mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
- moved ParseBonus to JsonNode.cpp (linkage errors)
- fixes to CMakeLists - vcmi can be compiled and started with cmake - gcc\clang warnings fixes
This commit is contained in:
parent
4c0537c420
commit
e4c88d5088
@ -8,5 +8,5 @@ set(emptyAI_SRCS
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exp_funcs.cpp
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)
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add_library(emptyAI SHARED ${emptyAI_SRCS})
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target_link_libraries(emptyAI vcmi)
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add_library(EmptyAI SHARED ${emptyAI_SRCS})
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target_link_libraries(EmptyAI vcmi)
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@ -464,7 +464,7 @@ void VCAI::heroMoved(const TryMoveHero & details)
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LOG_ENTRY;
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if(details.result == TryMoveHero::TELEPORTATION)
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{
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const int3 from = CGHeroInstance::convertPosition(details.start, false),
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const int3 from = CGHeroInstance::convertPosition(details.start, false),
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to = CGHeroInstance::convertPosition(details.end, false);
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const CGObjectInstance *o1 = frontOrNull(cb->getVisitableObjs(from)),
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*o2 = frontOrNull(cb->getVisitableObjs(to));
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@ -699,7 +699,7 @@ void VCAI::objectRemoved(const CGObjectInstance *obj)
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//TODO
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//there are other places where CGObjectinstance ptrs are stored...
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//
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//
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if(obj->ID == GameConstants::HEROI_TYPE && obj->tempOwner == playerID)
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{
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@ -873,7 +873,7 @@ void VCAI::showBlockingDialog(const std::string &text, const std::vector<Compone
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NET_EVENT_HANDLER;
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LOG_ENTRY;
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int sel = 0;
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status.addQuery(askID, boost::str(boost::format("Blocking dialog query with %d components - %s")
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status.addQuery(askID, boost::str(boost::format("Blocking dialog query with %d components - %s")
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% components.size() % text));
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if(selection) //select from multiple components -> take the last one (they're indexed [1-size])
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@ -956,7 +956,7 @@ void VCAI::makeTurn()
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BOOST_FOREACH(const CGObjectInstance *obj, objs)
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{
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if (isWeeklyRevisitable(obj))
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{
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{
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if (!vstd::contains(visitableObjs, obj))
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visitableObjs.push_back(obj);
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auto o = std::find (alreadyVisited.begin(), alreadyVisited.end(), obj);
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@ -1052,7 +1052,7 @@ void VCAI::makeTurnInternal()
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auto quests = myCb->getMyQuests();
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BOOST_FOREACH (auto quest, quests)
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{
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striveToQuest (quest);
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striveToQuest (quest);
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}
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striveToGoal(CGoal(BUILD)); //TODO: smarter building management
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@ -1109,7 +1109,7 @@ void VCAI::pickBestCreatures(const CArmedInstance * army, const CArmedInstance *
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std::map<const CCreature*, int> creToPower;
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BOOST_FOREACH(auto armyPtr, armies)
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BOOST_FOREACH(auto &i, armyPtr->Slots())
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creToPower[i.second->type] += i.second->getPower();
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creToPower[i.second->type] += i.second->getPower();
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//TODO - consider more than just power (ie morale penalty, hero specialty in certain stacks, etc)
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std::vector<const CCreature *> bestArmy; //types that'll be in final dst army
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@ -1125,10 +1125,10 @@ void VCAI::pickBestCreatures(const CArmedInstance * army, const CArmedInstance *
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if(creToPower.empty())
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break;
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}
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//foreach best type -> iterate over slots in both armies and if it's the appropriate type, send it to the slot where it belongs
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for (int i = 0; i < bestArmy.size(); i++) //i-th strongest creature type will go to i-th slot
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BOOST_FOREACH(auto armyPtr, armies)
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BOOST_FOREACH(auto armyPtr, armies)
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for (int j = 0; j < GameConstants::ARMY_SIZE; j++)
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if(armyPtr->getCreature(j) == bestArmy[i] && (i != j || armyPtr != army)) //it's a searched creature not in dst slot
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cb->mergeOrSwapStacks(armyPtr, army, j, i);
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@ -1341,7 +1341,7 @@ std::vector<const CGObjectInstance *> VCAI::getPossibleDestinations(HeroPtr h)
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if (!shouldVisit(h, obj))
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return true;
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if (vstd::contains(reservedObjs, obj)) //does checking for our own reserved objects make sense? here?
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return true;
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@ -1372,7 +1372,7 @@ void VCAI::wander(HeroPtr h)
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{
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return howManyReinforcementsCanGet(h, lhs) < howManyReinforcementsCanGet(h, rhs);
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};
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std::vector<const CGTownInstance *> townsReachable;
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std::vector<const CGTownInstance *> townsNotReachable;
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BOOST_FOREACH(const CGTownInstance *t, cb->getTownsInfo())
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@ -1713,7 +1713,7 @@ bool VCAI::moveHeroToTile(int3 dst, HeroPtr h)
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{
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lostHero(h);
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//we need to throw, otherwise hero will be assigned to sth again
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throw std::runtime_error("Hero was lost!");
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throw std::runtime_error("Hero was lost!");
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break;
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}
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@ -1996,7 +1996,7 @@ void VCAI::striveToGoal(const CGoal &ultimateGoal)
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}
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}
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if (goal.isAbstract)
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if (goal.isAbstract)
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{
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abstractGoal = goal; //allow only one abstract goal per call
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BNLOG("Choosing abstract goal %s", goalName(goal.goalType));
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@ -2391,7 +2391,7 @@ void VCAI::answerQuery(int queryID, int selection)
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BNLOG("I'll answer the query %d giving the choice %d", queryID % selection);
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if(queryID != -1)
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{
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int requestID = cb->selectionMade(selection, queryID);
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cb->selectionMade(selection, queryID);
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}
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else
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{
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@ -2774,9 +2774,9 @@ TSubgoal CGoal::whatToDoToAchieve()
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erase(hs, [](const CGHeroInstance *h)
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{
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return contains(ai->lockedHeroes, h);
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return contains(ai->lockedHeroes, h);
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});
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if(hs.empty()) //all heroes are busy. buy new one
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if(hs.empty()) //all heroes are busy. buy new one
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{
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if (howManyHeroes < 3 && ai->findTownWithTavern()) //we may want to recruit second hero. TODO: make it smart finally
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return CGoal(RECRUIT_HERO);
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@ -2946,9 +2946,9 @@ TSubgoal CGoal::whatToDoToAchieve()
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erase(hs, [](const CGHeroInstance *h)
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{
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return contains(ai->lockedHeroes, h);
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return contains(ai->lockedHeroes, h);
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});
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if(hs.empty()) //all heroes are busy. buy new one
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if(hs.empty()) //all heroes are busy. buy new one
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{
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if (howManyHeroes < 3 && ai->findTownWithTavern()) //we may want to recruit second hero. TODO: make it smart finally
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return CGoal(RECRUIT_HERO);
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@ -3216,7 +3216,7 @@ bool isWeeklyRevisitable (const CGObjectInstance * obj)
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return true;
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case Obj::BORDER_GATE:
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case Obj::BORDERGUARD:
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return (dynamic_cast <const CGKeys *>(obj))->wasMyColorVisited (ai->playerID); //FIXME: they could be revisited sooner than in a week
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return (dynamic_cast <const CGKeys *>(obj))->wasMyColorVisited (ai->playerID); //FIXME: they could be revisited sooner than in a week
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break;
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}
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return false;
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@ -3556,7 +3556,7 @@ bool HeroPtr::operator<(const HeroPtr &rhs) const
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const CGHeroInstance * HeroPtr::get(bool doWeExpectNull /*= false*/) const
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{
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//TODO? check if these all assertions every time we get info about hero affect efficiency
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//
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//
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//behave terribly when attempting unauthorised access to hero that is not ours (or was lost)
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assert(doWeExpectNull || h);
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if(h)
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@ -7,9 +7,12 @@ INCLUDE(CheckLibraryExists)
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# where to look for cmake modules
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set(CMAKE_MODULE_PATH ${CMAKE_HOME_DIRECTORY}/cmake_modules)
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set(CMAKE_BUILD_TYPE Debug)
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# enable Release mode but only if it was not set
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if (NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE Release)
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endif()
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find_package(Boost COMPONENTS program_options filesystem system thread iostreams REQUIRED)
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find_package(Boost 1.46.0 COMPONENTS program_options filesystem system thread iostreams REQUIRED)
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find_package(SDL REQUIRED)
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find_package(SDL_image REQUIRED)
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find_package(SDL_mixer REQUIRED)
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@ -29,7 +32,7 @@ if(HAVE_DL_LIB)
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endif()
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if(CMAKE_CXX_COMPILER MATCHES ".*clang")
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set(CMAKE_COMPILER_IS_CLANGXX 1)
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set(CMAKE_COMPILER_IS_CLANGXX ON)
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endif()
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if(CMAKE_COMPILER_IS_GNUCXX OR CMAKE_COMPILER_IS_CLANGXX)
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@ -37,12 +40,13 @@ if(CMAKE_COMPILER_IS_GNUCXX OR CMAKE_COMPILER_IS_CLANGXX)
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endif()
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#define required constants
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add_definitions(-DM_DATA_DIR="${CMAKE_INSTALL_PREFIX}/share")
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add_definitions(-DM_BIN_DIR="${CMAKE_INSTALL_PREFIX}/lib/vcmi")
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add_definitions(-DM_LIB_DIR="${CMAKE_INSTALL_PREFIX}/bin")
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add_definitions(-DM_DATA_DIR="${CMAKE_INSTALL_PREFIX}/share/vcmi")
