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centralize cursor drawing
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@ -1582,9 +1582,7 @@ void CPlayerInterface::update()
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GH.drawFPSCounter();
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// draw the mouse cursor and update the screen
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CCS->curh->drawWithScreenRestore();
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CSDL_Ext::update(screen);
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CCS->curh->drawRestored();
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CCS->curh->render();
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}
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int CPlayerInterface::getLastIndex( std::string namePrefix)
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