mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-23 22:37:55 +02:00
Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing.
Minor changes: * default log level set to trace * LOG_TRACE raii guardian lifetime will last till the end of block * compile fixes * minor refactorings
This commit is contained in:
342
server/CQuery.cpp
Normal file
342
server/CQuery.cpp
Normal file
@@ -0,0 +1,342 @@
|
||||
#include "StdInc.h"
|
||||
#include "CQuery.h"
|
||||
#include "CGameHandler.h"
|
||||
#include "..\lib\BattleState.h"
|
||||
|
||||
boost::mutex Queries::mx;
|
||||
|
||||
template <typename Container>
|
||||
std::string formatContainer(const Container &c, std::string delimeter=", ", std::string opener="(", std::string closer=")")
|
||||
{
|
||||
std::string ret = opener;
|
||||
auto itr = boost::begin(c);
|
||||
if(itr != boost::end(c))
|
||||
{
|
||||
ret += boost::lexical_cast<std::string>(*itr);
|
||||
while(++itr != boost::end(c))
|
||||
{
|
||||
ret += delimeter;
|
||||
ret += boost::lexical_cast<std::string>(*itr);
|
||||
}
|
||||
}
|
||||
ret += closer;
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::ostream & operator<<(std::ostream &out, const CQuery &query)
|
||||
{
|
||||
return out << query.toString();
|
||||
}
|
||||
|
||||
std::ostream & operator<<(std::ostream &out, QueryPtr query)
|
||||
{
|
||||
return out << "[" << query.get() << "] " << query->toString();
|
||||
}
|
||||
|
||||
CQuery::CQuery(void)
|
||||
{
|
||||
boost::unique_lock<boost::mutex> l(Queries::mx);
|
||||
|
||||
static TQueryID QID = 1;
|
||||
|
||||
queryID = QID++;
|
||||
logGlobal->traceStream() << "Created a new query with id " << queryID;
|
||||
}
|
||||
|
||||
|
||||
CQuery::~CQuery(void)
|
||||
{
|
||||
logGlobal->traceStream() << "Destructed the query with id " << queryID;
|
||||
}
|
||||
|
||||
void CQuery::addPlayer(PlayerColor color)
|
||||
{
|
||||
if(color.isValidPlayer())
|
||||
{
|
||||
players.push_back(color);
|
||||
}
|
||||
}
|
||||
|
||||
std::string CQuery::toString() const
|
||||
{
|
||||
std::string ret = boost::str(boost::format("A query of type %s and qid=%d affecting players %s") % typeid(*this).name() % queryID % formatContainer(players));
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool CQuery::endsByPlayerAnswer() const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void CQuery::onRemoval(CGameHandler *gh, PlayerColor color)
|
||||
{
|
||||
}
|
||||
|
||||
bool CQuery::blocksPack(const CPack *pack) const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void CQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
|
||||
{
|
||||
}
|
||||
|
||||
void CQuery::onExposure(CGameHandler *gh, QueryPtr topQuery)
|
||||
{
|
||||
gh->queries.popQuery(*this);
|
||||
}
|
||||
|
||||
CObjectVisitQuery::CObjectVisitQuery(const CGObjectInstance *Obj, const CGHeroInstance *Hero, int3 Tile)
|
||||
: visitedObject(Obj), visitingHero(Hero), tile(Tile)
|
||||
{
|
||||
addPlayer(Hero->tempOwner);
|
||||
}
|
||||
|
||||
bool CObjectVisitQuery::blocksPack(const CPack *pack) const
|
||||
{
|
||||
//During the visit itself ALL actions are blocked.
|
||||
//(However, the visit may trigger a query above that'll pass some.)
|
||||
return true;
|
||||
}
|
||||
|
||||
void CObjectVisitQuery::onRemoval(CGameHandler *gh, PlayerColor color)
|
||||
{
|
||||
gh->objectVisitEnded(*this);
|
||||
}
|
||||
|
||||
void CObjectVisitQuery::onExposure(CGameHandler *gh, QueryPtr topQuery)
|
||||
{
|
||||
//Object may have been removed and deleted.
