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- Check full object area for minimum distance requirement

- Add option to optimize both for max distance and custom weight
This commit is contained in:
Tomasz Zieliński
2023-12-12 07:40:54 +01:00
parent 3cf22f0395
commit e5f60f063c
3 changed files with 64 additions and 56 deletions

View File

@@ -238,15 +238,14 @@ rmg::Path ObjectManager::placeAndConnectObject(const rmg::Area & searchArea, rmg
RecursiveLock lock(externalAccessMutex);
return placeAndConnectObject(searchArea, obj, [this, min_dist, &obj](const int3 & tile)
{
auto ti = map.getTileInfo(tile);
float dist = ti.getNearestObjectDistance();
if(dist < min_dist)
return -1.f;
float bestDistance = 10e9;
for(const auto & t : obj.getArea().getTilesVector())
{
if(map.getTileInfo(t).getNearestObjectDistance() < min_dist)
float distance = map.getTileInfo(t).getNearestObjectDistance();
if(distance < min_dist)
return -1.f;
else
vstd::amin(bestDistance, distance);
}
rmg::Area perimeter;
@@ -298,7 +297,7 @@ rmg::Path ObjectManager::placeAndConnectObject(const rmg::Area & searchArea, rmg
}
}
return dist;
return bestDistance;
}, isGuarded, onlyStraight, optimizer);
}
@@ -513,6 +512,7 @@ void ObjectManager::placeObject(rmg::Object & object, bool guarded, bool updateD
if(map.isOnMap(i) && map.isPossible(i))
map.setOccupied(i, ETileType::BLOCKED);
}
lock.unlock();
if (updateDistance)
{
@@ -535,6 +535,7 @@ void ObjectManager::placeObject(rmg::Object & object, bool guarded, bool updateD
auto manager = map.getZones().at(id)->getModificator<ObjectManager>();
if (manager)
{
// TODO: Update distances for perimeter of guarded object, not just treasures
manager->updateDistances(object);
}
}