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Stabilization
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@@ -1800,6 +1800,7 @@ bool CGameHandler::load(const std::string & filename)
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{
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{
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CLoadFile lf(*CResourceHandler::get()->getResourceName(ResourcePath(stem.to_string(), EResType::SAVEGAME)), MINIMAL_SERIALIZATION_VERSION);
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lf.serializer.cb = this;
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loadCommonState(lf);
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logGlobal->info("Loading server state");
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lf >> *this;
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