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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-25 22:42:04 +02:00

gesture for quick backpack window

This commit is contained in:
SoundSSGood
2023-12-17 16:30:19 +02:00
parent 5099b52a4f
commit e5c532beb4
15 changed files with 188 additions and 84 deletions

View File

@@ -192,6 +192,15 @@ void CArtPlace::showPopupWindow(const Point & cursorPosition)
showPopupCallback(*this, cursorPosition); showPopupCallback(*this, cursorPosition);
} }
void CArtPlace::gesture(bool on, const Point & initialPosition, const Point & finalPosition)
{
if(!on)
return;
if(gestureCallback)
gestureCallback(*this, initialPosition);
}
void CArtPlace::showAll(Canvas & to) void CArtPlace::showAll(Canvas & to)
{ {
CIntObject::showAll(to); CIntObject::showAll(to);
@@ -226,6 +235,11 @@ void CArtPlace::setShowPopupCallback(ClickFunctor callback)
showPopupCallback = callback; showPopupCallback = callback;
} }
void CArtPlace::setGestureCallback(ClickFunctor callback)
{
gestureCallback = callback;
}
void CHeroArtPlace::addCombinedArtInfo(std::map<const CArtifact*, int> & arts) void CHeroArtPlace::addCombinedArtInfo(std::map<const CArtifact*, int> & arts)
{ {
for(const auto & combinedArt : arts) for(const auto & combinedArt : arts)

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@@ -46,8 +46,10 @@ public:
void setArtifact(const CArtifactInstance * art); void setArtifact(const CArtifactInstance * art);
void setClickPressedCallback(ClickFunctor callback); void setClickPressedCallback(ClickFunctor callback);
void setShowPopupCallback(ClickFunctor callback); void setShowPopupCallback(ClickFunctor callback);
void setGestureCallback(ClickFunctor callback);
void clickPressed(const Point & cursorPosition) override; void clickPressed(const Point & cursorPosition) override;
void showPopupWindow(const Point & cursorPosition) override; void showPopupWindow(const Point & cursorPosition) override;
void gesture(bool on, const Point & initialPosition, const Point & finalPosition) override;
protected: protected:
std::shared_ptr<CAnimImage> image; std::shared_ptr<CAnimImage> image;
@@ -57,6 +59,7 @@ protected:
bool locked; bool locked;
ClickFunctor clickPressedCallback; ClickFunctor clickPressedCallback;
ClickFunctor showPopupCallback; ClickFunctor showPopupCallback;
ClickFunctor gestureCallback;
void setInternals(const CArtifactInstance * artInst); void setInternals(const CArtifactInstance * artInst);
}; };

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@@ -23,8 +23,8 @@ CArtifactsOfHeroAltar::CArtifactsOfHeroAltar(const Point & position)
: visibleArtSet(ArtBearer::ArtBearer::HERO) : visibleArtSet(ArtBearer::ArtBearer::HERO)
{ {
init( init(
std::bind(&CArtifactsOfHeroBase::leftClickArtPlace, this, _1, _2), std::bind(&CArtifactsOfHeroBase::clickPrassedArtPlace, this, _1, _2),
std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1, _2), std::bind(&CArtifactsOfHeroBase::showPopupArtPlace, this, _1, _2),
position, position,
std::bind(&CArtifactsOfHeroAltar::scrollBackpack, this, _1)); std::bind(&CArtifactsOfHeroAltar::scrollBackpack, this, _1));
pickedArtFromSlot = ArtifactPosition::PRE_FIRST; pickedArtFromSlot = ArtifactPosition::PRE_FIRST;

