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https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Converted remaining identifier to new system
This commit is contained in:
parent
0240ee886d
commit
e54287ea5d
@ -1097,7 +1097,7 @@ void AIGateway::battleEnd(const BattleResult * br, QueryID queryID)
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logAi->debug("Player %d (%s): I %s the %s!", playerID, playerID.getStr(), (won ? "won" : "lost"), battlename);
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battlename.clear();
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if (queryID != -1)
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if (queryID != QueryID::NONE)
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{
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status.addQuery(queryID, "Combat result dialog");
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const int confirmAction = 0;
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@ -24,7 +24,7 @@ void BuildAnalyzer::updateTownDwellings(TownDevelopmentInfo & developmentInfo)
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for(auto &pair : townInfo->buildings)
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{
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if(pair.second->upgrade != -1)
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if(pair.second->upgrade != BuildingID::NONE)
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{
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parentMap[pair.second->upgrade] = pair.first;
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}
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@ -10,7 +10,7 @@
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#include "StdInc.h"
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#include "AbstractGoal.h"
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#include "../AIGateway.h"
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#include "../../../lib/StringConstants.h"
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#include "../../../lib/constants/StringConstants.h"
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namespace NKAI
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{
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@ -11,7 +11,7 @@
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#include "BuildThis.h"
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#include "../AIGateway.h"
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#include "../AIUtility.h"
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#include "../../../lib/StringConstants.h"
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#include "../../../lib/constants/StringConstants.h"
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namespace NKAI
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@ -11,7 +11,7 @@
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#include "Composition.h"
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#include "../AIGateway.h"
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#include "../AIUtility.h"
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#include "../../../lib/StringConstants.h"
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#include "../../../lib/constants/StringConstants.h"
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namespace NKAI
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@ -11,7 +11,7 @@
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#include "Goals.h"
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#include "../AIGateway.h"
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#include "../AIUtility.h"
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#include "../../../lib/StringConstants.h"
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#include "../../../lib/constants/StringConstants.h"
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namespace NKAI
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@ -222,7 +222,7 @@ bool BuildingManager::getBuildingOptions(const CGTownInstance * t)
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std::vector<BuildingID> extraBuildings;
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for (auto buildingInfo : t->town->buildings)
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{
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if (buildingInfo.first > 43)
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if (buildingInfo.first > BuildingID::DWELL_UP2_FIRST)
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extraBuildings.push_back(buildingInfo.first);
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}
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return tryBuildAnyStructure(t, extraBuildings);
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@ -14,7 +14,7 @@
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#include "../FuzzyHelper.h"
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#include "../ResourceManager.h"
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#include "../BuildingManager.h"
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#include "../../../lib/StringConstants.h"
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#include "../../../lib/constants/StringConstants.h"
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using namespace Goals;
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@ -17,7 +17,7 @@
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#include "../ResourceManager.h"
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#include "../BuildingManager.h"
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#include "../../../lib/mapObjects/CGTownInstance.h"
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#include "../../../lib/StringConstants.h"
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#include "../../../lib/constants/StringConstants.h"
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using namespace Goals;
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@ -16,7 +16,7 @@
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#include "../ResourceManager.h"
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#include "../BuildingManager.h"
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#include "../../../lib/mapObjects/CGTownInstance.h"
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#include "../../../lib/StringConstants.h"
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#include "../../../lib/constants/StringConstants.h"
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using namespace Goals;
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@ -16,7 +16,7 @@
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#include "../ResourceManager.h"
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#include "../BuildingManager.h"
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#include "../../../lib/mapObjects/CGMarket.h"
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#include "../../../lib/StringConstants.h"
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#include "../../../lib/constants/StringConstants.h"
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using namespace Goals;
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@ -15,7 +15,7 @@
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#include "../FuzzyHelper.h"
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#include "../ResourceManager.h"
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#include "../BuildingManager.h"
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#include "../../../lib/StringConstants.h"
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#include "../../../lib/constants/StringConstants.h"
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using namespace Goals;
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@ -15,7 +15,7 @@
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#include "../FuzzyHelper.h"
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#include "../ResourceManager.h"
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#include "../BuildingManager.h"
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#include "../../../lib/StringConstants.h"
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#include "../../../lib/constants/StringConstants.h"
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#include "../../../lib/CPlayerState.h"
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using namespace Goals;
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@ -16,7 +16,7 @@
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#include "../ResourceManager.h"
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#include "../BuildingManager.h"
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#include "../../../lib/mapObjects/CGTownInstance.h"
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#include "../../../lib/StringConstants.h"
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#include "../../../lib/constants/StringConstants.h"
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using namespace Goals;
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@ -16,7 +16,7 @@
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#include "../ResourceManager.h"
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#include "../BuildingManager.h"
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#include "../../../lib/mapObjects/CGTownInstance.h"
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#include "../../../lib/StringConstants.h"
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#include "../../../lib/constants/StringConstants.h"
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using namespace Goals;
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@ -15,7 +15,7 @@
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#include "../FuzzyHelper.h"
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#include "../ResourceManager.h"
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#include "../BuildingManager.h"
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#include "../../../lib/StringConstants.h"
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#include "../../../lib/constants/StringConstants.h"
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using namespace Goals;
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@ -15,7 +15,7 @@
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#include "../FuzzyHelper.h"
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#include "../ResourceManager.h"
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#include "../BuildingManager.h"
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#include "../../../lib/StringConstants.h"
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#include "../../../lib/constants/StringConstants.h"
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using namespace Goals;
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@ -15,7 +15,7 @@
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#include "../FuzzyHelper.h"
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#include "../ResourceManager.h"
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#include "../BuildingManager.h"
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#include "../../../lib/StringConstants.h"
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#include "../../../lib/constants/StringConstants.h"
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using namespace Goals;
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@ -17,7 +17,7 @@
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#include "../BuildingManager.h"
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#include "../../../lib/mapping/CMapHeader.h" //for victory conditions
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#include "../../../lib/mapObjects/CGTownInstance.h"
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#include "../../../lib/StringConstants.h"
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#include "../../../lib/constants/StringConstants.h"
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using namespace Goals;
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@ -1594,7 +1594,7 @@ void VCAI::battleEnd(const BattleResult * br, QueryID queryID)
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logAi->debug("Player %d (%s): I %s the %s!", playerID, playerID.getStr(), (won ? "won" : "lost"), battlename);
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battlename.clear();
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if (queryID != -1)
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if (queryID != QueryID::NONE)
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{
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status.addQuery(queryID, "Combat result dialog");
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const int confirmAction = 0;
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@ -19,7 +19,7 @@
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#include "../lib/JsonNode.h"
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#include "../lib/GameConstants.h"
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#include "../lib/filesystem/Filesystem.h"
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#include "../lib/StringConstants.h"
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#include "../lib/constants/StringConstants.h"
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#include "../lib/CRandomGenerator.h"
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#include "../lib/VCMIDirs.h"
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#include "../lib/TerrainHandler.h"
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@ -854,7 +854,7 @@ void CPlayerInterface::battleEnd(const BattleResult *br, QueryID queryID)
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if(!battleInt)
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{
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bool allowManualReplay = queryID != -1;
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bool allowManualReplay = queryID != QueryID::NONE;
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auto wnd = std::make_shared<BattleResultWindow>(*br, *this, allowManualReplay);
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@ -22,7 +22,7 @@
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#include "../lib/CConfigHandler.h"
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#include "../lib/gameState/CGameState.h"
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#include "../lib/CPlayerState.h"
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#include "../lib/StringConstants.h"
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#include "../lib/constants/StringConstants.h"
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#include "../lib/campaign/CampaignHandler.h"
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#include "../lib/mapping/CMapService.h"
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#include "../lib/mapping/CMap.h"
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@ -29,7 +29,7 @@
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#include "../CPlayerInterface.h"
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#include "../PlayerLocalState.h"
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#include "../../lib/StringConstants.h"
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#include "../../lib/constants/StringConstants.h"
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#include "../../lib/filesystem/ResourceID.h"
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AdventureMapWidget::AdventureMapWidget( std::shared_ptr<AdventureMapShortcuts> shortcuts )
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@ -117,9 +117,9 @@ size_t OptionsTab::CPlayerSettingsHelper::getImageIndex(bool big)
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return HERO_RANDOM;
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default:
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{
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if(settings.heroPortrait >= 0)
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if(settings.heroPortrait != HeroTypeID::NONE)
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return settings.heroPortrait;
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auto index = settings.hero >= CGI->heroh->size() ? 0 : settings.hero;
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auto index = settings.hero.getNum() >= CGI->heroh->size() ? 0 : settings.hero.getNum();
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return (*CGI->heroh)[index]->imageIndex;
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}
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}
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@ -208,7 +208,7 @@ std::string OptionsTab::CPlayerSettingsHelper::getName()
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{
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if(!settings.heroName.empty())
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return settings.heroName;
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auto index = settings.hero >= CGI->heroh->size() ? 0 : settings.hero;
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auto index = settings.hero.getNum() >= CGI->heroh->size() ? 0 : settings.hero.getNum();
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return (*CGI->heroh)[index]->getNameTranslated();
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}
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}
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@ -235,7 +235,7 @@ std::string OptionsTab::CPlayerSettingsHelper::getTitle()
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case OptionsTab::TOWN:
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return (settings.castle.getNum() < 0) ? CGI->generaltexth->allTexts[103] : CGI->generaltexth->allTexts[80];
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case OptionsTab::HERO:
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return (settings.hero < 0) ? CGI->generaltexth->allTexts[101] : CGI->generaltexth->allTexts[77];
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return (settings.hero.getNum() < 0) ? CGI->generaltexth->allTexts[101] : CGI->generaltexth->allTexts[77];
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case OptionsTab::BONUS:
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{
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switch(settings.bonus)
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@ -256,7 +256,7 @@ std::string OptionsTab::CPlayerSettingsHelper::getTitle()
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std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
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{
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auto factionIndex = settings.castle.getNum() >= CGI->townh->size() ? 0 : settings.castle.getNum();
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auto heroIndex = settings.hero >= CGI->heroh->size() ? 0 : settings.hero;
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auto heroIndex = settings.hero.getNum() >= CGI->heroh->size() ? 0 : settings.hero.getNum();
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switch(type)
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{
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@ -264,7 +264,7 @@ std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
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return getName();
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case HERO:
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{
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if(settings.hero >= 0)
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if(settings.hero.getNum() >= 0)
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return getName() + " - " + (*CGI->heroh)[heroIndex]->heroClass->getNameTranslated();
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return getName();
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}
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@ -403,7 +403,7 @@ void OptionsTab::CPlayerOptionTooltipBox::genHeroWindow()
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pos = Rect(0, 0, 292, 226);
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genHeader();
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labelHeroSpeciality = std::make_shared<CLabel>(pos.w / 2 + 4, 117, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[78]);
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auto heroIndex = settings.hero >= CGI->heroh->size() ? 0 : settings.hero;
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auto heroIndex = settings.hero.getNum() >= CGI->heroh->size() ? 0 : settings.hero.getNum();
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imageSpeciality = std::make_shared<CAnimImage>("UN44", (*CGI->heroh)[heroIndex]->imageIndex, 0, pos.w / 2 - 22, 134);
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labelSpecialityName = std::make_shared<CLabel>(pos.w / 2, 188, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, (*CGI->heroh)[heroIndex]->getSpecialtyNameTranslated());
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@ -438,7 +438,7 @@ OptionsTab::SelectionWindow::SelectionWindow(PlayerColor _color, SelType _type)
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allowedHeroes.insert(HeroTypeID(i));
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allowedBonus.push_back(-1); // random
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if(initialHero >= -1)
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if(initialHero.getNum() >= -1)
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allowedBonus.push_back(0); // artifact
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allowedBonus.push_back(1); // gold
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if(initialFaction.getNum() >= 0)
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@ -600,8 +600,8 @@ void OptionsTab::SelectionWindow::genContentHeroes()
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set.hero = PlayerSettings::RANDOM;
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CPlayerSettingsHelper helper = CPlayerSettingsHelper(set, SelType::HERO);
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components.push_back(std::make_shared<CAnimImage>(helper.getImageName(), helper.getImageIndex(), 0, 6, (ICON_SMALL_HEIGHT/2)));
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drawOutlinedText(TEXT_POS_X, TEXT_POS_Y, (selectedHero == PlayerSettings::RANDOM) ? Colors::YELLOW : Colors::WHITE, helper.getName());
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if(selectedHero == PlayerSettings::RANDOM)
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drawOutlinedText(TEXT_POS_X, TEXT_POS_Y, (selectedHero.getNum() == PlayerSettings::RANDOM) ? Colors::YELLOW : Colors::WHITE, helper.getName());
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if(selectedHero.getNum() == PlayerSettings::RANDOM)
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components.push_back(std::make_shared<CPicture>("lobby/townBorderSmallActivated", 6, (ICON_SMALL_HEIGHT/2)));
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for(auto & elem : allowedHeroes)
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@ -701,7 +701,7 @@ void OptionsTab::SelectionWindow::setElement(int elem, bool doApply)
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{
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set.hero = PlayerSettings::RANDOM;
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}
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if(set.hero != PlayerSettings::NONE)
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if(set.hero.getNum() != PlayerSettings::NONE)
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{
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if(!doApply)
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{
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@ -786,7 +786,7 @@ void OptionsTab::SelectedBox::showPopupWindow(const Point & cursorPosition)
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// cases when we do not need to display a message
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if(settings.castle.getNum() == PlayerSettings::NONE && CPlayerSettingsHelper::type == TOWN)
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return;
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if(settings.hero == PlayerSettings::NONE && !SEL->getPlayerInfo(settings.color.getNum()).hasCustomMainHero() && CPlayerSettingsHelper::type == HERO)
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if(settings.hero.getNum() == PlayerSettings::NONE && !SEL->getPlayerInfo(settings.color.getNum()).hasCustomMainHero() && CPlayerSettingsHelper::type == HERO)
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return;
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GH.windows().createAndPushWindow<CPlayerOptionTooltipBox>(*this);
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@ -77,7 +77,7 @@ void CArtifactsOfHeroBackpack::scrollBackpack(int offset)
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if(backpackListBox)
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backpackListBox->resize(getActiveSlotLinesNum());
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backpackPos += offset;
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auto slot = ArtifactPosition(GameConstants::BACKPACK_START + backpackPos);
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auto slot = ArtifactPosition::BACKPACK_START + backpackPos;
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for(auto artPlace : backpack)
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{
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setSlotData(artPlace, slot, *curHero);
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@ -63,7 +63,7 @@ void CArtifactsOfHeroBase::init(
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// CArtifactsOfHeroBase::init may be transform to CArtifactsOfHeroBase::CArtifactsOfHeroBase if OBJECT_CONSTRUCTION_CAPTURING is removed
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OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE);
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pos += position;
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for(int g = 0; g < GameConstants::BACKPACK_START; g++)
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for(int g = 0; g < ArtifactPosition::BACKPACK_START; g++)
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{
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artWorn[ArtifactPosition(g)] = std::make_shared<CHeroArtPlace>(slotPos[g]);
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}
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@ -143,7 +143,7 @@ void CArtifactsOfHeroBase::scrollBackpackForArtSet(int offset, const CArtifactSe
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};
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slotInc inc_ring = [artsInBackpack](ArtifactPosition & slot) -> ArtifactPosition
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{
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return ArtifactPosition(GameConstants::BACKPACK_START + (slot - GameConstants::BACKPACK_START + 1) % artsInBackpack);
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return ArtifactPosition::BACKPACK_START + (slot - ArtifactPosition::BACKPACK_START + 1) % artsInBackpack;
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};
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slotInc inc;
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if(scrollingPossible)
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@ -158,7 +158,7 @@ void CArtifactsOfHeroBase::scrollBackpackForArtSet(int offset, const CArtifactSe
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if(artsInBackpack)
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backpackPos %= artsInBackpack;
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auto slot = ArtifactPosition(GameConstants::BACKPACK_START + backpackPos);
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auto slot = ArtifactPosition(ArtifactPosition::BACKPACK_START + backpackPos);
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for(auto artPlace : backpack)
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{
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setSlotData(artPlace, slot, artSet);
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@ -651,7 +651,7 @@ const CGHeroInstance * CCastleBuildings::getHero()
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return town->garrisonHero;
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}
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void CCastleBuildings::buildingClicked(BuildingID building, BuildingSubID::EBuildingSubID subID, BuildingID::EBuildingID upgrades)
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void CCastleBuildings::buildingClicked(BuildingID building, BuildingSubID::EBuildingSubID subID, BuildingID upgrades)
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{
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logGlobal->trace("You've clicked on %d", (int)building.toEnum());
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const CBuilding *b = town->town->buildings.find(building)->second;
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@ -876,7 +876,7 @@ void CCastleBuildings::enterToTheQuickRecruitmentWindow()
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CInfoWindow::showInfoDialog(CGI->generaltexth->translate("vcmi.townHall.noCreaturesToRecruit"), {});
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}
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void CCastleBuildings::enterFountain(const BuildingID & building, BuildingSubID::EBuildingSubID subID, BuildingID::EBuildingID upgrades)
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void CCastleBuildings::enterFountain(const BuildingID & building, BuildingSubID::EBuildingSubID subID, BuildingID upgrades)
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{
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std::vector<std::shared_ptr<CComponent>> comps(1, std::make_shared<CComponent>(CComponent::building,town->subID,building));
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std::string descr = town->town->buildings.find(building)->second->getDescriptionTranslated();
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@ -1613,7 +1613,9 @@ CFortScreen::CFortScreen(const CGTownInstance * town):
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BuildingID buildingID;
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if(fortSize == GameConstants::CREATURES_PER_TOWN)
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{
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if(vstd::contains(town->builtBuildings, BuildingID::DWELL_UP_FIRST+i))
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BuildingID dwelling = BuildingID::DWELL_UP_FIRST+i;
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if(vstd::contains(town->builtBuildings, dwelling))
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buildingID = BuildingID(BuildingID::DWELL_UP_FIRST+i);
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else
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buildingID = BuildingID(BuildingID::DWELL_FIRST+i);
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@ -1718,7 +1720,7 @@ const CCreature * CFortScreen::RecruitArea::getMyCreature()
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const CBuilding * CFortScreen::RecruitArea::getMyBuilding()
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{
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BuildingID myID = BuildingID(BuildingID::DWELL_FIRST).advance(level);
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BuildingID myID = BuildingID(BuildingID::DWELL_FIRST + level);
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if (level == GameConstants::CREATURES_PER_TOWN)
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return town->town->getSpecialBuilding(BuildingSubID::PORTAL_OF_SUMMONING);
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@ -152,7 +152,7 @@ class CCastleBuildings : public CIntObject
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void enterBlacksmith(ArtifactID artifactID);//support for blacksmith + ballista yard
|
||||
void enterBuilding(BuildingID building);//for buildings with simple description + pic left-click messages
|
||||
void enterCastleGate();
|
||||
void enterFountain(const BuildingID & building, BuildingSubID::EBuildingSubID subID, BuildingID::EBuildingID upgrades);//Rampart's fountains
|
||||
void enterFountain(const BuildingID & building, BuildingSubID::EBuildingSubID subID, BuildingID upgrades);//Rampart's fountains
|
||||
void enterMagesGuild();
|
||||
void enterTownHall();
|
||||
|
||||
@ -169,7 +169,7 @@ public:
|
||||
void enterDwelling(int level);
|
||||
void enterToTheQuickRecruitmentWindow();
|
||||
|
||||
void buildingClicked(BuildingID building, BuildingSubID::EBuildingSubID subID = BuildingSubID::NONE, BuildingID::EBuildingID upgrades = BuildingID::NONE);
|
||||
void buildingClicked(BuildingID building, BuildingSubID::EBuildingSubID subID = BuildingSubID::NONE, BuildingID upgrades = BuildingID::NONE);
|
||||
void addBuilding(BuildingID building);
|
||||
void removeBuilding(BuildingID building);//FIXME: not tested!!!