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add_definitions(-DM_BIN_DIR="${CMAKE_INSTALL_PREFIX}/bin")
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add_definitions(-DM_LIB_DIR="${CMAKE_INSTALL_PREFIX}/lib/vcmi")
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add_subdirectory(lib)
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add_subdirectory(client)
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add_subdirectory(server)
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add_subdirectory(AI)
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add_subdirectory(Scripting/ERM)
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add_subdirectory(Scripting/ERM)
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@ -6,7 +6,6 @@ include_directories(${CMAKE_CURRENT_SOURCE_DIR}/BattleInterface ${CMAKE_CURRENT_
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include_directories(${SDL_INCLUDE_DIR} ${SDLIMAGE_INCLUDE_DIR} ${SDLMIXER_INCLUDE_DIR} ${SDLTTF_INCLUDE_DIR})
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include_directories(${Boost_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIR} ${FFMPEG_INCLUDE_DIR})
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set(client_SRCS
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../CCallback.cpp
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BattleInterface/CBattleAnimations.cpp
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@ -44,7 +43,6 @@ set(client_SRCS
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GUIClasses.cpp
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mapHandler.cpp
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NetPacksClient.cpp
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SDL_framerate.cpp
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)
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IF(UNIX)
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@ -53,4 +51,4 @@ ELSEIF(WIN32)
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add_executable(vcmiclient WIN32 ${client_SRCS})
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ENDIF()
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target_link_libraries(vcmiclient vcmi ${Boost_LIBRARIES} ${SDL_LIBRARY} ${SDLIMAGE_LIBRARY} ${SDLMIXER_LIBRARY} ${SDLTTF_LIBRARY} ${ZLIB_LIBRARIES} ${FFMPEG_LIBRARIES})
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target_link_libraries(vcmiclient vcmi ${Boost_LIBRARIES} ${SDL_LIBRARY} ${SDLIMAGE_LIBRARY} ${SDLMIXER_LIBRARY} ${SDLTTF_LIBRARY} ${ZLIB_LIBRARIES} ${FFMPEG_LIBRARIES} ${RT_LIB} ${DL_LIB})
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@ -141,8 +141,10 @@ void CQuestMinimap::showAll(SDL_Surface * to)
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CQuestLog::CQuestLog (const std::vector<QuestInfo> & Quests) :
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CWindowObject(PLAYER_COLORED, "QuestLog.pcx"),
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quests (Quests), slider (NULL),
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questIndex(0), currentQuest(NULL)
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questIndex(0),
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currentQuest(NULL),
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quests (Quests),
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slider(NULL)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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init();
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@ -229,4 +231,4 @@ void CQuestLog::sliderMoved (int newpos)
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{
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recreateQuestList (newpos); //move components
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redraw();
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}
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}
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@ -3323,7 +3323,7 @@ CSystemOptionsWindow::CSystemOptionsWindow():
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save->swappedImages = true;
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save->update();
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restart = new CAdventureMapButton (CGI->generaltexth->zelp[323].first, CGI->generaltexth->zelp[323].second,
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restart = new CAdventureMapButton (CGI->generaltexth->zelp[323].first, CGI->generaltexth->zelp[323].second,
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boost::bind(&CSystemOptionsWindow::brestartf, this), 246, 357, "SORSTRT", SDLK_r);
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restart->swappedImages = true;
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restart->update();
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@ -3633,7 +3633,7 @@ void CInGameConsole::show(SDL_Surface * to)
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std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
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boost::unique_lock<boost::mutex> lock(texts_mx);
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boost::unique_lock<boost::mutex> lock(texts_mx);
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for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
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{
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SDL_Color green = {0,0xff,0,0};
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@ -3657,7 +3657,7 @@ void CInGameConsole::show(SDL_Surface * to)
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void CInGameConsole::print(const std::string &txt)
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{
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boost::unique_lock<boost::mutex> lock(texts_mx);
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boost::unique_lock<boost::mutex> lock(texts_mx);
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int lineLen = conf.go()->ac.outputLineLength;
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if(txt.size() < lineLen)
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@ -5664,7 +5664,7 @@ void MoraleLuckBox::set(const IBonusBearer *node)
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text += "\n" + mrl[it].second;
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}
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}
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std::string imageName;
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if (small)
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imageName = morale ? "IMRL30": "ILCK30";
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@ -5787,8 +5787,7 @@ CInfoBoxPopup::CInfoBoxPopup(Point position, const CGTownInstance * town):
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CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position))
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{
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InfoAboutTown iah;
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bool gotInfo = LOCPLINT->cb->getTownInfo(town, iah);
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assert(gotInfo);
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LOCPLINT->cb->getTownInfo(town, iah);
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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new CTownTooltip(Point(9, 10), iah);
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@ -5798,8 +5797,7 @@ CInfoBoxPopup::CInfoBoxPopup(Point position, const CGHeroInstance * hero):
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CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "HEROQVBK", toScreen(position))
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{
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InfoAboutHero iah;
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bool gotInfo = LOCPLINT->cb->getHeroInfo(hero, iah);
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assert(gotInfo);
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LOCPLINT->cb->getHeroInfo(hero, iah);
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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new CHeroTooltip(Point(9, 10), iah);
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@ -5809,8 +5807,7 @@ CInfoBoxPopup::CInfoBoxPopup(Point position, const CGGarrison * garr):
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CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position))
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{
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InfoAboutTown iah;
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bool gotInfo = LOCPLINT->cb->getTownInfo(garr, iah);
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assert(gotInfo);
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LOCPLINT->cb->getTownInfo(garr, iah);
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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new CArmyTooltip(Point(9, 10), iah);
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@ -51,39 +51,20 @@ namespace Colors
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template<typename IntType>
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std::string makeNumberShort(IntType number) //the output is a string containing at most 5 characters [4 if positive] (eg. intead 10000 it gives 10k)
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{
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int initialLength;
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bool negative = (number < 0);
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std::ostringstream ost, rets;
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ost<<number;
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initialLength = ost.str().size();
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if (abs(number) < 1000)
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return boost::lexical_cast<std::string>(number);
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if(negative)
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std::string symbols = "kMGTPE";
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auto iter = symbols.begin();
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while (number >= 1000)
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{
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if(initialLength <= 4)
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return ost.str();
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number /= 1000;
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iter++;
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assert(iter != symbols.end());//should be enough even for int64
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}
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else
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{
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if(initialLength <= 5)
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return ost.str();
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}
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//make the number int
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char symbol[] = {'G', 'M', 'k'};
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if(negative) number = (-number); //absolute value
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for(int divisor = 1000000000, it = 0; divisor > 1; divisor /= 1000, ++it)
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{
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if(number >= divisor)
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{
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if(negative) rets <<'-';
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rets << (number / divisor) << symbol[it];
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return rets.str();
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}
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}
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throw std::runtime_error("We shouldn't be here - makeNumberShort");
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return boost::lexical_cast<std::string>(number) + *iter;
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}
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typedef void (*TColorPutter)(Uint8 *&ptr, const Uint8 & R, const Uint8 & G, const Uint8 & B);
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|
@ -53,10 +53,10 @@ std::map<ui8, ui8> CGObelisk::visited; //map: team_id => how many obelisks has b
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std::vector<const CArtifact *> CGTownInstance::merchantArtifacts;
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std::vector<int> CGTownInstance::universitySkills;
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void IObjectInterface::onHeroVisit(const CGHeroInstance * h) const
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void IObjectInterface::onHeroVisit(const CGHeroInstance * h) const
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{};
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void IObjectInterface::onHeroLeave(const CGHeroInstance * h) const
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void IObjectInterface::onHeroLeave(const CGHeroInstance * h) const
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{};
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void IObjectInterface::newTurn () const
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@ -289,7 +289,7 @@ bool CGObjectInstance::coveringAt(int x, int y) const
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y = -y;
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#if USE_COVERAGE_MAP
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//NOTE: this code may be broken
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if((defInfo->coverageMap[y] >> (7-(x) )) & 1
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if((defInfo->coverageMap[y] >> (7-(x) )) & 1
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|| (defInfo->shadowCoverage[y] >> (7-(x) )) & 1)
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return true;
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return false;
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@ -432,7 +432,7 @@ void CGObjectInstance::getNameVis( std::string &hname ) const
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{
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const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
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hname = VLC->generaltexth->names[ID];
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if(h)
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if(h)
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{
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if(!h->hasBonusFrom(Bonus::OBJECT,ID))
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hname += " " + VLC->generaltexth->allTexts[353]; //not visited
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@ -531,9 +531,9 @@ ui32 CGHeroInstance::getTileCost(const TerrainTile &dest, const TerrainTile &fro
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|
||||
//base move cost
|
||||
unsigned ret = 100;
|
||||
|
||||
|
||||
//if there is road both on dest and src tiles - use road movement cost
|
||||
if(dest.malle && from.malle)
|
||||
if(dest.malle && from.malle)
|
||||
{
|
||||
int road = std::min(dest.malle,from.malle); //used road ID
|
||||
switch(road)
|
||||
@ -552,7 +552,7 @@ ui32 CGHeroInstance::getTileCost(const TerrainTile &dest, const TerrainTile &fro
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
else
|
||||
{
|
||||
ret = type->heroClass->terrCosts[from.tertype];
|
||||
ret = std::max(ret - 25*unsigned(getSecSkillLevel(CGHeroInstance::PATHFINDING)), 100u); //reduce 25% of terrain penalty for each pathfinding level
|
||||
@ -560,7 +560,7 @@ ui32 CGHeroInstance::getTileCost(const TerrainTile &dest, const TerrainTile &fro
|
||||
return ret;
|
||||
}
|
||||
#if 0
|
||||
// Unused and buggy method.