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@@ -23,18 +23,18 @@
#include "../../CCallback.h" #include "../../CCallback.h"
CArtifactsOfHeroBackpack::CArtifactsOfHeroBackpack() CArtifactsOfHeroBackpack::CArtifactsOfHeroBackpack(size_t slotsColumnsMax, size_t slotsRowsMax)
: slotsColumnsMax(slotsColumnsMax)
, slotsRowsMax(slotsRowsMax)
{ {
setRedrawParent(true); setRedrawParent(true);
} }
CArtifactsOfHeroBackpack::CArtifactsOfHeroBackpack(const Point & position) CArtifactsOfHeroBackpack::CArtifactsOfHeroBackpack()
: CArtifactsOfHeroBackpack() : CArtifactsOfHeroBackpack(8, 8)
{ {
pos += position;
const auto backpackCap = VLC->settings()->getInteger(EGameSettings::HEROES_BACKPACK_CAP); const auto backpackCap = VLC->settings()->getInteger(EGameSettings::HEROES_BACKPACK_CAP);
auto visibleCapacityMax = slots_rows_max * slots_columns_max; auto visibleCapacityMax = slotsRowsMax * slotsColumnsMax;
if(backpackCap >= 0) if(backpackCap >= 0)
visibleCapacityMax = visibleCapacityMax > backpackCap ? backpackCap : visibleCapacityMax; visibleCapacityMax = visibleCapacityMax > backpackCap ? backpackCap : visibleCapacityMax;
@@ -75,7 +75,7 @@ void CArtifactsOfHeroBackpack::updateBackpackSlots()
size_t CArtifactsOfHeroBackpack::getActiveSlotRowsNum() size_t CArtifactsOfHeroBackpack::getActiveSlotRowsNum()
{ {
return (curHero->artifactsInBackpack.size() + slots_columns_max - 1) / slots_columns_max; return (curHero->artifactsInBackpack.size() + slotsColumnsMax - 1) / slotsColumnsMax;
} }
size_t CArtifactsOfHeroBackpack::getSlotsNum() size_t CArtifactsOfHeroBackpack::getSlotsNum()
@@ -91,13 +91,13 @@ void CArtifactsOfHeroBackpack::initAOHbackpack(size_t slots, bool slider)
size_t artPlaceIdx = 0; size_t artPlaceIdx = 0;
for(auto & artPlace : backpack) for(auto & artPlace : backpack)
{ {
const auto pos = Point(slotSizeWithMargin * (artPlaceIdx % slots_columns_max), const auto pos = Point(slotSizeWithMargin * (artPlaceIdx % slotsColumnsMax),
slotSizeWithMargin * (artPlaceIdx / slots_columns_max)); slotSizeWithMargin * (artPlaceIdx / slotsColumnsMax));
backpackSlotsBackgrounds.emplace_back(std::make_shared<CPicture>(ImagePath::builtin("heroWindow/artifactSlotEmpty"), pos)); backpackSlotsBackgrounds.emplace_back(std::make_shared<CPicture>(ImagePath::builtin("heroWindow/artifactSlotEmpty"), pos));
artPlace = std::make_shared<CHeroArtPlace>(pos); artPlace = std::make_shared<CHeroArtPlace>(pos);
artPlace->setArtifact(nullptr); artPlace->setArtifact(nullptr);
artPlace->setClickPressedCallback(std::bind(&CArtifactsOfHeroBase::leftClickArtPlace, this, _1, _2)); artPlace->setClickPressedCallback(std::bind(&CArtifactsOfHeroBase::clickPrassedArtPlace, this, _1, _2));
artPlace->setShowPopupCallback(std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1, _2)); artPlace->setShowPopupCallback(std::bind(&CArtifactsOfHeroBase::showPopupArtPlace, this, _1, _2));
artPlaceIdx++; artPlaceIdx++;
} }
@@ -109,27 +109,36 @@ void CArtifactsOfHeroBackpack::initAOHbackpack(size_t slots, bool slider)
}; };
CListBoxWithCallback::MovedPosCallback posMoved = [this](size_t pos) -> void CListBoxWithCallback::MovedPosCallback posMoved = [this](size_t pos) -> void
{ {
scrollBackpack(static_cast<int>(pos) * slots_columns_max - backpackPos); scrollBackpack(static_cast<int>(pos) * slotsColumnsMax - backpackPos);
}; };
backpackListBox = std::make_shared<CListBoxWithCallback>( backpackListBox = std::make_shared<CListBoxWithCallback>(
posMoved, onCreate, Point(0, 0), Point(0, 0), slots_rows_max, 0, 0, 1, posMoved, onCreate, Point(0, 0), Point(0, 0), slotsRowsMax, 0, 0, 1,
Rect(slots_columns_max * slotSizeWithMargin + sliderPosOffsetX, 0, slots_rows_max * slotSizeWithMargin - 2, 0)); Rect(slotsColumnsMax * slotSizeWithMargin + sliderPosOffsetX, 0, slotsRowsMax * slotSizeWithMargin - 2, 0));
} }
pos.w = slots > slots_columns_max ? slots_columns_max : slots; pos.w = slots > slotsColumnsMax ? slotsColumnsMax : slots;
pos.w *= slotSizeWithMargin; pos.w *= slotSizeWithMargin;
if(slider) if(slider)
pos.w += sliderPosOffsetX + 16; // 16 is slider width. TODO: get it from CListBox directly; pos.w += sliderPosOffsetX + 16; // 16 is slider width. TODO: get it from CListBox directly;
pos.h = calcRows(slots) * slotSizeWithMargin;
pos.h = slots / slots_columns_max;
if(slots % slots_columns_max != 0)
pos.h += 1;
pos.h *= slotSizeWithMargin;
} }
CArtifactsOfHeroQuickBackpack::CArtifactsOfHeroQuickBackpack(const Point & position, const ArtifactPosition filterBySlot) size_t CArtifactsOfHeroBackpack::calcRows(size_t slots)
{ {
pos += position; size_t rows = 0;
if(slotsColumnsMax != 0)
{
rows = slots / slotsColumnsMax;
if(slots % slotsColumnsMax != 0)
rows += 1;
}
return rows;
}
CArtifactsOfHeroQuickBackpack::CArtifactsOfHeroQuickBackpack(const ArtifactPosition filterBySlot)
: CArtifactsOfHeroBackpack(0, 0)
{
assert(filterBySlot != ArtifactPosition::FIRST_AVAILABLE);
if(!ArtifactUtils::isSlotEquipment(filterBySlot)) if(!ArtifactUtils::isSlotEquipment(filterBySlot))
return; return;
@@ -153,12 +162,12 @@ void CArtifactsOfHeroQuickBackpack::setHero(const CGHeroInstance * hero)
scrollInSlotSpellId = artInSlot->getScrollSpellID(); scrollInSlotSpellId = artInSlot->getScrollSpellID();
} }
std::map<const CArtifact*, const CArtifactInstance*> filteredArts; std::map<const ArtifactID, const CArtifactInstance*> filteredArts;
for(auto & slotInfo : curHero->artifactsInBackpack) for(auto & slotInfo : curHero->artifactsInBackpack)
if(slotInfo.artifact->getTypeId() != artInSlotId && !slotInfo.artifact->isScroll() && if(slotInfo.artifact->getTypeId() != artInSlotId && !slotInfo.artifact->isScroll() &&
slotInfo.artifact->artType->canBePutAt(curHero, filterBySlot, true)) slotInfo.artifact->artType->canBePutAt(curHero, filterBySlot, true))
{ {
filteredArts.insert(std::pair(slotInfo.artifact->artType, slotInfo.artifact)); filteredArts.insert(std::pair(slotInfo.artifact->getTypeId(), slotInfo.artifact));
} }
std::map<const SpellID, const CArtifactInstance*> filteredScrolls; std::map<const SpellID, const CArtifactInstance*> filteredScrolls;
@@ -173,7 +182,10 @@ void CArtifactsOfHeroQuickBackpack::setHero(const CGHeroInstance * hero)
} }
backpack.clear(); backpack.clear();
initAOHbackpack(filteredArts.size() + filteredScrolls.size(), false); auto requiredSlots = filteredArts.size() + filteredScrolls.size();
slotsColumnsMax = ceilf(sqrtf(requiredSlots));
slotsRowsMax = calcRows(requiredSlots);
initAOHbackpack(requiredSlots, false);
auto artPlace = backpack.begin(); auto artPlace = backpack.begin();
for(auto & art : filteredArts) for(auto & art : filteredArts)
setSlotData(*artPlace++, curHero->getSlotByInstance(art.second), *curHero); setSlotData(*artPlace++, curHero->getSlotByInstance(art.second), *curHero);
@@ -186,3 +198,22 @@ ArtifactPosition CArtifactsOfHeroQuickBackpack::getFilterSlot()
{ {
return filterBySlot; return filterBySlot;
} }
void CArtifactsOfHeroQuickBackpack::selectSlotAt(const Point & position)
{
for(auto & artPlace : backpack)
artPlace->selectSlot(artPlace->pos.isInside(position));
}
void CArtifactsOfHeroQuickBackpack::swapSelected()
{
ArtifactLocation backpackLoc(curHero->id, ArtifactPosition::PRE_FIRST);
for(auto & artPlace : backpack)
if(artPlace->isSelected())
{
backpackLoc.slot = artPlace->slot;
break;
}
if(backpackLoc.slot != ArtifactPosition::PRE_FIRST && filterBySlot != ArtifactPosition::PRE_FIRST && curHero)
swapArtifacts(backpackLoc, ArtifactLocation(curHero->id, filterBySlot));
}

