mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
Refactoring & deduplication of infowindow code
This commit is contained in:
parent
658cc14cd0
commit
e6b339448f
@ -813,7 +813,7 @@ void BattleWindow::showAll(Canvas & to)
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CIntObject::showAll(to);
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if (GH.screenDimensions().x != 800 || GH.screenDimensions().y !=600)
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CMessage::drawBorder(owner.curInt->playerID, to.getInternalSurface(), pos.w+28, pos.h+29, pos.x-14, pos.y-15);
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CMessage::drawBorder(owner.curInt->playerID, to, pos.w+28, pos.h+29, pos.x-14, pos.y-15);
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}
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void BattleWindow::show(Canvas & to)
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@ -369,6 +369,17 @@ void CTextBox::sliderMoved(int to)
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label->scrollTextTo(to);
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}
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void CTextBox::trimToFit()
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{
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if (slider)
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return;
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pos.w = label->textSize.x;
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pos.h = label->textSize.y;
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label->pos.w = label->textSize.x;
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label->pos.h = label->textSize.y;
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}
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void CTextBox::resize(Point newSize)
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{
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pos.w = newSize.x;
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@ -116,6 +116,9 @@ public:
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CTextBox(std::string Text, const Rect & rect, int SliderStyle, EFonts Font = FONT_SMALL, ETextAlignment Align = ETextAlignment::TOPLEFT, const ColorRGBA & Color = Colors::WHITE);
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void resize(Point newSize);
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/// Resizes text box to minimal size needed to fit current text
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/// No effect if text is too large to fit and requires slider
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void trimToFit();
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void setText(const std::string & Txt);
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void sliderMoved(int to);
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};
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@ -45,7 +45,7 @@ CHeroBackpackWindow::CHeroBackpackWindow(const CGHeroInstance * hero)
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void CHeroBackpackWindow::showAll(Canvas & to)
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{
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CIntObject::showAll(to);
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CMessage::drawBorder(PlayerColor(LOCPLINT->playerID), to.getInternalSurface(), pos.w+28, pos.h+29, pos.x-14, pos.y-15);
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CMessage::drawBorder(PlayerColor(LOCPLINT->playerID), to, pos.w+28, pos.h+29, pos.x-14, pos.y-15);
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}
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CHeroQuickBackpackWindow::CHeroQuickBackpackWindow(const CGHeroInstance * hero, ArtifactPosition targetSlot)
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@ -87,6 +87,6 @@ void CHeroQuickBackpackWindow::showAll(Canvas & to)
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close();
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return;
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}
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CMessage::drawBorder(PlayerColor(LOCPLINT->playerID), to.getInternalSurface(), pos.w + 28, pos.h + 29, pos.x - 14, pos.y - 15);
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CMessage::drawBorder(PlayerColor(LOCPLINT->playerID), to, pos.w + 28, pos.h + 29, pos.x - 14, pos.y - 15);
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CIntObject::showAll(to);
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}
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@ -30,51 +30,13 @@
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#include "../render/IFont.h"
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#include "../renderSDL/SDL_Extensions.h"
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#include <SDL_surface.h>
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const int BETWEEN_COMPS_ROWS = 10;
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const int BEFORE_COMPONENTS = 30;
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const int BETWEEN_COMPS = 30;
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const int SIDE_MARGIN = 30;
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template <typename T, typename U> std::pair<T,U> max(const std::pair<T,U> &x, const std::pair<T,U> &y)
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{
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std::pair<T,U> ret;
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ret.first = std::max(x.first,y.first);
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ret.second = std::max(x.second,y.second);
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return ret;
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}
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//One image component + subtitles below it
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class ComponentResolved : public CIntObject
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{
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public:
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std::shared_ptr<CComponent> comp;
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//blit component with image centered at this position
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void showAll(Canvas & to) override;