|
||||
};
|
||||
|
@ -369,6 +369,11 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
|
||||
${MAIN_LIB_DIR}/campaign/CampaignScenarioPrologEpilog.h
|
||||
${MAIN_LIB_DIR}/campaign/CampaignState.h
|
||||
|
||||
${MAIN_LIB_DIR}/constants/EntityIdentifiers.h
|
||||
${MAIN_LIB_DIR}/constants/Enumerations.h
|
||||
${MAIN_LIB_DIR}/constants/NumericConstants.h
|
||||
${MAIN_LIB_DIR}/constants/StringConstants.h
|
||||
|
||||
${MAIN_LIB_DIR}/events/ApplyDamage.h
|
||||
${MAIN_LIB_DIR}/events/GameResumed.h
|
||||
${MAIN_LIB_DIR}/events/ObjectVisitEnded.h
|
||||
@ -621,7 +626,6 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
|
||||
${MAIN_LIB_DIR}/ScriptHandler.h
|
||||
${MAIN_LIB_DIR}/ScopeGuard.h
|
||||
${MAIN_LIB_DIR}/StartInfo.h
|
||||
${MAIN_LIB_DIR}/StringConstants.h
|
||||
${MAIN_LIB_DIR}/TerrainHandler.h
|
||||
${MAIN_LIB_DIR}/TextOperations.h
|
||||
${MAIN_LIB_DIR}/TurnTimerInfo.h
|
||||
|
@ -15,7 +15,7 @@
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class FactionID;
|
||||
enum class EAlignment : uint8_t;
|
||||
enum class EAlignment : int8_t;
|
||||
class BoatId;
|
||||
|
||||
class DLL_LINKAGE Faction : public EntityT<FactionID>, public INativeTerrainProvider
|
||||
|
@ -33,16 +33,16 @@ DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtAnyPosition(const CArtifactSet
|
||||
DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtBackpackPosition(const CArtifactSet * target, const ArtifactID & aid)
|
||||
{
|
||||
const auto * art = aid.toArtifact();
|
||||
if(art->canBePutAt(target, GameConstants::BACKPACK_START))
|
||||
if(art->canBePutAt(target, ArtifactPosition::BACKPACK_START))
|
||||
{
|
||||
return GameConstants::BACKPACK_START;
|
||||
return ArtifactPosition::BACKPACK_START;
|
||||
}
|
||||
return ArtifactPosition::PRE_FIRST;
|
||||
}
|
||||
|
||||
DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & ArtifactUtils::unmovableSlots()
|
||||
DLL_LINKAGE const std::vector<ArtifactPosition> & ArtifactUtils::unmovableSlots()
|
||||
{
|
||||
static const std::vector<ArtifactPosition::EArtifactPosition> positions =
|
||||
static const std::vector<ArtifactPosition> positions =
|
||||
{
|
||||
ArtifactPosition::SPELLBOOK,
|
||||
ArtifactPosition::MACH4
|
||||
@ -51,9 +51,9 @@ DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & ArtifactUti
|
||||
return positions;
|
||||
}
|
||||
|
||||
DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & ArtifactUtils::constituentWornSlots()
|
||||
DLL_LINKAGE const std::vector<ArtifactPosition> & ArtifactUtils::constituentWornSlots()
|
||||
{
|
||||
static const std::vector<ArtifactPosition::EArtifactPosition> positions =
|
||||
static const std::vector<ArtifactPosition> positions =
|
||||
{
|
||||
ArtifactPosition::HEAD,
|
||||
ArtifactPosition::SHOULDERS,
|
||||
@ -98,12 +98,12 @@ DLL_LINKAGE bool ArtifactUtils::checkSpellbookIsNeeded(const CGHeroInstance * he
|
||||
|
||||
DLL_LINKAGE bool ArtifactUtils::isSlotBackpack(const ArtifactPosition & slot)
|
||||
{
|
||||
return slot >= GameConstants::BACKPACK_START;
|
||||
return slot >= ArtifactPosition::BACKPACK_START;
|
||||
}
|
||||
|
||||
DLL_LINKAGE bool ArtifactUtils::isSlotEquipment(const ArtifactPosition & slot)
|
||||
{
|
||||
return slot < GameConstants::BACKPACK_START && slot >= 0;
|
||||
return slot < ArtifactPosition::BACKPACK_START && slot >= ArtifactPosition(0);
|
||||
}
|
||||
|
||||
DLL_LINKAGE bool ArtifactUtils::isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots)
|
||||
|
@ -29,8 +29,8 @@ namespace ArtifactUtils
|
||||
DLL_LINKAGE ArtifactPosition getArtAnyPosition(const CArtifactSet * target, const ArtifactID & aid);
|
||||
DLL_LINKAGE ArtifactPosition getArtBackpackPosition(const CArtifactSet * target, const ArtifactID & aid);
|
||||
// TODO: Make this constexpr when the toolset is upgraded
|
||||
DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & unmovableSlots();
|
||||
DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & constituentWornSlots();
|
||||
DLL_LINKAGE const std::vector<ArtifactPosition> & unmovableSlots();
|
||||
DLL_LINKAGE const std::vector<ArtifactPosition> & constituentWornSlots();
|
||||
DLL_LINKAGE bool isArtRemovable(const std::pair<ArtifactPosition, ArtSlotInfo> & slot);
|
||||
DLL_LINKAGE bool checkSpellbookIsNeeded(const CGHeroInstance * heroPtr, const ArtifactID & artID, const ArtifactPosition & slot);
|
||||
DLL_LINKAGE bool isSlotBackpack(const ArtifactPosition & slot);
|
||||
|
@ -15,7 +15,7 @@
|
||||
#include "CGeneralTextHandler.h"
|
||||
#include "GameSettings.h"
|
||||
#include "mapObjects/MapObjects.h"
|
||||
#include "StringConstants.h"
|
||||
#include "constants/StringConstants.h"
|
||||
|
||||
#include "mapObjectConstructors/AObjectTypeHandler.h"
|
||||
#include "mapObjectConstructors/CObjectClassesHandler.h"
|
||||
@ -239,11 +239,11 @@ bool CArtifact::canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot, b
|
||||
if(artCanBePutAt(artSet, slot, assumeDestRemoved))
|
||||
return true;
|
||||
}
|
||||
return artCanBePutAt(artSet, GameConstants::BACKPACK_START, assumeDestRemoved);
|
||||
return artCanBePutAt(artSet, ArtifactPosition::BACKPACK_START, assumeDestRemoved);
|
||||
}
|
||||
else if(ArtifactUtils::isSlotBackpack(slot))
|
||||
{
|
||||
return artCanBePutAt(artSet, GameConstants::BACKPACK_START, assumeDestRemoved);
|
||||
return artCanBePutAt(artSet, ArtifactPosition::BACKPACK_START, assumeDestRemoved);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -483,17 +483,16 @@ CArtifact * CArtHandler::loadFromJson(const std::string & scope, const JsonNode
|
||||
return art;
|
||||
}
|
||||
|
||||
ArtifactPosition::ArtifactPosition(std::string slotName):
|
||||
num(ArtifactPosition::PRE_FIRST)
|
||||
int32_t ArtifactPositionBase::decode(const std::string & slotName)
|
||||
{
|
||||
#define ART_POS(x) { #x, ArtifactPosition::x },
|
||||
static const std::map<std::string, ArtifactPosition> artifactPositionMap = { ART_POS_LIST };
|
||||
#undef ART_POS
|
||||
auto it = artifactPositionMap.find (slotName);
|
||||
if (it != artifactPositionMap.end())
|
||||
num = it->second;
|
||||
return it->second;
|
||||
else
|
||||
logMod->warn("Warning! Artifact slot %s not recognized!", slotName);
|
||||
return PRE_FIRST;
|
||||
}
|
||||
|
||||
void CArtHandler::addSlot(CArtifact * art, const std::string & slotID) const
|
||||
@ -518,7 +517,7 @@ void CArtHandler::addSlot(CArtifact * art, const std::string & slotID) const
|
||||
}
|
||||
else
|
||||
{
|
||||
auto slot = ArtifactPosition(slotID);
|
||||
auto slot = ArtifactPosition::decode(slotID);
|
||||
if (slot != ArtifactPosition::PRE_FIRST)
|
||||
art->possibleSlots[ArtBearer::HERO].push_back(slot);
|
||||
}
|
||||
@ -848,7 +847,7 @@ std::vector<ArtifactPosition> CArtifactSet::getBackpackArtPositions(const Artifa
|
||||
{
|
||||
std::vector<ArtifactPosition> result;
|
||||
|
||||
si32 backpackPosition = GameConstants::BACKPACK_START;
|
||||
si32 backpackPosition = ArtifactPosition::BACKPACK_START;
|
||||
for(const auto & artInfo : artifactsInBackpack)
|
||||
{
|
||||
const auto * art = artInfo.getArt();
|
||||
@ -867,7 +866,7 @@ ArtifactPosition CArtifactSet::getArtPos(const CArtifactInstance *art) const
|
||||
|
||||
for(int i = 0; i < artifactsInBackpack.size(); i++)
|
||||
if(artifactsInBackpack[i].artifact == art)
|
||||
return ArtifactPosition(GameConstants::BACKPACK_START + i);
|
||||
return ArtifactPosition::BACKPACK_START + i;
|
||||
|
||||
return ArtifactPosition::PRE_FIRST;
|
||||
}
|
||||
@ -893,7 +892,7 @@ const ArtifactPosition CArtifactSet::getSlotByInstance(const CArtifactInstance *
|
||||
if(getArt(slot) == artInst)
|
||||
return slot;
|
||||
|
||||
auto backpackSlot = GameConstants::BACKPACK_START;
|
||||
ArtifactPosition backpackSlot = ArtifactPosition::BACKPACK_START;
|
||||
for(auto & slotInfo : artifactsInBackpack)
|
||||
{
|
||||
if(slotInfo.getArt() == artInst)
|
||||
@ -1014,7 +1013,7 @@ const ArtSlotInfo * CArtifactSet::getSlot(const ArtifactPosition & pos) const
|
||||
return &artifactsWorn.at(pos);
|
||||
if(pos >= ArtifactPosition::AFTER_LAST )
|
||||
{
|
||||
int backpackPos = (int)pos - GameConstants::BACKPACK_START;
|
||||
int backpackPos = (int)pos - ArtifactPosition::BACKPACK_START;
|
||||
if(backpackPos < 0 || backpackPos >= artifactsInBackpack.size())
|
||||
return nullptr;
|
||||
else
|
||||
@ -1049,7 +1048,7 @@ void CArtifactSet::setNewArtSlot(const ArtifactPosition & slot, CArtifactInstanc
|
||||
}
|
||||
else
|
||||
{
|
||||
auto position = artifactsInBackpack.begin() + slot - GameConstants::BACKPACK_START;
|
||||
auto position = artifactsInBackpack.begin() + slot - ArtifactPosition::BACKPACK_START;
|
||||
slotInfo = &(*artifactsInBackpack.emplace(position, ArtSlotInfo()));
|
||||
}
|
||||
slotInfo->artifact = art;
|
||||
@ -1065,7 +1064,7 @@ void CArtifactSet::eraseArtSlot(const ArtifactPosition & slot)
|
||||
}
|
||||
else if(ArtifactUtils::isSlotBackpack(slot))
|
||||
{
|
||||
auto backpackSlot = ArtifactPosition(slot - GameConstants::BACKPACK_START);
|
||||
auto backpackSlot = ArtifactPosition(slot - ArtifactPosition::BACKPACK_START);
|
||||
|
||||
assert(artifactsInBackpack.begin() + backpackSlot < artifactsInBackpack.end());
|
||||
artifactsInBackpack.erase(artifactsInBackpack.begin() + backpackSlot);
|
||||
@ -1136,7 +1135,7 @@ void CArtifactSet::serializeJsonHero(JsonSerializeFormat & handler, CMap * map)
|
||||
for(const ArtifactID & artifactID : backpackTemp)
|
||||
{
|
||||
auto * artifact = ArtifactUtils::createArtifact(map, artifactID.toEnum());
|
||||
auto slot = ArtifactPosition(GameConstants::BACKPACK_START + (si32)artifactsInBackpack.size());
|
||||
auto slot = ArtifactPosition::BACKPACK_START + (si32)artifactsInBackpack.size();
|
||||
if(artifact->artType->canBePutAt(this, slot))
|
||||
putArtifact(slot, artifact);
|
||||
}
|
||||
|
@ -11,6 +11,7 @@
|
||||
|
||||
#include "bonuses/CBonusSystemNode.h"
|
||||
#include "GameConstants.h"
|
||||
#include "ConstTransitivePtr.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
|
@ -53,7 +53,9 @@ BuildingID CBuildingHandler::campToERMU(int camp, int townType, const std::set<B
|
||||
{
|
||||
if (hordeLvlsPerTType[townType][0] == i)
|
||||
{
|
||||
if(vstd::contains(builtBuildings, 37 + hordeLvlsPerTType[townType][0])) //if upgraded dwelling is built
|
||||
BuildingID dwellingID(BuildingID::DWELL_UP_FIRST + hordeLvlsPerTType[townType][0]);
|
||||
|
||||
if(vstd::contains(builtBuildings, dwellingID)) //if upgraded dwelling is built
|
||||
return BuildingID::HORDE_1_UPGR;
|
||||
else //upgraded dwelling not presents
|
||||
return BuildingID::HORDE_1;
|
||||
@ -62,7 +64,9 @@ BuildingID CBuildingHandler::campToERMU(int camp, int townType, const std::set<B
|
||||
{
|
||||
if(hordeLvlsPerTType[townType].size() > 1)
|
||||
{
|
||||
if(vstd::contains(builtBuildings, 37 + hordeLvlsPerTType[townType][1])) //if upgraded dwelling is built
|
||||
BuildingID dwellingID(BuildingID::DWELL_UP_FIRST + hordeLvlsPerTType[townType][1]);
|
||||
|
||||
if(vstd::contains(builtBuildings, dwellingID)) //if upgraded dwelling is built
|
||||
return BuildingID::HORDE_2_UPGR;
|
||||
else //upgraded dwelling not presents
|
||||
return BuildingID::HORDE_2;
|
||||
|
@ -16,7 +16,7 @@
|
||||
#include "VCMI_Lib.h"
|
||||
#include "CTownHandler.h"
|
||||
#include "GameSettings.h"
|
||||
#include "StringConstants.h"
|
||||
#include "constants/StringConstants.h"
|
||||
#include "bonuses/Limiters.h"
|
||||
#include "bonuses/Updaters.h"
|
||||
#include "serializer/JsonDeserializer.h"
|
||||
|
@ -14,7 +14,7 @@
|
||||
#include "filesystem/Filesystem.h"
|
||||
#include "VCMI_Lib.h"
|
||||
#include "JsonNode.h"
|
||||
#include "StringConstants.h"
|
||||
#include "constants/StringConstants.h"
|
||||
#include "battle/BattleHex.h"
|
||||
#include "CCreatureHandler.h"
|
||||
#include "GameSettings.h"
|
||||
|
@ -16,6 +16,7 @@
|
||||
#include "bonuses/CBonusSystemNode.h"
|
||||
#include "ResourceSet.h"
