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* counterattacks
* spells learning * no tooltips for objects under FoW * working resource silo * new system for simple unit abilities/states * neutral monster army disappears when defeated * synchronization between client and server processes * fixed battle ending
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@@ -255,6 +255,14 @@ void CClient::process(int what)
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}
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break;
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}
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case 109:
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{
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ChangeSpells vc;
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*serv >> vc;
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std::cout << "Changing spells of hero "<<vc.hid<<std::endl;
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gs->apply(&vc);
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break;
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}
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case 500:
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{
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RemoveObject rh;
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