diff --git a/ChangeLog b/ChangeLog index 94b71de01..e4487caa5 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,5 +1,28 @@ -0.9 -> 0.91 (Feb 01 2013) +0.91 -> 0.92 (Mar 01 2013) +GENERAL: +* hero crossover between missions in campaigns +* introduction before missions in campaigns +MODS: +* Added CREATURE_SPELL_POWER for commanders +* Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine +* Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION +* Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges +* Double growth creatures are configurable now +* Drain Life now has % effect depending on bonus value +* Stack can use more than 2 attacks. Additional attacks can now be seperated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT". +* Moat damage configurable +* More config options for spells: + - mind immunity handled by config + - direct damage immunity handled by config + - immunity icon configurable + - removed mind_spell flag +* creature config use string ids now. +* support for string subtype id in short bonus format +* primary skill identifiers for bonuses + + +0.9 -> 0.91 (Feb 01 2013) GENERAL: * VCMI build on OS X is now supported * Completely removed autotools @@ -27,6 +50,7 @@ ADVENTURE AI: * Improved exploration algorithm * AI will prioritize dwellings and mines when there are no opponents visible + 0.89 -> 0.9 (Oct 01 2012) GENERAL: * Provisional support creature-adding mods diff --git a/lib/GameConstants.h b/lib/GameConstants.h index 8888a53de..6b4556801 100644 --- a/lib/GameConstants.h +++ b/lib/GameConstants.h @@ -14,7 +14,7 @@ namespace GameConstants { - const std::string VCMI_VERSION = "VCMI 0.91c"; + const std::string VCMI_VERSION = "VCMI 0.92"; /* * DATA_DIR contains the game data (Data/, MP3/, ...).