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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

attempt to run server in a separate app

partially reverts 3258f8bb40487e3731bf452dbda1add6294ff4b2
This commit is contained in:
Andrey Filipenkov 2021-03-07 15:18:40 +03:00
parent 26a1cc5b73
commit e72e5cea6f
9 changed files with 109 additions and 62 deletions

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@ -49,6 +49,10 @@
<key>NSAllowsArbitraryLoads</key> <key>NSAllowsArbitraryLoads</key>
<true/> <true/>
</dict> </dict>
<key>UIBackgroundModes</key>
<array>
<string>audio</string>
</array>
<key>UIDeviceFamily</key> <key>UIDeviceFamily</key>
<array> <array>
<integer>1</integer> <integer>1</integer>

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@ -177,9 +177,7 @@ if(WIN32)
target_compile_definitions(vcmiclient PRIVATE WINDOWS_IGNORE_PACKING_MISMATCH) target_compile_definitions(vcmiclient PRIVATE WINDOWS_IGNORE_PACKING_MISMATCH)
elseif(APPLE_IOS) elseif(APPLE_IOS)
target_link_libraries(vcmiclient PRIVATE target_link_libraries(vcmiclient PRIVATE
vcmiserver "-framework Foundation -framework UIKit -framework QuartzCore -framework CoreGraphics -framework CoreServices -framework ImageIO" # SDL2_image
# SDL2_image:
"-framework Foundation -framework UIKit -framework QuartzCore -framework CoreGraphics -framework CoreServices -framework ImageIO"
) )
target_sources(vcmiclient PRIVATE ${CMAKE_SOURCE_DIR}/client/LaunchScreen.storyboard) target_sources(vcmiclient PRIVATE ${CMAKE_SOURCE_DIR}/client/LaunchScreen.storyboard)

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@ -24,8 +24,7 @@
#ifdef VCMI_ANDROID #ifdef VCMI_ANDROID
#include "../lib/CAndroidVMHelper.h" #include "../lib/CAndroidVMHelper.h"
#elif defined(VCMI_IOS) #elif defined(VCMI_IOS)
#include "../server/CVCMIServer.h" //TODO
// todo ios
#else #else
#include "../lib/Interprocess.h" #include "../lib/Interprocess.h"
#endif #endif
@ -185,18 +184,7 @@ void CServerHandler::startLocalServerAndConnect()
envHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "startServer", true); envHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "startServer", true);
} }
#elif defined(VCMI_IOS) #elif defined(VCMI_IOS)
// todo ios: hide keyboard // TODO
logNetwork->info("[ios] create server thread");
boost::condition_variable cond;
threadRunLocalServer = std::make_shared<boost::thread>([&cond, this] {
setThreadName("CVCMIServer");
CVCMIServer::create(&cond);
// todo ios copypaste
threadRunLocalServer.reset();
CSH->campaignServerRestartLock.setn(false);
});
// threadRunLocalServer->detach();
logNetwork->info("[ios] detach server thread");
#else #else
threadRunLocalServer = std::make_shared<boost::thread>(&CServerHandler::threadRunServer, this); //runs server executable; threadRunLocalServer = std::make_shared<boost::thread>(&CServerHandler::threadRunServer, this); //runs server executable;
#endif #endif
@ -214,14 +202,7 @@ void CServerHandler::startLocalServerAndConnect()
logNetwork->info("waiting for server finished..."); logNetwork->info("waiting for server finished...");
androidTestServerReadyFlag = false; androidTestServerReadyFlag = false;
#elif defined(VCMI_IOS) #elif defined(VCMI_IOS)
// todo ios //TODO
{
boost::mutex m;
boost::unique_lock<boost::mutex> lock{m};
logNetwork->info("[ios] wait for server");
cond.wait(lock);
logNetwork->info("[ios] server ready");
}
#else #else
if(shm) if(shm)
shm->sr->waitTillReady(); shm->sr->waitTillReady();