|
||||
if(gh->isValidObject(visitedObject))
|
||||
topQuery->notifyObjectAboutRemoval(*this);
|
||||
|
||||
gh->queries.popQuery(*this);
|
||||
}
|
||||
|
||||
void Queries::popQuery(PlayerColor player, QueryPtr query)
|
||||
{
|
||||
LOG_TRACE_PARAMS(logGlobal, "player='%s', query='%s'", player % query);
|
||||
if(topQuery(player) != query)
|
||||
{
|
||||
logGlobal->traceStream() << "Cannot remove, not a top!";
|
||||
return;
|
||||
}
|
||||
|
||||
queries[player] -= query;
|
||||
auto nextQuery = topQuery(player);
|
||||
|
||||
query->onRemoval(gh, player);
|
||||
|
||||
//Exposure on query below happens only if removal didnt trigger any new query
|
||||
if(nextQuery && nextQuery == topQuery(player))
|
||||
{
|
||||
nextQuery->onExposure(gh, query);
|
||||
}
|
||||
}
|
||||
|
||||
void Queries::popQuery(const CQuery &query)
|
||||
{
|
||||
LOG_TRACE_PARAMS(logGlobal, "query='%s'", query);
|
||||
|
||||
assert(query.players.size());
|
||||
BOOST_FOREACH(auto player, query.players)
|
||||
{
|
||||
auto top = topQuery(player);
|
||||
if(top.get() == &query)
|
||||
popQuery(top);
|
||||
else
|
||||
logGlobal->traceStream() << "Cannot remove query " << query;
|
||||
}
|
||||
}
|
||||
|
||||
void Queries::popQuery(QueryPtr query)
|
||||
{
|
||||
BOOST_FOREACH(auto player, query->players)
|
||||
popQuery(player, query);
|
||||
}
|
||||
|
||||
void Queries::addQuery(QueryPtr query)
|
||||
{
|
||||
BOOST_FOREACH(auto player, query->players)
|
||||
addQuery(player, query);
|
||||
}
|
||||
|
||||
void Queries::addQuery(PlayerColor player, QueryPtr query)
|
||||
{
|
||||
LOG_TRACE_PARAMS(logGlobal, "player='%s', query='%s'", player % query);
|
||||
queries[player].push_back(query);
|
||||
}
|
||||
|
||||
QueryPtr Queries::topQuery(PlayerColor player)
|
||||
{
|
||||
return vstd::backOrNull(queries[player]);
|
||||
}
|
||||
|
||||
void Queries::popIfTop(QueryPtr query)
|
||||
{
|
||||
popIfTop(*query);
|
||||
}
|
||||
|
||||
void Queries::popIfTop(const CQuery &query)
|
||||
{
|
||||
BOOST_FOREACH(PlayerColor color, query.players)
|
||||
if(topQuery(color).get() == &query)
|
||||
popQuery(color, topQuery(color));
|
||||
}
|
||||
|
||||
std::vector<shared_ptr<const CQuery>> Queries::allQueries() const
|
||||
{
|
||||
std::vector<shared_ptr<const CQuery>> ret;
|
||||
BOOST_FOREACH(auto &playerQueries, queries)
|
||||
BOOST_FOREACH(auto &query, playerQueries.second)
|
||||
ret.push_back(query);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
std::vector<shared_ptr<CQuery>> Queries::allQueries()
|
||||
{
|
||||
//TODO code duplication with const function :(
|
||||
std::vector<shared_ptr<CQuery>> ret;
|
||||
BOOST_FOREACH(auto &playerQueries, queries)
|
||||
BOOST_FOREACH(auto &query, playerQueries.second)
|
||||
ret.push_back(query);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
void CBattleQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
|
||||
{
|
||||
assert(result);
|
||||
objectVisit.visitedObject->battleFinished(objectVisit.visitingHero, *result);
|
||||
}
|
||||
|
||||
CBattleQuery::CBattleQuery(const BattleInfo *Bi)
|
||||
{
|
||||
belligerents[0] = Bi->belligerents[0];
|
||||
belligerents[1] = Bi->belligerents[1];
|
||||
|
||||
bi = Bi;
|
||||
|
||||
BOOST_FOREACH(PlayerColor side, bi->sides)
|
||||
addPlayer(side);
|
||||
}
|
||||
|
||||
CBattleQuery::CBattleQuery()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool CBattleQuery::blocksPack(const CPack *pack) const
|
||||
{
|
||||
return !dynamic_cast<const MakeAction*>(pack) && !dynamic_cast<const MakeCustomAction*>(pack);
|
||||
}
|
||||
|
||||
void CBattleQuery::onRemoval(CGameHandler *gh, PlayerColor color)
|
||||
{
|
||||
gh->battleAfterLevelUp(*result);
|
||||
}
|
