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Factored out CDefaultSpellMechanics::battleCast
(-) still huge
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@ -226,14 +226,7 @@ void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, BattleS
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logGlobal->debugStream() << "Started spell cast. Spell: "<<owner->name<<"; mode:"<<parameters.mode<<"; level: "<<parameters.spellLvl<<"; SP: "<<parameters.usedSpellPower;
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BattleSpellCast sc;
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sc.side = parameters.casterSide;
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sc.id = owner->id;
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sc.skill = parameters.spellLvl;
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sc.tile = parameters.destination;
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sc.dmgToDisplay = 0;
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sc.castByHero = nullptr != parameters.casterHero;
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sc.casterStack = (parameters.casterStack ? parameters.casterStack->ID : -1);
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sc.manaGained = 0;
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prepareBattleCast(parameters, sc);
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//check it there is opponent hero
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const ui8 otherSide = 1-parameters.casterSide;
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@ -270,44 +263,24 @@ void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, BattleS
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logGlobal->debugStream() << "will affect: " << attackedCres.size() << " stacks";
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std::vector <const CStack*> reflected;//for magic mirror
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//checking if creatures resist
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//resistance/reflection is applied only to negative spells
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if(owner->isNegative())
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//checking if creatures resist
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handleResistance(env, attackedCres, sc);
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//it is actual spell and can be reflected to single target, no recurrence
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const bool tryMagicMirror = owner->isNegative() && owner->level && owner->getLevelInfo(0).range == "0";
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if(tryMagicMirror)
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{
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//it is actual spell and can be reflected to single target, no recurrence
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const bool tryMagicMirror = parameters.mode != ECastingMode::MAGIC_MIRROR && owner->level && owner->getLevelInfo(0).range == "0";
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std::vector <const CStack*> resisted;
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for(auto s : attackedCres)
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{
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//magic resistance
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const int prob = std::min((s)->magicResistance(), 100); //probability of resistance in %
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if(env->getRandomGenerator().nextInt(99) < prob)
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{
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resisted.push_back(s);
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}
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//magic mirror
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if(tryMagicMirror)
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{
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const int mirrorChance = (s)->valOfBonuses(Bonus::MAGIC_MIRROR);
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if(env->getRandomGenerator().nextInt(99) < mirrorChance)
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reflected.push_back(s);
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}
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const int mirrorChance = (s)->valOfBonuses(Bonus::MAGIC_MIRROR);
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if(env->getRandomGenerator().nextInt(99) < mirrorChance)
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reflected.push_back(s);
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}
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vstd::erase_if(attackedCres, [&resisted, reflected](const CStack * s)
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vstd::erase_if(attackedCres, [&reflected](const CStack * s)
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{
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return vstd::contains(resisted, s) || vstd::contains(reflected, s);
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return vstd::contains(reflected, s);
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});
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for(auto s : resisted)
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{
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BattleSpellCast::CustomEffect effect;
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effect.effect = 78;
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effect.stack = s->ID;
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sc.customEffects.push_back(effect);
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}
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for(auto s : reflected)
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{
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BattleSpellCast::CustomEffect effect;
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@ -333,7 +306,7 @@ void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, BattleS
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else if(parameters.mode == ECastingMode::HERO_CASTING)
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ctx.caster = parameters.cb->battleGetFightingHero(parameters.casterSide);
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if(parameters.casterStack && parameters.mode != ECastingMode::MAGIC_MIRROR)
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if(parameters.casterStack)
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{
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auto enchantPower = parameters.casterStack->valOfBonuses(Bonus::CREATURE_ENCHANT_POWER);
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if(ctx.enchantPower == 0)
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@ -413,7 +386,7 @@ void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, BattleS
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mirrorParameters.casterStack = (attackedCre);
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mirrorParameters.selectedStack = nullptr;
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battleCast(env, mirrorParameters);
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castMagicMirror(env, mirrorParameters, ctx);
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}
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}
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}
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@ -826,3 +799,97 @@ void DefaultSpellMechanics::doDispell(BattleInfo * battle, const BattleSpellCast
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s->popBonuses(selector);
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}
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}
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void DefaultSpellMechanics::castMagicMirror(const SpellCastEnvironment* env, BattleSpellCastParameters& parameters, const SpellCastContext& originalContext) const
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{
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logGlobal->debugStream() << "Started spell cast. Spell: "<<owner->name<<"; mode: MAGIC_MIRROR";
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if(parameters.mode != ECastingMode::MAGIC_MIRROR)
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{
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env->complain("MagicMirror: invalid mode");
