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scrolling works
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commit
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@ -403,25 +403,35 @@ PvPBox::PvPBox(const Rect & rect)
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backgroundTexture->playerColored(PlayerColor(1));
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backgroundBorder = std::make_shared<TransparentFilledRectangle>(Rect(0, 0, rect.w, rect.h), ColorRGBA(0, 0, 0, 64), ColorRGBA(96, 96, 96, 255), 1);
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factionselector = std::make_shared<FactionSelector>(Point(5, 3));
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factionSelector = std::make_shared<FactionSelector>(Point(5, 3));
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buttonFlipCoin = std::make_shared<CButton>(Point(203, 6), AnimationPath::builtin("GSPBUT2.DEF"), CButton::tooltip("flip coin"), [](){
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auto getBannedTowns = [this](){
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std::vector<FactionID> bannedTowns;
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for(auto & town : factionSelector->townsEnabled)
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if(!town.second)
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bannedTowns.push_back(town.first);
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return bannedTowns;
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};
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buttonFlipCoin = std::make_shared<CButton>(Point(190, 6), AnimationPath::builtin("GSPBUT2.DEF"), CButton::tooltip("flip coin"), [](){
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LobbyPvPAction lpa;
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lpa.action = LobbyPvPAction::COIN;
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CSH->sendLobbyPack(lpa);
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}, EShortcut::NONE);
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buttonFlipCoin->setTextOverlay("Flip coin2", EFonts::FONT_SMALL, Colors::WHITE);
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buttonRandomTown = std::make_shared<CButton>(Point(203, 31), AnimationPath::builtin("GSPBUT2.DEF"), CButton::tooltip("random town"), [](){
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buttonRandomTown = std::make_shared<CButton>(Point(190, 31), AnimationPath::builtin("GSPBUT2.DEF"), CButton::tooltip("random town"), [getBannedTowns](){
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LobbyPvPAction lpa;
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lpa.action = LobbyPvPAction::RANDOM_TOWN;
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lpa.bannedTowns = getBannedTowns();
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CSH->sendLobbyPack(lpa);
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}, EShortcut::NONE);
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buttonRandomTown->setTextOverlay("random town", EFonts::FONT_SMALL, Colors::WHITE);
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buttonRandomTownVs = std::make_shared<CButton>(Point(203, 56), AnimationPath::builtin("GSPBUT2.DEF"), CButton::tooltip("random town vs"), [](){
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buttonRandomTownVs = std::make_shared<CButton>(Point(190, 56), AnimationPath::builtin("GSPBUT2.DEF"), CButton::tooltip("random town vs"), [getBannedTowns](){
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LobbyPvPAction lpa;
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lpa.action = LobbyPvPAction::RANDOM_TOWN_VS;
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lpa.bannedTowns = getBannedTowns();
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CSH->sendLobbyPack(lpa);
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}, EShortcut::NONE);
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buttonRandomTownVs->setTextOverlay("random town vs", EFonts::FONT_SMALL, Colors::WHITE);
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@ -433,20 +443,46 @@ FactionSelector::FactionSelector(const Point & loc)
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pos += loc;
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setRedrawParent(true);
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int count = 0;
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CGI->factions()->forEach([this, &count](const Faction *entity, bool &stop){
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if(!entity->hasTown())
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return;
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townsEnabled[entity->getFaction()] = true;
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count++;
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});
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auto divisionRoundUp = [](int x, int y){ return (x + (y - 1)) / y; };
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slider = std::make_shared<CSlider>(Point(144, 0), 96, std::bind(&FactionSelector::sliderMove, this, _1), 3, divisionRoundUp(count, 3), 0, Orientation::VERTICAL, CSlider::BLUE);
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slider->setPanningStep(24);
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slider->setScrollBounds(Rect(-144, 0, slider->pos.x - pos.x + slider->pos.w, slider->pos.h));
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updateListItems();
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}
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void FactionSelector::updateListItems()
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{
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OBJ_CONSTRUCTION;
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int line = slider->getValue();
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towns.clear();
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townsArea.clear();
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int x = 0, y = 0;
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CGI->factions()->forEach([this, &x, &y](const Faction *entity, bool &stop){
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CGI->factions()->forEach([this, &x, &y, line](const Faction *entity, bool &stop){
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if(!entity->hasTown())
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return;
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FactionID factionID = entity->getFaction();
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auto getImageIndex = [](FactionID factionID, bool enabled){ return (*CGI->townh)[factionID]->town->clientInfo.icons[true][!enabled] + 2; };
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towns[factionID] = std::make_shared<CAnimImage>(AnimationPath::builtin("ITPA"), getImageIndex(factionID, true), 0, 48 * x, 32 * y);
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townsArea[factionID] = std::make_shared<LRClickableArea>(Rect(48 * x, 32 * y, 48, 32), [this, getImageIndex, factionID](){
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townsEnabled[factionID] = !townsEnabled[factionID];
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towns[factionID]->setFrame(getImageIndex(factionID, townsEnabled[factionID]));
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redraw();
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});
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townsEnabled[factionID] = true;
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if(y >= line && (y - line) < 3)
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{
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FactionID factionID = entity->getFaction();
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auto getImageIndex = [](FactionID factionID, bool enabled){ return (*CGI->townh)[factionID]->town->clientInfo.icons[true][!enabled] + 2; };
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towns[factionID] = std::make_shared<CAnimImage>(AnimationPath::builtin("ITPA"), getImageIndex(factionID, townsEnabled[factionID]), 0, 48 * x, 32 * (y - line));
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townsArea[factionID] = std::make_shared<LRClickableArea>(Rect(48 * x, 32 * (y - line), 48, 32), [this, getImageIndex, factionID](){
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townsEnabled[factionID] = !townsEnabled[factionID];
