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https://github.com/vcmi/vcmi.git
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Improved threa-safety, almost finished building structures in towns.
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@@ -11,6 +11,7 @@
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#include "../lib/NetPacks.h"
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#include <boost/bind.hpp>
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#include <boost/thread.hpp>
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#include <boost/foreach.hpp>
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#include "../hch/CObjectHandler.h"
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#include "../hch/CGeneralTextHandler.h"
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#include "../hch/CArtHandler.h"
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@@ -190,6 +191,15 @@ void CClient::process(int what)
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playerint[iw.player]->showInfoDialog(toString(iw.text),comps);
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break;
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}
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case 104:
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{
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SetResources sr;
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*serv >> sr;
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std::cout << "Set amount of resources of player "<<(unsigned)sr.player<<std::endl;
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gs->apply(&sr);
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playerint[sr.player]->receivedResource(-1,-1);
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break;
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}
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case 501: //hero movement response - we have to notify interfaces and callback
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{
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TryMoveHero *th = new TryMoveHero; //will be deleted by callback after processing
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@@ -235,6 +245,23 @@ void CClient::process(int what)
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playerint[gs->map->objects[i->first]->tempOwner]->garrisonChanged(gs->map->objects[i->first]);
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break;
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}
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case 503:
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{
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SetStrInfo ssi;
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*serv >> ssi;
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gs->apply(&ssi);
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//TODO: notify interfaces
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break;
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}
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case 504:
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{
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NewStructures ns;
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*serv >> ns;
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gs->apply(&ns);
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BOOST_FOREACH(si32 bid, ns.bid)
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playerint[gs->map->objects[ns.tid]->tempOwner]->buildChanged(static_cast<CGTownInstance*>(gs->map->objects[ns.tid]),bid,1);
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break;
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}
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case 1001:
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{
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SetObjectProperty sop;
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