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//ComponentResolved();
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ComponentResolved(std::shared_ptr<CComponent> Comp);
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~ComponentResolved();
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};
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// Full set of components for blitting on dialog box
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struct ComponentsToBlit
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{
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std::vector< std::vector<std::shared_ptr<ComponentResolved>>> comps;
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int w, h;
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void blitCompsOnSur(bool blitOr, int inter, int &curh, SDL_Surface *ret);
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ComponentsToBlit(std::vector<std::shared_ptr<CComponent>> & SComps, int maxw, bool blitOr);
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~ComponentsToBlit();
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};
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namespace
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{
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std::array<std::shared_ptr<CAnimation>, PlayerColor::PLAYER_LIMIT_I> dialogBorders;
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std::array<std::vector<std::shared_ptr<IImage>>, PlayerColor::PLAYER_LIMIT_I> piecesOfBox;
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std::shared_ptr<IImage> background;//todo: should be CFilledTexture
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}
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void CMessage::init()
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@ -93,8 +55,6 @@ void CMessage::init()
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piecesOfBox[i].push_back(image);
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}
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}
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background = GH.renderHandler().loadImage(ImagePath::builtin("DIBOXBCK.BMP"), EImageBlitMode::OPAQUE);
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}
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void CMessage::dispose()
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@ -103,22 +63,6 @@ void CMessage::dispose()
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item.reset();
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}
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SDL_Surface * CMessage::drawDialogBox(int w, int h, PlayerColor playerColor)
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{
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//prepare surface
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SDL_Surface * ret = CSDL_Ext::newSurface(w,h);
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for (int i=0; i<w; i+=background->width())//background
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{
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for (int j=0; j<h; j+=background->height())
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{
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background->draw(ret, i, j);
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}
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}
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drawBorder(playerColor, ret, w, h);
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return ret;
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}
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std::vector<std::string> CMessage::breakText( std::string text, size_t maxLineWidth, EFonts font )
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{
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assert(maxLineWidth != 0);
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@ -157,7 +101,7 @@ std::vector<std::string> CMessage::breakText( std::string text, size_t maxLineWi
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opened=true;
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std::smatch match;
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std::regex expr("^\\{(.*?)\\|");
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std::regex expr("^\\{(.*?)\\|");
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std::string tmp = text.substr(currPos);
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if(std::regex_search(tmp, match, expr))
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{
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@ -263,42 +207,30 @@ int CMessage::getEstimatedComponentHeight(int numComps)
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void CMessage::drawIWindow(CInfoWindow * ret, std::string text, PlayerColor player)
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{
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bool blitOr = false;
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if(dynamic_cast<CSelWindow*>(ret)) //it's selection window, so we'll blit "or" between components
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blitOr = true;
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constexpr std::array sizes = {
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Point(400, 125),
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Point(500, 150),
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Point(600, 200),
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Point(480, 400)
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constexpr std::array textAreaSizes = {
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Point(300, 200), // if message is small, h3 will use 300px-wide text box with up to 200px height
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Point(400, 200), // once text no longer fits into 300x200 box, h3 will start using 400px - wide boxes
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Point(600, 200) // if 400px is not enough either, h3 will use largest, 600px-wide textbox, potentially with slider
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};
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assert(ret && ret->text);
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for(int i = 0;