|
||||
#include "TurnTimerInfo.h"
|
||||
#include "ConstTransitivePtr.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
|
@ -22,7 +22,7 @@
|
||||
|
||||
#include "JsonNode.h"
|
||||
|
||||
#include "StringConstants.h"
|
||||
#include "constants/StringConstants.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
|
@ -13,7 +13,7 @@
|
||||
#include "VCMI_Lib.h"
|
||||
#include "CGeneralTextHandler.h"
|
||||
#include "JsonNode.h"
|
||||
#include "StringConstants.h"
|
||||
#include "constants/StringConstants.h"
|
||||
#include "CCreatureHandler.h"
|
||||
#include "CHeroHandler.h"
|
||||
#include "CArtHandler.h"
|
||||
@ -82,7 +82,7 @@ std::string CBuilding::getDescriptionTextID() const
|
||||
BuildingID CBuilding::getBase() const
|
||||
{
|
||||
const CBuilding * build = this;
|
||||
while (build->upgrade >= 0)
|
||||
while (build->upgrade != BuildingID::NONE)
|
||||
{
|
||||
build = build->town->buildings.at(build->upgrade);
|
||||
}
|
||||
@ -94,7 +94,7 @@ si32 CBuilding::getDistance(const BuildingID & buildID) const
|
||||
{
|
||||
const CBuilding * build = town->buildings.at(buildID);
|
||||
int distance = 0;
|
||||
while (build->upgrade >= 0 && build != this)
|
||||
while (build->upgrade != BuildingID::NONE && build != this)
|
||||
{
|
||||
build = build->town->buildings.at(build->upgrade);
|
||||
distance++;
|
||||
@ -265,7 +265,7 @@ const CBuilding * CTown::getSpecialBuilding(BuildingSubID::EBuildingSubID subID)
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
BuildingID::EBuildingID CTown::getBuildingType(BuildingSubID::EBuildingSubID subID) const
|
||||
BuildingID CTown::getBuildingType(BuildingSubID::EBuildingSubID subID) const
|
||||
{
|
||||
const auto * building = getSpecialBuilding(subID);
|
||||
return building == nullptr ? BuildingID::NONE : building->bid.num;
|
||||
|
@ -266,7 +266,7 @@ public:
|
||||
const CBuilding * getSpecialBuilding(BuildingSubID::EBuildingSubID subID) const;
|
||||
std::string getGreeting(BuildingSubID::EBuildingSubID subID) const;
|
||||
void setGreeting(BuildingSubID::EBuildingSubID subID, const std::string & message) const; //may affect only mutable field
|
||||
BuildingID::EBuildingID getBuildingType(BuildingSubID::EBuildingSubID subID) const;
|
||||
BuildingID getBuildingType(BuildingSubID::EBuildingSubID subID) const;
|
||||
|
||||
std::string getRandomNameTranslated(size_t index) const;
|
||||
std::string getRandomNameTextID(size_t index) const;
|
||||
|
@ -32,7 +32,7 @@
|
||||
#include "CCreatureHandler.h"//todo: remove
|
||||
#include "spells/CSpellHandler.h" //todo: remove
|
||||
#include "CSkillHandler.h"//todo: remove
|
||||
#include "StringConstants.h"
|
||||
#include "constants/StringConstants.h"
|
||||
#include "CGeneralTextHandler.h"
|
||||
#include "TerrainHandler.h" //TODO: remove
|
||||
#include "BattleFieldHandler.h"
|
||||
@ -40,6 +40,7 @@
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
const QueryID QueryID::NONE = QueryID(-1);
|
||||
const HeroTypeID HeroTypeID::NONE = HeroTypeID(-1);
|
||||
const ObjectInstanceID ObjectInstanceID::NONE = ObjectInstanceID(-1);
|
||||
|
||||
@ -257,7 +258,7 @@ std::ostream & operator<<(std::ostream & os, const EActionType actionType)
|
||||
|
||||
std::ostream & operator<<(std::ostream & os, const EPathfindingLayer & pathfindingLayer)
|
||||
{
|
||||
static const std::map<EPathfindingLayer::EEPathfindingLayer, std::string> pathfinderLayerToString
|
||||
static const std::map<EPathfindingLayer, std::string> pathfinderLayerToString
|
||||
{
|
||||
#define DEFINE_ELEMENT(element) {EPathfindingLayer::element, #element}
|
||||
DEFINE_ELEMENT(WRONG),
|
||||
|
1379
lib/GameConstants.h
1379
lib/GameConstants.h
File diff suppressed because it is too large
Load Diff
@ -23,7 +23,7 @@
|
||||
#include "VCMI_Lib.h" //for identifier resolution
|
||||
#include "CGeneralTextHandler.h"
|
||||
#include "JsonDetail.h"
|
||||
#include "StringConstants.h"
|
||||
#include "constants/StringConstants.h"
|
||||
#include "battle/BattleHex.h"
|
||||
|
||||
namespace
|
||||
|
@ -15,7 +15,7 @@
|
||||
|
||||
#include "JsonNode.h"
|
||||
#include "CRandomGenerator.h"
|
||||
#include "StringConstants.h"
|
||||
#include "constants/StringConstants.h"
|
||||
#include "VCMI_Lib.h"
|
||||
#include "CArtHandler.h"
|
||||
#include "CCreatureHandler.h"
|
||||
@ -195,10 +195,10 @@ namespace JsonRandom
|
||||
allowedClasses.insert(CArtHandler::stringToClass(entry.String()));
|
||||
|
||||
if (value["slot"].getType() == JsonNode::JsonType::DATA_STRING)
|
||||
allowedPositions.insert(ArtifactPosition(value["class"].String()));
|
||||
allowedPositions.insert(ArtifactPosition::decode(value["class"].String()));
|
||||
else
|
||||
for(const auto & entry : value["slot"].Vector())
|
||||
allowedPositions.insert(ArtifactPosition(entry.String()));
|
||||
allowedPositions.insert(ArtifactPosition::decode(entry.String()));
|
||||
|
||||
if (!value["minValue"].isNull()) minValue = static_cast<ui32>(value["minValue"].Float());
|
||||
if (!value["maxValue"].isNull()) maxValue = static_cast<ui32>(value["maxValue"].Float());
|
||||
|
@ -1382,7 +1382,7 @@ void HeroRecruited::applyGs(CGameState * gs) const
|
||||
CGTownInstance *t = gs->getTown(tid);
|
||||
PlayerState *p = gs->getPlayerState(player);
|
||||
|
||||
if (boatId >= 0)
|
||||
if (boatId != ObjectInstanceID::NONE)
|
||||
{
|
||||
CGObjectInstance *obj = gs->getObjInstance(boatId);
|
||||
auto * boat = dynamic_cast<CGBoat *>(obj);
|
||||
@ -1418,7 +1418,7 @@ void GiveHero::applyGs(CGameState * gs) const
|
||||
{
|
||||
CGHeroInstance *h = gs->getHero(id);
|
||||
|
||||
if (boatId >= 0)
|
||||
if (boatId != ObjectInstanceID::NONE)
|
||||
{
|
||||
CGObjectInstance *obj = gs->getObjInstance(boatId);
|
||||
auto * boat = dynamic_cast<CGBoat *>(obj);
|
||||
@ -1880,7 +1880,7 @@ void BulkMoveArtifacts::applyGs(CGameState * gs)
|
||||
break;
|
||||
}
|
||||
|
||||
if(srcPos >= GameConstants::BACKPACK_START)
|
||||
if(srcPos >= ArtifactPosition::BACKPACK_START)
|
||||
{
|
||||
numBackpackArtifactsMoved++;
|
||||
}
|
||||
@ -1925,7 +1925,7 @@ void AssembledArtifact::applyGs(CGameState *gs)
|
||||
{
|
||||
ArtifactPosition pos = combineEquipped ? artSet->getArtPos(constituent->getId(), true, false) :
|
||||
artSet->getArtBackpackPos(constituent->getId());
|
||||
assert(pos >= 0);
|
||||
assert(pos != ArtifactPosition::PRE_FIRST);
|
||||
CArtifactInstance * constituentInstance = artSet->getArt(pos);
|
||||
|
||||
//move constituent from hero to be part of new, combined artifact
|
||||
|
@ -11,7 +11,7 @@
|
||||
#include "StdInc.h"
|
||||
#include "GameConstants.h"
|
||||
#include "ResourceSet.h"
|
||||
#include "StringConstants.h"
|
||||
#include "constants/StringConstants.h"
|
||||
#include "JsonNode.h"
|
||||
#include "serializer/JsonSerializeFormat.h"
|
||||
#include "mapObjects/CObjectHandler.h"
|
||||
|
@ -1,125 +0,0 @@
|
||||
/*
|
||||
* StringConstants.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "GameConstants.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
///
|
||||
/// String ID which are pointless to move to config file - these types are mostly hardcoded
|
||||
///
|
||||
namespace GameConstants
|
||||
{
|
||||
const std::string RESOURCE_NAMES [RESOURCE_QUANTITY] = {
|
||||
"wood", "mercury", "ore", "sulfur", "crystal", "gems", "gold", "mithril"
|
||||
};
|
||||
|
||||
const std::string PLAYER_COLOR_NAMES [PlayerColor::PLAYER_LIMIT_I] = {
|
||||
"red", "blue", "tan", "green", "orange", "purple", "teal", "pink"
|
||||
};
|
||||
|
||||
const std::string ALIGNMENT_NAMES [3] = {"good", "evil", "neutral"};
|
||||
}
|
||||
|
||||
namespace NPrimarySkill
|
||||
{
|
||||
const std::string names [GameConstants::PRIMARY_SKILLS] = { "attack", "defence", "spellpower", "knowledge" };
|
||||
}
|
||||
|
||||
namespace NSecondarySkill
|
||||
{
|
||||
const std::string names [GameConstants::SKILL_QUANTITY] =
|
||||
{
|
||||
"pathfinding", "archery", "logistics", "scouting", "diplomacy", // 5
|
||||
"navigation", "leadership", "wisdom", "mysticism", "luck", // 10
|
||||
"ballistics", "eagleEye", "necromancy", "estates", "fireMagic", // 15
|
||||
"airMagic", "waterMagic", "earthMagic", "scholar", "tactics", // 20
|
||||
"artillery", "learning", "offence", "armorer", "intelligence", // 25
|
||||
"sorcery", "resistance", "firstAid"
|
||||
};
|
||||
|
||||
const std::vector<std::string> levels =
|
||||
{
|
||||
"none", "basic", "advanced", "expert"
|
||||
};
|
||||
}
|
||||
|
||||
namespace EBuildingType
|
||||
{
|
||||
const std::string names [44] =
|
||||
{
|
||||
"mageGuild1", "mageGuild2", "mageGuild3", "mageGuild4", "mageGuild5", // 5
|
||||
"tavern", "shipyard", "fort", "citadel", "castle", // 10
|
||||
"villageHall", "townHall", "cityHall", "capitol", "marketplace", // 15
|
||||
"resourceSilo", "blacksmith", "special1", "horde1", "horde1Upgr", // 20
|
||||
"ship", "special2", "special3", "special4", "horde2", // 25
|
||||
"horde2Upgr", "grail", "extraTownHall", "extraCityHall", "extraCapitol", // 30
|
||||
"dwellingLvl1", "dwellingLvl2", "dwellingLvl3", "dwellingLvl4", "dwellingLvl5", // 35
|
||||
"dwellingLvl6", "dwellingLvl7", "dwellingUpLvl1", "dwellingUpLvl2", "dwellingUpLvl3", // 40
|
||||
"dwellingUpLvl4", "dwellingUpLvl5", "dwellingUpLvl6", "dwellingUpLvl7"
|
||||
};
|
||||
}
|
||||
|
||||
namespace NFaction
|
||||
{
|
||||
const std::string names [GameConstants::F_NUMBER] =
|
||||
{
|
||||
"castle", "rampart", "tower",
|
||||
"inferno", "necropolis", "dungeon",
|
||||
"stronghold", "fortress", "conflux"
|
||||
};
|
||||
}
|
||||
|
||||
namespace NArtifactPosition
|
||||
{
|
||||
const std::string namesHero [19] =
|
||||
{
|
||||
"head", "shoulders", "neck", "rightHand", "leftHand", "torso", //5
|
||||
"rightRing", "leftRing", "feet", //8
|
||||
"misc1", "misc2", "misc3", "misc4", //12
|
||||
"mach1", "mach2", "mach3", "mach4", //16
|
||||
"spellbook", "misc5" //18
|
||||
};
|
||||
|
||||
const std::string namesCreature[1] =
|
||||
{
|
||||
"creature1"
|
||||
};
|
||||
|
||||
const std::string namesCommander[6] =
|
||||
{
|
||||
"commander1", "commander2", "commander3", "commander4", "commander5", "commander6",
|
||||
};
|
||||
|
||||
|
||||
const std::string backpack = "backpack";
|
||||
}
|
||||
|
||||
namespace NMetaclass
|
||||
{
|
||||
const std::string names [16] =
|
||||
{
|
||||
"",
|
||||
"artifact", "creature", "faction", "experience", "hero",
|
||||
"heroClass", "luck", "mana", "morale", "movement",
|
||||
"object", "primarySkill", "secondarySkill", "spell", "resource"
|
||||
};
|
||||
}
|
||||
|
||||
namespace NPathfindingLayer
|
||||
{
|
||||
const std::string names[EPathfindingLayer::NUM_LAYERS] =
|
||||
{
|
||||
"land", "sail", "water", "air"
|
||||
};
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
@ -122,9 +122,6 @@ BattleAction BattleAction::makeRetreat(ui8 side)
|
||||
|
||||
std::string BattleAction::toString() const
|
||||
{
|
||||
std::stringstream actionTypeStream;
|
||||
actionTypeStream << actionType;
|
||||
|
||||
std::stringstream targetStream;
|
||||
|
||||
for(const DestinationInfo & info : target)
|
||||
@ -143,7 +140,7 @@ std::string BattleAction::toString() const
|
||||
}
|
||||
|
||||
boost::format fmt("{BattleAction: side '%d', stackNumber '%d', actionType '%s', actionSubtype '%d', target {%s}}");
|
||||
fmt % static_cast<int>(side) % stackNumber % actionTypeStream.str() % spell.getNum() % targetStream.str();
|
||||
fmt % static_cast<int>(side) % stackNumber % static_cast<int>(actionType) % spell.getNum() % targetStream.str();
|
||||
return fmt.str();
|
||||
}
|
||||
|
||||
|
@ -25,7 +25,7 @@
|
||||
#include "../CSkillHandler.h"
|
||||
#include "../CArtHandler.h"
|
||||
#include "../TerrainHandler.h"
|
||||
#include "../StringConstants.h"
|
||||
#include "../constants/StringConstants.h"
|
||||
#include "../battle/BattleInfo.h"
|
||||
#include "../modding/ModUtility.h"
|
||||
|
||||
|
@ -22,7 +22,7 @@
|
||||
#include "../CStack.h"
