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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-29 23:07:48 +02:00

Code review fixes, Sonarcloud fixes

This commit is contained in:
Tomasz Zieliński
2024-03-04 21:23:17 +01:00
parent 1b2d01c25f
commit e7af9d5607
4 changed files with 14 additions and 13 deletions

View File

@@ -38,7 +38,6 @@
#include "../../lib/filesystem/Filesystem.h"
#include "../../lib/RoadHandler.h"
//#include "../../lib/GameSettings.h"
#include "../../lib/CConfigHandler.h"
#include "../../lib/serializer/JsonSerializer.h"
#include "../../lib/serializer/JsonDeserializer.h"
@@ -168,7 +167,6 @@ RandomMapTab::RandomMapTab():
}
loadOptions();
//updateMapInfoByHost();
}
void RandomMapTab::updateMapInfoByHost()
@@ -467,7 +465,7 @@ TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):
//int totalPlayers = randomMapTab.obtainMapGenOptions().getPlayerLimit();
int totalPlayers = randomMapTab.obtainMapGenOptions().getMaxPlayersCount();
assert(totalPlayers <= PlayerColor::PLAYER_LIMIT_I);
auto settings = randomMapTab.obtainMapGenOptions().getPlayersSettings();
auto playerSettings = randomMapTab.obtainMapGenOptions().getPlayersSettings();
variables["totalPlayers"].Integer() = totalPlayers;
pos.w = variables["windowSize"]["x"].Integer() + totalPlayers * variables["cellMargin"]["x"].Integer();
@@ -508,20 +506,20 @@ TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):
// Window should have X * X columns, where X is max players allowed for current settings
// For random player count, X is 8
if (totalPlayers > settings.size())
if (totalPlayers > playerSettings.size())
{
auto savedPlayers = randomMapTab.obtainMapGenOptions().getSavedPlayersMap();
for (const auto & player : savedPlayers)
{
if (!vstd::contains(settings, player.first))
if (!vstd::contains(playerSettings, player.first))
{
settings[player.first] = player.second;
playerSettings[player.first] = player.second;
}
}
}
std::vector<CMapGenOptions::CPlayerSettings> settingsVec;
for (const auto & player : settings)
for (const auto & player : playerSettings)
{
settingsVec.push_back(player.second);
}