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i < std::size(sizes)
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&& sizes[i].x < GH.screenDimensions().x - 150
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&& sizes[i].y < GH.screenDimensions().y - 150
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&& ret->text->slider;
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i++)
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for (auto const & area : textAreaSizes)
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{
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ret->text->resize(sizes[i]);
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ret->text->resize(area);
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if (!ret->text->slider)
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break; // suitable size found, use it
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}
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if(ret->text->slider)
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{
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ret->text->slider->addUsedEvents(CIntObject::WHEEL | CIntObject::KEYBOARD);
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}
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else
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{
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ret->text->resize(ret->text->label->textSize + Point(10, 10));
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}
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std::pair<int,int> winSize(ret->text->pos.w, ret->text->pos.h); //start with text size
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ret->text->trimToFit();
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ComponentsToBlit comps(ret->components,500, blitOr);
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if (ret->components.size())
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winSize.second += 10 + comps.h; //space to first component
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Point winSize(ret->text->pos.w, ret->text->pos.h); //start with text size
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if (ret->components)
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winSize.y += 10 + ret->components->pos.h; //space to first component
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int bw = 0;
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if (ret->buttons.size())
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@ -311,26 +243,27 @@ void CMessage::drawIWindow(CInfoWindow * ret, std::string text, PlayerColor play
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bw+=elem->pos.w;
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vstd::amax(bh, elem->pos.h);
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}
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winSize.second += 20 + bh;//before button + button
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winSize.y += 20 + bh;//before button + button
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}
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// Clip window size
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vstd::amax(winSize.second, 50);
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vstd::amax(winSize.first, 80);
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vstd::amax(winSize.first, comps.w);
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vstd::amax(winSize.first, bw);
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vstd::amax(winSize.y, 50);
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vstd::amax(winSize.x, 80);
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if (ret->components)
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vstd::amax(winSize.x, ret->components->pos.w);
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vstd::amax(winSize.x, bw);
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vstd::amin(winSize.first, GH.screenDimensions().x - 150);
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vstd::amin(winSize.x, GH.screenDimensions().x - 150);
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ret->pos.h = winSize.second + 2 * SIDE_MARGIN;
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ret->pos.w = winSize.first + 2 * SIDE_MARGIN;
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ret->pos.h = winSize.y + 2 * SIDE_MARGIN;
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ret->pos.w = winSize.x + 2 * SIDE_MARGIN;
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ret->center();
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ret->backgroundTexture->pos = ret->pos;
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int curh = SIDE_MARGIN;
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int xOffset = (ret->pos.w - ret->text->pos.w)/2;
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if(!ret->buttons.size() && !ret->components.size()) //improvement for very small text only popups -> center text vertically
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if(ret->buttons.empty() && !ret->components) //improvement for very small text only popups -> center text vertically
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{
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if(ret->pos.h > ret->text->pos.h + 2*SIDE_MARGIN)
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curh = (ret->pos.h - ret->text->pos.h)/2;
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@ -340,11 +273,11 @@ void CMessage::drawIWindow(CInfoWindow * ret, std::string text, PlayerColor play
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curh += ret->text->pos.h;
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//if (ret->components.size())
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//{
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// curh += BEFORE_COMPONENTS;
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// comps.blitCompsOnSur (blitOr, BETWEEN_COMPS, curh, ret->bitmap);
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//}
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if (ret->components)
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{
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curh += BEFORE_COMPONENTS;
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curh += ret->components->pos.h;