|
||||
#include "../CArtHandler.h"
|
||||
#include "../TerrainHandler.h"
|
||||
#include "../StringConstants.h"
|
||||
#include "../constants/StringConstants.h"
|
||||
#include "../battle/BattleInfo.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
@ -21,7 +21,7 @@
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../TextOperations.h"
|
||||
#include "../Languages.h"
|
||||
#include "../StringConstants.h"
|
||||
#include "../constants/StringConstants.h"
|
||||
#include "../mapping/CMapHeader.h"
|
||||
#include "../mapping/CMapService.h"
|
||||
#include "../modding/CModHandler.h"
|
||||
|
896
lib/constants/EntityIdentifiers.h
Normal file
896
lib/constants/EntityIdentifiers.h
Normal file
@ -0,0 +1,896 @@
|
||||
/*
|
||||
* GameConstants.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "NumericConstants.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
class Artifact;
|
||||
class ArtifactService;
|
||||
class Creature;
|
||||
class CreatureService;
|
||||
|
||||
namespace spells
|
||||
{
|
||||
class Spell;
|
||||
class Service;
|
||||
}
|
||||
|
||||
class CArtifact;
|
||||
class CArtifactInstance;
|
||||
class CCreature;
|
||||
class CHero;
|
||||
class CSpell;
|
||||
class CSkill;
|
||||
class CGameInfoCallback;
|
||||
class CNonConstInfoCallback;
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class IdentifierBase
|
||||
{
|
||||
protected:
|
||||
constexpr IdentifierBase(int32_t value = -1 ):
|
||||
num(value)
|
||||
{}
|
||||
public:
|
||||
int32_t num;
|
||||
|
||||
constexpr int32_t getNum() const
|
||||
{
|
||||
return num;
|
||||
}
|
||||
|
||||
struct hash
|
||||
{
|
||||
size_t operator()(const IdentifierBase & id) const
|
||||
{
|
||||
return std::hash<int>()(id.num);
|
||||
}
|
||||
};
|
||||
|
||||
friend std::ostream& operator<<(std::ostream& os, const IdentifierBase& dt)
|
||||
{
|
||||
return os << dt.num;
|
||||
}
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// Note: use template to force different type, blocking any Identifier<A> <=> Identifier<B> comparisons
|
||||
template<typename FinalClass>
|
||||
class Identifier : public IdentifierBase
|
||||
{
|
||||
using T = IdentifierBase;
|
||||
public:
|
||||
constexpr Identifier(int32_t _num = -1)
|
||||
:IdentifierBase(_num)
|
||||
{}
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & T::num;
|
||||
}
|
||||
|
||||
constexpr bool operator == (const Identifier & b) const { return T::num == b.num; }
|
||||
constexpr bool operator <= (const Identifier & b) const { return T::num <= b.num; }
|
||||
constexpr bool operator >= (const Identifier & b) const { return T::num >= b.num; }
|
||||
constexpr bool operator != (const Identifier & b) const { return T::num != b.num; }
|
||||
constexpr bool operator < (const Identifier & b) const { return T::num < b.num; }
|
||||
constexpr bool operator > (const Identifier & b) const { return T::num > b.num; }
|
||||
|
||||
constexpr FinalClass & operator++()
|
||||
{
|
||||
++T::num;
|
||||
return static_cast<FinalClass&>(*this);
|
||||
}
|
||||
|
||||
constexpr FinalClass operator++(int)
|
||||
{
|
||||
FinalClass ret(num);
|
||||
++T::num;
|
||||
return ret;
|
||||
}
|
||||
|
||||
constexpr operator int32_t () const
|
||||
{
|
||||
return T::num;
|
||||
}
|
||||
|
||||
constexpr void advance(int change)
|
||||
{
|
||||
T::num += change;
|
||||
}
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
template<typename T>
|
||||
class IdentifierWithEnum : public T
|
||||
{
|
||||
using EnumType = typename T::Type;
|
||||
|
||||
static_assert(std::is_same_v<std::underlying_type_t<EnumType>, int32_t>, "Entity Identifier must use int32_t");
|
||||
public:
|
||||
constexpr int32_t getNum() const
|
||||
{
|
||||
return T::num;
|
||||
}
|
||||
|
||||
constexpr EnumType toEnum() const
|
||||
{
|
||||
return static_cast<EnumType>(T::num);
|
||||
}
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & T::num;
|
||||
}
|
||||
|
||||
constexpr IdentifierWithEnum(const EnumType & enumValue)
|
||||
{
|
||||
T::num = static_cast<int32_t>(enumValue);
|
||||
}
|
||||
|
||||
constexpr IdentifierWithEnum(int32_t _num = -1)
|
||||
{
|
||||
T::num = _num;
|
||||
}
|
||||
|
||||
constexpr void advance(int change)
|
||||
{
|
||||
T::num += change;
|
||||
}
|
||||
|
||||
constexpr bool operator == (const EnumType & b) const { return T::num == static_cast<int32_t>(b); }
|
||||
constexpr bool operator <= (const EnumType & b) const { return T::num <= static_cast<int32_t>(b); }
|
||||
constexpr bool operator >= (const EnumType & b) const { return T::num >= static_cast<int32_t>(b); }
|
||||
constexpr bool operator != (const EnumType & b) const { return T::num != static_cast<int32_t>(b); }
|
||||
constexpr bool operator < (const EnumType & b) const { return T::num < static_cast<int32_t>(b); }
|
||||
constexpr bool operator > (const EnumType & b) const { return T::num > static_cast<int32_t>(b); }
|
||||
|
||||
constexpr bool operator == (const IdentifierWithEnum & b) const { return T::num == b.num; }
|
||||
constexpr bool operator <= (const IdentifierWithEnum & b) const { return T::num <= b.num; }
|
||||
constexpr bool operator >= (const IdentifierWithEnum & b) const { return T::num >= b.num; }
|
||||
constexpr bool operator != (const IdentifierWithEnum & b) const { return T::num != b.num; }
|
||||
constexpr bool operator < (const IdentifierWithEnum & b) const { return T::num < b.num; }
|
||||
constexpr bool operator > (const IdentifierWithEnum & b) const { return T::num > b.num; }
|
||||
|
||||
constexpr IdentifierWithEnum & operator++()
|
||||
{
|
||||
++T::num;
|
||||
return *this;
|
||||
}
|
||||
|
||||
constexpr IdentifierWithEnum operator++(int)
|
||||
{
|
||||
IdentifierWithEnum ret(*this);
|
||||
++T::num;
|
||||
return ret;
|
||||
}
|
||||
|
||||
constexpr operator int32_t () const
|
||||
{
|
||||
return T::num;
|
||||
}
|
||||
};
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class ArtifactInstanceID : public Identifier<ArtifactInstanceID>
|
||||
{
|
||||
public:
|
||||
using Identifier<ArtifactInstanceID>::Identifier;
|
||||
};
|
||||
|
||||
class QueryID : public Identifier<QueryID>
|
||||
{
|
||||
public:
|
||||
using Identifier<QueryID>::Identifier;
|
||||
DLL_LINKAGE static const QueryID NONE;
|
||||
};
|
||||
|
||||
class ObjectInstanceID : public Identifier<ObjectInstanceID>
|
||||
{
|
||||
public:
|
||||
using Identifier<ObjectInstanceID>::Identifier;
|
||||
DLL_LINKAGE static const ObjectInstanceID NONE;
|
||||
};
|
||||
|
||||
class HeroClassID : public Identifier<HeroClassID>
|
||||
{
|
||||
public:
|
||||
using Identifier<HeroClassID>::Identifier;
|
||||
};
|
||||
|
||||
class HeroTypeID : public Identifier<HeroTypeID>
|
||||
{
|
||||
public:
|
||||
using Identifier<HeroTypeID>::Identifier;
|
||||
///json serialization helpers
|
||||
static si32 decode(const std::string & identifier);
|
||||
static std::string encode(const si32 index);
|
||||
|
||||
DLL_LINKAGE static const HeroTypeID NONE;
|
||||
};
|
||||
|
||||
class SlotID : public Identifier<SlotID>
|
||||
{
|
||||
public:
|
||||
using Identifier<SlotID>::Identifier;
|
||||
|
||||
DLL_LINKAGE static const SlotID COMMANDER_SLOT_PLACEHOLDER;
|
||||
DLL_LINKAGE static const SlotID SUMMONED_SLOT_PLACEHOLDER; ///<for all summoned creatures, only during battle
|
||||
DLL_LINKAGE static const SlotID WAR_MACHINES_SLOT; ///<for all war machines during battle
|
||||
DLL_LINKAGE static const SlotID ARROW_TOWERS_SLOT; ///<for all arrow towers during battle
|
||||
|
||||
bool validSlot() const
|
||||
{
|
||||
return getNum() >= 0 && getNum() < GameConstants::ARMY_SIZE;
|
||||
}
|
||||
};
|
||||
|
||||
class PlayerColor : public Identifier<PlayerColor>
|
||||
{
|
||||
public:
|
||||
using Identifier<PlayerColor>::Identifier;
|
||||
|
||||
enum EPlayerColor
|
||||
{
|
||||
PLAYER_LIMIT_I = 8,
|
||||
};
|
||||
|
||||
using Mask = uint8_t;
|
||||
|
||||
DLL_LINKAGE static const PlayerColor SPECTATOR; //252
|
||||
DLL_LINKAGE static const PlayerColor CANNOT_DETERMINE; //253
|
||||
DLL_LINKAGE static const PlayerColor UNFLAGGABLE; //254 - neutral objects (pandora, banks)
|
||||
DLL_LINKAGE static const PlayerColor NEUTRAL; //255
|
||||
DLL_LINKAGE static const PlayerColor PLAYER_LIMIT; //player limit per map
|
||||
|
||||
DLL_LINKAGE bool isValidPlayer() const; //valid means < PLAYER_LIMIT (especially non-neutral)
|
||||
DLL_LINKAGE bool isSpectator() const;
|
||||
|
||||
DLL_LINKAGE std::string getStr(bool L10n = false) const;
|
||||
DLL_LINKAGE std::string getStrCap(bool L10n = false) const;
|
||||
};
|
||||
|
||||
class TeamID : public Identifier<TeamID>
|
||||
{
|
||||
public:
|
||||
using Identifier<TeamID>::Identifier;
|
||||
|
||||
DLL_LINKAGE static const TeamID NO_TEAM;
|
||||
};
|
||||
|
||||
class TeleportChannelID : public Identifier<TeleportChannelID>
|
||||
{
|
||||
public:
|
||||
using Identifier<TeleportChannelID>::Identifier;
|
||||
};
|
||||
|
||||
class SecondarySkillBase : public IdentifierBase
|
||||
{
|
||||
public:
|
||||
enum Type : int32_t
|
||||
{
|
||||
WRONG = -2,
|
||||
DEFAULT = -1,
|
||||
PATHFINDING = 0, ARCHERY, LOGISTICS, SCOUTING, DIPLOMACY, NAVIGATION, LEADERSHIP, WISDOM, MYSTICISM,
|
||||
LUCK, BALLISTICS, EAGLE_EYE, NECROMANCY, ESTATES, FIRE_MAGIC, AIR_MAGIC, WATER_MAGIC, EARTH_MAGIC,
|
||||
SCHOLAR, TACTICS, ARTILLERY, LEARNING, OFFENCE, ARMORER, INTELLIGENCE, SORCERY, RESISTANCE,
|
||||
FIRST_AID, SKILL_SIZE
|
||||
};
|
||||
static_assert(GameConstants::SKILL_QUANTITY == SKILL_SIZE, "Incorrect number of skills");
|
||||
};
|
||||
|
||||
class SecondarySkill : public IdentifierWithEnum<SecondarySkillBase>
|
||||
{
|
||||
public:
|
||||
using IdentifierWithEnum<SecondarySkillBase>::IdentifierWithEnum;
|
||||
};
|
||||
|
||||
class FactionIDBase : public IdentifierBase
|
||||
{
|
||||
public:
|
||||
enum Type : int32_t
|
||||
{
|
||||
NONE = -2,
|
||||
DEFAULT = -1,
|
||||
RANDOM = -1,
|
||||
ANY = -1,
|
||||
CASTLE,
|
||||
RAMPART,
|
||||
TOWER,
|
||||
INFERNO,
|
||||
NECROPOLIS,
|
||||
DUNGEON,
|
||||
STRONGHOLD,
|
||||
FORTRESS,
|
||||
CONFLUX,
|
||||
NEUTRAL
|
||||
};
|
||||
|
||||
static si32 decode(const std::string& identifier);
|
||||
static std::string encode(const si32 index);
|
||||
static std::string entityType();
|
||||
};
|
||||
|
||||
class FactionID : public IdentifierWithEnum<FactionIDBase>
|
||||
{
|
||||
public:
|
||||
using IdentifierWithEnum<FactionIDBase>::IdentifierWithEnum;
|
||||
};
|
||||
|
||||
using ETownType = FactionID;
|
||||
|
||||
class BuildingIDBase : public IdentifierBase
|
||||
{
|
||||
public:
|
||||
//Quite useful as long as most of building mechanics hardcoded
|
||||
// NOTE: all building with completely configurable mechanics will be removed from list
|
||||
enum Type
|
||||
{
|
||||
DEFAULT = -50,
|
||||
HORDE_PLACEHOLDER7 = -36,
|
||||
HORDE_PLACEHOLDER6 = -35,
|
||||
HORDE_PLACEHOLDER5 = -34,
|
||||
HORDE_PLACEHOLDER4 = -33,
|
||||
HORDE_PLACEHOLDER3 = -32,
|
||||
HORDE_PLACEHOLDER2 = -31,
|
||||
HORDE_PLACEHOLDER1 = -30,
|
||||
NONE = -1,
|
||||
FIRST_REGULAR_ID = 0,
|
||||
MAGES_GUILD_1 = 0, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
|
||||
TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
|
||||
VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
|
||||
RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
|
||||
SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
|
||||
HORDE_2_UPGR, GRAIL, EXTRA_TOWN_HALL, EXTRA_CITY_HALL, EXTRA_CAPITOL,
|
||||
DWELL_FIRST=30, DWELL_LVL_2, DWELL_LVL_3, DWELL_LVL_4, DWELL_LVL_5, DWELL_LVL_6, DWELL_LAST=36,
|
||||
DWELL_UP_FIRST=37, DWELL_LVL_2_UP, DWELL_LVL_3_UP, DWELL_LVL_4_UP, DWELL_LVL_5_UP,
|
||||
DWELL_LVL_6_UP, DWELL_UP_LAST=43,
|
||||
|
||||
DWELL_LVL_1 = DWELL_FIRST,
|
||||
DWELL_LVL_7 = DWELL_LAST,
|
||||
DWELL_LVL_1_UP = DWELL_UP_FIRST,
|
||||
DWELL_LVL_7_UP = DWELL_UP_LAST,
|
||||
|
||||
DWELL_UP2_FIRST = DWELL_LVL_7_UP + 1,
|
||||
|
||||
//Special buildings for towns.