|
||||
// Unused and buggy method.
|
||||
// - for loop is wrong. will not find all creatures. must use iterator instead.
|
||||
// - -> is the slot number. use second->first for creature index
|
||||
// Is lowestSpeed() the correct equivalent ?
|
||||
@ -657,7 +657,7 @@ int CGHeroInstance::maxMovePoints(bool onLand) const
|
||||
{
|
||||
base = 1500; //on water base movement is always 1500 (speed of army doesn't matter)
|
||||
}
|
||||
|
||||
|
||||
int bonus = valOfBonuses(Bonus::MOVEMENT) + (onLand ? valOfBonuses(Bonus::LAND_MOVEMENT) : valOfBonuses(Bonus::SEA_MOVEMENT));
|
||||
|
||||
double modifier = 0;
|
||||
@ -741,7 +741,7 @@ void CGHeroInstance::initHero()
|
||||
|
||||
if(!getArt(ArtifactPosition::MACH4))
|
||||
putArtifact(ArtifactPosition::MACH4, CArtifactInstance::createNewArtifactInstance(3)); //everyone has a catapult
|
||||
|
||||
|
||||
if(portrait < 0 || portrait == 255)
|
||||
portrait = subID;
|
||||
if(!hasBonus(Selector::sourceType(Bonus::HERO_BASE_SKILL)))
|
||||
@ -927,7 +927,7 @@ const std::string & CGHeroInstance::getBiography() const
|
||||
if (biography.length())
|
||||
return biography;
|
||||
else
|
||||
return VLC->generaltexth->hTxts[subID].biography;
|
||||
return VLC->generaltexth->hTxts[subID].biography;
|
||||
}
|
||||
void CGHeroInstance::initObj()
|
||||
{
|
||||
@ -965,7 +965,7 @@ void CGHeroInstance::initObj()
|
||||
}
|
||||
|
||||
bonus->limiter.reset(new CCreatureTypeLimiter (specCreature, true)); //with upgrades
|
||||
bonus->type = Bonus::PRIMARY_SKILL;
|
||||
bonus->type = Bonus::PRIMARY_SKILL;
|
||||
bonus->additionalInfo = it->additionalinfo;
|
||||
bonus->valType = Bonus::ADDITIVE_VALUE;
|
||||
|
||||
@ -1182,7 +1182,7 @@ void CGHeroInstance::updateSkill(int which, int val)
|
||||
}
|
||||
else if(which == DIPLOMACY) //surrender discount: 20% per level
|
||||
{
|
||||
|
||||
|
||||
if(Bonus *b = getBonus(Selector::type(Bonus::SURRENDER_DISCOUNT) && Selector::sourceType(Bonus::SECONDARY_SKILL)))
|
||||
b->val = +val;
|
||||
else
|
||||
@ -1230,7 +1230,7 @@ void CGHeroInstance::updateSkill(int which, int val)
|
||||
case ESTATES:
|
||||
skillVal = 125 << (val-1); break;
|
||||
}
|
||||
|
||||
|
||||
|
||||
int skillValType = skillVal ? Bonus::BASE_NUMBER : Bonus::INDEPENDENT_MIN;
|
||||
if(Bonus * b = getBonusList().getFirst(Selector::typeSubtype(Bonus::SECONDARY_SKILL_PREMY, which) && Selector::sourceType(Bonus::SECONDARY_SKILL))) //only local hero bonus
|
||||
@ -1244,7 +1244,7 @@ void CGHeroInstance::updateSkill(int which, int val)
|
||||
bonus->source = Bonus::SECONDARY_SKILL;
|
||||
addNewBonus(bonus);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
void CGHeroInstance::setPropertyDer( ui8 what, ui32 val )
|
||||
{
|
||||
@ -1331,7 +1331,7 @@ CStackBasicDescriptor CGHeroInstance::calculateNecromancy (const BattleResult &b
|
||||
const ui8 necromancyLevel = getSecSkillLevel(CGHeroInstance::NECROMANCY);
|
||||
|
||||
// Hero knows necromancy.
|
||||
if (necromancyLevel > 0)
|
||||
if (necromancyLevel > 0)
|
||||
{
|
||||
double necromancySkill = valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, NECROMANCY)/100.0;
|
||||
vstd::amin(necromancySkill, 1.0); //it's impossible to raise more creatures than all...
|
||||
@ -1358,7 +1358,7 @@ CStackBasicDescriptor CGHeroInstance::calculateNecromancy (const BattleResult &b
|
||||
|
||||
// Make room for new units.
|
||||
int slot = getSlotFor(raisedUnitType->idNumber);
|
||||
if (slot == -1)
|
||||
if (slot == -1)
|
||||
{
|
||||
// If there's no room for unit, try it's upgraded version 2/3rds the size.
|
||||
raisedUnitType = VLC->creh->creatures[*raisedUnitType->upgrades.begin()];
|
||||
@ -1388,13 +1388,13 @@ void CGHeroInstance::showNecromancyDialog(const CStackBasicDescriptor &raisedSta
|
||||
iw.components.push_back(Component(raisedStack));
|
||||
|
||||
if (raisedStack.count > 1) // Practicing the dark arts of necromancy, ... (plural)
|
||||
{
|
||||
{
|
||||
iw.text.addTxt(MetaString::GENERAL_TXT, 145);
|
||||
iw.text.addReplacement(raisedStack.count);
|
||||
iw.text.addReplacement(MetaString::CRE_PL_NAMES, raisedStack.type->idNumber);
|
||||
}
|
||||
}
|
||||
else // Practicing the dark arts of necromancy, ... (singular)
|
||||
{
|
||||
{
|
||||
iw.text.addTxt(MetaString::GENERAL_TXT, 146);
|
||||
iw.text.addReplacement(MetaString::CRE_SING_NAMES, raisedStack.type->idNumber);
|
||||
}
|
||||
@ -1417,7 +1417,7 @@ si32 CGHeroInstance::manaRegain() const
|
||||
if (hasBonusOfType(Bonus::FULL_MANA_REGENERATION))
|
||||
return manaLimit();
|
||||
|
||||
return 1 + valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, 8) + valOfBonuses(Bonus::MANA_REGENERATION); //1 + Mysticism level
|
||||
return 1 + valOfBonuses(Bonus::SECONDARY_SKILL_PREMY, 8) + valOfBonuses(Bonus::MANA_REGENERATION); //1 + Mysticism level
|
||||
}
|
||||
|
||||
// /**
|
||||
@ -1433,7 +1433,7 @@ si32 CGHeroInstance::manaRegain() const
|
||||
|
||||
int CGHeroInstance::getBoatType() const
|
||||
{
|
||||
int alignment = type->heroType / 6;
|
||||
int alignment = type->heroType / 6;
|
||||
switch(alignment)
|
||||
{
|
||||
case 0:
|
||||
@ -1570,14 +1570,14 @@ void CGDwelling::initObj()
|
||||
if(subID == 1) //Golem Factory
|
||||
{
|
||||
creatures[0].second.push_back(32); //Stone Golem
|
||||
creatures[1].second.push_back(33); //Iron Golem
|
||||
creatures[1].second.push_back(33); //Iron Golem
|
||||
creatures[2].second.push_back(116); //Gold Golem
|
||||
creatures[3].second.push_back(117); //Diamond Golem
|
||||
//guards
|
||||
putStack(0, new CStackInstance(116, 9));
|
||||
putStack(1, new CStackInstance(117, 6));
|
||||
}
|
||||
else if(subID == 0) // Elemental Conflux
|
||||
else if(subID == 0) // Elemental Conflux
|
||||
{
|
||||
creatures[0].second.push_back(112); //Air Elemental
|
||||
creatures[1].second.push_back(114); //Fire Elemental
|
||||
@ -1595,11 +1595,11 @@ void CGDwelling::initObj()
|
||||
|
||||
case 78: //Refugee Camp
|
||||
//is handled within newturn func
|
||||
break;
|
||||
break;
|
||||
|
||||
case 106: //War Machine Factory
|
||||
creatures.resize(3);
|
||||
creatures[0].second.push_back(146); //Ballista
|
||||
creatures[0].second.push_back(146); //Ballista
|
||||
creatures[1].second.push_back(147); //First Aid Tent
|
||||
creatures[2].second.push_back(148); //Ammo Cart
|
||||
break;
|
||||
@ -1647,10 +1647,10 @@ void CGDwelling::onHeroVisit( const CGHeroInstance * h ) const
|
||||
}
|
||||
|
||||
int relations = cb->gameState()->getPlayerRelations( h->tempOwner, tempOwner );
|
||||
|
||||
|
||||
if ( relations == 1 )//ally
|
||||
return;//do not allow recruiting or capturing
|
||||
|
||||
|
||||
if( !relations && stacksCount() > 0) //object is guarded, owned by enemy
|
||||
{
|
||||
BlockingDialog bd;
|
||||
@ -1799,7 +1799,7 @@ void CGDwelling::heroAcceptsCreatures( const CGHeroInstance *h, ui32 answer ) co
