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Tagging 0.98 release.
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@ -5,6 +5,7 @@ GENERAL:
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ADVENTURE AI:
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* AI will try to use Monolith entrances for exploration
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* AI will now always revisit each exit of two way monolith if exit no longer visible
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* AI will eagerly pick guarded and blocked treasures
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ADVENTURE MAP:
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* Implemented world view
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@ -12,6 +13,7 @@ ADVENTURE MAP:
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SPELLS:
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* New spells handled:
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- Earthquake
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- View Air
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- View Earth
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- Visions
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@ -23,6 +25,7 @@ BATTLES:
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* Implemented OH3 stack split / upgrade formulas according to AlexSpl
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RANDOM MAP GENERATOR:
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* Underground tunnels are working now
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* Implemented "junction" zone type
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* Improved zone placing algorithm
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* More balanced distribution of treasure piles
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@ -14,7 +14,7 @@
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namespace GameConstants
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{
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const std::string VCMI_VERSION = "VCMI 0.97d";
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const std::string VCMI_VERSION = "VCMI 0.98";
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const int BFIELD_WIDTH = 17;
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const int BFIELD_HEIGHT = 11;
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