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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00

Converted remaining identifier to new system

This commit is contained in:
Ivan Savenko
2023-08-20 00:22:31 +03:00
parent 0240ee886d
commit e54287ea5d
91 changed files with 1590 additions and 1654 deletions

View File

@@ -364,7 +364,7 @@ void CGTownInstance::initOverriddenBids()
}
}
bool CGTownInstance::isBonusingBuildingAdded(BuildingID::EBuildingID bid) const
bool CGTownInstance::isBonusingBuildingAdded(BuildingID bid) const
{
auto present = std::find_if(bonusingBuildings.begin(), bonusingBuildings.end(), [&](CGTownBuilding* building)
{
@@ -428,7 +428,7 @@ DamageRange CGTownInstance::getKeepDamageRange() const
};
}
void CGTownInstance::deleteTownBonus(BuildingID::EBuildingID bid)
void CGTownInstance::deleteTownBonus(BuildingID bid)
{
size_t i = 0;
CGTownBuilding * freeIt = nullptr;
@@ -467,7 +467,7 @@ void CGTownInstance::initObj(CRandomGenerator & rand) ///initialize town structu
for (int level = 0; level < GameConstants::CREATURES_PER_TOWN; level++)
{
BuildingID buildID = BuildingID(BuildingID::DWELL_FIRST).advance(level);
BuildingID buildID = BuildingID(BuildingID::DWELL_FIRST + level);
int upgradeNum = 0;
for (; town->buildings.count(buildID); upgradeNum++, buildID.advance(GameConstants::CREATURES_PER_TOWN))