|
||||
ow.id1 = id;
|
||||
ow.id2 = h->id;
|
||||
ow.window = (ID == 17 || ID == 78)
|
||||
? OpenWindow::RECRUITMENT_FIRST
|
||||
? OpenWindow::RECRUITMENT_FIRST
|
||||
: OpenWindow::RECRUITMENT_ALL;
|
||||
cb->sendAndApply(&ow);
|
||||
}
|
||||
@ -1850,7 +1850,7 @@ void CGTownInstance::setPropertyDer(ui8 what, ui32 val)
|
||||
break;
|
||||
case 15:
|
||||
bonusValue.second = val;
|
||||
break;
|
||||
break;
|
||||
}
|
||||
}
|
||||
CGTownInstance::EFortLevel CGTownInstance::fortLevel() const //0 - none, 1 - fort, 2 - citadel, 3 - castle
|
||||
@ -1943,7 +1943,7 @@ GrowthInfo CGTownInstance::getGrowthInfo(int level) const
|
||||
|
||||
if(dwellingBonus)
|
||||
ret.entries.push_back(GrowthInfo::Entry(VLC->generaltexth->allTexts[591], dwellingBonus));// \nExternal dwellings %+d
|
||||
|
||||
|
||||
//other *-of-legion-like bonuses (%d to growth cumulative with grail)
|
||||
TBonusListPtr bonuses = getBonuses(Selector::type(Bonus::CREATURE_GROWTH) && Selector::subtype(level));
|
||||
BOOST_FOREACH(const Bonus *b, *bonuses)
|
||||
@ -1993,7 +1993,7 @@ CGTownInstance::CGTownInstance()
|
||||
|
||||
CGTownInstance::~CGTownInstance()
|
||||
{
|
||||
for (std::vector<CGTownBuilding*>::const_iterator i = bonusingBuildings.begin(); i != bonusingBuildings.end(); i++)
|
||||
for (std::vector<CGTownBuilding*>::const_iterator i = bonusingBuildings.begin(); i != bonusingBuildings.end(); i++)
|
||||
delete *i;
|
||||
}
|
||||
|
||||
@ -2003,7 +2003,7 @@ int CGTownInstance::spellsAtLevel(int level, bool checkGuild) const
|
||||
return 0;
|
||||
int ret = 6 - level; //how many spells are available at this level
|
||||
if(subID == 2 && vstd::contains(builtBuildings,22)) //magic library in Tower
|
||||
ret++;
|
||||
ret++;
|
||||
return ret;
|
||||
}
|
||||
|
||||
@ -2033,8 +2033,8 @@ void CGTownInstance::onHeroVisit(const CGHeroInstance * h) const
|
||||
|
||||
bool outsideTown = (defendingHero == visitingHero && garrisonHero);
|
||||
|
||||
//TODO
|
||||
//"borrowing" army from garrison to visiting hero
|
||||
//TODO
|
||||
//"borrowing" army from garrison to visiting hero
|
||||
|
||||
cb->startBattleI(h, defendingArmy, getSightCenter(), h, defendingHero, false, boost::bind(&CGTownInstance::fightOver, this, h, _1), (outsideTown ? NULL : this));
|
||||
}
|
||||
@ -2152,7 +2152,7 @@ void CGTownInstance::newTurn() const
|
||||
int i = rand() % std::min (GameConstants::ARMY_SIZE, cb->getDate(3)<<1);
|
||||
TCreature c = town->basicCreatures[i];
|
||||
TSlot n = -1;
|
||||
|
||||
|
||||
TQuantity count = creatureGrowth(i);
|
||||
if (!count) // no dwelling
|
||||
count = VLC->creh->creatures[c]->growth;
|
||||
@ -2160,7 +2160,7 @@ void CGTownInstance::newTurn() const
|
||||
{//no lower tiers or above current month
|
||||
|
||||
if ((n = getSlotFor(c))>=0)
|
||||
{
|
||||
{
|
||||
StackLocation sl(this, n);
|
||||
if (slotEmpty(n))
|
||||
cb->insertNewStack(sl, VLC->creh->creatures[c], count);
|
||||
@ -2168,7 +2168,7 @@ void CGTownInstance::newTurn() const
|
||||
cb->changeStackCount(sl, count);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -2184,12 +2184,12 @@ ui8 CGTownInstance::getPassableness() const
|
||||
return GameConstants::ALL_PLAYERS;
|
||||
if ( tempOwner == 255 )//neutral guarded - no one can visit
|
||||
return 0;
|
||||
|
||||
|
||||
ui8 mask = 0;
|
||||
TeamState * ts = cb->gameState()->getPlayerTeam(tempOwner);
|
||||
BOOST_FOREACH(ui8 it, ts->players)
|
||||
mask |= 1<<it;//allies - add to possible visitors
|
||||
|
||||
|
||||
return mask;
|
||||
}
|
||||
|
||||
@ -2213,24 +2213,24 @@ void CGTownInstance::fightOver( const CGHeroInstance *h, BattleResult *result )
|
||||
}
|
||||
|
||||
void CGTownInstance::removeCapitols (ui8 owner) const
|
||||
{
|
||||
{
|
||||
if (hasCapitol()) // search if there's an older capitol
|
||||
{
|
||||
{
|
||||
PlayerState* state = cb->gameState()->getPlayer (owner); //get all towns owned by player
|
||||
for (std::vector<ConstTransitivePtr<CGTownInstance> >::const_iterator i = state->towns.begin(); i < state->towns.end(); ++i)
|
||||
{
|
||||
if (*i != this && (*i)->hasCapitol())
|
||||
{
|
||||
RazeStructures rs;
|
||||
rs.tid = id;
|
||||
rs.bid.insert(13);
|
||||
rs.destroyed = destroyed;
|
||||
cb->sendAndApply(&rs);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
for (std::vector<ConstTransitivePtr<CGTownInstance> >::const_iterator i = state->towns.begin(); i < state->towns.end(); ++i)
|
||||
{
|
||||
if (*i != this && (*i)->hasCapitol())
|
||||
{
|
||||
RazeStructures rs;
|
||||
rs.tid = id;
|
||||
rs.bid.insert(13);
|
||||
rs.destroyed = destroyed;
|
||||
cb->sendAndApply(&rs);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int CGTownInstance::getBoatType() const
|
||||
{
|
||||
@ -2245,7 +2245,7 @@ int CGTownInstance::getBoatType() const
|
||||
|
||||
int CGTownInstance::getMarketEfficiency() const
|
||||
{
|
||||
if(!vstd::contains(builtBuildings, 14))
|
||||
if(!vstd::contains(builtBuildings, 14))
|
||||
return 0;
|
||||
|
||||
const PlayerState *p = cb->getPlayer(tempOwner);
|
||||
@ -2325,7 +2325,7 @@ void CGTownInstance::recreateBuildingsBonuses()
|
||||
|
||||
if(subID != 0 || !addBonusIfBuilt(22, Bonus::MORALE, +2)) //tricky! -> checks tavern only if no bratherhood of sword or not a castle
|
||||
addBonusIfBuilt(5, Bonus::MORALE, +1);
|
||||
|
||||
|
||||
if(subID == 0) //castle
|
||||
{
|
||||
addBonusIfBuilt(17, Bonus::SEA_MOVEMENT, +500, make_shared<CPropagatorNodeType>(PLAYER)); //lighthouses
|
||||
@ -2737,19 +2737,19 @@ const std::string & CGVisitableOPH::getHoverText() const
|
||||
pom = -1;
|
||||
break;
|
||||
case 51:
|
||||
pom = 8;
|
||||
pom = 8;
|
||||
break;
|
||||
case 23:
|
||||
pom = 7;
|
||||
break;
|
||||
case 61:
|
||||
pom = 11;
|
||||
pom = 11;
|
||||
break;
|
||||
case 32:
|
||||
pom = 4;
|
||||
pom = 4;
|
||||
break;
|
||||
case 100:
|
||||
pom = 5;
|
||||
pom = 5;
|
||||
break;
|
||||
case 102:
|
||||
pom = 18;
|
||||
@ -2772,7 +2772,7 @@ const std::string & CGVisitableOPH::getHoverText() const
|
||||
if(h)
|
||||
{
|
||||
hoverName += "\n\n";
|
||||
hoverName += (vstd::contains(visitors,h->id))
|
||||
hoverName += (vstd::contains(visitors,h->id))
|
||||
? (VLC->generaltexth->allTexts[352]) //visited
|
||||
: ( VLC->generaltexth->allTexts[353]); //not visited
|
||||
}
|
||||
@ -2843,7 +2843,7 @@ void COPWBonus::onHeroVisit (const CGHeroInstance * h) const
|
||||
case 5: //Mana Vortex
|
||||
if (visitors.empty() && h->mana <= h->manaLimit() * 2)
|
||||
{
|
||||
cb->setManaPoints (heroID, 2 * h->manaLimit());
|
||||
cb->setManaPoints (heroID, 2 * h->manaLimit());
|
||||
cb->setObjProperty (id, ObjProperty::VISITED, true);
|
||||
iw.text << VLC->generaltexth->allTexts[579];
|
||||
cb->showInfoDialog(&iw);
|
||||
