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BattleActions: do not pass unnecessary targetStack
It was unused for everything except teleport, so pass it only wher we attempt to teleport. Reworking sacrifice is out of scope from beta
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@ -607,10 +607,10 @@ bool BattleActionsController::actionIsLegal(PossiblePlayerBattleAction action, B
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return false;
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return false;
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case PossiblePlayerBattleAction::ANY_LOCATION:
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case PossiblePlayerBattleAction::ANY_LOCATION:
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return isCastingPossibleHere(action.spell().toSpell(), targetStack, targetHex);
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return isCastingPossibleHere(action.spell().toSpell(), nullptr, targetHex);
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case PossiblePlayerBattleAction::AIMED_SPELL_CREATURE:
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case PossiblePlayerBattleAction::AIMED_SPELL_CREATURE:
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return !selectedStack && targetStack && isCastingPossibleHere(action.spell().toSpell(), targetStack, targetHex);
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return !selectedStack && targetStack && isCastingPossibleHere(action.spell().toSpell(), nullptr, targetHex);
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case PossiblePlayerBattleAction::RANDOM_GENIE_SPELL:
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case PossiblePlayerBattleAction::RANDOM_GENIE_SPELL:
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if(targetStack && targetStackOwned && targetStack != owner.stacksController->getActiveStack() && targetStack->alive()) //only positive spells for other allied creatures
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if(targetStack && targetStackOwned && targetStack != owner.stacksController->getActiveStack() && targetStack->alive()) //only positive spells for other allied creatures
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@ -628,7 +628,7 @@ bool BattleActionsController::actionIsLegal(PossiblePlayerBattleAction action, B
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case PossiblePlayerBattleAction::OBSTACLE:
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case PossiblePlayerBattleAction::OBSTACLE:
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case PossiblePlayerBattleAction::FREE_LOCATION:
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case PossiblePlayerBattleAction::FREE_LOCATION:
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return isCastingPossibleHere(action.spell().toSpell(), targetStack, targetHex);
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return isCastingPossibleHere(action.spell().toSpell(), nullptr, targetHex);
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case PossiblePlayerBattleAction::CATAPULT:
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case PossiblePlayerBattleAction::CATAPULT:
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return owner.siegeController && owner.siegeController->isAttackableByCatapult(targetHex);
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return owner.siegeController && owner.siegeController->isAttackableByCatapult(targetHex);
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