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@@ -321,6 +321,8 @@ std::shared_ptr<SDLImageShared> RenderHandler::loadScaledImage(const ImageLocato
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if(img)
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{
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// TODO: Performance improvement - Run algorithm on optimized ("trimmed") images
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// Not implemented yet because different frame image sizes seems to cause wobbeling shadow -> needs a way around this
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if(isShadow && generateShadow)
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img = img->drawShadow((*locator.generateShadow) == SharedImageLocator::ShadowMode::SHADOW_SHEAR);
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if(isOverlay && generateOverlay && (*locator.generateOverlay) == SharedImageLocator::OverlayMode::OVERLAY_OUTLINE)
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