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return;
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}
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if(!parameters.destination.isValid())
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{
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env->complain("MagicMirror: invalid destination");
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return;
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}
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BattleSpellCast sc;
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prepareBattleCast(parameters, sc);
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//calculating affected creatures for all spells
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//must be vector, as in Chain Lightning order matters
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std::vector<const CStack*> attackedCres; //CStack vector is somewhat more suitable than ID vector
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auto creatures = owner->getAffectedStacks(parameters.cb, parameters.mode, parameters.casterColor, parameters.spellLvl, parameters.destination, parameters.casterHero);
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std::copy(creatures.begin(), creatures.end(), std::back_inserter(attackedCres));
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logGlobal->debugStream() << "will affect: " << attackedCres.size() << " stacks";
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handleResistance(env, attackedCres, sc);
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for(auto cre : attackedCres)
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{
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sc.affectedCres.insert(cre->ID);
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}
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StacksInjured si;
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SpellCastContext ctx(attackedCres, sc, si);
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ctx.effectLevel = originalContext.effectLevel;
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ctx.effectPower = originalContext.effectPower;
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ctx.enchantPower = originalContext.enchantPower;
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ctx.effectValue = originalContext.effectValue;
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ctx.caster = parameters.casterStack;
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applyBattleEffects(env, parameters, ctx);
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env->sendAndApply(&sc);
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if(!si.stacks.empty()) //after spellcast info shows
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env->sendAndApply(&si);
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logGlobal->debugStream() << "Finished spell cast. Spell: "<<owner->name<<"; mode: MAGIC_MIRROR";
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}
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void DefaultSpellMechanics::handleResistance(const SpellCastEnvironment * env, std::vector<const CStack* >& attackedCres, BattleSpellCast& sc) const
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{
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//checking if creatures resist
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//resistance/reflection is applied only to negative spells
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if(owner->isNegative())
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{
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std::vector <const CStack*> resisted;
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for(auto s : attackedCres)
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{
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//magic resistance
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const int prob = std::min((s)->magicResistance(), 100); //probability of resistance in %
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if(env->getRandomGenerator().nextInt(99) < prob)
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{
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resisted.push_back(s);
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}
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}
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vstd::erase_if(attackedCres, [&resisted](const CStack * s)
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{
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return vstd::contains(resisted, s);
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});
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for(auto s : resisted)
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{
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BattleSpellCast::CustomEffect effect;
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effect.effect = 78;
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effect.stack = s->ID;
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sc.customEffects.push_back(effect);
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}
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}
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}
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void DefaultSpellMechanics::prepareBattleCast(const BattleSpellCastParameters& parameters, BattleSpellCast& sc) const
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{
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sc.side = parameters.casterSide;
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sc.id = owner->id;
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sc.skill = parameters.spellLvl;
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sc.tile = parameters.destination;
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sc.dmgToDisplay = 0;
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sc.castByHero = nullptr != parameters.casterHero;
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sc.casterStack = (parameters.casterStack ? parameters.casterStack->ID : -1);
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sc.manaGained = 0;
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}
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@ -59,7 +59,7 @@ public:
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virtual void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override;
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bool adventureCast(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override final;
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void battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const override;
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void battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const override final;
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void battleLogSingleTarget(std::vector<std::string> & logLines, const BattleSpellCast * packet,
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const std::string & casterName, const CStack * attackedStack, bool & displayDamage) const override;
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@ -72,5 +72,9 @@ protected:
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///actual adventure cast implementation
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virtual ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const;
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void doDispell(BattleInfo * battle, const BattleSpellCast * packet, const CSelector & selector) const;
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void doDispell(BattleInfo * battle, const BattleSpellCast * packet, const CSelector & selector) const;
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private:
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void castMagicMirror(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, const SpellCastContext & originalContext) const;
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void handleResistance(const SpellCastEnvironment * env, std::vector<const CStack*> & attackedCres, BattleSpellCast & sc) const;
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void prepareBattleCast(const BattleSpellCastParameters & parameters, BattleSpellCast & sc) const;
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};
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