|
||||
LIGHTHOUSE = SPECIAL_1,
|
||||
STABLES = SPECIAL_2, //Castle
|
||||
BROTHERHOOD = SPECIAL_3,
|
||||
|
||||
MYSTIC_POND = SPECIAL_1,
|
||||
FOUNTAIN_OF_FORTUNE = SPECIAL_2, //Rampart
|
||||
TREASURY = SPECIAL_3,
|
||||
|
||||
ARTIFACT_MERCHANT = SPECIAL_1,
|
||||
LOOKOUT_TOWER = SPECIAL_2, //Tower
|
||||
LIBRARY = SPECIAL_3,
|
||||
WALL_OF_KNOWLEDGE = SPECIAL_4,
|
||||
|
||||
STORMCLOUDS = SPECIAL_2,
|
||||
CASTLE_GATE = SPECIAL_3, //Inferno
|
||||
ORDER_OF_FIRE = SPECIAL_4,
|
||||
|
||||
COVER_OF_DARKNESS = SPECIAL_1,
|
||||
NECROMANCY_AMPLIFIER = SPECIAL_2, //Necropolis
|
||||
SKELETON_TRANSFORMER = SPECIAL_3,
|
||||
|
||||
//ARTIFACT_MERCHANT - same ID as in tower
|
||||
MANA_VORTEX = SPECIAL_2,
|
||||
PORTAL_OF_SUMMON = SPECIAL_3, //Dungeon
|
||||
BATTLE_ACADEMY = SPECIAL_4,
|
||||
|
||||
ESCAPE_TUNNEL = SPECIAL_1,
|
||||
FREELANCERS_GUILD = SPECIAL_2, //Stronghold
|
||||
BALLISTA_YARD = SPECIAL_3,
|
||||
HALL_OF_VALHALLA = SPECIAL_4,
|
||||
|
||||
CAGE_OF_WARLORDS = SPECIAL_1,
|
||||
GLYPHS_OF_FEAR = SPECIAL_2, // Fortress
|
||||
BLOOD_OBELISK = SPECIAL_3,
|
||||
|
||||
//ARTIFACT_MERCHANT - same ID as in tower
|
||||
MAGIC_UNIVERSITY = SPECIAL_2, // Conflux
|
||||
};
|
||||
|
||||
bool IsSpecialOrGrail() const
|
||||
{
|
||||
return num == SPECIAL_1 || num == SPECIAL_2 || num == SPECIAL_3 || num == SPECIAL_4 || num == GRAIL;
|
||||
}
|
||||
};
|
||||
|
||||
class BuildingID : public IdentifierWithEnum<BuildingIDBase>
|
||||
{
|
||||
public:
|
||||
using IdentifierWithEnum<BuildingIDBase>::IdentifierWithEnum;
|
||||
};
|
||||
|
||||
class ObjBase : public IdentifierBase
|
||||
{
|
||||
public:
|
||||
enum Type
|
||||
{
|
||||
NO_OBJ = -1,
|
||||
ALTAR_OF_SACRIFICE [[deprecated]] = 2,
|
||||
ANCHOR_POINT = 3,
|
||||
ARENA = 4,
|
||||
ARTIFACT = 5,
|
||||
PANDORAS_BOX = 6,
|
||||
BLACK_MARKET [[deprecated]] = 7,
|
||||
BOAT = 8,
|
||||
BORDERGUARD = 9,
|
||||
KEYMASTER = 10,
|
||||
BUOY = 11,
|
||||
CAMPFIRE = 12,
|
||||
CARTOGRAPHER = 13,
|
||||
SWAN_POND = 14,
|
||||
COVER_OF_DARKNESS = 15,
|
||||
CREATURE_BANK = 16,
|
||||
CREATURE_GENERATOR1 = 17,
|
||||
CREATURE_GENERATOR2 = 18,
|
||||
CREATURE_GENERATOR3 = 19,
|
||||
CREATURE_GENERATOR4 = 20,
|
||||
CURSED_GROUND1 = 21,
|
||||
CORPSE = 22,
|
||||
MARLETTO_TOWER = 23,
|
||||
DERELICT_SHIP = 24,
|
||||
DRAGON_UTOPIA = 25,
|
||||
EVENT = 26,
|
||||
EYE_OF_MAGI = 27,
|
||||
FAERIE_RING = 28,
|
||||
FLOTSAM = 29,
|
||||
FOUNTAIN_OF_FORTUNE = 30,
|
||||
FOUNTAIN_OF_YOUTH = 31,
|
||||
GARDEN_OF_REVELATION = 32,
|
||||
GARRISON = 33,
|
||||
HERO = 34,
|
||||
HILL_FORT = 35,
|
||||
GRAIL = 36,
|
||||
HUT_OF_MAGI = 37,
|
||||
IDOL_OF_FORTUNE = 38,
|
||||
LEAN_TO = 39,
|
||||
LIBRARY_OF_ENLIGHTENMENT = 41,
|
||||
LIGHTHOUSE = 42,
|
||||
MONOLITH_ONE_WAY_ENTRANCE = 43,
|
||||
MONOLITH_ONE_WAY_EXIT = 44,
|
||||
MONOLITH_TWO_WAY = 45,
|
||||
MAGIC_PLAINS1 = 46,
|
||||
SCHOOL_OF_MAGIC = 47,
|
||||
MAGIC_SPRING = 48,
|
||||
MAGIC_WELL = 49,
|
||||
MARKET_OF_TIME = 50,
|
||||
MERCENARY_CAMP = 51,
|
||||
MERMAID = 52,
|
||||
MINE = 53,
|
||||
MONSTER = 54,
|
||||
MYSTICAL_GARDEN = 55,
|
||||
OASIS = 56,
|
||||
OBELISK = 57,
|
||||
REDWOOD_OBSERVATORY = 58,
|
||||
OCEAN_BOTTLE = 59,
|
||||
PILLAR_OF_FIRE = 60,
|
||||
STAR_AXIS = 61,
|
||||
PRISON = 62,
|
||||
PYRAMID = 63,//subtype 0
|
||||
WOG_OBJECT = 63,//subtype > 0
|
||||
RALLY_FLAG = 64,
|
||||
RANDOM_ART = 65,
|
||||
RANDOM_TREASURE_ART = 66,
|
||||
RANDOM_MINOR_ART = 67,
|
||||
RANDOM_MAJOR_ART = 68,
|
||||
RANDOM_RELIC_ART = 69,
|
||||
RANDOM_HERO = 70,
|
||||
RANDOM_MONSTER = 71,
|
||||
RANDOM_MONSTER_L1 = 72,
|
||||
RANDOM_MONSTER_L2 = 73,
|
||||
RANDOM_MONSTER_L3 = 74,
|
||||
RANDOM_MONSTER_L4 = 75,
|
||||
RANDOM_RESOURCE = 76,
|
||||
RANDOM_TOWN = 77,
|
||||
REFUGEE_CAMP = 78,
|
||||
RESOURCE = 79,
|
||||
SANCTUARY = 80,
|
||||
SCHOLAR = 81,
|
||||
SEA_CHEST = 82,
|
||||
SEER_HUT = 83,
|
||||
CRYPT = 84,
|
||||
SHIPWRECK = 85,
|
||||
SHIPWRECK_SURVIVOR = 86,
|
||||
SHIPYARD = 87,
|
||||
SHRINE_OF_MAGIC_INCANTATION = 88,
|
||||
SHRINE_OF_MAGIC_GESTURE = 89,
|
||||
SHRINE_OF_MAGIC_THOUGHT = 90,
|
||||
SIGN = 91,
|
||||
SIRENS = 92,
|
||||
SPELL_SCROLL = 93,
|
||||
STABLES = 94,
|
||||
TAVERN = 95,
|
||||
TEMPLE = 96,
|
||||
DEN_OF_THIEVES = 97,
|
||||
TOWN = 98,
|
||||
TRADING_POST [[deprecated]] = 99,
|
||||
LEARNING_STONE = 100,
|
||||
TREASURE_CHEST = 101,
|
||||
TREE_OF_KNOWLEDGE = 102,
|
||||
SUBTERRANEAN_GATE = 103,
|
||||
UNIVERSITY [[deprecated]] = 104,
|
||||
WAGON = 105,
|
||||
WAR_MACHINE_FACTORY = 106,
|
||||
SCHOOL_OF_WAR = 107,
|
||||
WARRIORS_TOMB = 108,
|
||||
WATER_WHEEL = 109,
|
||||
WATERING_HOLE = 110,
|
||||
WHIRLPOOL = 111,
|
||||
WINDMILL = 112,
|
||||
WITCH_HUT = 113,
|
||||
HOLE = 124,
|
||||
RANDOM_MONSTER_L5 = 162,
|
||||
RANDOM_MONSTER_L6 = 163,
|
||||
RANDOM_MONSTER_L7 = 164,
|
||||
BORDER_GATE = 212,
|
||||
FREELANCERS_GUILD [[deprecated]] = 213,
|
||||
HERO_PLACEHOLDER = 214,
|
||||
QUEST_GUARD = 215,
|
||||
RANDOM_DWELLING = 216,
|
||||
RANDOM_DWELLING_LVL = 217, //subtype = creature level
|
||||
RANDOM_DWELLING_FACTION = 218, //subtype = faction
|
||||
GARRISON2 = 219,
|
||||
ABANDONED_MINE = 220,
|
||||
TRADING_POST_SNOW [[deprecated]] = 221,
|
||||
CLOVER_FIELD = 222,
|
||||
CURSED_GROUND2 = 223,
|
||||
EVIL_FOG = 224,
|
||||
FAVORABLE_WINDS = 225,
|
||||
FIERY_FIELDS = 226,
|
||||
HOLY_GROUNDS = 227,
|
||||
LUCID_POOLS = 228,
|
||||
MAGIC_CLOUDS = 229,
|
||||
MAGIC_PLAINS2 = 230,
|
||||
ROCKLANDS = 231,
|
||||
};
|
||||
};
|
||||
|
||||
class Obj : public IdentifierWithEnum<ObjBase>
|
||||
{
|
||||
public:
|
||||
using IdentifierWithEnum<ObjBase>::IdentifierWithEnum;
|
||||
};
|
||||
|
||||
class RoadIdBase : public IdentifierBase
|
||||
{
|
||||
public:
|
||||
enum Type : int32_t
|
||||
{
|
||||
NO_ROAD = 0,
|
||||
FIRST_REGULAR_ROAD = 1,
|
||||
DIRT_ROAD = 1,
|
||||
GRAVEL_ROAD = 2,
|
||||
COBBLESTONE_ROAD = 3,
|
||||
ORIGINAL_ROAD_COUNT //+1
|
||||
};
|
||||
};
|
||||
|
||||
class RoadId : public IdentifierWithEnum<RoadIdBase>
|
||||
{
|
||||
public:
|
||||
using IdentifierWithEnum<RoadIdBase>::IdentifierWithEnum;
|
||||
};
|
||||
|
||||
class RiverIdBase : public IdentifierBase
|
||||
{
|
||||
public:
|
||||
enum Type : int32_t
|
||||
{
|
||||
NO_RIVER = 0,
|
||||
FIRST_REGULAR_RIVER = 1,
|
||||
WATER_RIVER = 1,
|
||||
ICY_RIVER = 2,
|
||||
MUD_RIVER = 3,
|
||||
LAVA_RIVER = 4,
|
||||
ORIGINAL_RIVER_COUNT //+1
|
||||
};
|
||||
};
|
||||
|
||||
class RiverId : public IdentifierWithEnum<RiverIdBase>
|
||||
{
|
||||
public:
|
||||
using IdentifierWithEnum<RiverIdBase>::IdentifierWithEnum;
|
||||
};
|
||||
|
||||
using River = RiverId;
|
||||
using Road = RoadId;
|
||||
|
||||
class DLL_LINKAGE EPathfindingLayerBase : public IdentifierBase
|
||||
{
|
||||
public:
|
||||
enum Type : int32_t
|
||||
{
|
||||
LAND = 0, SAIL = 1, WATER, AIR, NUM_LAYERS, WRONG, AUTO
|
||||
};
|
||||
};
|
||||
|
||||
class EPathfindingLayer : public IdentifierWithEnum<EPathfindingLayerBase>
|
||||
{
|
||||
public:
|
||||
using IdentifierWithEnum<EPathfindingLayerBase>::IdentifierWithEnum;
|
||||
};
|
||||
|
||||
class ArtifactPositionBase : public IdentifierBase
|
||||
{
|
||||
public:
|
||||
enum Type
|
||||
{
|
||||
TRANSITION_POS = -3,
|
||||
FIRST_AVAILABLE = -2,
|
||||
PRE_FIRST = -1, //sometimes used as error, sometimes as first free in backpack
|
||||
HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, //5
|
||||
RIGHT_RING, LEFT_RING, FEET, //8
|
||||
MISC1, MISC2, MISC3, MISC4, //12
|
||||
MACH1, MACH2, MACH3, MACH4, //16
|
||||
SPELLBOOK, MISC5, //18
|
||||
AFTER_LAST,
|
||||
//cres
|
||||
CREATURE_SLOT = 0,
|
||||
COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6, COMMANDER_AFTER_LAST,
|
||||
|
||||
BACKPACK_START = 19
|
||||
};
|
||||
|
||||
static_assert (AFTER_LAST == BACKPACK_START, "incorrect number of artifact slots");
|
||||
|
||||
static si32 decode(const std::string & identifier);
|
||||
static std::string encode(const si32 index);
|
||||
};
|
||||
|
||||
class ArtifactPosition : public IdentifierWithEnum<ArtifactPositionBase>
|
||||
{
|
||||
public:
|
||||
using IdentifierWithEnum<ArtifactPositionBase>::IdentifierWithEnum;
|
||||
};
|
||||
|
||||
class ArtifactIDBase : public IdentifierBase
|
||||
{
|
||||
public:
|
||||
enum Type
|
||||
{
|
||||
NONE = -1,
|
||||
SPELLBOOK = 0,
|
||||
SPELL_SCROLL = 1,
|
||||
GRAIL = 2,
|
||||
CATAPULT = 3,
|
||||
BALLISTA = 4,
|
||||
AMMO_CART = 5,
|
||||
FIRST_AID_TENT = 6,
|
||||
VIAL_OF_DRAGON_BLOOD = 127,
|
||||
ARMAGEDDONS_BLADE = 128,
|
||||
TITANS_THUNDER = 135,
|
||||
ART_SELECTION = 144,
|
||||
ART_LOCK = 145, // FIXME: We must get rid of this one since it's conflict with artifact from mods. See issue 2455
|
||||
};
|
||||
|
||||
DLL_LINKAGE const CArtifact * toArtifact() const;
|
||||
DLL_LINKAGE const Artifact * toArtifact(const ArtifactService * service) const;
|
||||
|
||||
///json serialization helpers
|
||||
static si32 decode(const std::string & identifier);
|
||||
static std::string encode(const si32 index);
|
||||
};
|
||||
|
||||
class ArtifactID : public IdentifierWithEnum<ArtifactIDBase>
|
||||
{
|
||||
public:
|
||||
using IdentifierWithEnum<ArtifactIDBase>::IdentifierWithEnum;
|
||||
};
|
||||
|
||||
class CreatureIDBase : public IdentifierBase
|
||||
{
|
||||
public:
|
||||
enum Type
|
||||
{
|
||||
NONE = -1,
|
||||
ARCHER = 2, // for debug / fallback
|
||||
IMP = 42, // for Deity of Fire
|
||||
SKELETON = 56, // for Skeleton Transformer
|
||||
BONE_DRAGON = 68, // for Skeleton Transformer
|
||||
TROGLODYTES = 70, // for Abandoned Mine
|
||||
MEDUSA = 76, // for Siege UI workaround
|
||||
HYDRA = 110, // for Skeleton Transformer
|
||||
CHAOS_HYDRA = 111, // for Skeleton Transformer
|
||||
AIR_ELEMENTAL = 112, // for tests
|
||||
FIRE_ELEMENTAL = 114, // for tests
|
||||
PSYCHIC_ELEMENTAL = 120, // for hardcoded ability
|
||||
MAGIC_ELEMENTAL = 121, // for hardcoded ability
|
||||
CATAPULT = 145,
|
||||
BALLISTA = 146,
|
||||
FIRST_AID_TENT = 147,
|
||||
AMMO_CART = 148,
|
||||
ARROW_TOWERS = 149
|
||||
};
|
||||
|
||||
DLL_LINKAGE const CCreature * toCreature() const;
|
||||
DLL_LINKAGE const Creature * toCreature(const CreatureService * creatures) const;
|
||||
|
||||
///json serialization helpers
|
||||
static si32 decode(const std::string & identifier);
|
||||
static std::string encode(const si32 index);
|
||||
};
|
||||
|
||||
class CreatureID : public IdentifierWithEnum<CreatureIDBase>
|
||||
{
|
||||
public:
|
||||
using IdentifierWithEnum<CreatureIDBase>::IdentifierWithEnum;
|
||||
};
|
||||
|
||||
class SpellIDBase : public IdentifierBase
|
||||
{
|
||||
public:
|
||||
enum Type
|
||||
{
|
||||
SPELLBOOK_PRESET = -3,
|
||||
PRESET = -2,
|
||||
NONE = -1,
|
||||
SUMMON_BOAT=0, SCUTTLE_BOAT=1, VISIONS=2, VIEW_EARTH=3, DISGUISE=4, VIEW_AIR=5,
|
||||
FLY=6, WATER_WALK=7, DIMENSION_DOOR=8, TOWN_PORTAL=9,
|
||||
|
||||
QUICKSAND=10, LAND_MINE=11, FORCE_FIELD=12, FIRE_WALL=13, EARTHQUAKE=14,
|
||||
MAGIC_ARROW=15, ICE_BOLT=16, LIGHTNING_BOLT=17, IMPLOSION=18,
|
||||
CHAIN_LIGHTNING=19, FROST_RING=20, FIREBALL=21, INFERNO=22,
|
||||
METEOR_SHOWER=23, DEATH_RIPPLE=24, DESTROY_UNDEAD=25, ARMAGEDDON=26,
|
||||
SHIELD=27, AIR_SHIELD=28, FIRE_SHIELD=29, PROTECTION_FROM_AIR=30,
|
||||
PROTECTION_FROM_FIRE=31, PROTECTION_FROM_WATER=32,
|
||||
PROTECTION_FROM_EARTH=33, ANTI_MAGIC=34, DISPEL=35, MAGIC_MIRROR=36,
|
||||
CURE=37, RESURRECTION=38, ANIMATE_DEAD=39, SACRIFICE=40, BLESS=41,
|
||||
CURSE=42, BLOODLUST=43, PRECISION=44, WEAKNESS=45, STONE_SKIN=46,
|
||||
DISRUPTING_RAY=47, PRAYER=48, MIRTH=49, SORROW=50, FORTUNE=51,
|
||||
MISFORTUNE=52, HASTE=53, SLOW=54, SLAYER=55, FRENZY=56,
|
||||
TITANS_LIGHTNING_BOLT=57, COUNTERSTRIKE=58, BERSERK=59, HYPNOTIZE=60,
|
||||
FORGETFULNESS=61, BLIND=62, TELEPORT=63, REMOVE_OBSTACLE=64, CLONE=65,
|
||||
SUMMON_FIRE_ELEMENTAL=66, SUMMON_EARTH_ELEMENTAL=67, SUMMON_WATER_ELEMENTAL=68, SUMMON_AIR_ELEMENTAL=69,
|
||||
|
||||
STONE_GAZE=70, POISON=71, BIND=72, DISEASE=73, PARALYZE=74, AGE=75, DEATH_CLOUD=76, THUNDERBOLT=77,
|
||||
DISPEL_HELPFUL_SPELLS=78, DEATH_STARE=79, ACID_BREATH_DEFENSE=80, ACID_BREATH_DAMAGE=81,
|
||||
|
||||
FIRST_NON_SPELL = 70, AFTER_LAST = 82
|
||||
};
|
||||
|
||||
DLL_LINKAGE const CSpell * toSpell() const; //deprecated
|
||||
DLL_LINKAGE const spells::Spell * toSpell(const spells::Service * service) const;
|
||||
|
||||
///json serialization helpers
|
||||
static si32 decode(const std::string & identifier);
|
||||
static std::string encode(const si32 index);
|
||||
};
|
||||
|
||||
class SpellID : public IdentifierWithEnum<SpellIDBase>
|
||||
{
|
||||
public:
|
||||
using IdentifierWithEnum<SpellIDBase>::IdentifierWithEnum;
|
||||
};
|
||||
|
||||
class BattleFieldInfo;
|
||||
class BattleField : public Identifier<BattleField>
|
||||
{
|
||||
public:
|
||||
using Identifier<BattleField>::Identifier;
|
||||
|
||||
DLL_LINKAGE static const BattleField NONE;
|
||||
DLL_LINKAGE const BattleFieldInfo * getInfo() const;
|
||||
};
|
||||
|
||||
class BoatIdBase : public IdentifierBase
|
||||
{
|
||||
public:
|
||||
enum Type : int32_t
|
||||
{
|
||||
NONE = -1,
|
||||
NECROPOLIS = 0,
|
||||
CASTLE,
|
||||
FORTRESS
|
||||
};
|
||||
};
|
||||
|