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@@ -22,8 +22,8 @@ class CListBoxWithCallback;
class CArtifactsOfHeroBackpack : public CArtifactsOfHeroBase class CArtifactsOfHeroBackpack : public CArtifactsOfHeroBase
{ {
public: public:
CArtifactsOfHeroBackpack(size_t slotsColumnsMax, size_t slotsRowsMax);
CArtifactsOfHeroBackpack(); CArtifactsOfHeroBackpack();
CArtifactsOfHeroBackpack(const Point & position);
void swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc); void swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc);
void pickUpArtifact(CArtPlace & artPlace); void pickUpArtifact(CArtPlace & artPlace);
void scrollBackpack(int offset) override; void scrollBackpack(int offset) override;
@@ -34,20 +34,23 @@ public:
protected: protected:
std::shared_ptr<CListBoxWithCallback> backpackListBox; std::shared_ptr<CListBoxWithCallback> backpackListBox;
std::vector<std::shared_ptr<CPicture>> backpackSlotsBackgrounds; std::vector<std::shared_ptr<CPicture>> backpackSlotsBackgrounds;
const size_t slots_columns_max = 8; size_t slotsColumnsMax;
const size_t slots_rows_max = 8; size_t slotsRowsMax;
const int slotSizeWithMargin = 46; const int slotSizeWithMargin = 46;
const int sliderPosOffsetX = 5; const int sliderPosOffsetX = 5;
void initAOHbackpack(size_t slots, bool slider); void initAOHbackpack(size_t slots, bool slider);
size_t calcRows(size_t slots);
}; };
class CArtifactsOfHeroQuickBackpack : public CArtifactsOfHeroBackpack class CArtifactsOfHeroQuickBackpack : public CArtifactsOfHeroBackpack
{ {
public: public:
CArtifactsOfHeroQuickBackpack(const Point & position, const ArtifactPosition filterBySlot); CArtifactsOfHeroQuickBackpack(const ArtifactPosition filterBySlot);
void setHero(const CGHeroInstance * hero); void setHero(const CGHeroInstance * hero);
ArtifactPosition getFilterSlot(); ArtifactPosition getFilterSlot();
void selectSlotAt(const Point & position);
void swapSelected();
private: private:
ArtifactPosition filterBySlot; ArtifactPosition filterBySlot;