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@ -391,7 +391,6 @@ class VCMIDirsIOS final : public VCMIDirsApple
bfs::path libraryPath() const override; bfs::path libraryPath() const override;
boost::filesystem::path fullLibraryPath(const std::string & desiredFolder, const std::string & baseLibName) const override; boost::filesystem::path fullLibraryPath(const std::string & desiredFolder, const std::string & baseLibName) const override;
bfs::path binaryPath() const override; bfs::path binaryPath() const override;
bfs::path serverPath() const override;
bool developmentMode() const override; bool developmentMode() const override;
}; };
@ -431,7 +430,6 @@ boost::filesystem::path VCMIDirsIOS::fullLibraryPath(const std::string & desired
#endif #endif
} }
bfs::path VCMIDirsIOS::binaryPath() const { return {ios_bundlePath()}; } bfs::path VCMIDirsIOS::binaryPath() const { return {ios_bundlePath()}; }
bfs::path VCMIDirsIOS::serverPath() const { return clientPath(); }
bool VCMIDirsIOS::developmentMode() const { return false; } bool VCMIDirsIOS::developmentMode() const { return false; }
#elif defined(VCMI_MAC) #elif defined(VCMI_MAC)

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@ -2,18 +2,20 @@
pushd bin/Debug pushd bin/Debug
mkdir -p vcmiclient.app/Frameworks mkdir -p vcmiclient.app/Frameworks
cp *.dylib AI/*.dylib vcmiclient.app
badInstallNamePrefix=$(pwd)
cd vcmiclient.app
productsDir=$(pwd)
sdl2Path=~/dev/ios/vcmi-ios-deps/SDL2-lib/lib sdl2Path=~/dev/ios/vcmi-ios-deps/SDL2-lib/lib
cp "$sdl2Path/libSDL2.dylib" . for app in vcmiclient vcmiserver; do
install_name_tool -rpath "$sdl2Path" '@executable_path/Frameworks' vcmiclient install_name_tool -rpath "$sdl2Path" '@executable_path/Frameworks' "$productsDir/$app.app/$app"
done
cp *.dylib AI/*.dylib "$sdl2Path/libSDL2.dylib" vcmiclient.app
cd vcmiclient.app
for b in vcmiclient *.dylib; do for b in vcmiclient *.dylib; do
for l in minizip vcmi; do for l in minizip vcmi; do
libName="lib${l}.dylib" libName="lib${l}.dylib"
install_name_tool -change "$badInstallNamePrefix/$libName" "@rpath/$libName" "$b" install_name_tool -change "$productsDir/$libName" "@rpath/$libName" "$b"
done done
if [ "$b" != vcmiclient ]; then if [ "$b" != vcmiclient ]; then
install_name_tool -id "@rpath/$b" "$b" install_name_tool -id "@rpath/$b" "$b"
@ -23,5 +25,15 @@ done
mv -f *.dylib Frameworks mv -f *.dylib Frameworks
popd popd
cp -f ../vcmi/Info.plist "$badInstallNamePrefix/vcmiclient.app" for app in vcmiclient vcmiserver; do
cp -R bin/Debug-iphoneos/* "$badInstallNamePrefix/vcmiclient.app" cp -f ../vcmi/Info.plist "$productsDir/$app.app"
done
sed -i '' -e 's/client/server/g' -e 's/>VCMI</>VCMI server</' "$productsDir/vcmiserver.app/Info.plist"
cp -R bin/Debug-iphoneos/* "$productsDir/vcmiclient.app"
cp -fR "$productsDir/vcmiclient.app/Frameworks" "$productsDir/vcmiserver.app"
for l in minizip vcmi; do
libName="lib${l}.dylib"
install_name_tool -change "$productsDir/$libName" "@rpath/$libName" "$productsDir/vcmiserver.app/vcmiserver"
done