||||
class BoatId : public IdentifierWithEnum<BoatIdBase>
|
||||
{
|
||||
public:
|
||||
using IdentifierWithEnum<BoatIdBase>::IdentifierWithEnum;
|
||||
};
|
||||
|
||||
class TerrainIdBase : public IdentifierBase
|
||||
{
|
||||
public:
|
||||
enum Type : int32_t
|
||||
{
|
||||
NATIVE_TERRAIN = -4,
|
||||
ANY_TERRAIN = -3,
|
||||
NONE = -1,
|
||||
FIRST_REGULAR_TERRAIN = 0,
|
||||
DIRT = 0,
|
||||
SAND,
|
||||
GRASS,
|
||||
SNOW,
|
||||
SWAMP,
|
||||
ROUGH,
|
||||
SUBTERRANEAN,
|
||||
LAVA,
|
||||
WATER,
|
||||
ROCK,
|
||||
ORIGINAL_REGULAR_TERRAIN_COUNT = ROCK
|
||||
};
|
||||
|
||||
static si32 decode(const std::string & identifier);
|
||||
static std::string encode(const si32 index);
|
||||
static std::string entityType();
|
||||
};
|
||||
|
||||
class TerrainId : public IdentifierWithEnum<TerrainIdBase>
|
||||
{
|
||||
public:
|
||||
using IdentifierWithEnum<TerrainIdBase>::IdentifierWithEnum;
|
||||
};
|
||||
|
||||
using ETerrainId = TerrainId;
|
||||
|
||||
class ObstacleInfo;
|
||||
class Obstacle : public Identifier<Obstacle>
|
||||
{
|
||||
public:
|
||||
using Identifier<Obstacle>::Identifier;
|
||||
DLL_LINKAGE const ObstacleInfo * getInfo() const;
|
||||
};
|
||||
|
||||
class SpellSchoolBase : public IdentifierBase
|
||||
{
|
||||
public:
|
||||
enum Type : int32_t
|
||||
{
|
||||
ANY = -1,
|
||||
AIR = 0,
|
||||
FIRE = 1,
|
||||
WATER = 2,
|
||||
EARTH = 3,
|
||||
};
|
||||
};
|
||||
|
||||
class SpellSchool : public IdentifierWithEnum<SpellSchoolBase>
|
||||
{
|
||||
public:
|
||||
using IdentifierWithEnum<SpellSchoolBase>::IdentifierWithEnum;
|
||||
};
|
||||
|
||||
using ESpellSchool = SpellSchool;
|
||||
|
||||
class GameResIDBase : public IdentifierBase
|
||||
{
|
||||
public:
|
||||
enum Type : int32_t
|
||||
{
|
||||
WOOD = 0, MERCURY, ORE, SULFUR, CRYSTAL, GEMS, GOLD, MITHRIL,
|
||||
COUNT,
|
||||
|
||||
WOOD_AND_ORE = 127, // special case for town bonus resource
|
||||
INVALID = -1
|
||||
};
|
||||
};
|
||||
|
||||
class GameResID : public IdentifierWithEnum<GameResIDBase>
|
||||
{
|
||||
public:
|
||||
using IdentifierWithEnum<GameResIDBase>::IdentifierWithEnum;
|
||||
};
|
||||
|
||||
using EGameResID = GameResID;
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
251
lib/constants/Enumerations.h
Normal file
251
lib/constants/Enumerations.h
Normal file
@ -0,0 +1,251 @@
|
||||
/*
|
||||
* GameConstants.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
enum class PrimarySkill : int8_t
|
||||
{
|
||||
NONE = -1,
|
||||
ATTACK,
|
||||
DEFENSE,
|
||||
SPELL_POWER,
|
||||
KNOWLEDGE,
|
||||
EXPERIENCE = 4 //for some reason changePrimSkill uses it
|
||||
};
|
||||
|
||||
enum class EAlignment : int8_t
|
||||
{
|
||||
GOOD,
|
||||
EVIL,
|
||||
NEUTRAL
|
||||
};
|
||||
|
||||
namespace BuildingSubID
|
||||
{
|
||||
enum EBuildingSubID
|
||||
{
|
||||
DEFAULT = -50,
|
||||
NONE = -1,
|
||||
STABLES,
|
||||
BROTHERHOOD_OF_SWORD,
|
||||
CASTLE_GATE,
|
||||
CREATURE_TRANSFORMER,
|
||||
MYSTIC_POND,
|
||||
FOUNTAIN_OF_FORTUNE,
|
||||
ARTIFACT_MERCHANT,
|
||||
LOOKOUT_TOWER,
|
||||
LIBRARY,
|
||||
MANA_VORTEX,
|
||||
PORTAL_OF_SUMMONING,
|
||||
ESCAPE_TUNNEL,
|
||||
FREELANCERS_GUILD,
|
||||
BALLISTA_YARD,
|
||||
ATTACK_VISITING_BONUS,
|
||||
MAGIC_UNIVERSITY,
|
||||
SPELL_POWER_GARRISON_BONUS,
|
||||
ATTACK_GARRISON_BONUS,
|
||||
DEFENSE_GARRISON_BONUS,
|
||||
DEFENSE_VISITING_BONUS,
|
||||
SPELL_POWER_VISITING_BONUS,
|
||||
KNOWLEDGE_VISITING_BONUS,
|
||||
EXPERIENCE_VISITING_BONUS,
|
||||
LIGHTHOUSE,
|
||||
TREASURY,
|
||||
CUSTOM_VISITING_BONUS,
|
||||
CUSTOM_VISITING_REWARD
|
||||
};
|
||||
}
|
||||
|
||||
enum class EMarketMode : int8_t
|
||||
{
|
||||
RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
|
||||
ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
|
||||
MARTKET_AFTER_LAST_PLACEHOLDER
|
||||
};
|
||||
|
||||
enum class EAiTactic : int8_t
|
||||
{
|
||||
NONE = -1,
|
||||
RANDOM,
|
||||
WARRIOR,
|
||||
BUILDER,
|
||||
EXPLORER
|
||||
};
|
||||
|
||||
enum class EBuildingState : int8_t
|
||||
{
|
||||
HAVE_CAPITAL, NO_WATER, FORBIDDEN, ADD_MAGES_GUILD, ALREADY_PRESENT, CANT_BUILD_TODAY,
|
||||
NO_RESOURCES, ALLOWED, PREREQUIRES, MISSING_BASE, BUILDING_ERROR, TOWN_NOT_OWNED
|
||||
};
|
||||
|
||||
enum class ESpellCastProblem : int8_t
|
||||
{
|
||||
OK, NO_HERO_TO_CAST_SPELL, CASTS_PER_TURN_LIMIT, NO_SPELLBOOK,
|
||||
HERO_DOESNT_KNOW_SPELL, NOT_ENOUGH_MANA, ADVMAP_SPELL_INSTEAD_OF_BATTLE_SPELL,
|
||||
SPELL_LEVEL_LIMIT_EXCEEDED, NO_SPELLS_TO_DISPEL,
|
||||
NO_APPROPRIATE_TARGET, STACK_IMMUNE_TO_SPELL, WRONG_SPELL_TARGET, ONGOING_TACTIC_PHASE,
|
||||
MAGIC_IS_BLOCKED, //For Orb of Inhibition and similar - no casting at all
|
||||
INVALID
|
||||
};
|
||||
|
||||
namespace ECommander
|
||||
{
|
||||
enum SecondarySkills {ATTACK, DEFENSE, HEALTH, DAMAGE, SPEED, SPELL_POWER, CASTS, RESISTANCE};
|
||||
const int MAX_SKILL_LEVEL = 5;
|
||||
}
|
||||
|
||||
enum class EWallPart : int8_t
|
||||
{
|
||||
INDESTRUCTIBLE_PART_OF_GATE = -3, INDESTRUCTIBLE_PART = -2, INVALID = -1,
|
||||
KEEP = 0, BOTTOM_TOWER, BOTTOM_WALL, BELOW_GATE, OVER_GATE, UPPER_WALL, UPPER_TOWER, GATE,
|
||||
PARTS_COUNT /* This constant SHOULD always stay as the last item in the enum. */
|
||||
};
|
||||
|
||||
enum class EWallState : int8_t
|
||||
{
|
||||
NONE = -1, //no wall
|
||||
DESTROYED,
|
||||
DAMAGED,
|
||||
INTACT,
|
||||
REINFORCED, // walls in towns with castle
|
||||
};
|
||||
|
||||
enum class EGateState : int8_t
|
||||
{
|
||||
NONE,
|
||||
CLOSED,
|
||||
BLOCKED, // gate is blocked in closed state, e.g. by creature
|
||||
OPENED,
|
||||
DESTROYED
|
||||
};
|
||||
|
||||
enum class ETileType : int8_t
|
||||
{
|
||||
FREE,
|
||||
POSSIBLE,
|
||||
BLOCKED,
|
||||
USED
|
||||
};
|
||||
|
||||
enum class ETeleportChannelType : int8_t
|
||||
{
|
||||
IMPASSABLE,
|
||||
BIDIRECTIONAL,
|
||||
UNIDIRECTIONAL,
|
||||
MIXED
|
||||
};
|
||||
|
||||
namespace SecSkillLevel
|
||||
{
|
||||
enum SecSkillLevel
|
||||
{
|
||||
NONE,
|
||||
BASIC,
|
||||
ADVANCED,
|
||||
EXPERT,
|
||||
LEVELS_SIZE
|
||||
};
|
||||
}
|
||||
|
||||
enum class Date : int8_t
|
||||
{
|
||||
DAY = 0,
|
||||
DAY_OF_WEEK = 1,
|
||||
WEEK = 2,
|
||||
MONTH = 3,
|
||||
DAY_OF_MONTH
|
||||
};
|
||||
|
||||
enum class EActionType : int8_t
|
||||
{
|
||||
NO_ACTION,
|
||||
|
||||
END_TACTIC_PHASE,
|
||||
RETREAT,
|
||||
SURRENDER,
|
||||
|
||||
HERO_SPELL,
|
||||
|
||||
WALK,
|
||||
WAIT,
|
||||
DEFEND,
|
||||
WALK_AND_ATTACK,
|
||||
SHOOT,
|
||||
CATAPULT,
|
||||
MONSTER_SPELL,
|
||||
BAD_MORALE,
|
||||
STACK_HEAL,
|
||||
};
|
||||
|
||||
enum class EDiggingStatus : int8_t
|
||||
{
|
||||
UNKNOWN = -1,
|
||||
CAN_DIG = 0,
|
||||
LACK_OF_MOVEMENT,
|
||||
WRONG_TERRAIN,
|
||||
TILE_OCCUPIED,
|
||||
BACKPACK_IS_FULL
|
||||
};
|
||||
|
||||
enum class EPlayerStatus : int8_t
|
||||
{
|
||||
WRONG = -1,
|
||||
INGAME,
|
||||
LOSER,
|
||||
WINNER
|
||||
};
|
||||
|
||||
enum class PlayerRelations : int8_t
|
||||
{
|
||||
ENEMIES,
|
||||
ALLIES,
|
||||
SAME_PLAYER
|
||||
};
|
||||
|
||||
enum class EMetaclass : int8_t
|
||||
{
|
||||
INVALID = 0,
|
||||
ARTIFACT,
|
||||
CREATURE,
|
||||
FACTION,
|
||||
EXPERIENCE,
|
||||
HERO,
|
||||
HEROCLASS,
|
||||
LUCK,
|
||||
MANA,
|
||||
MORALE,
|
||||
MOVEMENT,
|
||||
OBJECT,
|
||||
PRIMARY_SKILL,
|
||||
SECONDARY_SKILL,
|
||||
SPELL,
|
||||
RESOURCE
|
||||
};
|
||||
|
||||
enum class EHealLevel: int8_t
|
||||
{
|
||||
HEAL,
|
||||
RESURRECT,
|
||||
OVERHEAL
|
||||
};
|
||||
|
||||
enum class EHealPower : int8_t
|
||||
{
|
||||
ONE_BATTLE,
|
||||
PERMANENT
|
||||
};
|
||||
|
||||
enum class EBattleResult : int8_t
|
||||
{
|
||||
NORMAL = 0,
|
||||
ESCAPE = 1,
|
||||
SURRENDER = 2,
|
||||
};
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
59
lib/constants/NumericConstants.h
Normal file
59
lib/constants/NumericConstants.h
Normal file
@ -0,0 +1,59 @@
|
||||
/*
|
||||
* GameConstants.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
namespace GameConstants
|
||||
{
|
||||
DLL_LINKAGE extern const std::string VCMI_VERSION;
|
||||
|
||||
constexpr int PUZZLE_MAP_PIECES = 48;
|
||||
|
||||
constexpr int MAX_HEROES_PER_PLAYER = 8;
|
||||
constexpr int AVAILABLE_HEROES_PER_PLAYER = 2;
|
||||
|
||||
constexpr int ALL_PLAYERS = 255; //bitfield
|
||||
|
||||
constexpr int CREATURES_PER_TOWN = 7; //without upgrades
|
||||
constexpr int SPELL_LEVELS = 5;
|
||||
constexpr int SPELL_SCHOOL_LEVELS = 4;
|
||||
constexpr int DEFAULT_SCHOOLS = 4;
|
||||
constexpr int CRE_LEVELS = 10; // number of creature experience levels
|
||||
|
||||
constexpr int HERO_GOLD_COST = 2500;
|
||||
constexpr int SPELLBOOK_GOLD_COST = 500;
|
||||
constexpr int SKILL_GOLD_COST = 2000;
|
||||
constexpr int BATTLE_SHOOTING_PENALTY_DISTANCE = 10; //if the distance is > than this, then shooting stack has distance penalty
|
||||
constexpr int BATTLE_SHOOTING_RANGE_DISTANCE = std::numeric_limits<uint8_t>::max(); // used when shooting stack has no shooting range limit
|
||||
constexpr int ARMY_SIZE = 7;
|
||||
constexpr int SKILL_PER_HERO = 8;
|
||||
constexpr ui32 HERO_HIGH_LEVEL = 10; // affects primary skill upgrade order
|
||||
|
||||
constexpr int SKILL_QUANTITY=28;
|
||||
constexpr int PRIMARY_SKILLS=4;
|
||||
constexpr int RESOURCE_QUANTITY=8;
|
||||
constexpr int HEROES_PER_TYPE=8; //amount of heroes of each type
|
||||
|
||||
// amounts of OH3 objects. Can be changed by mods, should be used only during H3 loading phase
|
||||
constexpr int F_NUMBER = 9;
|
||||
constexpr int ARTIFACTS_QUANTITY=171;
|
||||
constexpr int HEROES_QUANTITY=156;
|
||||
constexpr int SPELLS_QUANTITY=70;
|
||||
constexpr int CREATURES_COUNT = 197;
|
||||
|
||||
constexpr ui32 BASE_MOVEMENT_COST = 100; //default cost for non-diagonal movement
|
||||
|
||||
constexpr int HERO_PORTRAIT_SHIFT = 9;// 2 special frames + 7 extra portraits
|
||||
|
||||
constexpr std::array<int, 11> POSSIBLE_TURNTIME = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
|
||||
}
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
217
lib/constants/StringConstants.h
Normal file
217
lib/constants/StringConstants.h
Normal file
@ -0,0 +1,217 @@
|
||||
/*
|
||||
* constants/StringConstants.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "GameConstants.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
///
|
||||
/// String ID which are pointless to move to config file - these types are mostly hardcoded
|
||||
///
|
||||
namespace GameConstants
|
||||
{
|
||||
const std::string RESOURCE_NAMES [RESOURCE_QUANTITY] = {
|
||||
"wood", "mercury", "ore", "sulfur", "crystal", "gems", "gold", "mithril"
|
||||
};
|
||||
|
||||
const std::string PLAYER_COLOR_NAMES [PlayerColor::PLAYER_LIMIT_I] = {
|
||||
"red", "blue", "tan", "green", "orange", "purple", "teal", "pink"
|
||||
};
|
||||
|
||||
const std::string ALIGNMENT_NAMES [3] = {"good", "evil", "neutral"};
|
||||
}
|
||||
|
||||
namespace NPrimarySkill
|
||||
{
|
||||
const std::string names [GameConstants::PRIMARY_SKILLS] = { "attack", "defence", "spellpower", "knowledge" };
|
||||
}
|
||||
|
||||
namespace NSecondarySkill
|
||||
{
|
||||
const std::string names [GameConstants::SKILL_QUANTITY] =
|
||||
{
|
||||
"pathfinding", "archery", "logistics", "scouting", "diplomacy", // 5
|
||||
"navigation", "leadership", "wisdom", "mysticism", "luck", // 10
|
||||
"ballistics", "eagleEye", "necromancy", "estates", "fireMagic", // 15
|
||||
"airMagic", "waterMagic", "earthMagic", "scholar", "tactics", // 20
|
||||
"artillery", "learning", "offence", "armorer", "intelligence", // 25
|
||||
"sorcery", "resistance", "firstAid"
|
||||
};
|
||||
|
||||
const std::vector<std::string> levels =
|
||||
{
|
||||
"none", "basic", "advanced", "expert"
|
||||
};
|
||||
}
|
||||
|
||||
namespace EBuildingType
|
||||
{
|
||||
const std::string names [44] =
|
||||
{
|
||||
"mageGuild1", "mageGuild2", "mageGuild3", "mageGuild4", "mageGuild5", // 5
|
||||
"tavern", "shipyard", "fort", "citadel", "castle", // 10
|
||||
"villageHall", "townHall", "cityHall", "capitol", "marketplace", // 15
|
||||
"resourceSilo", "blacksmith", "special1", "horde1", "horde1Upgr", // 20
|
||||
"ship", "special2", "special3", "special4", "horde2", // 25
|
||||
"horde2Upgr", "grail", "extraTownHall", "extraCityHall", "extraCapitol", // 30
|
||||
"dwellingLvl1", "dwellingLvl2", "dwellingLvl3", "dwellingLvl4", "dwellingLvl5", // 35
|
||||
"dwellingLvl6", "dwellingLvl7", "dwellingUpLvl1", "dwellingUpLvl2", "dwellingUpLvl3", // 40
|
||||
"dwellingUpLvl4", "dwellingUpLvl5", "dwellingUpLvl6", "dwellingUpLvl7"
|
||||
};
|
||||
}
|
||||
|
||||
namespace NFaction
|
||||
{
|
||||
const std::string names [GameConstants::F_NUMBER] =
|
||||
{
|
||||
"castle", "rampart", "tower",
|
||||
"inferno", "necropolis", "dungeon",
|
||||
"stronghold", "fortress", "conflux"
|
||||
};
|
||||
}
|
||||
|
||||
namespace NArtifactPosition
|
||||
{
|
||||
const std::string namesHero [19] =
|
||||
{
|
||||
"head", "shoulders", "neck", "rightHand", "leftHand", "torso", //5
|
||||
"rightRing", "leftRing", "feet", //8
|
||||
"misc1", "misc2", "misc3", "misc4", //12
|
||||
"mach1", "mach2", "mach3", "mach4", //16
|
||||
"spellbook", "misc5" //18
|
||||
};
|
||||
|
||||
const std::string namesCreature[1] =
|