||||
|
||||
void CGarrisonDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
|
||||
{
|
||||
objectVisit.visitedObject->garrisonDialogClosed(objectVisit.visitingHero);
|
||||
}
|
||||
|
||||
CGarrisonDialogQuery::CGarrisonDialogQuery(const CArmedInstance *up, const CArmedInstance *down)
|
||||
{
|
||||
exchangingArmies[0] = up;
|
||||
exchangingArmies[1] = down;
|
||||
|
||||
addPlayer(up->tempOwner);
|
||||
addPlayer(down->tempOwner);
|
||||
}
|
||||
|
||||
bool CGarrisonDialogQuery::blocksPack(const CPack *pack) const
|
||||
{
|
||||
if(auto stacks = dynamic_cast<const ArrangeStacks*>(pack))
|
||||
{
|
||||
std::set<ObjectInstanceID> ourIds;
|
||||
ourIds.insert(this->exchangingArmies[0]->id);
|
||||
ourIds.insert(this->exchangingArmies[1]->id);
|
||||
|
||||
return !vstd::contains(ourIds, stacks->id1) || !vstd::contains(ourIds, stacks->id2);
|
||||
}
|
||||
|
||||
return CDialogQuery::blocksPack(pack);
|
||||
}
|
||||
|
||||
void CBlockingDialogQuery::notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const
|
||||
{
|
||||
assert(answer);
|
||||
objectVisit.visitedObject->blockingDialogAnswered(objectVisit.visitingHero, *answer);
|
||||
}
|
||||
|
||||
CBlockingDialogQuery::CBlockingDialogQuery(const BlockingDialog &bd)
|
||||
{
|
||||
this->bd = bd;
|
||||
addPlayer(bd.player);
|
||||
}
|
||||
|
||||
CHeroLevelUpDialogQuery::CHeroLevelUpDialogQuery(const HeroLevelUp &Hlu)
|
||||
{
|
||||
hlu = Hlu;
|
||||
addPlayer(hlu.hero->tempOwner);
|
||||
}
|
||||
|
||||
void CHeroLevelUpDialogQuery::onRemoval(CGameHandler *gh, PlayerColor color)
|
||||
{
|
||||
assert(answer);
|
||||
logGlobal->traceStream() << "Completing hero level-up query. " << hlu.hero->getHoverText() << " gains skill " << answer;
|
||||
gh->levelUpHero(hlu.hero, hlu.skills[*answer]);
|
||||
}
|
||||
|
||||
CCommanderLevelUpDialogQuery::CCommanderLevelUpDialogQuery(const CommanderLevelUp &Clu)
|
||||
{
|
||||
clu = Clu;
|
||||
addPlayer(clu.hero->tempOwner);
|
||||
}
|
||||
|
||||
void CCommanderLevelUpDialogQuery::onRemoval(CGameHandler *gh, PlayerColor color)
|
||||
{
|
||||
assert(answer);
|
||||
logGlobal->traceStream() << "Completing commander level-up query. Commander of hero " << clu.hero->getHoverText() << " gains skill " << answer;
|
||||
gh->levelUpCommander(clu.hero->commander, clu.skills[*answer]);
|
||||
}
|
||||
|
||||
bool CDialogQuery::endsByPlayerAnswer() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CDialogQuery::blocksPack(const CPack *pack) const
|
||||
{
|
||||
//We accept only query replies from correct player
|
||||
if(auto reply = dynamic_cast<const QueryReply *>(pack))
|
||||
{
|
||||
return !vstd::contains(players, reply->player);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
CHeroMovementQuery::CHeroMovementQuery(const TryMoveHero &Tmh, const CGHeroInstance *Hero, bool VisitDestAfterVictory)
|
||||
: tmh(Tmh), visitDestAfterVictory(VisitDestAfterVictory), hero(Hero)
|
||||
{
|
||||
players.push_back(hero->tempOwner);
|
||||
}
|
||||
|
||||
void CHeroMovementQuery::onExposure(CGameHandler *gh, QueryPtr topQuery)
|
||||
{
|
||||
assert(players.size() == 1);
|
||||
|
||||
if(visitDestAfterVictory && hero->tempOwner == players[0]) //hero still alive, so he won with the guard
|
||||
//TODO what if there were H4-like escape? we should also check pos
|
||||
{
|
||||
logGlobal->traceStream() << "Hero " << hero->name << " after victory over guard finishes visit to " << tmh.end;
|
||||
//finish movement
|
||||
visitDestAfterVictory = false;
|
||||
gh->visitObjectOnTile(*gh->getTile(CGHeroInstance::convertPosition(tmh.end, false)), hero);
|
||||
}
|
||||
|
||||
gh->queries.popIfTop(*this);
|
||||
}
|
||||
Reference in New Issue
Block a user