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}
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if(ret->buttons.size())
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{
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@ -358,11 +291,11 @@ void CMessage::drawIWindow(CInfoWindow * ret, std::string text, PlayerColor play
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bw += elem->pos.w + 20;
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}
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}
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for(size_t i=0; i<ret->components.size(); i++)
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ret->components[i]->moveBy(Point(ret->pos.x, ret->pos.y));
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if (ret->components)
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ret->components->moveBy(Point(ret->pos.x, ret->pos.y));
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}
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void CMessage::drawBorder(PlayerColor playerColor, SDL_Surface * ret, int w, int h, int x, int y)
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void CMessage::drawBorder(PlayerColor playerColor, Canvas & to, int w, int h, int x, int y)
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{
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if(playerColor.isSpectator())
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playerColor = PlayerColor(1);
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@ -375,20 +308,13 @@ void CMessage::drawBorder(PlayerColor playerColor, SDL_Surface * ret, int w, int
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const int stop_x = x + w - box[1]->width();
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const int bottom_y = y+h-box[7]->height()+1;
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while (start_x < stop_x) {
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int cur_w = stop_x - start_x;
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if (cur_w > box[6]->width())
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cur_w = box[6]->width();
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// Top border
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Rect srcR(0, 0, cur_w, box[6]->height());
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Rect dstR(start_x, y, 0, 0);
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box[6]->draw(ret, &dstR, &srcR);
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to.draw(box[6], Point(start_x, y));
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// Bottom border
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dstR.y = bottom_y;
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box[7]->draw(ret, &dstR, &srcR);
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to.draw(box[7], Point(start_x, bottom_y));
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start_x += cur_w;
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start_x += box[6]->width();
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}
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// Vertical borders
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@ -396,165 +322,18 @@ void CMessage::drawBorder(PlayerColor playerColor, SDL_Surface * ret, int w, int
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const int stop_y = y + h - box[2]->height()+1;
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const int right_x = x+w-box[5]->width();
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while (start_y < stop_y) {
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int cur_h = stop_y - start_y;
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if (cur_h > box[4]->height())
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cur_h = box[4]->height();
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// Left border
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Rect srcR(0, 0, box[4]->width(), cur_h);
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Rect dstR(x, start_y, 0, 0);
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box[4]->draw(ret, &dstR, &srcR);
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to.draw(box[4], Point(x, start_y));
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// Right border
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dstR.x = right_x;
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box[5]->draw(ret, &dstR, &srcR);
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to.draw(box[5], Point(right_x, start_y));
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start_y += cur_h;
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start_y += box[4]->height();
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}
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//corners
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Rect dstR(x, y, box[0]->width(), box[0]->height());
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box[0]->draw(ret, &dstR, nullptr);
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dstR=Rect(x+w-box[1]->width(), y, box[1]->width(), box[1]->height());
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box[1]->draw(ret, &dstR, nullptr);
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dstR=Rect(x, y+h-box[2]->height()+1, box[2]->width(), box[2]->height());
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box[2]->draw(ret, &dstR, nullptr);
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dstR=Rect(x+w-box[3]->width(), y+h-box[3]->height()+1, box[3]->width(), box[3]->height());
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box[3]->draw(ret, &dstR, nullptr);
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}
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ComponentResolved::ComponentResolved(std::shared_ptr<CComponent> Comp):
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comp(Comp)
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{
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//Temporary assign ownership on comp
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if (parent)
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parent->removeChild(this);
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if (comp->parent)
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{