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@@ -95,18 +95,24 @@ void CArtifactsOfHeroBase::init(
setRedrawParent(true); setRedrawParent(true);
} }
void CArtifactsOfHeroBase::leftClickArtPlace(CArtPlace & artPlace, const Point & cursorPosition) void CArtifactsOfHeroBase::clickPrassedArtPlace(CArtPlace & artPlace, const Point & cursorPosition)
{ {
if(leftClickCallback) if(clickPressedCallback)
leftClickCallback(*this, artPlace, cursorPosition); clickPressedCallback(*this, artPlace, cursorPosition);
} }
void CArtifactsOfHeroBase::rightClickArtPlace(CArtPlace & artPlace, const Point & cursorPosition) void CArtifactsOfHeroBase::showPopupArtPlace(CArtPlace & artPlace, const Point & cursorPosition)
{ {
if(showPopupCallback) if(showPopupCallback)
showPopupCallback(*this, artPlace, cursorPosition); showPopupCallback(*this, artPlace, cursorPosition);
} }
void CArtifactsOfHeroBase::gestureArtPlace(CArtPlace & artPlace, const Point & cursorPosition)
{
if(gestureCallback)
gestureCallback(*this, artPlace, cursorPosition);
}
void CArtifactsOfHeroBase::setHero(const CGHeroInstance * hero) void CArtifactsOfHeroBase::setHero(const CGHeroInstance * hero)
{ {
curHero = hero; curHero = hero;
@@ -241,6 +247,15 @@ const CArtifactInstance * CArtifactsOfHeroBase::getPickedArtifact()
return curHero->getArt(ArtifactPosition::TRANSITION_POS); return curHero->getArt(ArtifactPosition::TRANSITION_POS);
} }
void CArtifactsOfHeroBase::addGestureCallback(CArtPlace::ClickFunctor callback)
{
for(auto & artPlace : artWorn)
{
artPlace.second->setGestureCallback(callback);
artPlace.second->addUsedEvents(GESTURE);
}
}
void CArtifactsOfHeroBase::setSlotData(ArtPlacePtr artPlace, const ArtifactPosition & slot, const CArtifactSet & artSet) void CArtifactsOfHeroBase::setSlotData(ArtPlacePtr artPlace, const ArtifactPosition & slot, const CArtifactSet & artSet)
{ {
// Spurious call from artifactMoved in attempt to update hidden backpack slot // Spurious call from artifactMoved in attempt to update hidden backpack slot

