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Extract startTextInput & stopTextInput
(*) these functions do nothing with SDL1 - this is by design - less ifdef`s
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@ -4028,13 +4028,7 @@ void CInGameConsole::textEdited(const SDL_TextEditingEvent & event)
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void CInGameConsole::startEnteringText()
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{
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#ifndef VCMI_SDL1
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if (SDL_IsTextInputActive() == SDL_FALSE)
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{
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SDL_StartTextInput();
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}
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SDL_SetTextInputRect(&pos);
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#endif
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CSDL_Ext::startTextInput(&pos);
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enteredText = "_";
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if(GH.topInt() == adventureInt)
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@ -4053,12 +4047,7 @@ void CInGameConsole::startEnteringText()
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void CInGameConsole::endEnteringText(bool printEnteredText)
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{
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#ifndef VCMI_SDL1
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if (SDL_IsTextInputActive() == SDL_TRUE)
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{
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SDL_StopTextInput();
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}
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#endif
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CSDL_Ext::stopTextInput();
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prevEntDisp = -1;
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if(printEnteredText)
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@ -1583,23 +1583,12 @@ CTextInput::CTextInput(const Rect &Pos, SDL_Surface *srf)
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void CTextInput::focusGot()
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{
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#ifndef VCMI_SDL1
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if (SDL_IsTextInputActive() == SDL_FALSE)
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{
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SDL_StartTextInput();
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}
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SDL_SetTextInputRect(&pos);
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#endif
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CSDL_Ext::startTextInput(&pos);
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}
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void CTextInput::focusLost()
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{
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#ifndef VCMI_SDL1
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if (SDL_IsTextInputActive() == SDL_TRUE)
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{
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SDL_StopTextInput();
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}
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#endif
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CSDL_Ext::stopTextInput();
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}
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@ -983,6 +983,29 @@ SDL_Color CSDL_Ext::makeColor(ui8 r, ui8 g, ui8 b, ui8 a)
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return ret;
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}
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void CSDL_Ext::startTextInput(SDL_Rect * where)
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{
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#ifndef VCMI_SDL1
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if (SDL_IsTextInputActive() == SDL_FALSE)
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{
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SDL_StartTextInput();
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}
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SDL_SetTextInputRect(where);
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#endif
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}
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void CSDL_Ext::stopTextInput()
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{
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#ifndef VCMI_SDL1
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if (SDL_IsTextInputActive() == SDL_TRUE)
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{
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SDL_StopTextInput();
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}
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#endif
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}
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template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<2>(int, int);
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template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<3>(int, int);
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template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<4>(int, int);
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@ -263,4 +263,7 @@ namespace CSDL_Ext
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template<int bpp>
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void applyEffectBpp( SDL_Surface * surf, const SDL_Rect * rect, int mode );
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void applyEffect(SDL_Surface * surf, const SDL_Rect * rect, int mode); //mode: 0 - sepia, 1 - grayscale
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void startTextInput(SDL_Rect * where);
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void stopTextInput();
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}
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