||||
{
|
||||
"creature1"
|
||||
};
|
||||
|
||||
const std::string namesCommander[6] =
|
||||
{
|
||||
"commander1", "commander2", "commander3", "commander4", "commander5", "commander6",
|
||||
};
|
||||
|
||||
|
||||
const std::string backpack = "backpack";
|
||||
}
|
||||
|
||||
namespace NMetaclass
|
||||
{
|
||||
const std::string names [16] =
|
||||
{
|
||||
"",
|
||||
"artifact", "creature", "faction", "experience", "hero",
|
||||
"heroClass", "luck", "mana", "morale", "movement",
|
||||
"object", "primarySkill", "secondarySkill", "spell", "resource"
|
||||
};
|
||||
}
|
||||
|
||||
namespace NPathfindingLayer
|
||||
{
|
||||
const std::string names[EPathfindingLayer::NUM_LAYERS] =
|
||||
{
|
||||
"land", "sail", "water", "air"
|
||||
};
|
||||
}
|
||||
|
||||
namespace MappedKeys
|
||||
{
|
||||
|
||||
static const std::map<std::string, BuildingID> BUILDING_NAMES_TO_TYPES =
|
||||
{
|
||||
{ "special1", BuildingID::SPECIAL_1 },
|
||||
{ "special2", BuildingID::SPECIAL_2 },
|
||||
{ "special3", BuildingID::SPECIAL_3 },
|
||||
{ "special4", BuildingID::SPECIAL_4 },
|
||||
{ "grail", BuildingID::GRAIL },
|
||||
{ "mageGuild1", BuildingID::MAGES_GUILD_1 },
|
||||
{ "mageGuild2", BuildingID::MAGES_GUILD_2 },
|
||||
{ "mageGuild3", BuildingID::MAGES_GUILD_3 },
|
||||
{ "mageGuild4", BuildingID::MAGES_GUILD_4 },
|
||||
{ "mageGuild5", BuildingID::MAGES_GUILD_5 },
|
||||
{ "tavern", BuildingID::TAVERN },
|
||||
{ "shipyard", BuildingID::SHIPYARD },
|
||||
{ "fort", BuildingID::FORT },
|
||||
{ "citadel", BuildingID::CITADEL },
|
||||
{ "castle", BuildingID::CASTLE },
|
||||
{ "villageHall", BuildingID::VILLAGE_HALL },
|
||||
{ "townHall", BuildingID::TOWN_HALL },
|
||||
{ "cityHall", BuildingID::CITY_HALL },
|
||||
{ "capitol", BuildingID::CAPITOL },
|
||||
{ "marketplace", BuildingID::MARKETPLACE },
|
||||
{ "resourceSilo", BuildingID::RESOURCE_SILO },
|
||||
{ "blacksmith", BuildingID::BLACKSMITH },
|
||||
{ "horde1", BuildingID::HORDE_1 },
|
||||
{ "horde1Upgr", BuildingID::HORDE_1_UPGR },
|
||||
{ "horde2", BuildingID::HORDE_2 },
|
||||
{ "horde2Upgr", BuildingID::HORDE_2_UPGR },
|
||||
{ "ship", BuildingID::SHIP },
|
||||
{ "dwellingLvl1", BuildingID::DWELL_LVL_1 },
|
||||
{ "dwellingLvl2", BuildingID::DWELL_LVL_2 },
|
||||
{ "dwellingLvl3", BuildingID::DWELL_LVL_3 },
|
||||
{ "dwellingLvl4", BuildingID::DWELL_LVL_4 },
|
||||
{ "dwellingLvl5", BuildingID::DWELL_LVL_5 },
|
||||
{ "dwellingLvl6", BuildingID::DWELL_LVL_6 },
|
||||
{ "dwellingLvl7", BuildingID::DWELL_LVL_7 },
|
||||
{ "dwellingUpLvl1", BuildingID::DWELL_LVL_1_UP },
|
||||
{ "dwellingUpLvl2", BuildingID::DWELL_LVL_2_UP },
|
||||
{ "dwellingUpLvl3", BuildingID::DWELL_LVL_3_UP },
|
||||
{ "dwellingUpLvl4", BuildingID::DWELL_LVL_4_UP },
|
||||
{ "dwellingUpLvl5", BuildingID::DWELL_LVL_5_UP },
|
||||
{ "dwellingUpLvl6", BuildingID::DWELL_LVL_6_UP },
|
||||
{ "dwellingUpLvl7", BuildingID::DWELL_LVL_7_UP },
|
||||
};
|
||||
|
||||
static const std::map<std::string, BuildingSubID::EBuildingSubID> SPECIAL_BUILDINGS =
|
||||
{
|
||||
{ "mysticPond", BuildingSubID::MYSTIC_POND },
|
||||
{ "artifactMerchant", BuildingSubID::ARTIFACT_MERCHANT },
|
||||
{ "freelancersGuild", BuildingSubID::FREELANCERS_GUILD },
|
||||
{ "magicUniversity", BuildingSubID::MAGIC_UNIVERSITY },
|
||||
{ "castleGate", BuildingSubID::CASTLE_GATE },
|
||||
{ "creatureTransformer", BuildingSubID::CREATURE_TRANSFORMER },//only skeleton transformer yet
|
||||
{ "portalOfSummoning", BuildingSubID::PORTAL_OF_SUMMONING },
|
||||
{ "ballistaYard", BuildingSubID::BALLISTA_YARD },
|
||||
{ "stables", BuildingSubID::STABLES },
|
||||
{ "manaVortex", BuildingSubID::MANA_VORTEX },
|
||||
{ "lookoutTower", BuildingSubID::LOOKOUT_TOWER },
|
||||
{ "library", BuildingSubID::LIBRARY },
|
||||
{ "brotherhoodOfSword", BuildingSubID::BROTHERHOOD_OF_SWORD },//morale garrison bonus
|
||||
{ "fountainOfFortune", BuildingSubID::FOUNTAIN_OF_FORTUNE },//luck garrison bonus
|
||||
{ "spellPowerGarrisonBonus", BuildingSubID::SPELL_POWER_GARRISON_BONUS },//such as 'stormclouds', but this name is not ok for good towns
|
||||
{ "attackGarrisonBonus", BuildingSubID::ATTACK_GARRISON_BONUS },
|
||||
{ "defenseGarrisonBonus", BuildingSubID::DEFENSE_GARRISON_BONUS },
|
||||
{ "escapeTunnel", BuildingSubID::ESCAPE_TUNNEL },
|
||||
{ "attackVisitingBonus", BuildingSubID::ATTACK_VISITING_BONUS },
|
||||
{ "defenceVisitingBonus", BuildingSubID::DEFENSE_VISITING_BONUS },
|
||||
{ "spellPowerVisitingBonus", BuildingSubID::SPELL_POWER_VISITING_BONUS },
|
||||
{ "knowledgeVisitingBonus", BuildingSubID::KNOWLEDGE_VISITING_BONUS },
|
||||
{ "experienceVisitingBonus", BuildingSubID::EXPERIENCE_VISITING_BONUS },
|
||||
{ "lighthouse", BuildingSubID::LIGHTHOUSE },
|
||||
{ "treasury", BuildingSubID::TREASURY }
|
||||
};
|
||||
|
||||
static const std::map<std::string, EMarketMode> MARKET_NAMES_TO_TYPES =
|
||||
{
|
||||
{ "resource-resource", EMarketMode::RESOURCE_RESOURCE },
|
||||
{ "resource-player", EMarketMode::RESOURCE_PLAYER },
|
||||
{ "creature-resource", EMarketMode::CREATURE_RESOURCE },
|
||||
{ "resource-artifact", EMarketMode::RESOURCE_ARTIFACT },
|
||||
{ "artifact-resource", EMarketMode::ARTIFACT_RESOURCE },
|
||||
{ "artifact-experience", EMarketMode::ARTIFACT_EXP },
|
||||
{ "creature-experience", EMarketMode::CREATURE_EXP },
|
||||
{ "creature-undead", EMarketMode::CREATURE_UNDEAD },
|
||||
{ "resource-skill", EMarketMode::RESOURCE_SKILL },
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
VCMI_LIB_NAMESPACE_END
|
@ -107,7 +107,7 @@ static CGObjectInstance * createObject(const Obj & id, int subid, const int3 & p
|
||||
HeroTypeID CGameState::pickNextHeroType(const PlayerColor & owner)
|
||||
{
|
||||
const PlayerSettings &ps = scenarioOps->getIthPlayersSettings(owner);
|
||||
if(ps.hero >= 0 && !isUsedHero(HeroTypeID(ps.hero))) //we haven't used selected hero
|
||||
if(ps.hero >= HeroTypeID(0) && !isUsedHero(HeroTypeID(ps.hero))) //we haven't used selected hero
|
||||
{
|
||||
return HeroTypeID(ps.hero);
|
||||
}
|
||||
@ -777,7 +777,7 @@ void CGameState::placeStartingHeroes()
|
||||
continue;
|
||||
|
||||
int heroTypeId = pickNextHeroType(playerColor);
|
||||
if(playerSettingPair.second.hero == -1)
|
||||
if(playerSettingPair.second.hero == HeroTypeID::NONE)
|
||||
playerSettingPair.second.hero = heroTypeId;
|
||||
|
||||
placeStartingHero(playerColor, HeroTypeID(heroTypeId), playerInfo.posOfMainTown);
|
||||
@ -2063,7 +2063,7 @@ std::set<HeroTypeID> CGameState::getUnusedAllowedHeroes(bool alsoIncludeNotAllow
|
||||
|
||||
for(const auto & playerSettingPair : scenarioOps->playerInfos) //remove uninitialized yet heroes picked for start by other players
|
||||
{
|
||||
if(playerSettingPair.second.hero != PlayerSettings::RANDOM)
|
||||
if(playerSettingPair.second.hero.getNum() != PlayerSettings::RANDOM)
|
||||
ret -= HeroTypeID(playerSettingPair.second.hero);
|
||||
}
|
||||
|
||||
|
@ -12,6 +12,7 @@
|
||||
#include "bonuses/CBonusSystemNode.h"
|
||||
#include "IGameCallback.h"
|
||||
#include "LoadProgress.h"
|
||||
#include "ConstTransitivePtr.h"
|
||||
|
||||
namespace boost
|
||||
{
|
||||
|
@ -146,7 +146,7 @@ void CGameStateCampaign::trimCrossoverHeroesParameters(std::vector<CampaignHeroR
|
||||
|
||||
// process in reverse - removal of artifact will shift all artifacts after this one
|
||||
for(int slotNumber = hero->artifactsInBackpack.size() - 1; slotNumber >= 0; slotNumber--)
|
||||
checkAndRemoveArtifact(ArtifactPosition(GameConstants::BACKPACK_START + slotNumber));
|
||||
checkAndRemoveArtifact(ArtifactPosition::BACKPACK_START + slotNumber);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -14,7 +14,7 @@
|
||||
#include "../filesystem/CBinaryReader.h"
|
||||
#include "../VCMI_Lib.h"
|
||||
#include "../GameConstants.h"
|
||||
#include "../StringConstants.h"
|
||||
#include "../constants/StringConstants.h"
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../GameSettings.h"
|
||||
#include "../JsonNode.h"
|
||||
|
@ -15,7 +15,7 @@
|
||||
#include "../CTownHandler.h"
|
||||
#include "../IGameCallback.h"
|
||||
#include "../JsonRandom.h"
|
||||
#include "../StringConstants.h"
|
||||
#include "../constants/StringConstants.h"
|
||||
#include "../TerrainHandler.h"
|
||||
#include "../VCMI_Lib.h"
|
||||
|
||||
|
@ -35,7 +35,7 @@
|
||||
#include "../mapObjectConstructors/AObjectTypeHandler.h"
|
||||
#include "../mapObjectConstructors/CObjectClassesHandler.h"
|
||||
#include "../modding/ModScope.h"
|
||||
#include "../StringConstants.h"
|
||||
#include "../constants/StringConstants.h"
|
||||
#include "../battle/Unit.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
@ -18,7 +18,7 @@
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../IGameCallback.h"
|
||||
#include "../NetPacks.h"
|
||||
#include "../StringConstants.h"
|
||||
#include "../constants/StringConstants.h"
|
||||
#include "../TerrainHandler.h"
|
||||
#include "../mapObjectConstructors/AObjectTypeHandler.h"
|
||||
#include "../mapObjectConstructors/CObjectClassesHandler.h"
|
||||
|
@ -20,7 +20,7 @@
|
||||
#include "../CSkillHandler.h"
|
||||
#include "../StartInfo.h"
|
||||
#include "../IGameCallback.h"
|
||||
#include "../StringConstants.h"
|
||||
#include "../constants/StringConstants.h"
|
||||
#include "../serializer/JsonSerializeFormat.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
@ -364,7 +364,7 @@ void CGTownInstance::initOverriddenBids()
|
||||
}
|
||||
}
|
||||
|
||||
bool CGTownInstance::isBonusingBuildingAdded(BuildingID::EBuildingID bid) const
|
||||
bool CGTownInstance::isBonusingBuildingAdded(BuildingID bid) const
|
||||
{
|
||||
auto present = std::find_if(bonusingBuildings.begin(), bonusingBuildings.end(), [&](CGTownBuilding* building)
|
||||
{
|
||||
@ -428,7 +428,7 @@ DamageRange CGTownInstance::getKeepDamageRange() const
|
||||
};
|
||||
}
|
||||
|
||||
void CGTownInstance::deleteTownBonus(BuildingID::EBuildingID bid)
|
||||
void CGTownInstance::deleteTownBonus(BuildingID bid)
|
||||
{
|
||||
size_t i = 0;
|
||||
CGTownBuilding * freeIt = nullptr;
|
||||
@ -467,7 +467,7 @@ void CGTownInstance::initObj(CRandomGenerator & rand) ///initialize town structu
|
||||
|
||||
for (int level = 0; level < GameConstants::CREATURES_PER_TOWN; level++)
|
||||
{
|
||||
BuildingID buildID = BuildingID(BuildingID::DWELL_FIRST).advance(level);
|
||||
BuildingID buildID = BuildingID(BuildingID::DWELL_FIRST + level);
|
||||
int upgradeNum = 0;
|
||||
|
||||
for (; town->buildings.count(buildID); upgradeNum++, buildID.advance(GameConstants::CREATURES_PER_TOWN))
|
||||
|
@ -175,7 +175,7 @@ public:
|
||||
void removeCapitols(const PlayerColor & owner) const;
|
||||
void clearArmy() const;
|
||||
void addHeroToStructureVisitors(const CGHeroInstance *h, si64 structureInstanceID) const; //hero must be visiting or garrisoned in town
|
||||
void deleteTownBonus(BuildingID::EBuildingID bid);
|
||||
void deleteTownBonus(BuildingID bid);
|
||||
|
||||
/// Returns damage range for secondary towers of this town
|
||||
DamageRange getTowerDamageRange() const;
|
||||
@ -220,7 +220,7 @@ private:
|
||||
void onTownCaptured(const PlayerColor & winner) const;
|
||||
int getDwellingBonus(const std::vector<CreatureID>& creatureIds, const std::vector<ConstTransitivePtr<CGDwelling> >& dwellings) const;
|
||||
bool townEnvisagesBuilding(BuildingSubID::EBuildingSubID bid) const;
|
||||
bool isBonusingBuildingAdded(BuildingID::EBuildingID bid) const;
|
||||
bool isBonusingBuildingAdded(BuildingID bid) const;
|
||||
void initOverriddenBids();
|
||||
void addTownBonuses(CRandomGenerator & rand);
|
||||
};
|
||||
|
@ -23,7 +23,7 @@
|
||||
#include "../mapObjectConstructors/CObjectClassesHandler.h"
|
||||
#include "../serializer/JsonSerializeFormat.h"
|
||||
#include "../GameConstants.h"
|
||||
#include "../StringConstants.h"
|
||||
#include "../constants/StringConstants.h"
|
||||
#include "../CSkillHandler.h"
|
||||
#include "../mapping/CMap.h"
|
||||
#include "../modding/ModScope.h"
|
||||
@ -814,7 +814,7 @@ void CGSeerHut::finishQuest(const CGHeroInstance * h, ui32 accept) const
|
||||
for(const auto & ci : parts)
|
||||
{
|
||||
if(ci.art->getTypeId() != elem)
|
||||
cb->giveHeroNewArtifact(h, ci.art->artType, GameConstants::BACKPACK_START);
|
||||
cb->giveHeroNewArtifact(h, ci.art->artType, ArtifactPosition::BACKPACK_START);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -11,7 +11,7 @@
|
||||
#include "StdInc.h"
|
||||
#include "MiscObjects.h"
|
||||
|
||||
#include "../StringConstants.h"
|
||||
#include "../constants/StringConstants.h"
|
||||
#include "../NetPacks.h"
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../CSoundBase.h"
|
||||
@ -1291,7 +1291,7 @@ CGBoat::CGBoat()
|
||||
{
|
||||
hero = nullptr;
|
||||
direction = 4;
|
||||
layer = EPathfindingLayer::EEPathfindingLayer::SAIL;
|
||||
layer = EPathfindingLayer::SAIL;
|
||||
}
|
||||
|
||||
bool CGBoat::isCoastVisitable() const
|
||||
|
@ -351,7 +351,7 @@ public:
|
||||
const CGHeroInstance *hero; //hero on board
|
||||
bool onboardAssaultAllowed; //if true, hero can attack units from transport
|
||||
bool onboardVisitAllowed; //if true, hero can visit objects from transport
|
||||
