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* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)

* all lock/unlock and unlock/lock pairs are done by RAII guards now
* fixed two possible crashes at the end of battle when last stack was killed by spell. That should fix #749 and #752.
* fixed a very nasty race condition, eliminating possible deadlock at the start of battle when human hero has tactics
* fixed #422
This commit is contained in:
Michał W. Urbańczyk
2012-02-19 21:03:43 +00:00
parent b35636d5e9
commit e4dc00abac
18 changed files with 239 additions and 131 deletions

View File

@@ -28,9 +28,10 @@ struct ServerReady
void setToTrueAndNotify()
{
mutex.lock();
ready = true;
mutex.unlock();
{
boost::unique_lock<boost::interprocess::interprocess_mutex> lock(mutex);
ready = true;
}
cond.notify_all();
}
};