Converted remaining identifier to new system
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@@ -108,7 +108,7 @@ public:
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void setPlayer(PlayerColor clickedColor);
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void optionNextHero(PlayerColor player, int dir); //dir == -1 or +1
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void optionSetHero(PlayerColor player, int id);
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int nextAllowedHero(PlayerColor player, int min, int max, int incl, int dir);
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HeroTypeID nextAllowedHero(PlayerColor player, int min, int max, int incl, int dir);
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bool canUseThisHero(PlayerColor player, int ID);
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std::vector<int> getUsedHeroes();
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void optionNextBonus(PlayerColor player, int dir); //dir == -1 or +1
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