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comp->parent->addChild(this);
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comp->parent->removeChild(comp.get());
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}
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addChild(comp.get());
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defActions = 255 - DISPOSE;
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pos.x = pos.y = 0;
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pos.w = comp->pos.w;
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pos.h = comp->pos.h;
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}
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ComponentResolved::~ComponentResolved()
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{
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if (parent)
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{
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removeChild(comp.get());
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parent->addChild(comp.get());
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}
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}
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void ComponentResolved::showAll(Canvas & to)
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{
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CIntObject::showAll(to);
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comp->showAll(to);
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}
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ComponentsToBlit::~ComponentsToBlit() = default;
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ComponentsToBlit::ComponentsToBlit(std::vector<std::shared_ptr<CComponent>> & SComps, int maxw, bool blitOr)
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{
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int orWidth = static_cast<int>(graphics->fonts[FONT_MEDIUM]->getStringWidth(CGI->generaltexth->allTexts[4]));
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w = h = 0;
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if(SComps.empty())
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return;
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comps.resize(1);
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int curw = 0;
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int curr = 0; //current row
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for(auto & SComp : SComps)
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{
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auto cur = std::make_shared<ComponentResolved>(SComp);
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int toadd = (cur->pos.w + BETWEEN_COMPS + (blitOr ? orWidth : 0));
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if (curw + toadd > maxw)
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{
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curr++;
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vstd::amax(w,curw);
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curw = cur->pos.w;
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comps.resize(curr+1);
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}
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else
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{
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curw += toadd;
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vstd::amax(w,curw);
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}
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comps[curr].push_back(cur);
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}
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for(auto & elem : comps)
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{
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int maxHeight = 0;
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for(size_t j=0;j<elem.size();j++)
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vstd::amax(maxHeight, elem[j]->pos.h);
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h += maxHeight + BETWEEN_COMPS_ROWS;
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}
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}
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void ComponentsToBlit::blitCompsOnSur( bool blitOr, int inter, int &curh, SDL_Surface *ret )
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{
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int orWidth = static_cast<int>(graphics->fonts[FONT_MEDIUM]->getStringWidth(CGI->generaltexth->allTexts[4]));
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for (auto & elem : comps)//for each row
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{
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int totalw=0, maxHeight=0;
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for(size_t j=0;j<elem.size();j++)//find max height & total width in this row
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{
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auto cur = elem[j];
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totalw += cur->pos.w;
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vstd::amax(maxHeight, cur->pos.h);
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}
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//add space between comps in this row
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if(blitOr)
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totalw += (inter*2+orWidth) * ((int)elem.size() - 1);
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else
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totalw += (inter) * ((int)elem.size() - 1);
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int middleh = curh + maxHeight/2;//axis for image aligment
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int curw = ret->w/2 - totalw/2;
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for(size_t j=0;j<elem.size();j++)
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{
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auto cur = elem[j];
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cur->moveTo(Point(curw, curh));
|
||||
|
||||
//blit component
|
||||
Canvas canvas = Canvas::createFromSurface(ret);
|
||||
|
||||
