diff --git a/lib/battle/BattleHex.cpp b/lib/battle/BattleHex.cpp index a8a026af8..94d8657e2 100644 --- a/lib/battle/BattleHex.cpp +++ b/lib/battle/BattleHex.cpp @@ -159,7 +159,7 @@ BattleHex::EDir BattleHex::mutualPosition(BattleHex hex1, BattleHex hex2) return NONE; } -char BattleHex::getDistance(BattleHex hex1, BattleHex hex2) +uint8_t BattleHex::getDistance(BattleHex hex1, BattleHex hex2) { int y1 = hex1.getY(), y2 = hex2.getY(); diff --git a/lib/battle/BattleHex.h b/lib/battle/BattleHex.h index f3c92b97c..af0f51c64 100644 --- a/lib/battle/BattleHex.h +++ b/lib/battle/BattleHex.h @@ -88,7 +88,7 @@ struct DLL_LINKAGE BattleHex //TODO: decide if this should be changed to class f std::vector<BattleHex> allNeighbouringTiles() const; static EDir mutualPosition(BattleHex hex1, BattleHex hex2); - static char getDistance(BattleHex hex1, BattleHex hex2); + static uint8_t getDistance(BattleHex hex1, BattleHex hex2); static void checkAndPush(BattleHex tile, std::vector<BattleHex> & ret); static BattleHex getClosestTile(ui8 side, BattleHex initialPos, std::set<BattleHex> & possibilities); //TODO: vector or set? copying one to another is bad