses ESelectMode enum
|
||||||
MetaString onSelect;
|
ui8 selectMode = Rewardable::SELECT_FIRST;
|
||||||
|
|
||||||
/// Rewards that can be applied by an object
|
/// contols who can visit an object, uses EVisitMode enum
|
||||||
std::vector<CRewardVisitInfo> info;
|
ui8 visitMode = Rewardable::VISIT_UNLIMITED;
|
||||||
|
|
||||||
/// how reward will be selected, uses ESelectMode enum
|
/// reward selected by player
|
||||||
ui8 selectMode;
|
ui16 selectedReward = 0;
|
||||||
|
|
||||||
/// contols who can visit an object, uses EVisitMode enum
|
/// how and when should the object be reset
|
||||||
ui8 visitMode;
|
CRewardResetInfo resetParameters;
|
||||||
|
|
||||||
/// reward selected by player
|
/// if true - player can refuse visiting an object (e.g. Tomb)
|
||||||
ui16 selectedReward;
|
bool canRefuse = false;
|
||||||
|
|
||||||
/// how and when should the object be reset
|
/// if true - object info will shown in infobox (like resource pickup)
|
||||||
CRewardResetInfo resetParameters;
|
EInfoWindowMode infoWindowType = EInfoWindowMode::AUTO;
|
||||||
|
|
||||||
/// if true - player can refuse visiting an object (e.g. Tomb)
|
bool onceVisitableObjectCleared = false;
|
||||||
bool canRefuse;
|
|
||||||
|
|
||||||
/// if true - object info will shown in infobox (like resource pickup)
|
EVisitMode getVisitMode() const;
|
||||||
EInfoWindowMode infoWindowType = EInfoWindowMode::AUTO;
|
ui16 getResetDuration() const;
|
||||||
|
|
||||||
/// return true if this object was "cleared" before and no longer has rewards applicable to selected hero
|
/// filters list of visit info and returns rewards that can be granted to current hero
|
||||||
/// unlike wasVisited, this method uses information not available to player owner, for example, if object was cleared by another player before
|
virtual std::vector<ui32> getAvailableRewards(const CGHeroInstance * hero, CRewardVisitInfo::ERewardEventType event ) const;
|
||||||
bool wasVisitedBefore(const CGHeroInstance * contextHero) const;
|
|
||||||
|
|
||||||
bool onceVisitableObjectCleared;
|
void initObj(CRandomGenerator & rand);
|
||||||
|
|
||||||
|
template <typename Handler> void serialize(Handler &h, const int version)
|
||||||
|
{
|
||||||
|
h & info;
|
||||||
|
h & canRefuse;
|
||||||
|
h & resetParameters;
|
||||||
|
h & onSelect;
|
||||||
|
h & visitMode;
|
||||||
|
h & selectMode;
|
||||||
|
h & selectedReward;
|
||||||
|
h & onceVisitableObjectCleared;
|
||||||
|
h & infoWindowType;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Base class that can handle granting rewards to visiting heroes.
|
||||||
|
/// Inherits from CArmedInstance for proper trasfer of armies
|
||||||
|
class DLL_LINKAGE CRewardableObject : public CArmedInstance
|
||||||
|
{
|
||||||
|
protected:
|
||||||
|
Rewardable::Configuration configuration;
|
||||||
|
|
||||||
|
/// function that must be called if hero got level-up during grantReward call
|
||||||
|
void grantRewardAfterLevelup(const CRewardVisitInfo & reward, const CGHeroInstance * hero) const;
|
||||||
|
|
||||||
|
/// grants reward to hero
|
||||||
|
void grantRewardBeforeLevelup(const CRewardVisitInfo & reward, const CGHeroInstance * hero) const;
|
||||||
|
|
||||||
/// caster to cast adveture spells
|
/// caster to cast adveture spells
|
||||||
mutable spells::ExternalCaster caster;
|
mutable spells::ExternalCaster caster;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
EVisitMode getVisitMode() const;
|
|
||||||
ui16 getResetDuration() const;
|
|
||||||
|
|
||||||
void setPropertyDer(ui8 what, ui32 val) override;
|
const Rewardable::Configuration getConfiguration() const;
|
||||||
std::string getHoverText(PlayerColor player) const override;
|
|
||||||
std::string getHoverText(const CGHeroInstance * hero) const override;
|
/// return true if this object was "cleared" before and no longer has rewards applicable to selected hero
|
||||||
|
/// unlike wasVisited, this method uses information not available to player owner, for example, if object was cleared by another player before
|
||||||
|
bool wasVisitedBefore(const CGHeroInstance * contextHero) const;
|
||||||
|
|
||||||
|
virtual void grantReward(ui32 rewardID, const CGHeroInstance * hero, bool markVisited) const;
|
||||||
|
|
||||||
/// Visitability checks. Note that hero check includes check for hero owner (returns true if object was visited by player)
|
/// Visitability checks. Note that hero check includes check for hero owner (returns true if object was visited by player)
|
||||||
bool wasVisited(PlayerColor player) const override;
|
bool wasVisited(PlayerColor player) const override;
|
||||||
@@ -356,23 +375,16 @@ public:
|
|||||||
|
|
||||||
CRewardableObject();
|
CRewardableObject();
|
||||||
|
|
||||||
|
void setPropertyDer(ui8 what, ui32 val) override;
|
||||||
|
std::string getHoverText(PlayerColor player) const override;
|
||||||
|
std::string getHoverText(const CGHeroInstance * hero) const override;
|
||||||
|
|
||||||
template <typename Handler> void serialize(Handler &h, const int version)
|
template <typename Handler> void serialize(Handler &h, const int version)
|
||||||
{
|
{
|
||||||
h & static_cast<CArmedInstance&>(*this);
|
h & static_cast<CArmedInstance&>(*this);
|
||||||
h & info;
|
|
||||||
h & canRefuse;
|
|
||||||
h & resetParameters;
|
|
||||||
h & onSelect;
|
|
||||||
h & visitMode;
|
|
||||||
h & selectMode;
|
|
||||||
h & selectedReward;
|
|
||||||
h & onceVisitableObjectCleared;
|
|
||||||
if (version >= 817)
|
|
||||||
h & infoWindowType;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// for configuration/object setup
|
friend class CRewardableConstructor;
|
||||||
friend class CRandomRewardObjectInfo;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
//TODO:
|
//TODO:
|
||||||
|
|||||||
Reference in New Issue
Block a user