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@@ -24,14 +24,16 @@ public:
using ClickFunctor = std::function<void(CArtifactsOfHeroBase&, CArtPlace&, const Point&)>; using ClickFunctor = std::function<void(CArtifactsOfHeroBase&, CArtPlace&, const Point&)>;
using PutBackPickedArtCallback = std::function<void()>; using PutBackPickedArtCallback = std::function<void()>;
ClickFunctor leftClickCallback; ClickFunctor clickPressedCallback;
ClickFunctor showPopupCallback; ClickFunctor showPopupCallback;
ClickFunctor gestureCallback;
CArtifactsOfHeroBase(); CArtifactsOfHeroBase();
virtual void putBackPickedArtifact(); virtual void putBackPickedArtifact();
virtual void setPutBackPickedArtifactCallback(PutBackPickedArtCallback callback); virtual void setPutBackPickedArtifactCallback(PutBackPickedArtCallback callback);
virtual void leftClickArtPlace(CArtPlace & artPlace, const Point & cursorPosition); virtual void clickPrassedArtPlace(CArtPlace & artPlace, const Point & cursorPosition);
virtual void rightClickArtPlace(CArtPlace & artPlace, const Point & cursorPosition); virtual void showPopupArtPlace(CArtPlace & artPlace, const Point & cursorPosition);
virtual void gestureArtPlace(CArtPlace & artPlace, const Point & cursorPosition);
virtual void setHero(const CGHeroInstance * hero); virtual void setHero(const CGHeroInstance * hero);
virtual const CGHeroInstance * getHero() const; virtual const CGHeroInstance * getHero() const;
virtual void scrollBackpack(int offset); virtual void scrollBackpack(int offset);
@@ -42,6 +44,7 @@ public:
virtual void updateBackpackSlots(); virtual void updateBackpackSlots();
virtual void updateSlot(const ArtifactPosition & slot); virtual void updateSlot(const ArtifactPosition & slot);
virtual const CArtifactInstance * getPickedArtifact(); virtual const CArtifactInstance * getPickedArtifact();
void addGestureCallback(CArtPlace::ClickFunctor callback);
protected: protected:
const CGHeroInstance * curHero; const CGHeroInstance * curHero;

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@@ -30,14 +30,15 @@ CArtifactsOfHeroKingdom::CArtifactsOfHeroKingdom(ArtPlaceMap ArtWorn, std::vecto
{ {
artPlace.second->slot = artPlace.first; artPlace.second->slot = artPlace.first;
artPlace.second->setArtifact(nullptr); artPlace.second->setArtifact(nullptr);
artPlace.second->setClickPressedCallback(std::bind(&CArtifactsOfHeroBase::leftClickArtPlace, this, _1, _2)); artPlace.second->setClickPressedCallback(std::bind(&CArtifactsOfHeroBase::clickPrassedArtPlace, this, _1, _2));
artPlace.second->setShowPopupCallback(std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1, _2)); artPlace.second->setShowPopupCallback(std::bind(&CArtifactsOfHeroBase::showPopupArtPlace, this, _1, _2));
} }
addGestureCallback(std::bind(&CArtifactsOfHeroBase::gestureArtPlace, this, _1, _2));
for(auto artPlace : backpack) for(auto artPlace : backpack)
{ {
artPlace->setArtifact(nullptr); artPlace->setArtifact(nullptr);
artPlace->setClickPressedCallback(std::bind(&CArtifactsOfHeroBase::leftClickArtPlace, this, _1, _2)); artPlace->setClickPressedCallback(std::bind(&CArtifactsOfHeroBase::clickPrassedArtPlace, this, _1, _2));
artPlace->setShowPopupCallback(std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1, _2)); artPlace->setShowPopupCallback(std::bind(&CArtifactsOfHeroBase::showPopupArtPlace, this, _1, _2));
} }
leftBackpackRoll->addCallback(std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, -1)); leftBackpackRoll->addCallback(std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, -1));
rightBackpackRoll->addCallback(std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, +1)); rightBackpackRoll->addCallback(std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, +1));

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@@ -19,10 +19,11 @@
CArtifactsOfHeroMain::CArtifactsOfHeroMain(const Point & position) CArtifactsOfHeroMain::CArtifactsOfHeroMain(const Point & position)
{ {
init( init(
std::bind(&CArtifactsOfHeroBase::leftClickArtPlace, this, _1, _2), std::bind(&CArtifactsOfHeroBase::clickPrassedArtPlace, this, _1, _2),
std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1, _2), std::bind(&CArtifactsOfHeroBase::showPopupArtPlace, this, _1, _2),
position, position,
std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, _1)); std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, _1));
addGestureCallback(std::bind(&CArtifactsOfHeroBase::gestureArtPlace, this, _1, _2));
} }
CArtifactsOfHeroMain::~CArtifactsOfHeroMain() CArtifactsOfHeroMain::~CArtifactsOfHeroMain()

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@@ -15,8 +15,8 @@
CArtifactsOfHeroMarket::CArtifactsOfHeroMarket(const Point & position) CArtifactsOfHeroMarket::CArtifactsOfHeroMarket(const Point & position)
{ {
init( init(
std::bind(&CArtifactsOfHeroBase::leftClickArtPlace, this, _1, _2), std::bind(&CArtifactsOfHeroBase::clickPrassedArtPlace, this, _1, _2),
std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1, _2), std::bind(&CArtifactsOfHeroBase::showPopupArtPlace, this, _1, _2),
position, position,
std::bind(&CArtifactsOfHeroMarket::scrollBackpack, this, _1)); std::bind(&CArtifactsOfHeroMarket::scrollBackpack, this, _1));
}; };