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@ -16,21 +16,23 @@ set(server_HEADERS
CVCMIServer.h CVCMIServer.h
) )
if(APPLE_IOS)
set(server_SRCS ${server_SRCS} main_ios.mm)
endif(APPLE_IOS)
assign_source_group(${server_SRCS} ${server_HEADERS}) assign_source_group(${server_SRCS} ${server_HEADERS})
if(ANDROID) # android needs client/server to be libraries, not executables, so we can't reuse the build part of this script if(ANDROID) # android needs client/server to be libraries, not executables, so we can't reuse the build part of this script
return() return()
endif() endif()
if(APPLE_IOS)
add_library(vcmiserver STATIC ${server_SRCS} ${server_HEADERS})
else()
add_executable(vcmiserver ${server_SRCS} ${server_HEADERS}) add_executable(vcmiserver ${server_SRCS} ${server_HEADERS})
endif()
set(server_LIBS vcmi) set(server_LIBS vcmi)
if(CMAKE_SYSTEM_NAME MATCHES FreeBSD) if(CMAKE_SYSTEM_NAME MATCHES FreeBSD)
set(server_LIBS execinfo ${server_LIBS}) set(server_LIBS execinfo ${server_LIBS})
elseif(APPLE_IOS)
set(server_LIBS ${server_LIBS} "-framework UIKit -framework AVFoundation")
endif() endif()
target_link_libraries(vcmiserver PRIVATE ${server_LIBS} minizip::minizip) target_link_libraries(vcmiserver PRIVATE ${server_LIBS} minizip::minizip)
@ -44,6 +46,10 @@ if(WIN32)
OUTPUT_NAME "VCMI_server" OUTPUT_NAME "VCMI_server"
PROJECT_LABEL "VCMI_server" PROJECT_LABEL "VCMI_server"
) )
elseif(APPLE_IOS)
# TODO: move to a common dir / add macro?
target_sources(vcmiclient PRIVATE ${CMAKE_SOURCE_DIR}/client/LaunchScreen.storyboard)
set_source_files_properties(${CMAKE_SOURCE_DIR}/client/LaunchScreen.storyboard PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
endif() endif()
vcmi_set_output_dir(vcmiserver "") vcmi_set_output_dir(vcmiserver "")

