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One more thing for dev release — bump save format (so the old saves won't crash us).
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@ -20,7 +20,7 @@
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#include "ConstTransitivePtr.h"
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#include "ConstTransitivePtr.h"
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const ui32 version = 730;
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const ui32 version = 731;
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class CConnection;
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class CConnection;
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class CGObjectInstance;
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class CGObjectInstance;
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class CGameState;
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class CGameState;
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