mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-27 22:49:25 +02:00
add sort buttons
This commit is contained in:
@@ -340,6 +340,12 @@
|
||||
"vcmi.heroWindow.openCommander.help" : "Shows details about the commander of this hero.",
|
||||
"vcmi.heroWindow.openBackpack.hover" : "Open artifact backpack window",
|
||||
"vcmi.heroWindow.openBackpack.help" : "Opens window that allows easier artifact backpack management.",
|
||||
"vcmi.heroWindow.sortBackpackByCost.hover" : "Sort by cost",
|
||||
"vcmi.heroWindow.sortBackpackByCost.help" : "Sort artifacts in backpack by cost.",
|
||||
"vcmi.heroWindow.sortBackpackBySlot.hover" : "Sort by slot",
|
||||
"vcmi.heroWindow.sortBackpackBySlot.help" : "Sort artifacts in backpack by equipped slot.",
|
||||
"vcmi.heroWindow.sortBackpackByClass.hover" : "Sort by class",
|
||||
"vcmi.heroWindow.sortBackpackByClass.help" : "Sort artifacts in backpack by artifact class. Treasure, Minor, Major, Relic",
|
||||
|
||||
"vcmi.tavernWindow.inviteHero" : "Invite hero",
|
||||
|
||||
|
||||
@@ -44,21 +44,37 @@ CHeroBackpackWindow::CHeroBackpackWindow(const CGHeroInstance * hero, const std:
|
||||
addSet(arts);
|
||||
arts->setHero(hero);
|
||||
|
||||
quitButton = std::make_shared<CButton>(Point(), AnimationPath::builtin("IOKAY32.def"), CButton::tooltip(""),
|
||||
[this]() { WindowBase::close(); }, EShortcut::GLOBAL_RETURN);
|
||||
pos.w = stretchedBackground->pos.w = arts->pos.w + 2 * windowMargin;
|
||||
pos.h = stretchedBackground->pos.h = arts->pos.h + quitButton->pos.h + 3 * windowMargin;
|
||||
quitButton->moveTo(Point(pos.x + pos.w / 2 - quitButton->pos.w / 2, pos.y + arts->pos.h + 2 * windowMargin));
|
||||
buttons.emplace_back(std::make_unique<CButton>(Point(), AnimationPath::builtin("ALTFILL.DEF"),
|
||||
CButton::tooltipLocalized("vcmi.heroWindow.sortBackpackByCost"),
|
||||
[hero]() { LOCPLINT->cb->sortBackpackArtifactsByCost(hero->id); }));
|
||||
buttons.emplace_back(std::make_unique<CButton>(Point(), AnimationPath::builtin("ALTFILL.DEF"),
|
||||
CButton::tooltipLocalized("vcmi.heroWindow.sortBackpackBySlot"),
|
||||
[hero]() { LOCPLINT->cb->sortBackpackArtifactsBySlot(hero->id); }));
|
||||
buttons.emplace_back(std::make_unique<CButton>(Point(), AnimationPath::builtin("ALTFILL.DEF"),
|
||||
CButton::tooltipLocalized("vcmi.heroWindow.sortBackpackByClass"),
|
||||
[hero]() { LOCPLINT->cb->sortBackpackArtifactsByClass(hero->id); }));
|
||||
|
||||
pos.w = stretchedBackground->pos.w = arts->pos.w + 2 * windowMargin;
|
||||
pos.h = stretchedBackground->pos.h = arts->pos.h + buttons.back()->pos.h + 3 * windowMargin;
|
||||
|
||||
auto buttonPos = Point(pos.x + windowMargin, pos.y + arts->pos.h + 2 * windowMargin);
|
||||
for(const auto & button : buttons)
|
||||
{
|
||||
button->moveTo(buttonPos);
|
||||
buttonPos += Point(button->pos.w + 10, 0);
|
||||
}
|
||||
|
||||
sortBySlot = std::make_shared<CButton>(Point(), AnimationPath::builtin("IOKAY32.def"), CButton::tooltip(""),
|
||||
[hero]() { LOCPLINT->cb->sortBackpackArtifactsBySlot(hero->id); }, EShortcut::GLOBAL_RETURN);
|
||||
sortBySlot->moveTo(Point(pos.x + windowMargin, quitButton->pos.y));
|
||||
statusbar = CGStatusBar::create(0, pos.h, ImagePath::builtin("ADROLLVR.bmp"), pos.w);
|
||||
pos.h += statusbar->pos.h;
|
||||
|
||||
addUsedEvents(LCLICK);
|
||||
center();
|
||||
}
|
||||
|
||||
void CHeroBackpackWindow::notFocusedClick()
|
||||
{
|
||||
close();
|
||||
}
|
||||
|
||||
void CHeroBackpackWindow::showAll(Canvas & to)
|
||||
{
|
||||
CIntObject::showAll(to);
|
||||
|
||||
@@ -17,11 +17,11 @@ class CHeroBackpackWindow : public CStatusbarWindow, public CWindowWithArtifacts
|
||||
{
|
||||
public:
|
||||
CHeroBackpackWindow(const CGHeroInstance * hero, const std::vector<CArtifactsOfHeroPtr> & artsSets);
|
||||
void notFocusedClick() override;
|
||||
|
||||
protected:
|
||||
std::shared_ptr<CArtifactsOfHeroBackpack> arts;
|
||||
std::shared_ptr<CButton> quitButton;
|
||||
std::shared_ptr<CButton> sortBySlot;
|
||||
std::vector<std::unique_ptr<CButton>> buttons;
|
||||
std::shared_ptr<CFilledTexture> stretchedBackground;
|
||||
const int windowMargin = 5;
|
||||
|
||||
|
||||
@@ -2670,10 +2670,14 @@ bool CGameHandler::manageBackpackArtifacts(const PlayerColor & player, const Obj
|
||||
|
||||
for(auto & [sortId, pack] : packsSorted)
|
||||
{
|
||||
// Each pack of artifacts is also sorted by ArtifactID
|
||||
// Each pack of artifacts is also sorted by ArtifactID. Scrolls by SpellID
|
||||
std::sort(pack.begin(), pack.end(), [artSet](const auto & slots0, const auto & slots1) -> bool
|
||||
{
|
||||
return artSet->getArt(slots0.srcPos)->getTypeId().num > artSet->getArt(slots1.srcPos)->getTypeId().num;
|
||||
const auto art0 = artSet->getArt(slots0.srcPos);
|
||||
const auto art1 = artSet->getArt(slots1.srcPos);
|
||||
if(art0->isScroll() && art1->isScroll())
|
||||
return art0->getScrollSpellID() > art1->getScrollSpellID();
|
||||
return art0->getTypeId().num > art1->getTypeId().num;
|
||||
});
|
||||
bma.artsPack0.insert(bma.artsPack0.end(), pack.begin(), pack.end());
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user