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Added "vcmiartifacts angelWings" form to cheat
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@ -211,15 +211,27 @@ void PlayerMessageProcessor::cheatGiveMachines(PlayerColor player, const CGHeroI
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gameHandler->giveHeroNewArtifact(hero, VLC->arth->objects[ArtifactID::FIRST_AID_TENT], ArtifactPosition::MACH3);
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}
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void PlayerMessageProcessor::cheatGiveArtifacts(PlayerColor player, const CGHeroInstance * hero)
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void PlayerMessageProcessor::cheatGiveArtifacts(PlayerColor player, const CGHeroInstance * hero, std::vector<std::string> words)
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{
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if (!hero)
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return;
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for(int g = 7; g < VLC->arth->objects.size(); ++g) //including artifacts from mods
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if (!words.empty())
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{
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if(VLC->arth->objects[g]->canBePutAt(hero))
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gameHandler->giveHeroNewArtifact(hero, VLC->arth->objects[g], ArtifactPosition::FIRST_AVAILABLE);
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for (auto const & word : words)
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{
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auto artID = VLC->modh->identifiers.getIdentifier(CModHandler::scopeGame(), "artifact", word, false);
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if(artID && VLC->arth->objects[*artID])
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gameHandler->giveHeroNewArtifact(hero, VLC->arth->objects[*artID], ArtifactPosition::FIRST_AVAILABLE);
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}
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}
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else
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{
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for(int g = 7; g < VLC->arth->objects.size(); ++g) //including artifacts from mods
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{
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if(VLC->arth->objects[g]->canBePutAt(hero))
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gameHandler->giveHeroNewArtifact(hero, VLC->arth->objects[g], ArtifactPosition::FIRST_AVAILABLE);
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}
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}
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}
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@ -432,7 +444,7 @@ void PlayerMessageProcessor::executeCheatCode(const std::string & cheatName, Pla
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const auto & doCheatGiveArmyCustom = [&]() { cheatGiveArmy(player, hero, words); };
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const auto & doCheatGiveArmyFixed = [&](std::vector<std::string> customWords) { cheatGiveArmy(player, hero, customWords); };
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const auto & doCheatGiveMachines = [&]() { cheatGiveMachines(player, hero); };
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const auto & doCheatGiveArtifacts = [&]() { cheatGiveArtifacts(player, hero); };
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const auto & doCheatGiveArtifacts = [&]() { cheatGiveArtifacts(player, hero, words); };
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const auto & doCheatLevelup = [&]() { cheatLevelup(player, hero, words); };
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const auto & doCheatExperience = [&]() { cheatExperience(player, hero, words); };
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const auto & doCheatMovement = [&]() { cheatMovement(player, hero, words); };
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@ -31,7 +31,7 @@ class PlayerMessageProcessor
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void cheatBuildTown(PlayerColor player, const CGTownInstance * town);
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void cheatGiveArmy(PlayerColor player, const CGHeroInstance * hero, std::vector<std::string> words);
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void cheatGiveMachines(PlayerColor player, const CGHeroInstance * hero);
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void cheatGiveArtifacts(PlayerColor player, const CGHeroInstance * hero);
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void cheatGiveArtifacts(PlayerColor player, const CGHeroInstance * hero, std::vector<std::string> words);
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void cheatLevelup(PlayerColor player, const CGHeroInstance * hero, std::vector<std::string> words);
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void cheatExperience(PlayerColor player, const CGHeroInstance * hero, std::vector<std::string> words);
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void cheatMovement(PlayerColor player, const CGHeroInstance * hero, std::vector<std::string> words);
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