mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-06 09:09:40 +02:00
- Check full object area for minimum distance requirement
- Add option to optimize both for max distance and custom weight
This commit is contained in:
@@ -238,15 +238,14 @@ rmg::Path ObjectManager::placeAndConnectObject(const rmg::Area & searchArea, rmg
|
||||
RecursiveLock lock(externalAccessMutex);
|
||||
return placeAndConnectObject(searchArea, obj, [this, min_dist, &obj](const int3 & tile)
|
||||
{
|
||||
auto ti = map.getTileInfo(tile);
|
||||
float dist = ti.getNearestObjectDistance();
|
||||
if(dist < min_dist)
|
||||
return -1.f;
|
||||
|
||||
float bestDistance = 10e9;
|
||||
for(const auto & t : obj.getArea().getTilesVector())
|
||||
{
|
||||
if(map.getTileInfo(t).getNearestObjectDistance() < min_dist)
|
||||
float distance = map.getTileInfo(t).getNearestObjectDistance();
|
||||
if(distance < min_dist)
|
||||
return -1.f;
|
||||
else
|
||||
vstd::amin(bestDistance, distance);
|
||||
}
|
||||
|
||||
rmg::Area perimeter;
|
||||
@@ -298,7 +297,7 @@ rmg::Path ObjectManager::placeAndConnectObject(const rmg::Area & searchArea, rmg
|
||||
}
|
||||
}
|
||||
|
||||
return dist;
|
||||
return bestDistance;
|
||||
}, isGuarded, onlyStraight, optimizer);
|
||||
}
|
||||
|
||||
@@ -513,6 +512,7 @@ void ObjectManager::placeObject(rmg::Object & object, bool guarded, bool updateD
|
||||
if(map.isOnMap(i) && map.isPossible(i))
|
||||
map.setOccupied(i, ETileType::BLOCKED);
|
||||
}
|
||||
lock.unlock();
|
||||
|
||||
if (updateDistance)
|
||||
{
|
||||
@@ -535,6 +535,7 @@ void ObjectManager::placeObject(rmg::Object & object, bool guarded, bool updateD
|
||||
auto manager = map.getZones().at(id)->getModificator<ObjectManager>();
|
||||
if (manager)
|
||||
{
|
||||
// TODO: Update distances for perimeter of guarded object, not just treasures
|
||||
manager->updateDistances(object);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -48,7 +48,8 @@ public:
|
||||
{
|
||||
NONE = 0x00000000,
|
||||
WEIGHT = 0x00000001,
|
||||
DISTANCE = 0x00000010
|
||||
DISTANCE = 0x00000010,
|
||||
BOTH = 0x00000011
|
||||
};
|
||||
|
||||
public:
|
||||
|
||||
@@ -837,7 +837,7 @@ void TreasurePlacer::createTreasures(ObjectManager& manager)
|
||||
int value = std::accumulate(treasurePileInfos.begin(), treasurePileInfos.end(), 0, [](int v, const ObjectInfo* oi) {return v + oi->value; });
|
||||
|
||||
const ui32 maxPileGenerationAttemps = 2;
|
||||
for (ui32 attempt = 0; attempt <= maxPileGenerationAttemps; attempt++)
|
||||
for (ui32 attempt = 0; attempt < maxPileGenerationAttemps; attempt++)
|
||||
{
|
||||
auto rmgObject = constructTreasurePile(treasurePileInfos, attempt == maxAttempts);
|
||||
|
||||
@@ -865,40 +865,52 @@ void TreasurePlacer::createTreasures(ObjectManager& manager)
|
||||
{
|
||||
const bool guarded = rmgObject.isGuarded();
|
||||
|
||||
for (int attempt = 0; attempt <= maxAttempts;)
|
||||
{
|
||||
auto path = rmg::Path::invalid();
|
||||
|
||||
Zone::Lock lock(zone.areaMutex); //We are going to subtract this area
|
||||
auto possibleArea = zone.areaPossible();
|
||||
possibleArea.erase_if([this, &minDistance](const int3& tile) -> bool
|
||||
{
|
||||
auto ti = map.getTileInfo(tile);
|
||||
return (ti.getNearestObjectDistance() < minDistance);
|
||||
});
|
||||
|
||||
if (guarded)
|
||||
{
|
||||
path = manager.placeAndConnectObject(possibleArea, rmgObject, [this, &rmgObject, &minDistance, &manager](const int3& tile)
|
||||
{
|
||||
auto ti = map.getTileInfo(tile);
|
||||
if (ti.getNearestObjectDistance() < minDistance)
|
||||
return -1.f;
|
||||
|
||||
float bestDistance = 10e9;
|
||||
for (const auto& t : rmgObject.getArea().getTilesVector())
|
||||
{
|
||||
if (map.getTileInfo(t).getNearestObjectDistance() < minDistance)
|
||||
float distance = map.getTileInfo(t).getNearestObjectDistance();
|
||||
if (distance < minDistance)
|
||||
return -1.f;
|
||||
else
|
||||
vstd::amin(bestDistance, distance);
|
||||
}
|
||||
|
||||
auto guardedArea = rmgObject.instances().back()->getAccessibleArea();
|
||||
auto areaToBlock = rmgObject.getAccessibleArea(true);
|
||||
areaToBlock.subtract(guardedArea);
|
||||
|
||||
// TODO: Does it help?
|
||||
areaToBlock.erase_if([this](const int3& tile) -> bool
|
||||
{
|
||||
//Don't block tiles outside the map
|
||||
return (!map.isOnMap(tile));
|
||||
});
|
||||
|
||||
if (areaToBlock.overlap(zone.freePaths()) || areaToBlock.overlap(manager.getVisitableArea()))
|
||||
return -1.f;
|
||||
|
||||
return ti.getNearestObjectDistance();
|
||||
}, guarded, false, ObjectManager::OptimizeType::DISTANCE);
|
||||
return bestDistance;
|
||||
}, guarded, false, ObjectManager::OptimizeType::BOTH);
|
||||
}
|
||||
else
|
||||
{
|
||||
path = manager.placeAndConnectObject(possibleArea, rmgObject, minDistance, guarded, false, ObjectManager::OptimizeType::DISTANCE);
|
||||
}
|
||||
lock.unlock();
|
||||
|
||||
if (path.valid())
|
||||
{
|
||||
@@ -914,12 +926,6 @@ void TreasurePlacer::createTreasures(ObjectManager& manager)
|
||||
}
|
||||
zone.connectPath(path);
|
||||
manager.placeObject(rmgObject, guarded, true);
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
++attempt;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user