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Fixed message when a structure can't be built due to requirements, but a different building has been built already
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@@ -408,12 +408,12 @@ EBuildingState::EBuildingState CGameInfoCallback::canBuildStructure( const CGTow
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return t->hasBuilt(id);
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return t->hasBuilt(id);
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};
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};
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if(t->builded >= VLC->modh->settings.MAX_BUILDING_PER_TURN)
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return EBuildingState::CANT_BUILD_TODAY; //building limit
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if (!building->requirements.test(buildTest))
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if (!building->requirements.test(buildTest))
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return EBuildingState::PREREQUIRES;
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return EBuildingState::PREREQUIRES;
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if(t->builded >= VLC->modh->settings.MAX_BUILDING_PER_TURN)
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return EBuildingState::CANT_BUILD_TODAY; //building limit
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if (building->upgrade != BuildingID::NONE && !t->hasBuilt(building->upgrade))
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if (building->upgrade != BuildingID::NONE && !t->hasBuilt(building->upgrade))
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return EBuildingState::MISSING_BASE;
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return EBuildingState::MISSING_BASE;
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