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Code review fixes, Sonarcloud fixes
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@@ -38,7 +38,6 @@
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#include "../../lib/filesystem/Filesystem.h"
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#include "../../lib/RoadHandler.h"
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//#include "../../lib/GameSettings.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/serializer/JsonSerializer.h"
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#include "../../lib/serializer/JsonDeserializer.h"
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@@ -168,7 +167,6 @@ RandomMapTab::RandomMapTab():
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}
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loadOptions();
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//updateMapInfoByHost();
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}
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void RandomMapTab::updateMapInfoByHost()
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@@ -467,7 +465,7 @@ TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):
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//int totalPlayers = randomMapTab.obtainMapGenOptions().getPlayerLimit();
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int totalPlayers = randomMapTab.obtainMapGenOptions().getMaxPlayersCount();
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assert(totalPlayers <= PlayerColor::PLAYER_LIMIT_I);
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auto settings = randomMapTab.obtainMapGenOptions().getPlayersSettings();
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auto playerSettings = randomMapTab.obtainMapGenOptions().getPlayersSettings();
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variables["totalPlayers"].Integer() = totalPlayers;
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pos.w = variables["windowSize"]["x"].Integer() + totalPlayers * variables["cellMargin"]["x"].Integer();
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@@ -508,20 +506,20 @@ TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):
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// Window should have X * X columns, where X is max players allowed for current settings
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// For random player count, X is 8
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if (totalPlayers > settings.size())
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if (totalPlayers > playerSettings.size())
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{
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auto savedPlayers = randomMapTab.obtainMapGenOptions().getSavedPlayersMap();
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for (const auto & player : savedPlayers)
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{
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if (!vstd::contains(settings, player.first))
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if (!vstd::contains(playerSettings, player.first))
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{
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settings[player.first] = player.second;
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playerSettings[player.first] = player.second;
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}
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}
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}
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std::vector<CMapGenOptions::CPlayerSettings> settingsVec;
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for (const auto & player : settings)
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for (const auto & player : playerSettings)
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{
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settingsVec.push_back(player.second);
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}
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