Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing.

Minor changes:
* default log level set to trace
* LOG_TRACE raii guardian lifetime will last till the end of block
* compile fixes
* minor refactorings
This commit is contained in:
Michał W. Urbańczyk
2013-04-20 11:34:01 +00:00
parent 1fca335a2c
commit e8354908c3
30 changed files with 1481 additions and 875 deletions
+2
View File
@@ -145,6 +145,7 @@
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="CGameHandler.cpp" />
<ClCompile Include="CQuery.cpp" />
<ClCompile Include="CVCMIServer.cpp" />
<ClCompile Include="NetPacksServer.cpp" />
<ClCompile Include="StdInc.cpp">
@@ -158,6 +159,7 @@
<ItemGroup>
<ClInclude Include="..\Global.h" />
<ClInclude Include="CGameHandler.h" />
<ClInclude Include="CQuery.h" />
<ClInclude Include="CVCMIServer.h" />
<ClInclude Include="StdInc.h" />
</ItemGroup>