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Updated changelog to include new changes
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ChangeLog.md
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ChangeLog.md
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# 1.1.1 -> 1.2.0
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(unreleased, changes for 1.1.1..9e39e8e)
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(unreleased, changes for 1.1.1..ecbbbed)
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### GENERAL:
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* Adventure map rendering was entirely rewritten with better, more functional code
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* Client battle code was heavily reworked, leading to better visual look & feel and fixing multiple minor battle bugs / glitches
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* Client mechanics are now framerate-independent, rather than speeding up with higher framerate
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* Implemented hardware cursor support
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* Heroes III language can now be detected automatically
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* Increased targeted framerate from 48 to 60
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* Added vcmifaerie, vcmiazure, vcmiarmy, vcmiexp cheats
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* Video files now play at correct speed
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* Fixed crash on switching to second mission in campaigns
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* Fixed oversided message window from Scholar skill that had confirmation button outside game window
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### MAP EDITOR:
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* Added translations to German, Polish, Russian, Ukrainian
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* Added translations to German, Polish, Russian, Spanish, Ukrainian
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* Implemented cut/copy/paste operations
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* Implemented lasso brush for terrain editing
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* Toolbar actions now have names
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### LAUNCHER:
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* Added initial Welcome/Setup screen for new players
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* Added option to install translation mod if such mod exists and player's H3 version has different language
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* Icons now have higher resolution, to prevent upscaling artifacts
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* Added translations to German, Polish, Russian, Ukrainian
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* Added translations to German, Polish, Russian, Spanish, Ukrainian
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* Mods tab layout has been adjusted based on feedback from players
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* Settings tab layout has been redesigned to support longer texts
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* Added button to start map editor directly from Launcher
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### AI PLAYER:
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* AI should now be more active in destroying heroes causing treat on AI towns
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* AI now has higher priority for resource-producing mines
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* Increased AI priority of town dwelling upgrades
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* AI will now de-prioritize town hall upgrades when low on resources
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### ADVENTURE MAP:
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* Added option to replace popup messages on object visiting with messages in status window
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* Implemented different hero movement sounds for offroad movement
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* Cartographers now reveal terrain in the same way as in H3
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* Status bar will now show movement points information on pressing ALT or after enabling option in settings
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* Hero movement speed now matches H3
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* Improved performance of adventure map rendering
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* Fixed embarking and disembarking sounds
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* Object render order now matches H3
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* Fixed loading of sleeping status and movement path of heroes
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* Fixed selection of "new week" animation for status window
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* Object render order now mostly matches H3
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### INTERFACE
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* Implemented new settings window
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* Fixed gradual fade-in of a newly built building
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* Fixed duration of building fade-in to match H3
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* Fixed rendering of Shipyard in Castle
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* Blacksmith purchase button is now properly locked if artifact slot is occupied by another warmachine
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* Added option to show number of available creatures in place of growth
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### BATTLES:
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### MODDING:
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* All configurable objects from H3 now have their configuration in json
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* Improvements to functionality of configurable objects
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* Replaced `SECONDARY_SKILL_PREMY` bonus with separate bonuses for each skill. See https://wiki.vcmi.eu/List_of_all_bonus_types
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* Removed multiple bonuses that can be replaced with another bonus. See https://wiki.vcmi.eu/List_of_all_bonus_types
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* It is now possible to define new hero movement sounds in terrains
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* Implemented translation support for mods
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* Implemented translation support for .h3m maps
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* Implemented translation support for .h3m maps and .h3c campaigns
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* Translation mods are now automatically disabled if player uses different language
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* Files with new Terrains, Roads and Rivers are now validated by game
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* Parameters controlling effect of attack and defences stats on damage are now configurable in defaultMods.json
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* New bonus: LIMITED_SHOOTING_RANGE. Creatures with this bonus can only use ranged attack within specified range
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* New bonus: `LIMITED_SHOOTING_RANGE`. Creatures with this bonus can only use ranged attack within specified range
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* Battle window and Random Map Tab now have their layout defined in json file
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* Implemented code support for alternative actions mod
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* Implemented code support for improved random map dialog
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* It is now possible to configure number of creature stacks in heroes' starting armies
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* It is now possible to configure number of constructed dwellings in towns on map start
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* Game settings previously located in defaultMods.json are now loaded directly from mod.json
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# 1.1.0 -> 1.1.1
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