@ -2973,7 +2973,7 @@ void CGCreature::onHeroVisit( const CGHeroInstance * h ) const
|
||||
{
|
||||
BlockingDialog ynd(true,false);
|
||||
ynd.player = h->tempOwner;
|
||||
ynd.text << std::pair<ui8,ui32>(MetaString::ADVOB_TXT, 86);
|
||||
ynd.text << std::pair<ui8,ui32>(MetaString::ADVOB_TXT, 86);
|
||||
ynd.text.addReplacement(MetaString::CRE_PL_NAMES, subID);
|
||||
cb->showBlockingDialog(&ynd,boost::bind(&CGCreature::joinDecision,this,h,0,_1));
|
||||
break;
|
||||
@ -3009,7 +3009,7 @@ void CGCreature::endBattle( BattleResult *result ) const
|
||||
//for(std::set<std::pair<ui32,si32> >::iterator i=result->casualties[1].begin(); i!=result->casualties[1].end(); i++)
|
||||
// if(i->first == subID)
|
||||
// killedAmount += i->second;
|
||||
//cb->setAmount(id, slots.find(0)->second.second - killedAmount);
|
||||
//cb->setAmount(id, slots.find(0)->second.second - killedAmount);
|
||||
|
||||
/*
|
||||
MetaString ms;
|
||||
@ -3139,7 +3139,7 @@ int CGCreature::takenAction(const CGHeroInstance *h, bool allowJoin) const
|
||||
std::set<ui32> myKindCres; //what creatures are the same kind as we
|
||||
myKindCres.insert(subID); //we
|
||||
myKindCres.insert(VLC->creh->creatures[subID]->upgrades.begin(),VLC->creh->creatures[subID]->upgrades.end()); //our upgrades
|
||||
|
||||
|
||||
BOOST_FOREACH(ConstTransitivePtr<CCreature> &crea, VLC->creh->creatures)
|
||||
{
|
||||
if(vstd::contains(crea->upgrades, (ui32) id)) //it's our base creatures
|
||||
@ -3309,7 +3309,7 @@ void CGCreature::flee( const CGHeroInstance * h ) const
|
||||
{
|
||||
BlockingDialog ynd(true,false);
|
||||
ynd.player = h->tempOwner;
|
||||
ynd.text << std::pair<ui8,ui32>(11,91);
|
||||
ynd.text << std::pair<ui8,ui32>(11,91);
|
||||
ynd.text.addReplacement(MetaString::CRE_PL_NAMES, subID);
|
||||
cb->showBlockingDialog(&ynd,boost::bind(&CGCreature::fleeDecision,this,h,_1));
|
||||
}
|
||||
@ -3317,11 +3317,11 @@ void CGCreature::flee( const CGHeroInstance * h ) const
|
||||
void CGMine::onHeroVisit( const CGHeroInstance * h ) const
|
||||
{
|
||||
int relations = cb->gameState()->getPlayerRelations(h->tempOwner, tempOwner);
|
||||
|
||||
|
||||
if(relations == 2) //we're visiting our mine
|
||||
{
|
||||
cb->showGarrisonDialog(id,h->id,true,0);
|
||||
return;
|
||||
return;
|
||||
}
|
||||
else if (relations == 1)//ally
|
||||
return;
|
||||
@ -3330,7 +3330,7 @@ void CGMine::onHeroVisit( const CGHeroInstance * h ) const
|
||||
{
|
||||
BlockingDialog ynd(true,false);
|
||||
ynd.player = h->tempOwner;
|
||||
ynd.text << std::pair<ui8,ui32>(MetaString::ADVOB_TXT, subID == 7 ? 84 : 187);
|
||||
ynd.text << std::pair<ui8,ui32>(MetaString::ADVOB_TXT, subID == 7 ? 84 : 187);
|
||||
cb->showBlockingDialog(&ynd,boost::bind(&CGMine::fight, this, _1, h));
|
||||
return;
|
||||
}
|
||||
@ -3377,7 +3377,7 @@ void CGMine::initObj()
|
||||
MetaString ms;
|
||||
ms << std::pair<ui8,ui32>(9,producedResource);
|
||||
if(tempOwner >= GameConstants::PLAYER_LIMIT)
|
||||
tempOwner = GameConstants::NEUTRAL_PLAYER;
|
||||
tempOwner = GameConstants::NEUTRAL_PLAYER;
|
||||
else
|
||||
ms << " (" << std::pair<ui8,ui32>(6,23+tempOwner) << ")";
|
||||
ms.toString(hoverName);
|
||||
@ -3557,7 +3557,7 @@ void CGVisitableOPW::onHeroVisit( const CGHeroInstance * h ) const
|
||||
{
|
||||
if (ID!=112)
|
||||
mid++;
|
||||
else
|
||||
else
|
||||
mid--;
|
||||
|
||||
InfoWindow iw;
|
||||
@ -4015,7 +4015,7 @@ void CGPickable::onHeroVisit( const CGHeroInstance * h ) const
|
||||
if (subID) //not OH3 treasure chest
|
||||
{
|
||||
tlog2 << "Not supported WoG treasure chest!\n";
|
||||
return;
|
||||
return;
|
||||
}
|
||||
|
||||
if(type) //there is an artifact
|
||||
@ -4115,7 +4115,7 @@ bool CQuest::checkQuest (const CGHeroInstance * h) const
|
||||
case MISSION_RESOURCES:
|
||||
for (int i = 0; i < 7; ++i) //including Mithril ?
|
||||
{ //Quest has no direct access to callback
|
||||
if (h->cb->getResource (h->tempOwner, i) < m7resources[i])
|
||||
if (h->cb->getResource (h->tempOwner, i) < m7resources[i])
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
@ -4136,7 +4136,7 @@ void CQuest::getVisitText (MetaString &iwText, std::vector<Component> &component
|
||||
std::string text;
|
||||
bool failRequirements = (h ? !checkQuest(h) : true);
|
||||
|
||||
if (firstVisit)
|
||||
if (firstVisit)
|
||||
{
|
||||
isCustom = isCustomFirst;
|
||||
iwText << firstVisitText;
|
||||
@ -4164,7 +4164,7 @@ void CQuest::getVisitText (MetaString &iwText, std::vector<Component> &component
|
||||
loot << "%d %s";
|
||||
loot.addReplacement(m2stats[i]);
|
||||
loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!isCustom)
|
||||
iwText.addReplacement(loot.buildList());
|
||||
@ -4259,7 +4259,7 @@ void CQuest::getRolloverText (MetaString &ms, bool onHover) const
|
||||
loot << "%d %s";
|
||||
loot.addReplacement(m2stats[i]);
|
||||
loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
ms.addReplacement(loot.buildList());
|
||||
}
|
||||
@ -4422,9 +4422,9 @@ void CGSeerHut::initObj()
|
||||
if (missionType)
|
||||
{
|
||||
if (!isCustomFirst)
|
||||
firstVisitText = VLC->generaltexth->quests[missionType-1][0][textOption];
|
||||
firstVisitText = VLC->generaltexth->quests[missionType-1][0][textOption];
|
||||
if (!isCustomNext)
|
||||
nextVisitText = VLC->generaltexth->quests[missionType-1][1][textOption];
|
||||
nextVisitText = VLC->generaltexth->quests[missionType-1][1][textOption];
|
||||
if (!isCustomComplete)
|
||||
completedText = VLC->generaltexth->quests[missionType-1][2][textOption];
|
||||
}
|
||||
@ -4457,7 +4457,7 @@ const std::string & CGSeerHut::getHoverText() const
|
||||
if (progress & missionType) //rollover when the quest is active
|
||||
{
|
||||
MetaString ms;
|
||||
getRolloverText (ms, true);
|
||||
getRolloverText (ms, true);
|
||||
hoverName += ms.toString();
|
||||
}
|
||||
return hoverName;
|
||||
@ -4539,7 +4539,7 @@ void CGSeerHut::onHeroVisit( const CGHeroInstance * h ) const
|
||||
bool failRequirements = !checkQuest(h);
|
||||
bool isCustom=false;
|
||||
|
||||
if (firstVisit)
|
||||
if (firstVisit)
|
||||
{
|
||||
isCustom = isCustomFirst;
|
||||
cb->setObjProperty (id, 10, IN_PROGRESS);
|
||||
@ -4565,9 +4565,9 @@ void CGSeerHut::onHeroVisit( const CGHeroInstance * h ) const
|
||||
BlockingDialog bd (true, false);
|
||||
bd.player = h->getOwner();
|
||||
bd.soundID = soundBase::QUEST;
|
||||
|
||||
|
||||
getCompletionText (bd.text, bd.components, isCustom, h);
|
||||
|
||||
|
||||
cb->showBlockingDialog (&bd, boost::bind (&CGSeerHut::finishQuest, this, h, _1));
|
||||
return;
|
||||
}
|
||||
@ -4637,7 +4637,7 @@ void CGSeerHut::finishQuest(const CGHeroInstance * h, ui32 accept) const
|
||||
}
|
||||
cb->setObjProperty (id, 10, COMPLETE); //mission complete - for AI
|
||||
cb->setObjProperty (id, 11, 0); //no more mission available - redundant?
