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Converted remaining identifier to new system
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@@ -364,7 +364,7 @@ void CGTownInstance::initOverriddenBids()
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}
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}
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bool CGTownInstance::isBonusingBuildingAdded(BuildingID::EBuildingID bid) const
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bool CGTownInstance::isBonusingBuildingAdded(BuildingID bid) const
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{
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auto present = std::find_if(bonusingBuildings.begin(), bonusingBuildings.end(), [&](CGTownBuilding* building)
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{
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@@ -428,7 +428,7 @@ DamageRange CGTownInstance::getKeepDamageRange() const
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};
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}
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void CGTownInstance::deleteTownBonus(BuildingID::EBuildingID bid)
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void CGTownInstance::deleteTownBonus(BuildingID bid)
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{
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size_t i = 0;
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CGTownBuilding * freeIt = nullptr;
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@@ -467,7 +467,7 @@ void CGTownInstance::initObj(CRandomGenerator & rand) ///initialize town structu
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for (int level = 0; level < GameConstants::CREATURES_PER_TOWN; level++)
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{
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BuildingID buildID = BuildingID(BuildingID::DWELL_FIRST).advance(level);
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BuildingID buildID = BuildingID(BuildingID::DWELL_FIRST + level);
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int upgradeNum = 0;
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for (; town->buildings.count(buildID); upgradeNum++, buildID.advance(GameConstants::CREATURES_PER_TOWN))
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