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https://github.com/vcmi/vcmi.git
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suggested changes
This commit is contained in:
@ -142,7 +142,7 @@
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"removeOnDepletion" : {
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"type" : "boolean",
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},
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"val" : {
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"startingCharges" : {
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"type" : "number",
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"description" : "Default starting charge amount"
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}
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@ -98,7 +98,7 @@ In order to make functional artifact you also need:
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// Optional, by default is false. Remove when fully discharged
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"removeOnDepletion" : true,
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// Optional, by default is 0. Default starting charge amount.
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"val" : 2,
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"startingCharges" : 2,
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}
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}
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```
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@ -226,9 +226,9 @@ std::shared_ptr<CArtifact> CArtHandler::loadFromJson(const std::string & scope,
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art->setCondition(stringToDischargeCond(node["charged"]["usageType"].String()));
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if(!node["charged"]["removeOnDepletion"].isNull())
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art->setRemoveOnDepletion(node["charged"]["removeOnDepletion"].Bool());
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if(!node["charged"]["val"].isNull())
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if(!node["charged"]["startingCharges"].isNull())
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{
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const auto charges = node["charged"]["val"].Integer();
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const auto charges = node["charged"]["startingCharges"].Integer();
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if(charges < 0)
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logMod->warn("Warning! Charged artifact %s number of charges cannot be less than zero %d!", art->getNameTranslated(), charges);
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else
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@ -335,7 +335,7 @@ DischargeArtifactCondition CArtHandler::stringToDischargeCond(const std::string
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{
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{"SPELLCAST", DischargeArtifactCondition::SPELLCAST},
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{"BATTLE", DischargeArtifactCondition::BATTLE},
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{"BUILDING", DischargeArtifactCondition::BUILDING},
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//{"BUILDING", DischargeArtifactCondition::BUILDING},
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};
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return growingConditionsMap.at(cond);
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}
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@ -247,14 +247,15 @@ bool CArtifact::canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot, b
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}
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CChargedArtifact::CChargedArtifact()
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: removeOnDepletion(false)
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: condition(DischargeArtifactCondition::NONE)
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, removeOnDepletion(false)
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, defaultStartCharges(0)
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{
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}
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bool CChargedArtifact::isCharged() const
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{
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return condition.has_value();
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return condition != DischargeArtifactCondition::NONE;
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}
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void CChargedArtifact::setCondition(const DischargeArtifactCondition & dischargeCondition)
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@ -277,7 +278,7 @@ uint16_t CChargedArtifact::getDefaultStartCharges() const
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return defaultStartCharges;
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}
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std::optional<DischargeArtifactCondition> CChargedArtifact::getDischargeCondition() const
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DischargeArtifactCondition CChargedArtifact::getDischargeCondition() const
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{
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return condition;
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}
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@ -9,8 +9,6 @@
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*/
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#pragma once
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#include "StdInc.h"
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#include "ArtBearer.h"
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#include "EArtifactClass.h"
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@ -69,7 +67,7 @@ public:
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class DLL_LINKAGE CChargedArtifact
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{
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std::optional<DischargeArtifactCondition> condition;
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DischargeArtifactCondition condition;
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bool removeOnDepletion;
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uint16_t defaultStartCharges;
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@ -83,7 +81,7 @@ public:
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void setRemoveOnDepletion(const bool remove);
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void setDefaultStartCharges(const uint16_t charges);
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uint16_t getDefaultStartCharges() const;
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std::optional<DischargeArtifactCondition> getDischargeCondition() const;
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DischargeArtifactCondition getDischargeCondition() const;
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bool getRemoveOnDepletion() const;
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};
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@ -79,11 +79,12 @@ struct MoveArtifactInfo
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}
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};
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enum class DischargeArtifactCondition
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enum class DischargeArtifactCondition : int8_t
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{
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NONE,
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SPELLCAST,
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BATTLE,
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BUILDING // not implemented
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//BUILDING // not implemented
