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RMG will now actually use all the settings from pregame. Till now it did not.

This commit is contained in:
DjWarmonger
2014-07-15 16:44:07 +02:00
parent ca7fe822eb
commit e8580229dc
2 changed files with 6 additions and 0 deletions

View File

@@ -177,6 +177,9 @@ const std::map<std::string, CRmgTemplate *> & CMapGenOptions::getAvailableTempla
void CMapGenOptions::finalize(CRandomGenerator & rand)
{
logGlobal->infoStream() << boost::format ("RMG settings: players %d, teams %d, computer players %d, computer teams %d, water %d, monsters %d")
% playerCount % teamCount % compOnlyPlayerCount % compOnlyTeamCount % waterContent % monsterStrength;
if(!mapTemplate)
{
mapTemplate = getPossibleTemplate(rand);