EPathfindingLayer::EEPathfindingLayer layer;
|
||||
EPathfindingLayer layer;
|
||||
|
||||
//animation filenames. If empty - animations won't be used
|
||||
std::string actualAnimation; //for OH3 boats those have actual animations
|
||||
|
@ -14,7 +14,7 @@
|
||||
#include "../filesystem/CBinaryReader.h"
|
||||
#include "../VCMI_Lib.h"
|
||||
#include "../GameConstants.h"
|
||||
#include "../StringConstants.h"
|
||||
#include "../constants/StringConstants.h"
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../JsonNode.h"
|
||||
#include "../TerrainHandler.h"
|
||||
|
@ -898,7 +898,7 @@ void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
|
||||
int amount = reader->readUInt16();
|
||||
for(int i = 0; i < amount; ++i)
|
||||
{
|
||||
loadArtifactToSlot(hero, GameConstants::BACKPACK_START + static_cast<int>(hero->artifactsInBackpack.size()));
|
||||
loadArtifactToSlot(hero, ArtifactPosition::BACKPACK_START + static_cast<int>(hero->artifactsInBackpack.size()));
|
||||
}
|
||||
}
|
||||
|
||||
@ -917,7 +917,7 @@ bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
|
||||
return false;
|
||||
}
|
||||
|
||||
if(art->isBig() && slot >= GameConstants::BACKPACK_START)
|
||||
if(art->isBig() && slot >= ArtifactPosition::BACKPACK_START)
|
||||
{
|
||||
logGlobal->warn("Map '%s': A big artifact (war machine) in hero's backpack, ignoring...", mapName);
|
||||
return false;
|
||||
@ -1652,7 +1652,7 @@ CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const Objec
|
||||
|
||||
for(auto & elem : map->disposedHeroes)
|
||||
{
|
||||
if(elem.heroId == object->subID)
|
||||
if(elem.heroId.getNum() == object->subID)
|
||||
{
|
||||
object->nameCustom = elem.name;
|
||||
object->portrait = elem.portrait;
|
||||
|
@ -32,7 +32,7 @@
|
||||
#include "../modding/ModUtility.h"
|
||||
#include "../spells/CSpellHandler.h"
|
||||
#include "../CSkillHandler.h"
|
||||
#include "../StringConstants.h"
|
||||
#include "../constants/StringConstants.h"
|
||||
#include "../serializer/JsonDeserializer.h"
|
||||
#include "../serializer/JsonSerializer.h"
|
||||
|
||||
|
@ -22,7 +22,7 @@
|
||||
#include "../GameSettings.h"
|
||||
#include "../Languages.h"
|
||||
#include "../ScriptHandler.h"
|
||||
#include "../StringConstants.h"
|
||||
#include "../constants/StringConstants.h"
|
||||
#include "../filesystem/Filesystem.h"
|
||||
#include "../spells/CSpellHandler.h"
|
||||
|
||||
|
@ -29,7 +29,7 @@
|
||||
#include "../RiverHandler.h"
|
||||
#include "../RoadHandler.h"
|
||||
#include "../ScriptHandler.h"
|
||||
#include "../StringConstants.h"
|
||||
#include "../constants/StringConstants.h"
|
||||
#include "../TerrainHandler.h"
|
||||
#include "../mapObjectConstructors/CObjectClassesHandler.h"
|
||||
#include "../rmg/CRmgTemplateStorage.h"
|
||||
|
@ -22,7 +22,7 @@ namespace PathfinderUtil
|
||||
using FoW = std::shared_ptr<const boost::multi_array<ui8, 3>>;
|
||||
using ELayer = EPathfindingLayer;
|
||||
|
||||
template<EPathfindingLayer::EEPathfindingLayer layer>
|
||||
template<EPathfindingLayer::Type layer>
|
||||
EPathAccessibility evaluateAccessibility(const int3 & pos, const TerrainTile & tinfo, FoW fow, const PlayerColor player, const CGameState * gs)
|
||||
{
|
||||
if(!(*fow)[pos.z][pos.x][pos.y])
|
||||
|
@ -19,7 +19,7 @@
|
||||
#include "../mapping/CMapEditManager.h"
|
||||
#include "../CTownHandler.h"
|
||||
#include "../CHeroHandler.h"
|
||||
#include "../StringConstants.h"
|
||||
#include "../constants/StringConstants.h"
|
||||
#include "../filesystem/Filesystem.h"
|
||||
#include "CZonePlacer.h"
|
||||
#include "TileInfo.h"
|
||||
|
@ -19,7 +19,7 @@
|
||||
#include "../TerrainHandler.h"
|
||||
#include "../serializer/JsonSerializeFormat.h"
|
||||
#include "../modding/ModScope.h"
|
||||
#include "../StringConstants.h"
|
||||
#include "../constants/StringConstants.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
|
@ -60,7 +60,7 @@ class DLL_LINKAGE CSerializer
|
||||
}
|
||||
|
||||
template<typename T, typename NT>
|
||||
static NT idToNumber(const BaseForID<T, NT> &t)
|
||||
static NT idToNumber(const IdentifierBase &t)
|
||||
{
|
||||
return t.getNum();
|
||||
}
|
||||
|
@ -20,7 +20,7 @@
|
||||
#include "../CGeneralTextHandler.h"
|
||||
#include "../filesystem/Filesystem.h"
|
||||
|
||||
#include "../StringConstants.h"
|
||||
#include "../constants/StringConstants.h"
|
||||
|
||||
#include "../battle/BattleInfo.h"
|
||||
#include "../battle/CBattleInfoCallback.h"
|
||||
|
@ -15,7 +15,7 @@
|
||||
#include "../lib/CArtHandler.h"
|
||||
#include "../lib/CCreatureHandler.h"
|
||||
#include "../lib/CHeroHandler.h"
|
||||
#include "../lib/StringConstants.h"
|
||||
#include "../lib/constants/StringConstants.h"
|
||||
#include "../lib/mapping/CMap.h"
|
||||
|
||||
QuestWidget::QuestWidget(const CMap & _map, CGSeerHut & _sh, QWidget *parent) :
|
||||
|
@ -15,7 +15,7 @@
|
||||
#include "../lib/spells/CSpellHandler.h"
|
||||
#include "../lib/CArtHandler.h"
|
||||
#include "../lib/CCreatureHandler.h"
|
||||
#include "../lib/StringConstants.h"
|
||||
#include "../lib/constants/StringConstants.h"
|
||||
#include "../lib/mapping/CMap.h"
|
||||
|
||||
RewardsWidget::RewardsWidget(const CMap & m, CGPandoraBox & p, QWidget *parent) :
|
||||
|
@ -130,7 +130,7 @@ QStandardItem * TownBulidingsWidget::addBuilding(const CTown & ctown, int bId, s
|
||||
for(int i = 0; i < model.rowCount(pindex); ++i)
|
||||
{
|
||||
QModelIndex index = model.index(i, 0, pindex);
|
||||
if(building->upgrade == model.itemFromIndex(index)->data(Qt::UserRole).toInt())
|
||||
if(building->upgrade.getNum() == model.itemFromIndex(index)->data(Qt::UserRole).toInt())
|
||||
{
|
||||
parent = model.itemFromIndex(index);
|
||||
break;
|
||||
|
@ -22,7 +22,7 @@
|
||||
#include "../lib/mapping/CMapService.h"
|
||||
#include "../lib/modding/CModHandler.h"
|
||||
#include "../lib/modding/CModInfo.h"
|
||||
#include "../lib/StringConstants.h"
|
||||
#include "../lib/constants/StringConstants.h"
|
||||
#include "inspector/townbulidingswidget.h" //to convert BuildingID to string
|
||||
|
||||
//parses date for lose condition (1m 1w 1d)
|
||||
|
@ -12,7 +12,7 @@
|
||||
#include "playerparams.h"
|
||||
#include "ui_playerparams.h"
|
||||
#include "../lib/CTownHandler.h"
|
||||
#include "../lib/StringConstants.h"
|
||||
#include "../lib/constants/StringConstants.h"
|
||||
|
||||
#include "../lib/mapping/CMap.h"
|
||||
|
||||
|
@ -2676,7 +2676,7 @@ bool CGameHandler::moveArtifact(const ArtifactLocation &al1, const ArtifactLocat
|
||||
{
|
||||
if(!ArtifactUtils::isBackpackFreeSlots(dst.getHolderArtSet()))
|
||||
COMPLAIN_RET("Backpack is full!");
|
||||
vstd::amin(dst.slot, GameConstants::BACKPACK_START + dst.getHolderArtSet()->artifactsInBackpack.size());
|
||||
vstd::amin(dst.slot, ArtifactPosition::BACKPACK_START + dst.getHolderArtSet()->artifactsInBackpack.size());
|
||||
}
|
||||
|
||||
if(!(src.slot == ArtifactPosition::TRANSITION_POS && dst.slot == ArtifactPosition::TRANSITION_POS))
|
||||
|
@ -727,7 +727,7 @@ void CVCMIServer::updateStartInfoOnMapChange(std::shared_ptr<CMapInfo> mapInfo,
|
||||
pset.castle = pinfo.defaultCastle();
|
||||
pset.hero = pinfo.defaultHero();
|
||||
|
||||
if(pset.hero != PlayerSettings::RANDOM && pinfo.hasCustomMainHero())
|
||||
if(pset.hero.getNum() != PlayerSettings::RANDOM && pinfo.hasCustomMainHero())
|
||||
{
|
||||
pset.hero = pinfo.mainCustomHeroId;
|
||||
pset.heroName = pinfo.mainCustomHeroName;
|
||||
@ -876,7 +876,7 @@ void CVCMIServer::optionNextCastle(PlayerColor player, int dir)
|
||||
}
|
||||
}
|
||||
|
||||
if(s.hero >= 0 && !getPlayerInfo(player.getNum()).hasCustomMainHero()) // remove hero unless it set to fixed one in map editor
|
||||
if(s.hero.getNum() >= 0 && !getPlayerInfo(player.getNum()).hasCustomMainHero()) // remove hero unless it set to fixed one in map editor
|
||||
{
|
||||
s.hero = PlayerSettings::RANDOM;
|
||||
}
|
||||
@ -935,10 +935,10 @@ void CVCMIServer::setCampaignBonus(int bonusId)
|
||||
void CVCMIServer::optionNextHero(PlayerColor player, int dir)
|
||||
{
|
||||
PlayerSettings & s = si->playerInfos[player];
|
||||
if(s.castle.getNum() < 0 || s.hero == PlayerSettings::NONE)
|
||||
if(s.castle.getNum() < 0 || s.hero.getNum() == PlayerSettings::NONE)
|
||||
return;
|
||||
|
||||
if(s.hero == PlayerSettings::RANDOM) // first/last available
|
||||
if(s.hero.getNum() == PlayerSettings::RANDOM) // first/last available
|
||||
{
|
||||
int max = static_cast<int>(VLC->heroh->size()),
|
||||
min = 0;
|
||||
@ -956,7 +956,7 @@ void CVCMIServer::optionNextHero(PlayerColor player, int dir)
|
||||
void CVCMIServer::optionSetHero(PlayerColor player, int id)
|
||||
{
|
||||
PlayerSettings & s = si->playerInfos[player];
|
||||
if(s.castle.getNum() < 0 || s.hero == PlayerSettings::NONE)
|
||||
if(s.castle.getNum() < 0 || s.hero.getNum() == PlayerSettings::NONE)
|
||||
return;
|
||||
|
||||
if(id == PlayerSettings::RANDOM)
|
||||
@ -967,19 +967,19 @@ void CVCMIServer::optionSetHero(PlayerColor player, int id)
|
||||
s.hero = static_cast<HeroTypeID>(id);
|
||||
}
|
||||
|
||||
int CVCMIServer::nextAllowedHero(PlayerColor player, int min, int max, int incl, int dir)
|
||||
HeroTypeID CVCMIServer::nextAllowedHero(PlayerColor player, int min, int max, int incl, int dir)
|
||||
{
|
||||
if(dir > 0)
|
||||
{
|
||||
for(int i = min + incl; i <= max - incl; i++)
|
||||
if(canUseThisHero(player, i))
|
||||
return i;
|
||||
return HeroTypeID(i);
|
||||
}
|
||||
else
|
||||
{
|
||||
for(int i = max - incl; i >= min + incl; i--)
|
||||
if(canUseThisHero(player, i))
|
||||
return i;
|
||||
return HeroTypeID(i);
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
@ -989,7 +989,7 @@ void CVCMIServer::optionNextBonus(PlayerColor player, int dir)
|
||||
PlayerSettings & s = si->playerInfos[player];
|
||||
PlayerSettings::Ebonus & ret = s.bonus = static_cast<PlayerSettings::Ebonus>(static_cast<int>(s.bonus) + dir);
|
||||
|
||||
if(s.hero == PlayerSettings::NONE &&
|
||||
if(s.hero.getNum() == PlayerSettings::NONE &&
|
||||
!getPlayerInfo(player.getNum()).heroesNames.size() &&
|
||||
ret == PlayerSettings::ARTIFACT) //no hero - can't be artifact
|
||||
{
|
||||
@ -1017,7 +1017,7 @@ void CVCMIServer::optionSetBonus(PlayerColor player, int id)
|
||||
{
|
||||
PlayerSettings & s = si->playerInfos[player];
|
||||
|
||||
if(s.hero == PlayerSettings::NONE &&
|
||||
if(s.hero.getNum() == PlayerSettings::NONE &&
|
||||
!getPlayerInfo(player.getNum()).heroesNames.size() &&
|
||||
id == PlayerSettings::ARTIFACT) //no hero - can't be artifact
|
||||
return;
|
||||
@ -1051,7 +1051,7 @@ std::vector<int> CVCMIServer::getUsedHeroes()
|
||||
if(hero.heroId >= 0) //in VCMI map format heroId = -1 means random hero
|
||||
heroIds.push_back(hero.heroId);
|
||||
|
||||
if(p.second.hero != PlayerSettings::RANDOM)
|
||||
if(p.second.hero.getNum() != PlayerSettings::RANDOM)
|
||||
heroIds.push_back(p.second.hero);
|
||||
}
|
||||
return heroIds;
|
||||
|
@ -108,7 +108,7 @@ public:
|
||||
void setPlayer(PlayerColor clickedColor);
|
||||
void optionNextHero(PlayerColor player, int dir); //dir == -1 or +1
|
||||
void optionSetHero(PlayerColor player, int id);
|
||||
int nextAllowedHero(PlayerColor player, int min, int max, int incl, int dir);
|
||||
HeroTypeID nextAllowedHero(PlayerColor player, int min, int max, int incl, int dir);
|
||||
bool canUseThisHero(PlayerColor player, int ID);
|
||||
std::vector<int> getUsedHeroes();
|
||||
void optionNextBonus(PlayerColor player, int dir); //dir == -1 or +1
|
||||
|
@ -265,7 +265,7 @@ void BattleResultProcessor::endBattle(int3 tile, const CGHeroInstance * heroAtta
|
||||
|
||||
gameHandler->sendAndApply(battleResult.get()); //after this point casualties objects are destroyed
|
||||
|
||||
if (battleResult->queryID == -1)
|
||||
if (battleResult->queryID == QueryID::NONE)
|
||||
endBattleConfirm(gameHandler->gameState()->curB);
|
||||
}
|
||||
|
||||
@ -334,7 +334,7 @@ void BattleResultProcessor::endBattleConfirm(const BattleInfo * battleInfo)
|
||||
//we assume that no big artifacts can be found
|
||||
MoveArtifact ma;
|
||||
ma.src = ArtifactLocation(finishingBattle->loserHero,
|
||||
ArtifactPosition(GameConstants::BACKPACK_START + slotNumber)); //backpack automatically shifts arts to beginning
|
||||
ArtifactPosition(ArtifactPosition::BACKPACK_START + slotNumber)); //backpack automatically shifts arts to beginning
|
||||
const CArtifactInstance * art = ma.src.getArt();
|
||||
if (art->artType->getId() != ArtifactID::GRAIL) //grail may not be won
|
||||
{
|
||||
|
@ -21,6 +21,7 @@ VCMI_LIB_NAMESPACE_END
|
||||
class CObjectVisitQuery;
|
||||
class QueriesProcessor;
|
||||
class CQuery;
|
||||
class CGameHandler;
|
||||
|
||||
using QueryPtr = std::shared_ptr<CQuery>;
|
||||
|
||||
|
@ -167,7 +167,7 @@ public:
|
||||
pset.castle = pinfo.defaultCastle();
|
||||
pset.hero = pinfo.defaultHero();
|
||||
|
||||
if(pset.hero != PlayerSettings::RANDOM && pinfo.hasCustomMainHero())
|
||||
if(pset.hero.getNum() != PlayerSettings::RANDOM && pinfo.hasCustomMainHero())
|
||||
{
|
||||
pset.hero = pinfo.mainCustomHeroId;
|
||||
pset.heroName = pinfo.mainCustomHeroName;
|
||||
|
Loading…
Reference in New Issue
Block a user