cur->showAll(canvas);
|
||||
curw += cur->pos.w;
|
||||
|
||||
//if there is subsequent component blit "or"
|
||||
if(j<(elem.size()-1))
|
||||
{
|
||||
if(blitOr)
|
||||
{
|
||||
curw+=inter;
|
||||
|
||||
graphics->fonts[FONT_MEDIUM]->renderTextLeft(ret, CGI->generaltexth->allTexts[4], Colors::WHITE,
|
||||
Point(curw,middleh-((int)graphics->fonts[FONT_MEDIUM]->getLineHeight()/2)));
|
||||
|
||||
curw+=orWidth;
|
||||
}
|
||||
curw+=inter;
|
||||
}
|
||||
}
|
||||
curh += maxHeight + BETWEEN_COMPS_ROWS;
|
||||
}
|
||||
to.draw(box[0], Point(x,y));
|
||||
to.draw(box[1], Point(x+w-box[1]->width(), y));
|
||||
to.draw(box[2], Point(x, y+h-box[2]->height()+1));
|
||||
to.draw(box[3], Point(x+w-box[3]->width(), y+h-box[3]->height()+1));
|
||||
}
|
||||
|
@ -15,6 +15,7 @@
|
||||
struct SDL_Surface;
|
||||
class CInfoWindow;
|
||||
class CComponent;
|
||||
class Canvas;
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
class ColorRGBA;
|
||||
@ -29,7 +30,7 @@ class CMessage
|
||||
|
||||
public:
|
||||
/// Draw border on exiting surface
|
||||
static void drawBorder(PlayerColor playerColor, SDL_Surface * ret, int w, int h, int x=0, int y=0);
|
||||
static void drawBorder(PlayerColor playerColor, Canvas & to, int w, int h, int x, int y);
|
||||
|
||||
static void drawIWindow(CInfoWindow * ret, std::string text, PlayerColor player);
|
||||
|
||||
|
@ -232,7 +232,7 @@ void CWindowObject::showAll(Canvas & to)
|
||||
|
||||
CIntObject::showAll(to);
|
||||
if ((options & BORDERED) && (pos.dimensions() != GH.screenDimensions()))
|
||||
CMessage::drawBorder(color, to.getInternalSurface(), pos.w+28, pos.h+29, pos.x-14, pos.y-15);
|
||||
CMessage::drawBorder(color, to, pos.w+28, pos.h+29, pos.x-14, pos.y-15);
|
||||
}
|
||||
|
||||
bool CWindowObject::isPopupWindow() const
|
||||
|
@ -42,20 +42,6 @@
|
||||
#include "../../lib/mapObjects/MiscObjects.h"
|
||||
#include "../../lib/gameState/InfoAboutArmy.h"
|
||||
|
||||
#include <SDL_surface.h>
|
||||
|
||||
void CSelWindow::selectionChange(unsigned to)
|
||||
{
|
||||
for (unsigned i=0;i<components.size();i++)
|
||||
{
|
||||
auto pom = std::dynamic_pointer_cast<CSelectableComponent>(components[i]);
|
||||
if (!pom)
|
||||
continue;
|
||||
pom->select(i==to);
|
||||
}
|
||||
redraw();
|
||||
}
|
||||
|
||||
CSelWindow::CSelWindow(const std::string &Text, PlayerColor player, int charperline, const std::vector<std::shared_ptr<CSelectableComponent>> & comps, const std::vector<std::pair<AnimationPath, CFunctionList<void()> > > &Buttons, QueryID askID)
|
||||
{
|
||||
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
||||
@ -90,16 +76,9 @@ CSelWindow::CSelWindow(const std::string &Text, PlayerColor player, int charperl
|
||||
buttons.back()->assignedKey = EShortcut::GLOBAL_CANCEL;
|
||||
}
|
||||
|
||||
for(int i=0;i<comps.size();i++)
|
||||
{
|
||||
comps[i]->recActions = 255-DISPOSE;
|
||||
addChild(comps[i].get());
|
||||
components.push_back(comps[i]);
|
||||
comps[i]->onSelect = std::bind(&CSelWindow::selectionChange,this,i);
|
||||
comps[i]->onChoose = std::bind(&CSelWindow::madeChoiceAndClose,this);
|
||||
if(i<8)
|
||||
comps[i]->assignedKey = vstd::next(EShortcut::SELECT_INDEX_1,i);
|
||||
}
|
||||
if (!comps.empty())
|
||||
components = std::make_shared<CComponentBox>(comps, Rect(0,0,600,300));
|
||||
|
||||
CMessage::drawIWindow(this, Text, player);
|
||||
}
|
||||
|
||||
@ -108,13 +87,9 @@ void CSelWindow::madeChoice()
|
||||
if(ID.getNum() < 0)
|
||||
return;
|
||||
int ret = -1;
|
||||
for (int i=0;i<components.size();i++)
|
||||
{
|
||||
if(std::dynamic_pointer_cast<CSelectableComponent>(components[i])->selected)
|
||||
{
|
||||
ret = i;
|
||||
}
|
||||
}
|
||||
if (components)
|
||||
ret = components->selectedIndex();
|
||||
|
||||
LOCPLINT->cb->selectionMade(ret+1,ID);
|
||||
}
|
||||
|
||||
@ -156,13 +131,8 @@ CInfoWindow::CInfoWindow(std::string Text, PlayerColor player, const TCompsInfo
|
||||
buttons.back()->assignedKey = EShortcut::GLOBAL_CANCEL;
|
||||
}
|
||||
|
||||
for(auto & comp : comps)
|
||||
{
|
||||
comp->recActions = 0xff & ~DISPOSE;
|
||||
addChild(comp.get());
|
||||
comp->recActions &= ~(SHOWALL | UPDATE);
|
||||
components.push_back(comp);
|
||||
}
|
||||
if (!comps.empty())
|
||||
components = std::make_shared<CComponentBox>(comps, Rect(0,0,600,300));
|
||||
|
||||
CMessage::drawIWindow(this,Text,player);
|
||||
}
|
||||
@ -183,7 +153,7 @@ void CInfoWindow::close()
|
||||
void CInfoWindow::showAll(Canvas & to)
|
||||
{
|
||||
CIntObject::showAll(to);
|
||||
CMessage::drawBorder(LOCPLINT ? LOCPLINT->playerID : PlayerColor(1), to.getInternalSurface(), pos.w, pos.h, pos.x, pos.y);
|
||||
CMessage::drawBorder(LOCPLINT ? LOCPLINT->playerID : PlayerColor(1), to, pos.w, pos.h, pos.x, pos.y);
|
||||
}
|
||||
|
||||
CInfoWindow::~CInfoWindow() = default;
|
||||
|
@ -29,6 +29,7 @@ class CAnimImage;
|
||||
class CLabel;
|
||||
class CAnimation;
|
||||
class CComponent;
|
||||
class CComponentBox;
|
||||
class CSelectableComponent;
|
||||
class CTextBox;
|
||||
class CButton;
|
||||
@ -45,8 +46,8 @@ public:
|
||||
QueryID ID; //for identification
|
||||
std::shared_ptr<CFilledTexture> backgroundTexture;
|
||||
std::shared_ptr<CTextBox> text;
|
||||
std::shared_ptr<CComponentBox> components;
|
||||
std::vector<std::shared_ptr<CButton>> buttons;
|
||||
TCompsInfo components;
|
||||
|
||||
void close() override;
|
||||
void showAll(Canvas & to) override;
|
||||
@ -104,7 +105,6 @@ public:
|
||||
class CSelWindow : public CInfoWindow
|
||||
{
|
||||
public:
|
||||
void selectionChange(unsigned to);
|
||||
void madeChoice(); //looks for selected component and calls callback
|
||||
void madeChoiceAndClose();
|
||||
CSelWindow(const std::string & text, PlayerColor player, int charperline, const std::vector<std::shared_ptr<CSelectableComponent>> & comps, const std::vector<std::pair<AnimationPath,CFunctionList<void()> > > &Buttons, QueryID askID);
|
||||
|
@ -185,7 +185,7 @@ void SettingsMainWindow::showAll(Canvas & to)
|
||||
color = PlayerColor(1); // TODO: Spectator shouldn't need special code for UI colors
|
||||
|
||||
CIntObject::showAll(to);
|
||||
CMessage::drawBorder(color, to.getInternalSurface(), pos.w+28, pos.h+29, pos.x-14, pos.y-15);
|
||||
CMessage::drawBorder(color, to, pos.w+28, pos.h+29, pos.x-14, pos.y-15);
|
||||
}
|
||||
|
||||
void SettingsMainWindow::onScreenResize()
|
||||
|
Loading…
Reference in New Issue
Block a user