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@ -114,8 +114,8 @@ public:
} }
}; };
std::string SERVER_NAME_AFFIX = "server"; std::string NAME_AFFIX = "server";
std::string SERVER_NAME = GameConstants::VCMI_VERSION + std::string(" (") + SERVER_NAME_AFFIX + ')'; std::string NAME = GameConstants::VCMI_VERSION + std::string(" (") + NAME_AFFIX + ')';
CVCMIServer::CVCMIServer(boost::program_options::variables_map & opts) CVCMIServer::CVCMIServer(boost::program_options::variables_map & opts)
: port(3030), io(std::make_shared<boost::asio::io_service>()), state(EServerState::LOBBY), cmdLineOptions(opts), currentClientId(1), currentPlayerId(1), restartGameplay(false) : port(3030), io(std::make_shared<boost::asio::io_service>()), state(EServerState::LOBBY), cmdLineOptions(opts), currentClientId(1), currentPlayerId(1), restartGameplay(false)
@ -293,7 +293,7 @@ void CVCMIServer::connectionAccepted(const boost::system::error_code & ec)
try try
{ {
logNetwork->info("We got a new connection! :)"); logNetwork->info("We got a new connection! :)");
auto c = std::make_shared<CConnection>(upcomingConnection, SERVER_NAME, uuid); auto c = std::make_shared<CConnection>(upcomingConnection, NAME, uuid);
upcomingConnection.reset(); upcomingConnection.reset();
connections.insert(c); connections.insert(c);
c->handler = std::make_shared<boost::thread>(&CVCMIServer::threadHandleClient, this, c); c->handler = std::make_shared<boost::thread>(&CVCMIServer::threadHandleClient, this, c);
@ -920,14 +920,9 @@ int main(int argc, char * argv[])
console = new CConsoleHandler(); console = new CConsoleHandler();
CBasicLogConfigurator logConfig(VCMIDirs::get().userLogsPath() / "VCMI_Server_log.txt", console); CBasicLogConfigurator logConfig(VCMIDirs::get().userLogsPath() / "VCMI_Server_log.txt", console);
logConfig.configureDefault(); logConfig.configureDefault();
logGlobal->info(SERVER_NAME); logGlobal->info(NAME);
boost::program_options::variables_map opts; boost::program_options::variables_map opts;
#ifdef VCMI_IOS
argc = 1;
boost::condition_variable * cond = reinterpret_cast<boost::condition_variable *>(argv[1]);
cond->notify_one();
#else
handleCommandOptions(argc, argv, opts); handleCommandOptions(argc, argv, opts);
preinitDLL(console); preinitDLL(console);
settings.init(); settings.init();
@ -935,7 +930,6 @@ int main(int argc, char * argv[])
loadDLLClasses(); loadDLLClasses();
srand((ui32)time(nullptr)); srand((ui32)time(nullptr));
#endif
try try
{ {
boost::asio::io_service io_service; boost::asio::io_service io_service;
@ -975,17 +969,10 @@ int main(int argc, char * argv[])
return 0; return 0;
} }
#ifdef VCMI_ANDROID #if defined(VCMI_ANDROID) || defined(VCMI_IOS)
void CVCMIServer::create() void CVCMIServer::create()
{ {
const char * foo[1] = {"android-server"}; const char * foo[1] = {"android-server"};
main(1, const_cast<char **>(foo)); main(1, const_cast<char **>(foo));
} }
#elif defined(VCMI_IOS)
void CVCMIServer::create(boost::condition_variable * cond)
{
const auto executablePath = VCMIDirs::get().serverPath();
void *argv[] = {const_cast<char *>(executablePath.c_str()), cond};
main(2, reinterpret_cast<char **>(argv));
}
#endif #endif

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@ -101,9 +101,7 @@ public:
ui8 getIdOfFirstUnallocatedPlayer() const; ui8 getIdOfFirstUnallocatedPlayer() const;
#ifdef VCMI_ANDROID #if defined(VCMI_ANDROID) || defined(VCMI_IOS)
static void create(); static void create();
#elif defined(VCMI_IOS)
static void create(boost::condition_variable * cond);
#endif #endif
}; };

63
server/main_ios.mm Normal file
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@ -0,0 +1,63 @@
/*
* main_ios.mm, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#import <UIKit/UIKit.h>
#import <AVFoundation/AVFoundation.h>
//#include "StdInc.h"
#include "../Global.h"
#include "CVCMIServer.h"
@interface ViewController : UIViewController
@end
@implementation ViewController
@end
@interface AppDelegate : UIResponder <UIApplicationDelegate>
@property (nonatomic, strong) UIWindow *window;
@property (nonatomic, strong) AVPlayerLooper *looper;
@end
@implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:UIScreen.mainScreen.bounds];
self.window.rootViewController = [ViewController new];
[self.window makeKeyAndVisible];
[AVAudioSession.sharedInstance setCategory:AVAudioSessionCategoryPlayback mode:AVAudioSessionModeDefault options:AVAudioSessionCategoryOptionMixWithOthers error:nullptr];
auto item = [AVPlayerItem playerItemWithURL:[NSBundle.mainBundle URLForResource:@"silence" withExtension:@"wav"]];
auto player = [AVQueuePlayer new];
player.allowsExternalPlayback = NO;
[player play];
self.looper = [AVPlayerLooper playerLooperWithPlayer:player templateItem:item];
[NSThread detachNewThreadWithBlock:^
{
NSThread.currentThread.name = @"CVCMIServer";
NSLog(@"starting server from thread %@", NSThread.currentThread);
CVCMIServer::create();
}];
return YES;
}
@end
int main(int argc, char * argv[])
{
@autoreleasepool
{
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
}
}