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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Tagging 0.98 release.

This commit is contained in:
DjWarmonger 2015-04-01 09:34:22 +02:00
parent 6c334174d9
commit e529ac62c0
2 changed files with 4 additions and 1 deletions

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@ -5,6 +5,7 @@ GENERAL:
ADVENTURE AI:
* AI will try to use Monolith entrances for exploration
* AI will now always revisit each exit of two way monolith if exit no longer visible
* AI will eagerly pick guarded and blocked treasures
ADVENTURE MAP:
* Implemented world view
@ -12,6 +13,7 @@ ADVENTURE MAP:
SPELLS:
* New spells handled:
- Earthquake
- View Air
- View Earth
- Visions
@ -23,6 +25,7 @@ BATTLES:
* Implemented OH3 stack split / upgrade formulas according to AlexSpl
RANDOM MAP GENERATOR:
* Underground tunnels are working now
* Implemented "junction" zone type
* Improved zone placing algorithm
* More balanced distribution of treasure piles

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@ -14,7 +14,7 @@
namespace GameConstants
{
const std::string VCMI_VERSION = "VCMI 0.97d";
const std::string VCMI_VERSION = "VCMI 0.98";
const int BFIELD_WIDTH = 17;
const int BFIELD_HEIGHT = 11;