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@@ -23,6 +23,7 @@
#include "../windows/CHeroWindow.h" #include "../windows/CHeroWindow.h"
#include "../windows/CSpellWindow.h" #include "../windows/CSpellWindow.h"
#include "../windows/GUIClasses.h" #include "../windows/GUIClasses.h"
#include "../windows/CHeroBackpackWindow.h"
#include "../CPlayerInterface.h" #include "../CPlayerInterface.h"
#include "../CGameInfo.h" #include "../CGameInfo.h"
@@ -39,18 +40,19 @@ void CWindowWithArtifacts::addSet(CArtifactsOfHeroPtr artSet)
void CWindowWithArtifacts::addSetAndCallbacks(CArtifactsOfHeroPtr artSet) void CWindowWithArtifacts::addSetAndCallbacks(CArtifactsOfHeroPtr artSet)
{ {
CArtifactsOfHeroBase::PutBackPickedArtCallback artPutBackHandler = []() -> void CArtifactsOfHeroBase::PutBackPickedArtCallback artPutBackFunctor = []() -> void
{ {
CCS->curh->dragAndDropCursor(nullptr); CCS->curh->dragAndDropCursor(nullptr);
}; };
addSet(artSet); addSet(artSet);
std::visit([this, artPutBackHandler](auto artSetWeak) std::visit([this, artPutBackFunctor](auto artSetWeak)
{ {
auto artSet = artSetWeak.lock(); auto artSet = artSetWeak.lock();
artSet->leftClickCallback = std::bind(&CWindowWithArtifacts::leftClickArtPlaceHero, this, _1, _2, _3); artSet->clickPressedCallback = std::bind(&CWindowWithArtifacts::clickPressedArtPlaceHero, this, _1, _2, _3);
artSet->showPopupCallback = std::bind(&CWindowWithArtifacts::rightClickArtPlaceHero, this, _1, _2, _3); artSet->showPopupCallback = std::bind(&CWindowWithArtifacts::showPopupArtPlaceHero, this, _1, _2, _3);
artSet->setPutBackPickedArtifactCallback(artPutBackHandler); artSet->gestureCallback = std::bind(&CWindowWithArtifacts::gestureArtPlaceHero, this, _1, _2, _3);
artSet->setPutBackPickedArtifactCallback(artPutBackFunctor);
}, artSet); }, artSet);
} }
@@ -77,7 +79,7 @@ const CArtifactInstance * CWindowWithArtifacts::getPickedArtifact()
return nullptr; return nullptr;
} }
void CWindowWithArtifacts::leftClickArtPlaceHero(CArtifactsOfHeroBase & artsInst, CArtPlace & artPlace, const Point & cursorPosition) void CWindowWithArtifacts::clickPressedArtPlaceHero(CArtifactsOfHeroBase & artsInst, CArtPlace & artPlace, const Point & cursorPosition)
{ {
const auto artSetWeak = findAOHbyRef(artsInst); const auto artSetWeak = findAOHbyRef(artsInst);
assert(artSetWeak.has_value()); assert(artSetWeak.has_value());
@@ -217,7 +219,7 @@ void CWindowWithArtifacts::leftClickArtPlaceHero(CArtifactsOfHeroBase & artsInst
}, artSetWeak.value()); }, artSetWeak.value());
} }
void CWindowWithArtifacts::rightClickArtPlaceHero(CArtifactsOfHeroBase & artsInst, CArtPlace & artPlace, const Point & cursorPosition) void CWindowWithArtifacts::showPopupArtPlaceHero(CArtifactsOfHeroBase & artsInst, CArtPlace & artPlace, const Point & cursorPosition)
{ {
const auto artSetWeak = findAOHbyRef(artsInst); const auto artSetWeak = findAOHbyRef(artsInst);
assert(artSetWeak.has_value()); assert(artSetWeak.has_value());
@@ -262,6 +264,29 @@ void CWindowWithArtifacts::rightClickArtPlaceHero(CArtifactsOfHeroBase & artsIns
}, artSetWeak.value()); }, artSetWeak.value());
} }
void CWindowWithArtifacts::gestureArtPlaceHero(CArtifactsOfHeroBase & artsInst, CArtPlace & artPlace, const Point & cursorPosition)
{
const auto artSetWeak = findAOHbyRef(artsInst);
assert(artSetWeak.has_value());
if(artPlace.isLocked())
return;
std::visit(
[&artPlace, cursorPosition](auto artSetWeak) -> void
{
const auto artSetPtr = artSetWeak.lock();
if constexpr(
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMain>> ||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>>)
{
GH.windows().createAndPushWindow<CHeroQuickBackpackWindow>(artSetPtr->getHero(), artPlace.slot);
auto backpackWindow = GH.windows().topWindow<CHeroQuickBackpackWindow>();
backpackWindow->moveTo(cursorPosition - Point(1, 1));
backpackWindow->fitToScreen(15);
}
}, artSetWeak.value());
}
void CWindowWithArtifacts::artifactRemoved(const ArtifactLocation & artLoc) void CWindowWithArtifacts::artifactRemoved(const ArtifactLocation & artLoc)
{ {
updateSlots(); updateSlots();