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};
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VCMI_LIB_NAMESPACE_END
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@ -3933,7 +3933,7 @@ void CGameHandler::castSpell(const spells::Caster * caster, SpellID spellID, con
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s->adventureCast(spellEnv, p);
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if(const auto hero = caster->getHeroCaster())
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verifyChargedArtifactUsed(hero->id, spellID);
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useChargedArtifactUsed(hero->id, spellID);
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}
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bool CGameHandler::swapStacks(const StackLocation & sl1, const StackLocation & sl2)
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@ -4341,34 +4341,33 @@ void CGameHandler::startBattle(const CArmedInstance *army1, const CArmedInstance
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battles->startBattle(army1, army2);
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}
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void CGameHandler::verifyChargedArtifactUsed(const ObjectInstanceID & heroObjectID, const SpellID & spellID)
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void CGameHandler::useChargedArtifactUsed(const ObjectInstanceID & heroObjectID, const SpellID & spellID)
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{
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if(const auto hero = getHero(heroObjectID))
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const auto hero = getHero(heroObjectID);
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assert(hero);
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assert(hero->canCastThisSpell(spellID.toSpell()));
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if(vstd::contains(hero->getSpellsInSpellbook(), spellID))
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return;
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std::vector<std::pair<ArtifactPosition, ArtifactInstanceID>> chargedArts;
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for(const auto & [slot, slotInfo] : hero->artifactsWorn)
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{
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assert(hero->canCastThisSpell(spellID.toSpell()));
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if(vstd::contains(hero->getSpellsInSpellbook(), spellID))
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return;
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std::vector<std::pair<ArtifactPosition, ArtifactInstanceID>> chargedArts;
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for(const auto & [slot, slotInfo] : hero->artifactsWorn)
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const auto artInst = slotInfo.getArt();
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const auto artType = artInst->getType();
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if(artType->getDischargeCondition() == DischargeArtifactCondition::SPELLCAST)
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{
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const auto artInst = slotInfo.getArt();
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const auto artType = artInst->getType();
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if(artType->getDischargeCondition() == DischargeArtifactCondition::SPELLCAST)
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{
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chargedArts.emplace_back(slot, artInst->getId());
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}
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else
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{
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if(const auto bonuses = artInst->getBonusesOfType(BonusType::SPELL, spellID); !bonuses->empty())
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return;
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}
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chargedArts.emplace_back(slot, artInst->getId());
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}
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else
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{
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if(const auto bonuses = artInst->getBonusesOfType(BonusType::SPELL, spellID); !bonuses->empty())
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return;
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}
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assert(!chargedArts.empty());
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DischargeArtifact msg(chargedArts.front().second, 1);
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msg.artLoc.emplace(hero->id, chargedArts.front().first);
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sendAndApply(msg);
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}
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assert(!chargedArts.empty());
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DischargeArtifact msg(chargedArts.front().second, 1);
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msg.artLoc.emplace(hero->id, chargedArts.front().first);
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sendAndApply(msg);
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}
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@ -169,7 +169,7 @@ public:
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void changeFogOfWar(const std::unordered_set<int3> &tiles, PlayerColor player,ETileVisibility mode) override;
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void castSpell(const spells::Caster * caster, SpellID spellID, const int3 &pos) override;
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void verifyChargedArtifactUsed(const ObjectInstanceID & heroObjectID, const SpellID & spellID);
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void useChargedArtifactUsed(const ObjectInstanceID & heroObjectID, const SpellID & spellID);
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/// Returns hero that is currently visiting this object, or nullptr if no visit is active
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const CGHeroInstance * getVisitingHero(const CGObjectInstance *obj);
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@ -124,7 +124,7 @@ bool BattleActionProcessor::doHeroSpellAction(const CBattleInfoCallback & battle
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}
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parameters.cast(gameHandler->spellEnv, ba.getTarget(&battle));
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gameHandler->verifyChargedArtifactUsed(h->id, ba.spell);
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gameHandler->useChargedArtifactUsed(h->id, ba.spell);
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return true;
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}
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@ -508,7 +508,7 @@ void BattleResultProcessor::battleFinalize(const BattleID & battleID, const Batt
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{
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auto artInst = slotInfo.getArt();
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assert(artInst);
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if(const auto condition = artInst->getType()->getDischargeCondition(); condition && condition.value() == DischargeArtifactCondition::BATTLE)
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if(const auto condition = artInst->getType()->getDischargeCondition(); condition == DischargeArtifactCondition::BATTLE)
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{
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auto & discharging = resultsApplied.dischargingArtifacts.emplace_back(artInst->getId(), 1);
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discharging.artLoc.emplace(id, creature, slot);
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