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Serialize tempOwner
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8a979d016f
commit
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@ -18,6 +18,7 @@
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#include "../filesystem/ResourceID.h"
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#include "../IGameCallback.h"
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#include "../CGameState.h"
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#include "../StringConstants.h"
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#include "../mapping/CMap.h"
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#include "CObjectClassesHandler.h"
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@ -363,11 +364,19 @@ void CGObjectInstance::readJson(const JsonNode & json, bool withState)
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void CGObjectInstance::writeJsonOptions(JsonNode & json) const
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{
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json.setType(JsonNode::DATA_STRUCT);
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if(tempOwner != PlayerColor::UNFLAGGABLE)
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{
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PlayerColor p (tempOwner);
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if(p.isValidPlayer())
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json["owner"].String() = GameConstants::PLAYER_COLOR_NAMES[p.getNum()];
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}
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}
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void CGObjectInstance::readJsonOptions(const JsonNode & json)
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{
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if(json["owner"].getType() == JsonNode::DATA_STRING)
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tempOwner = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, json["owner"].String()));
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}
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void CGObjectInstance::writeJsonState(JsonNode & json) const
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@ -380,7 +389,6 @@ void CGObjectInstance::readJsonState(const JsonNode & json)
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}
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CGObjectInstanceBySubIdFinder::CGObjectInstanceBySubIdFinder(CGObjectInstance * obj) : obj(obj)
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{
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@ -158,6 +158,7 @@ void MapComparer::compareObject(const CGObjectInstance * actual, const CGObjectI
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BOOST_CHECK_EQUAL(actualFullID, expectedFullID);
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BOOST_CHECK_EQUAL(actual->pos, expected->pos);
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BOOST_CHECK_EQUAL(actual->tempOwner,expected->tempOwner);
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}
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void MapComparer::compareObjects()
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