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towns[factionID]->setFrame(getImageIndex(factionID, townsEnabled[factionID]));
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redraw();
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});
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}
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if (x < 2)
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x++;
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@ -458,6 +494,14 @@ FactionSelector::FactionSelector(const Point & loc)
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});
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}
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void FactionSelector::sliderMove(int slidPos)
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{
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if(!slider)
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return; // ignore spurious call when slider is being created
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updateListItems();
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redraw();
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}
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CFlagBox::CFlagBox(const Rect & rect)
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: CIntObject(SHOW_POPUP)
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{
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@ -148,7 +148,7 @@ class PvPBox : public CIntObject
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std::shared_ptr<FilledTexturePlayerColored> backgroundTexture;
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std::shared_ptr<TransparentFilledRectangle> backgroundBorder;
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std::shared_ptr<FactionSelector> factionselector;
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std::shared_ptr<FactionSelector> factionSelector;
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std::shared_ptr<CButton> buttonFlipCoin;
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std::shared_ptr<CButton> buttonRandomTown;
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@ -161,10 +161,14 @@ class FactionSelector : public CIntObject
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{
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std::map<FactionID, std::shared_ptr<CAnimImage>> towns;
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std::map<FactionID, std::shared_ptr<LRClickableArea>> townsArea;
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std::map<FactionID, bool> townsEnabled;
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std::shared_ptr<CSlider> slider;
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void sliderMove(int slidPos);
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void updateListItems();
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public:
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std::map<FactionID, bool> townsEnabled;
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FactionSelector(const Point & loc);
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};
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@ -348,6 +348,7 @@ struct DLL_LINKAGE LobbyPvPAction : public CLobbyPackToServer
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enum EAction : ui8 {
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NONE, COIN, RANDOM_TOWN, RANDOM_TOWN_VS
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} action = NONE;
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std::vector<FactionID> bannedTowns;
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void visitTyped(ICPackVisitor & visitor) override;
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@ -355,6 +356,7 @@ struct DLL_LINKAGE LobbyPvPAction : public CLobbyPackToServer
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template <typename Handler> void serialize(Handler &h)
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{
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h & action;
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h & bannedTowns;
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}
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};
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@ -372,25 +372,32 @@ void ApplyOnServerNetPackVisitor::visitLobbyForceSetPlayer(LobbyForceSetPlayer &
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void ApplyOnServerNetPackVisitor::visitLobbyPvPAction(LobbyPvPAction & pack)
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{
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std::set<FactionID> allowedFactions;
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for(auto & player : srv.mi->mapHeader->players)
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{
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std::set<FactionID> tmpAllowedFactions = player.allowedFactions;
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std::set_union(std::begin(tmpAllowedFactions), std::end(tmpAllowedFactions), std::begin(allowedFactions), std::end(allowedFactions), std::inserter(allowedFactions, std::begin(allowedFactions)));
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}
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std::vector<FactionID> allowedFactions;
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std::vector<FactionID> randomFactions;
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std::sample(allowedFactions.begin(), allowedFactions.end(), std::back_inserter(randomFactions), 2, std::mt19937{std::random_device{}()});
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VLC->townh->forEach([pack, &allowedFactions](const Faction *entity, bool &stop){
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if(!entity->hasTown())
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return;
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if(std::find(pack.bannedTowns.begin(), pack.bannedTowns.end(), entity->getId()) == pack.bannedTowns.end()) {
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allowedFactions.push_back(entity->getId());
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}
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});
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std::vector<FactionID> randomFaction1;
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std::sample(allowedFactions.begin(), allowedFactions.end(), std::back_inserter(randomFaction1), 1, std::mt19937{std::random_device{}()});
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std::vector<FactionID> randomFaction2;
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std::sample(allowedFactions.begin(), allowedFactions.end(), std::back_inserter(randomFaction2), 1, std::mt19937{std::random_device{}()});
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switch(pack.action) {
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case LobbyPvPAction::COIN:
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srv.announceTxt("Coin - " + std::to_string(std::rand()%2));
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break;
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case LobbyPvPAction::RANDOM_TOWN:
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srv.announceTxt("Faction - " + VLC->townh->getById(randomFactions[0])->getNameTranslated());
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if(allowedFactions.size())
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srv.announceTxt("Faction - " + VLC->townh->getById(randomFaction1[0])->getNameTranslated());
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break;
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case LobbyPvPAction::RANDOM_TOWN_VS:
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srv.announceTxt("Factions - " + VLC->townh->getById(randomFactions[0])->getNameTranslated() + " vs. " + VLC->townh->getById(randomFactions[randomFactions.size() > 1 ? 1 : 0])->getNameTranslated());
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if(allowedFactions.size())
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srv.announceTxt("Factions - " + VLC->townh->getById(randomFaction1[0])->getNameTranslated() + " vs. " + VLC->townh->getById(randomFaction2[0])->getNameTranslated());
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break;
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}
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result = true;
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