|
||||
completeQuest(h); //make sure to remove QuestQuard at the very end
|
||||
completeQuest(h); //make sure to remove QuestQuard at the very end
|
||||
}
|
||||
}
|
||||
void CGSeerHut::completeQuest (const CGHeroInstance * h) const //reward
|
||||
@ -4977,7 +4977,7 @@ const std::string & CGBonusingObject::getHoverText() const
|
||||
{
|
||||
const CGHeroInstance *h = cb->getSelectedHero(cb->getCurrentPlayer());
|
||||
hoverName = VLC->generaltexth->names[ID];
|
||||
if(h)
|
||||
if(h)
|
||||
{
|
||||
if(!h->hasBonusFrom(Bonus::OBJECT,ID))
|
||||
hoverName += " " + VLC->generaltexth->allTexts[353]; //not visited
|
||||
@ -4995,38 +4995,38 @@ void CGBonusingObject::initObj()
|
||||
}
|
||||
}
|
||||
|
||||
void CGMagicSpring::onHeroVisit(const CGHeroInstance * h) const
|
||||
{
|
||||
int messageID;
|
||||
InfoWindow iw;
|
||||
iw.player = h->tempOwner;
|
||||
iw.soundID = soundBase::GENIE;
|
||||
if (!visited)
|
||||
{
|
||||
if (h->mana > h->manaLimit())
|
||||
messageID = 76;
|
||||
else
|
||||
{
|
||||
messageID = 74;
|
||||
cb->setManaPoints (h->id, 2 * h->manaLimit());
|
||||
cb->setObjProperty (id, ObjProperty::VISITED, true);
|
||||
}
|
||||
}
|
||||
else
|
||||
messageID = 75;
|
||||
iw.text << std::pair<ui8,ui32>(11,messageID);
|
||||
cb->showInfoDialog(&iw);
|
||||
}
|
||||
void CGMagicSpring::onHeroVisit(const CGHeroInstance * h) const
|
||||
{
|
||||
int messageID;
|
||||
InfoWindow iw;
|
||||
iw.player = h->tempOwner;
|
||||
iw.soundID = soundBase::GENIE;
|
||||
if (!visited)
|
||||
{
|
||||
if (h->mana > h->manaLimit())
|
||||
messageID = 76;
|
||||
else
|
||||
{
|
||||
messageID = 74;
|
||||
cb->setManaPoints (h->id, 2 * h->manaLimit());
|
||||
cb->setObjProperty (id, ObjProperty::VISITED, true);
|
||||
}
|
||||
}
|
||||
else
|
||||
messageID = 75;
|
||||
iw.text << std::pair<ui8,ui32>(11,messageID);
|
||||
cb->showInfoDialog(&iw);
|
||||
}
|
||||
|
||||
const std::string & CGMagicSpring::getHoverText() const
|
||||
{
|
||||
const std::string & CGMagicSpring::getHoverText() const
|
||||
{
|
||||
hoverName = VLC->generaltexth->names[ID];
|
||||
if(!visited)
|
||||
hoverName += " " + VLC->generaltexth->allTexts[353]; //not visited
|
||||
else
|
||||
hoverName += " " + VLC->generaltexth->allTexts[352]; //visited
|
||||
return hoverName;
|
||||
}
|
||||
}
|
||||
|
||||
void CGMagicWell::onHeroVisit( const CGHeroInstance * h ) const
|
||||
{
|
||||
@ -5069,7 +5069,7 @@ void CGPandoraBox::onHeroVisit(const CGHeroInstance * h) const
|
||||
bd.player = h->getOwner();
|
||||
bd.soundID = soundBase::QUEST;
|
||||
bd.text.addTxt (MetaString::ADVOB_TXT, 14);
|
||||
cb->showBlockingDialog (&bd, boost::bind (&CGPandoraBox::open, this, h, _1));
|
||||
cb->showBlockingDialog (&bd, boost::bind (&CGPandoraBox::open, this, h, _1));
|
||||
}
|
||||
|
||||
void CGPandoraBox::open( const CGHeroInstance * h, ui32 accept ) const
|
||||
@ -5284,7 +5284,7 @@ void CGPandoraBox::giveContents( const CGHeroInstance *h, bool afterBattle ) con
|
||||
|
||||
if (creatures.Slots().size())
|
||||
{ //this part is taken straight from creature bank
|
||||
MetaString loot;
|
||||
MetaString loot;
|
||||
for(TSlots::const_iterator i = creatures.Slots().begin(); i != creatures.Slots().end(); i++)
|
||||
{ //build list of joined creatures
|
||||
iw.components.push_back(Component(*i->second));
|
||||
@ -5344,7 +5344,7 @@ void CGPandoraBox::getText( InfoWindow &iw, bool &afterBattle, int val, int nega
|
||||
|
||||
void CGEvent::onHeroVisit( const CGHeroInstance * h ) const
|
||||
{
|
||||
if(!(availableFor & (1 << h->tempOwner)))
|
||||
if(!(availableFor & (1 << h->tempOwner)))
|
||||
return;
|
||||
if(cb->getPlayerSettings(h->tempOwner)->human)
|
||||
{
|
||||
@ -5608,12 +5608,12 @@ ui8 CGGarrison::getPassableness() const
|
||||
return GameConstants::ALL_PLAYERS;
|
||||
if ( tempOwner == 255 )//neutral guarded - no one can visit
|
||||
return 0;
|
||||
|
||||
|
||||
ui8 mask = 0;
|
||||
TeamState * ts = cb->gameState()->getPlayerTeam(tempOwner);
|
||||
BOOST_FOREACH(ui8 it, ts->players)
|
||||
mask |= 1<<it;//allies - add to possible visitors
|
||||
|
||||
|
||||
return mask;
|
||||
}
|
||||
|
||||
@ -5625,7 +5625,7 @@ void CGOnceVisitable::onHeroVisit( const CGHeroInstance * h ) const
|
||||
switch(ID)
|
||||
{
|
||||
case 22: //Corpse
|
||||
txtid = 37;
|
||||
txtid = 37;
|
||||
sound = soundBase::MYSTERY;
|
||||
break;
|
||||
case 39: //Lean To
|
||||
@ -5690,7 +5690,7 @@ void CGOnceVisitable::onHeroVisit( const CGHeroInstance * h ) const
|
||||
cb->giveResource(h->getOwner(), bonusType, bonusVal);
|
||||
break;
|
||||
}
|
||||
if(ID == 105 && artOrRes == 1)
|
||||
if(ID == 105 && artOrRes == 1)
|
||||
{
|
||||
iw.text.localStrings.back().second++;
|
||||
iw.text.addReplacement(MetaString::ART_NAMES, bonusType);
|
||||
@ -5799,11 +5799,11 @@ void CGOnceVisitable::searchTomb(const CGHeroInstance *h, ui32 accept) const
|
||||
iw.text.addReplacement(MetaString::ART_NAMES, bonusType);
|
||||
|
||||
cb->giveHeroNewArtifact(h, VLC->arth->artifacts[bonusType],-2);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if(!h->hasBonusFrom(Bonus::OBJECT,ID)) //we don't have modifier from this object yet
|
||||
{
|
||||
//ruin morale
|
||||
//ruin morale
|
||||
GiveBonus gb;
|
||||
gb.id = h->id;
|
||||
gb.bonus = Bonus(Bonus::ONE_BATTLE,Bonus::MORALE,Bonus::OBJECT,-3,id,"");
|
||||
@ -5835,7 +5835,7 @@ void CBank::reset(ui16 var1) //prevents desync
|
||||
{
|
||||
ui8 chance = 0;
|
||||
for (ui8 i = 0; i < VLC->objh->banksInfo[index].size(); i++)
|
||||
{
|
||||
{
|
||||
if (var1 < (chance += VLC->objh->banksInfo[index][i]->chance))
|
||||
{
|
||||
bc = VLC->objh->banksInfo[index][i];
|
||||
@ -5851,7 +5851,7 @@ void CBank::initialize() const
|
||||
for (ui8 i = 0; i <= 3; i++)
|
||||
{
|
||||
for (ui8 n = 0; n < bc->artifacts[i]; n++) //new function using proper randomization algorithm
|
||||
{
|
||||
{
|
||||
cb->setObjProperty (id, 18 + i, ran()); //synchronic artifacts
|
||||
}
|
||||
}
|
||||
@ -5960,7 +5960,7 @@ void CBank::setPropertyDer (ui8 what, ui32 val)
|
||||
}
|
||||
}
|
||||
|
||||
void CBank::newTurn() const
|
||||
void CBank::newTurn() const
|
||||
{
|
||||
if (bc == NULL)
|
||||
{
|
||||
@ -6043,7 +6043,7 @@ void CBank::onHeroVisit (const CGHeroInstance * h) const
|
||||
cb->showInfoDialog(&iw);
|
||||
}
|
||||
}
|
||||
void CBank::fightGuards (const CGHeroInstance * h, ui32 accept) const
|
||||
void CBank::fightGuards (const CGHeroInstance * h, ui32 accept) const
|
||||
{
|
||||
if (accept)
|
||||
{
|
||||
@ -6105,7 +6105,7 @@ void CBank::endBattle (const CGHeroInstance *h, const BattleResult *result) cons
|
||||
if (bc->resources.size())
|
||||
textID = 124;
|
||||
else
|
||||
textID = 123;
|
||||
textID = 123;
|
||||
break;
|
||||
}
|
||||
|
||||
@ -6113,7 +6113,7 @@ void CBank::endBattle (const CGHeroInstance *h, const BattleResult *result) cons
|
||||
if (textID != 42) //empty derelict ship gives no cash
|
||||
{
|
||||
for (int it = 0; it < bc->resources.size(); it++)
|
||||
{
|
||||
{
|
||||
if (bc->resources[it] != 0)
|
||||
{
|
||||