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@@ -33,8 +33,9 @@ public:
void addCloseCallback(CloseCallback callback); void addCloseCallback(CloseCallback callback);
const CGHeroInstance * getHeroPickedArtifact(); const CGHeroInstance * getHeroPickedArtifact();
const CArtifactInstance * getPickedArtifact(); const CArtifactInstance * getPickedArtifact();
void leftClickArtPlaceHero(CArtifactsOfHeroBase & artsInst, CArtPlace & artPlace, const Point & cursorPosition); void clickPressedArtPlaceHero(CArtifactsOfHeroBase & artsInst, CArtPlace & artPlace, const Point & cursorPosition);
void rightClickArtPlaceHero(CArtifactsOfHeroBase & artsInst, CArtPlace & artPlace, const Point & cursorPosition); void showPopupArtPlaceHero(CArtifactsOfHeroBase & artsInst, CArtPlace & artPlace, const Point & cursorPosition);
void gestureArtPlaceHero(CArtifactsOfHeroBase & artsInst, CArtPlace & artPlace, const Point & cursorPosition);
void artifactRemoved(const ArtifactLocation & artLoc) override; void artifactRemoved(const ArtifactLocation & artLoc) override;
void artifactMoved(const ArtifactLocation & srcLoc, const ArtifactLocation & destLoc, bool withRedraw) override; void artifactMoved(const ArtifactLocation & srcLoc, const ArtifactLocation & destLoc, bool withRedraw) override;

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@@ -19,34 +19,22 @@
#include "render/Canvas.h" #include "render/Canvas.h"
#include "CPlayerInterface.h" #include "CPlayerInterface.h"
CHeroBackpackWindow::CHeroBackpackWindow() CHeroBackpackWindow::CHeroBackpackWindow(const CGHeroInstance * hero)
: CWindowObject((EOptions)0) : CWindowObject((EOptions)0)
{ {
OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE); OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE);
stretchedBackground = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), Rect(0, 0, 0, 0)); stretchedBackground = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), Rect(0, 0, 0, 0));
} arts = std::make_shared<CArtifactsOfHeroBackpack>();
arts->moveBy(Point(windowMargin, windowMargin));
CHeroBackpackWindow::CHeroBackpackWindow(const CGHeroInstance * hero)
: CHeroBackpackWindow()
{
OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE);
arts = std::make_shared<CArtifactsOfHeroBackpack>(Point(windowMargin, windowMargin));
addSetAndCallbacks(arts); addSetAndCallbacks(arts);
arts->setHero(hero); arts->setHero(hero);
addCloseCallback(std::bind(&CHeroBackpackWindow::close, this)); addCloseCallback(std::bind(&CHeroBackpackWindow::close, this));
init();
center();
}
void CHeroBackpackWindow::init()
{
quitButton = std::make_shared<CButton>(Point(), AnimationPath::builtin("IOKAY32.def"), CButton::tooltip(""), [this]() { close(); }, EShortcut::GLOBAL_RETURN); quitButton = std::make_shared<CButton>(Point(), AnimationPath::builtin("IOKAY32.def"), CButton::tooltip(""), [this]() { close(); }, EShortcut::GLOBAL_RETURN);
pos.w = stretchedBackground->pos.w = arts->pos.w + 2 * windowMargin; pos.w = stretchedBackground->pos.w = arts->pos.w + 2 * windowMargin;
pos.h = stretchedBackground->pos.h = arts->pos.h + quitButton->pos.h + 3 * windowMargin; pos.h = stretchedBackground->pos.h = arts->pos.h + quitButton->pos.h + 3 * windowMargin;
quitButton->moveTo(Point(pos.x + pos.w / 2 - quitButton->pos.w / 2, pos.y + arts->pos.h + 2 * windowMargin)); quitButton->moveTo(Point(pos.x + pos.w / 2 - quitButton->pos.w / 2, pos.y + arts->pos.h + 2 * windowMargin));
center();
} }
void CHeroBackpackWindow::showAll(Canvas & to) void CHeroBackpackWindow::showAll(Canvas & to)
@@ -56,26 +44,44 @@ void CHeroBackpackWindow::showAll(Canvas & to)
} }
CHeroQuickBackpackWindow::CHeroQuickBackpackWindow(const CGHeroInstance * hero, ArtifactPosition targetSlot) CHeroQuickBackpackWindow::CHeroQuickBackpackWindow(const CGHeroInstance * hero, ArtifactPosition targetSlot)
: CHeroBackpackWindow() : CWindowObject((EOptions)0)
{ {
OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE); OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE);
auto artsQuickBp = std::make_shared<CArtifactsOfHeroQuickBackpack>(Point(windowMargin, windowMargin), targetSlot); stretchedBackground = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), Rect(0, 0, 0, 0));
addSetAndCallbacks(static_cast<std::weak_ptr<CArtifactsOfHeroQuickBackpack>>(artsQuickBp)); arts = std::make_shared<CArtifactsOfHeroQuickBackpack>(targetSlot);
arts = artsQuickBp; arts->moveBy(Point(windowMargin, windowMargin));
addSetAndCallbacks(static_cast<std::weak_ptr<CArtifactsOfHeroQuickBackpack>>(arts));
arts->setHero(hero); arts->setHero(hero);
addCloseCallback(std::bind(&CHeroQuickBackpackWindow::close, this)); addCloseCallback(std::bind(&CHeroQuickBackpackWindow::close, this));
addUsedEvents(GESTURE);
pos.w = stretchedBackground->pos.w = arts->pos.w + 2 * windowMargin;
pos.h = stretchedBackground->pos.h = arts->pos.h + windowMargin;
}
init(); void CHeroQuickBackpackWindow::gesture(bool on, const Point & initialPosition, const Point & finalPosition)
{
if(on)
return;
arts->swapSelected();
close();
}
void CHeroQuickBackpackWindow::gesturePanning(const Point & initialPosition, const Point & currentPosition, const Point & lastUpdateDistance)
{
arts->selectSlotAt(currentPosition);
redraw();
} }
void CHeroQuickBackpackWindow::showAll(Canvas & to) void CHeroQuickBackpackWindow::showAll(Canvas & to)
{ {
if(arts->getSlotsNum() == 0) if(arts->getSlotsNum() == 0)
{ {
// Dirty solution for closing that window
close(); close();
return; return;
} }
CMessage::drawBorder(PlayerColor(LOCPLINT->playerID), to.getInternalSurface(), pos.w + 28, pos.h + 29, pos.x - 14, pos.y - 15);
CHeroBackpackWindow::showAll(to); CIntObject::showAll(to);
} }

