mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
RMG will now actually use all the settings from pregame. Till now it did not.
This commit is contained in:
parent
ca7fe822eb
commit
e8580229dc
@ -881,6 +881,9 @@ void CSelectionScreen::startScenario()
|
|||||||
|
|
||||||
if(sInfo.mapGenOptions)
|
if(sInfo.mapGenOptions)
|
||||||
{
|
{
|
||||||
|
//copy settings from interface to actual options. TODO: refactor, it used to have no effect at all -.-
|
||||||
|
sInfo.mapGenOptions = std::shared_ptr<CMapGenOptions>(new CMapGenOptions(randMapTab->getMapGenOptions()));
|
||||||
|
|
||||||
// Update player settings for RMG
|
// Update player settings for RMG
|
||||||
for(const auto & psetPair : sInfo.playerInfos)
|
for(const auto & psetPair : sInfo.playerInfos)
|
||||||
{
|
{
|
||||||
|
@ -177,6 +177,9 @@ const std::map<std::string, CRmgTemplate *> & CMapGenOptions::getAvailableTempla
|
|||||||
|
|
||||||
void CMapGenOptions::finalize(CRandomGenerator & rand)
|
void CMapGenOptions::finalize(CRandomGenerator & rand)
|
||||||
{
|
{
|
||||||
|
logGlobal->infoStream() << boost::format ("RMG settings: players %d, teams %d, computer players %d, computer teams %d, water %d, monsters %d")
|
||||||
|
% playerCount % teamCount % compOnlyPlayerCount % compOnlyTeamCount % waterContent % monsterStrength;
|
||||||
|
|
||||||
if(!mapTemplate)
|
if(!mapTemplate)
|
||||||
{
|
{
|
||||||
mapTemplate = getPossibleTemplate(rand);
|
mapTemplate = getPossibleTemplate(rand);
|
||||||
|
Loading…
Reference in New Issue
Block a user