iw.components.push_back (Component (Component::RESOURCE, it, bc->resources[it], 0));
|
||||
@ -6121,7 +6121,7 @@ void CBank::endBattle (const CGHeroInstance *h, const BattleResult *result) cons
|
||||
loot.addReplacement(iw.components.back().val);
|
||||
loot.addReplacement(MetaString::RES_NAMES, iw.components.back().subtype);
|
||||
cb->giveResource (h->getOwner(), it, bc->resources[it]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
//grant artifacts
|
||||
@ -6212,7 +6212,7 @@ void CGPyramid::onHeroVisit (const CGHeroInstance * h) const
|
||||
bd.player = h->getOwner();
|
||||
bd.soundID = soundBase::MYSTERY;
|
||||
bd.text << VLC->generaltexth->advobtxt[105];
|
||||
cb->showBlockingDialog (&bd, boost::bind (&CBank::fightGuards, this, h, _1));
|
||||
cb->showBlockingDialog (&bd, boost::bind (&CBank::fightGuards, this, h, _1));
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -6236,9 +6236,9 @@ void CGPyramid::endBattle (const CGHeroInstance *h, const BattleResult *result)
|
||||
iw.player = h->getOwner();
|
||||
iw.text.addTxt (MetaString::ADVOB_TXT, 106);
|
||||
iw.text.addTxt (MetaString::SPELL_NAME, spell);
|
||||
if (!h->getArt(17))
|
||||
if (!h->getArt(17))
|
||||
iw.text.addTxt (MetaString::ADVOB_TXT, 109); //no spellbook
|
||||
else if (h->getSecSkillLevel(CGHeroInstance::WISDOM) < 3)
|
||||
else if (h->getSecSkillLevel(CGHeroInstance::WISDOM) < 3)
|
||||
iw.text.addTxt (MetaString::ADVOB_TXT, 108); //no expert Wisdom
|
||||
else
|
||||
{
|
||||
@ -6304,7 +6304,7 @@ void CGKeymasterTent::onHeroVisit( const CGHeroInstance * h ) const
|
||||
|
||||
void CGBorderGuard::initObj()
|
||||
{
|
||||
ui32 m13489val = subID; //store color as quest info
|
||||
//ui32 m13489val = subID; //store color as quest info
|
||||
blockVisit = true;
|
||||
}
|
||||
|
||||
@ -6334,7 +6334,7 @@ bool CGBorderGuard::checkQuest (const CGHeroInstance * h) const
|
||||
return wasMyColorVisited (h->tempOwner);
|
||||
}
|
||||
|
||||
void CGBorderGuard::onHeroVisit( const CGHeroInstance * h ) const
|
||||
void CGBorderGuard::onHeroVisit( const CGHeroInstance * h ) const
|
||||
{
|
||||
if (wasMyColorVisited (h->getOwner()) )
|
||||
{
|
||||
@ -6342,8 +6342,8 @@ void CGBorderGuard::onHeroVisit( const CGHeroInstance * h ) const
|
||||
bd.player = h->getOwner();
|
||||
bd.soundID = soundBase::QUEST;
|
||||
bd.text.addTxt (MetaString::ADVOB_TXT, 17);
|
||||
cb->showBlockingDialog (&bd, boost::bind (&CGBorderGuard::openGate, this, h, _1));
|
||||
}
|
||||
cb->showBlockingDialog (&bd, boost::bind (&CGBorderGuard::openGate, this, h, _1));
|
||||
}
|
||||
else
|
||||
{
|
||||
InfoWindow iw;
|
||||
@ -6366,7 +6366,7 @@ void CGBorderGuard::openGate(const CGHeroInstance *h, ui32 accept) const
|
||||
cb->removeObject(id);
|
||||
}
|
||||
|
||||
void CGBorderGate::onHeroVisit( const CGHeroInstance * h ) const //TODO: passability
|
||||
void CGBorderGate::onHeroVisit( const CGHeroInstance * h ) const //TODO: passability
|
||||
{
|
||||
if (!wasMyColorVisited (h->getOwner()) )
|
||||
{
|
||||
@ -6423,9 +6423,9 @@ void CGMagi::onHeroVisit(const CGHeroInstance * h) const
|
||||
cv.pos = eye->pos;
|
||||
cv.focusTime = 2000;
|
||||
cb->sendAndApply(&cv);
|
||||
}
|
||||
}
|
||||
cv.pos = h->getPosition(false);
|
||||
cb->sendAndApply(&cv);
|
||||
cb->sendAndApply(&cv);
|
||||
}
|
||||
else if (ID == 27)
|
||||
{
|
||||
@ -6541,7 +6541,7 @@ int IBoatGenerator::getBoatType() const
|
||||
}
|
||||
|
||||
|
||||
IBoatGenerator::IBoatGenerator(const CGObjectInstance *O)
|
||||
IBoatGenerator::IBoatGenerator(const CGObjectInstance *O)
|
||||
: o(O)
|
||||
{
|
||||
}
|
||||
@ -6550,7 +6550,7 @@ void IBoatGenerator::getProblemText(MetaString &out, const CGHeroInstance *visit
|
||||
{
|
||||
switch(state())
|
||||
{
|
||||
case 1:
|
||||
case 1:
|
||||
out.addTxt(MetaString::GENERAL_TXT, 51);
|
||||
break;
|
||||
case 2:
|
||||
@ -6575,7 +6575,7 @@ void IShipyard::getBoatCost( std::vector<si32> &cost ) const
|
||||
cost[6] = 1000;
|
||||
}
|
||||
|
||||
IShipyard::IShipyard(const CGObjectInstance *O)
|
||||
IShipyard::IShipyard(const CGObjectInstance *O)
|
||||
: IBoatGenerator(O)
|
||||
{
|
||||
}
|
||||
@ -6643,7 +6643,7 @@ void CGShipyard::onHeroVisit( const CGHeroInstance * h ) const
|
||||
}
|
||||
}
|
||||
|
||||
void CCartographer::onHeroVisit( const CGHeroInstance * h ) const
|
||||
void CCartographer::onHeroVisit( const CGHeroInstance * h ) const
|
||||
{
|
||||
if (!wasVisited (h->getOwner()) ) //if hero has not visited yet this cartographer
|
||||
{
|
||||
@ -6662,7 +6662,7 @@ void CCartographer::onHeroVisit( const CGHeroInstance * h ) const
|
||||
case 2:
|
||||
text = 27;
|
||||
break;
|
||||
default:
|
||||
default:
|
||||
tlog2 << "Unrecognized subtype of cartographer" << std::endl;
|
||||
}
|
||||
assert(text);
|
||||
@ -6680,7 +6680,7 @@ void CCartographer::onHeroVisit( const CGHeroInstance * h ) const
|
||||
iw.text << std::pair<ui8,ui32>(11,28);
|
||||
cb->showInfoDialog (&iw);
|
||||
}
|
||||
}
|
||||
}
|
||||
else //if he already visited carographer
|
||||
{
|
||||
InfoWindow iw;
|
||||
@ -6720,7 +6720,7 @@ void CGObelisk::onHeroVisit( const CGHeroInstance * h ) const
|
||||
TeamState *ts = cb->gameState()->getPlayerTeam(h->tempOwner);
|
||||
assert(ts);
|
||||
int team = ts->id;
|
||||
|
||||
|
||||
if(!wasVisited(team))
|
||||
{
|
||||
iw.text.addTxt(MetaString::ADVOB_TXT, 96);
|
||||
@ -6892,7 +6892,7 @@ void CArmedInstance::updateMoraleBonusFromArmy()
|
||||
factions.insert(faction);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if(factions.size() == 1)
|
||||
{
|
||||
b->val = +1;
|
||||
@ -6904,7 +6904,7 @@ void CArmedInstance::updateMoraleBonusFromArmy()
|
||||
b->description = boost::str(boost::format(VLC->generaltexth->arraytxt[114]) % factions.size() % b->val); //Troops of %d alignments %d
|
||||
}
|
||||
boost::algorithm::trim(b->description);
|
||||
|
||||
|
||||
//-1 modifier for any Necropolis unit in army
|
||||
const ui8 UNDEAD_MODIFIER_ID = -2;
|
||||
Bonus *undeadModifier = getBonusList().getFirst(Selector::source(Bonus::ARMY, UNDEAD_MODIFIER_ID));
|
||||
@ -6915,7 +6915,7 @@ void CArmedInstance::updateMoraleBonusFromArmy()
|
||||
}
|
||||
else if(undeadModifier)
|
||||
removeBonus(undeadModifier);
|
||||
|
||||
|
||||
}
|
||||
|
||||
void CArmedInstance::armyChanged()
|
||||
@ -6988,9 +6988,9 @@ bool IMarket::getOffer(int id1, int id2, int &val1, int &val2, EMarketMode::EMar
|
||||
double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
|
||||
double r = VLC->objh->resVals[id1], //value of offered resource
|
||||
g = VLC->arth->artifacts[id2]->price / effectiveness; //value of bought artifact in gold
|
||||
|
||||
|
||||
if(id1 != 6) //non-gold prices are doubled
|
||||
r /= 2;
|
||||
r /= 2;
|
||||
|
||||
val1 = std::max(1, (int)((g / r) + 0.5)); //don't sell arts for less than 1 resource
|
||||
val2 = 1;
|
||||
@ -7000,10 +7000,10 @@ bool IMarket::getOffer(int id1, int id2, int &val1, int &val2, EMarketMode::EMar
|
||||
{
|
||||
double effectiveness = std::min((getMarketEfficiency() + 3.0) / 20.0, 0.6);
|
||||