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@@ -17,7 +17,6 @@ class CFilledTexture;
class CHeroBackpackWindow : public CWindowObject, public CWindowWithArtifacts class CHeroBackpackWindow : public CWindowObject, public CWindowWithArtifacts
{ {
public: public:
CHeroBackpackWindow();
CHeroBackpackWindow(const CGHeroInstance * hero); CHeroBackpackWindow(const CGHeroInstance * hero);
protected: protected:
@@ -26,15 +25,20 @@ protected:
std::shared_ptr<CFilledTexture> stretchedBackground; std::shared_ptr<CFilledTexture> stretchedBackground;
const int windowMargin = 5; const int windowMargin = 5;
void init();
void showAll(Canvas & to) override; void showAll(Canvas & to) override;
}; };
class CHeroQuickBackpackWindow : public CHeroBackpackWindow class CHeroQuickBackpackWindow : public CWindowObject, public CWindowWithArtifacts
{ {
public: public:
CHeroQuickBackpackWindow(const CGHeroInstance * hero, ArtifactPosition targetSlot); CHeroQuickBackpackWindow(const CGHeroInstance * hero, ArtifactPosition targetSlot);
void gesture(bool on, const Point & initialPosition, const Point & finalPosition) override;
void gesturePanning(const Point & initialPosition, const Point & currentPosition, const Point & lastUpdateDistance) override;
private: private:
std::shared_ptr<CArtifactsOfHeroQuickBackpack> arts;
std::shared_ptr<CFilledTexture> stretchedBackground;
const int windowMargin = 5;
void showAll(Canvas & to) override; void showAll(Canvas & to) override;
}; };

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@@ -64,10 +64,7 @@ SpellID CScrollArtifactInstance::getScrollSpellID() const
auto artInst = static_cast<const CArtifactInstance*>(this); auto artInst = static_cast<const CArtifactInstance*>(this);
const auto bonus = artInst->getBonusLocalFirst(Selector::type()(BonusType::SPELL)); const auto bonus = artInst->getBonusLocalFirst(Selector::type()(BonusType::SPELL));
if(!bonus) if(!bonus)
{
logMod->warn("Warning: %s doesn't bear any spell!", artInst->nodeName());
return SpellID::NONE; return SpellID::NONE;
}
return bonus->subtype.as<SpellID>(); return bonus->subtype.as<SpellID>();
} }