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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00

Updated changelog to include new changes

This commit is contained in:
Ivan Savenko 2023-03-16 20:48:18 +02:00
parent d6b3b6ca61
commit e64aed371b

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# 1.1.1 -> 1.2.0
(unreleased, changes for 1.1.1..9e39e8e)
(unreleased, changes for 1.1.1..ecbbbed)
### GENERAL:
* Adventure map rendering was entirely rewritten with better, more functional code
* Client battle code was heavily reworked, leading to better visual look & feel and fixing multiple minor battle bugs / glitches
* Client mechanics are now framerate-independent, rather than speeding up with higher framerate
* Implemented hardware cursor support
* Heroes III language can now be detected automatically
* Increased targeted framerate from 48 to 60
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* Added vcmifaerie, vcmiazure, vcmiarmy, vcmiexp cheats
* Video files now play at correct speed
* Fixed crash on switching to second mission in campaigns
* Fixed oversided message window from Scholar skill that had confirmation button outside game window
### MAP EDITOR:
* Added translations to German, Polish, Russian, Ukrainian
* Added translations to German, Polish, Russian, Spanish, Ukrainian
* Implemented cut/copy/paste operations
* Implemented lasso brush for terrain editing
* Toolbar actions now have names
### LAUNCHER:
* Added initial Welcome/Setup screen for new players
* Added option to install translation mod if such mod exists and player's H3 version has different language
* Icons now have higher resolution, to prevent upscaling artifacts
* Added translations to German, Polish, Russian, Ukrainian
* Added translations to German, Polish, Russian, Spanish, Ukrainian
* Mods tab layout has been adjusted based on feedback from players
* Settings tab layout has been redesigned to support longer texts
* Added button to start map editor directly from Launcher
### AI PLAYER:
* AI should now be more active in destroying heroes causing treat on AI towns
* AI now has higher priority for resource-producing mines
* Increased AI priority of town dwelling upgrades
* AI will now de-prioritize town hall upgrades when low on resources
### ADVENTURE MAP:
* Added option to replace popup messages on object visiting with messages in status window
* Implemented different hero movement sounds for offroad movement
* Cartographers now reveal terrain in the same way as in H3
* Status bar will now show movement points information on pressing ALT or after enabling option in settings
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* Hero movement speed now matches H3
* Improved performance of adventure map rendering
* Fixed embarking and disembarking sounds
* Object render order now matches H3
* Fixed loading of sleeping status and movement path of heroes
* Fixed selection of "new week" animation for status window
* Object render order now mostly matches H3
### INTERFACE
* Implemented new settings window
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* Fixed gradual fade-in of a newly built building
* Fixed duration of building fade-in to match H3
* Fixed rendering of Shipyard in Castle
* Blacksmith purchase button is now properly locked if artifact slot is occupied by another warmachine
* Added option to show number of available creatures in place of growth
### BATTLES:
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### MODDING:
* All configurable objects from H3 now have their configuration in json
* Improvements to functionality of configurable objects
* Replaced `SECONDARY_SKILL_PREMY` bonus with separate bonuses for each skill. See https://wiki.vcmi.eu/List_of_all_bonus_types
* Removed multiple bonuses that can be replaced with another bonus. See https://wiki.vcmi.eu/List_of_all_bonus_types
* It is now possible to define new hero movement sounds in terrains
* Implemented translation support for mods
* Implemented translation support for .h3m maps
* Implemented translation support for .h3m maps and .h3c campaigns
* Translation mods are now automatically disabled if player uses different language
* Files with new Terrains, Roads and Rivers are now validated by game
* Parameters controlling effect of attack and defences stats on damage are now configurable in defaultMods.json
* New bonus: LIMITED_SHOOTING_RANGE. Creatures with this bonus can only use ranged attack within specified range
* New bonus: `LIMITED_SHOOTING_RANGE`. Creatures with this bonus can only use ranged attack within specified range
* Battle window and Random Map Tab now have their layout defined in json file
* Implemented code support for alternative actions mod
* Implemented code support for improved random map dialog
* It is now possible to configure number of creature stacks in heroes' starting armies
* It is now possible to configure number of constructed dwellings in towns on map start
* Game settings previously located in defaultMods.json are now loaded directly from mod.json
# 1.1.0 -> 1.1.1