double r = VLC->arth->artifacts[id1]->price * effectiveness,
|
||||
g = VLC->objh->resVals[id2];
|
||||
g = VLC->objh->resVals[id2];
|
||||
|
||||
// if(id2 != 6) //non-gold prices are doubled
|
||||
// r /= 2;
|
||||
// r /= 2;
|
||||
|
||||
val1 = 1;
|
||||
val2 = std::max(1, (int)((r / g) + 0.5)); //at least one resource is given in return
|
||||
@ -7217,7 +7217,7 @@ void CGUniversity::initObj()
|
||||
tlog0<<"Warning: less then 4 available skills was found by University initializer!\n";
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
for (int i=0; i<4; i++)//get 4 skills
|
||||
{
|
||||
int skillPos = ran()%toChoose.size();
|
||||
@ -7232,7 +7232,7 @@ std::vector<int> CGUniversity::availableItemsIds(EMarketMode::EMarketMode mode)
|
||||
{
|
||||
case EMarketMode::RESOURCE_SKILL:
|
||||
return skills;
|
||||
|
||||
|
||||
default:
|
||||
return std::vector <int> ();
|
||||
}
|
||||
|
@ -53,6 +53,7 @@ std::vector<BattleHex> CObstacleInstance::getAffectedTiles() const
|
||||
return getInfo().getBlocked(pos);
|
||||
default:
|
||||
assert(0);
|
||||
return std::vector<BattleHex>();
|
||||
}
|
||||
}
|
||||
|
||||
@ -60,7 +61,7 @@ std::vector<BattleHex> CObstacleInstance::getAffectedTiles() const
|
||||
// {
|
||||
// if(obstacleType == USUAL || obstacleType == ABSOLUTE_OBSTACLE)
|
||||
// return false;
|
||||
//
|
||||
//
|
||||
// return true;
|
||||
// }
|
||||
|
||||
@ -105,6 +106,7 @@ bool SpellCreatedObstacle::visibleForSide(ui8 side, bool hasNativeStack) const
|
||||
return casterSide == side || visibleForAnotherSide || hasNativeStack;
|
||||
default:
|
||||
assert(0);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@ -121,6 +123,7 @@ std::vector<BattleHex> SpellCreatedObstacle::getAffectedTiles() const
|
||||
//TODO Fire Wall
|
||||
default:
|
||||
assert(0);
|
||||
return std::vector<BattleHex>();
|
||||
}
|
||||
}
|
||||
|
||||
@ -135,4 +138,4 @@ std::vector<BattleHex> MoatObstacle::getAffectedTiles() const
|
||||
//rrr... need initializer lists
|
||||
static const BattleHex moatHexes[] = {11, 28, 44, 61, 77, 111, 129, 146, 164, 181};
|
||||
return std::vector<BattleHex>(moatHexes, moatHexes + ARRAY_COUNT(moatHexes));
|
||||
}
|
||||
}
|
||||
|
@ -12,7 +12,7 @@ struct DLL_LINKAGE CObstacleInstance
|
||||
|
||||
enum EObstacleType
|
||||
{
|
||||
//ABSOLUTE needs an underscore because it's a Win
|
||||
//ABSOLUTE needs an underscore because it's a Win
|
||||
USUAL, ABSOLUTE_OBSTACLE, QUICKSAND, LAND_MINE, FORCE_FIELD, FIRE_WALL, MOAT
|
||||
};
|
||||
|
||||
@ -32,7 +32,7 @@ struct DLL_LINKAGE CObstacleInstance
|
||||
//additional effects (like hurting stack or disappearing) are hardcoded for appropriate obstacleTypes
|
||||
bool blocksTiles() const;
|
||||
bool stopsMovement() const; //if unit stepping onto obstacle, can't continue movement (in general, doesn't checks for the side)
|
||||
|
||||
|
||||
virtual std::vector<BattleHex> getAffectedTiles() const;
|
||||
virtual bool visibleForSide(ui8 side, bool hasNativeStack) const; //0 attacker
|
||||
|
||||
@ -56,12 +56,12 @@ struct DLL_LINKAGE SpellCreatedObstacle : CObstacleInstance
|
||||
si8 spellLevel;
|
||||
si8 casterSide; //0 - obstacle created by attacker; 1 - by defender
|
||||
si8 visibleForAnotherSide;
|
||||
|
||||
|
||||
SpellCreatedObstacle();
|
||||
|
||||
virtual std::vector<BattleHex> getAffectedTiles() const OVERRIDE; //for special effects (not blocking)
|
||||
virtual bool visibleForSide(ui8 side, bool hasNativeStack) const OVERRIDE; //0 attacker
|
||||
|
||||
|
||||
virtual void battleTurnPassed() OVERRIDE;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
|
@ -1,8 +1,7 @@
|
||||
#include "StdInc.h"
|
||||
#include "JsonNode.h"
|
||||
|
||||
|
||||
class Bonus;
|
||||
#include "HeroBonus.h"
|
||||
|
||||
const JsonNode JsonNode::nullNode;
|
||||
|
||||
@ -243,7 +242,7 @@ void JsonWriter::writeContainer(Iterator begin, Iterator end)
|
||||
{
|
||||
if (begin == end)
|
||||
return;
|
||||
|
||||
|
||||
prefix += '\t';
|
||||
end--;
|
||||
while (begin != end)
|
||||
@ -251,7 +250,7 @@ void JsonWriter::writeContainer(Iterator begin, Iterator end)
|
||||
writeEntry(begin++);
|
||||
out<<",\n";
|
||||
}
|
||||
|
||||
|
||||
writeEntry(begin);
|
||||
out<<"\n";
|
||||
prefix.resize(prefix.size()-1);
|
||||
@ -280,7 +279,7 @@ void JsonWriter::writeString(const std::string &string)
|
||||
for (; pos<string.size(); pos++)
|
||||
{
|
||||
size_t escapedChar = escaped.find(string[pos]);
|
||||
|
||||
|
||||
if (escapedChar != std::string::npos)
|
||||
{
|
||||
out.write(string.data()+start, pos - start);
|
||||
@ -872,4 +871,23 @@ JsonValidator::JsonValidator(JsonNode &root, const JsonNode &schema, bool Minimi
|
||||
if (schema.isNull())
|
||||
addMessage("Schema not found!");
|
||||
tlog3<<errors;
|
||||
}
|
||||
}
|
||||
|
||||
Bonus * ParseBonus (const JsonVector &ability_vec) //TODO: merge with AddAbility, create universal parser for all bonus properties
|
||||
{
|
||||
Bonus * b = new Bonus();
|
||||
std::string type = ability_vec[0].String();
|
||||
auto it = bonusNameMap.find(type);
|
||||
if (it == bonusNameMap.end())
|
||||
{
|
||||
tlog1 << "Error: invalid ability type " << type << " in creatures.txt" << std::endl;
|
||||
return b;
|
||||
}
|
||||
b->type = it->second;
|
||||
b->val = ability_vec[1].Float();
|
||||
b->subtype = ability_vec[2].Float();
|
||||
b->additionalInfo = ability_vec[3].Float();
|
||||
b->duration = Bonus::PERMANENT;
|
||||
b->turnsRemain = 0;
|
||||
return b;
|
||||
}
|
||||
|
@ -1,12 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include "HeroBonus.h"
|
||||
|
||||
class JsonNode;
|
||||
typedef std::map <std::string, JsonNode> JsonMap;
|
||||
typedef std::vector <JsonNode> JsonVector;
|
||||
|
||||
class Bonus;
|
||||
struct Bonus;
|
||||
|
||||
class DLL_LINKAGE JsonNode
|
||||
{
|
||||
@ -199,23 +197,4 @@ public:
|
||||
JsonValidator(JsonNode &root, const JsonNode &schema, bool minimize=false);
|
||||
};
|
||||
|
||||
//Bonus * ParseBonus (const JsonVector &ability_vec);
|
||||
|
||||
static Bonus * ParseBonus (const JsonVector &ability_vec) //TODO: merge with AddAbility, create universal parser for all bonus properties
|
||||
{
|
||||
Bonus * b = new Bonus();
|
||||
std::string type = ability_vec[0].String();
|
||||
auto it = bonusNameMap.find(type);
|
||||
if (it == bonusNameMap.end())
|
||||
{
|
||||
tlog1 << "Error: invalid ability type " << type << " in creatures.txt" << std::endl;
|
||||
return b;
|
||||
}
|
||||
b->type = it->second;
|
||||
b->val = ability_vec[1].Float();
|
||||
b->subtype = ability_vec[2].Float();
|
||||
b->additionalInfo = ability_vec[3].Float();
|
||||
b->duration = Bonus::PERMANENT;
|
||||
b->turnsRemain = 0;
|
||||
return b;
|
||||
}
|
||||
DLL_LINKAGE Bonus * ParseBonus (const JsonVector &ability_vec);
|
||||
|
@ -16,4 +16,4 @@ ELSEIF(WIN32)
|
||||
add_executable(vcmiserver WIN32 ${server_SRCS})
|
||||
ENDIF()
|
||||
|
||||
target_link_libraries(vcmiserver vcmi ${Boost_LIBRARIES})
|
||||
target_link_libraries(vcmiserver vcmi ${Boost_LIBRARIES} ${RT_LIB} ${DL_LIB})
|
||||
|
Loading…
Reference in New Issue
Block a user