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mirror of https://github.com/vcmi/vcmi.git synced 2025-08-13 19:54:17 +02:00

Use a temporary vector to keep list of maps to display instead of using sizeFilter. That should fix all the glitches reported. Added support for pgup/pgdown.

This commit is contained in:
Frank Zago
2009-05-29 01:50:33 +00:00
parent 6b87161ae2
commit e863269893
2 changed files with 102 additions and 123 deletions

View File

@@ -323,15 +323,21 @@ void Slider::handleIt(SDL_Event sEvent)
switch (sEvent.key.keysym.sym) switch (sEvent.key.keysym.sym)
{ {
case (SDLK_UP): case (SDLK_UP):
CPG->ourScenSel->mapsel.moveByOne(true); CPG->ourScenSel->mapsel.moveByX(-1);
break; break;
case (SDLK_DOWN): case (SDLK_DOWN):
CPG->ourScenSel->mapsel.moveByOne(false); CPG->ourScenSel->mapsel.moveByX(+1);
break; break;
default: case SDLK_PAGEUP:
//TODO do something nasty here like logs entry.. CPG->ourScenSel->mapsel.moveByX(-CPG->ourScenSel->mapsel.slid->capacity);
break; break;
} case SDLK_PAGEDOWN:
CPG->ourScenSel->mapsel.moveByX(+CPG->ourScenSel->mapsel.slid->capacity);
break;
default:
//TODO do something nasty here like logs entry..
break;
}
} }
else if (moving && sEvent.type==SDL_MOUSEMOTION) else if (moving && sEvent.type==SDL_MOUSEMOTION)
{ {
@@ -496,7 +502,7 @@ void Options::OptionSwitch::press(bool down)
{ {
HighButton::press(down); HighButton::press(down);
PlayerSettings * ourOpt = &CPG->ret.playerInfos[serialID]; PlayerSettings * ourOpt = &CPG->ret.playerInfos[serialID];
PlayerInfo * ourInf = &CPG->ourScenSel->mapsel.ourMaps[CPG->ourScenSel->mapsel.selected]->players[playerID]; PlayerInfo * ourInf = &CPG->ourScenSel->mapsel.selMaps[CPG->ourScenSel->mapsel.selected]->players[playerID];
int dir = (left) ? (-1) : (1); int dir = (left) ? (-1) : (1);
if (down) return; if (down) return;
switch (which) //which button is this? switch (which) //which button is this?
@@ -581,7 +587,7 @@ void Options::PlayerFlag::press(bool down)
for(;i<CPG->ret.playerInfos.size();i++) for(;i<CPG->ret.playerInfos.size();i++)
if(CPG->ret.playerInfos[i].color==color) if(CPG->ret.playerInfos[i].color==color)
break; break;
if (CPG->ret.playerInfos[i].human || (!CPG->ourScenSel->mapsel.ourMaps[CPG->ourScenSel->mapsel.selected]->players[CPG->ret.playerInfos[i].color].canHumanPlay)) if (CPG->ret.playerInfos[i].human || (!CPG->ourScenSel->mapsel.selMaps[CPG->ourScenSel->mapsel.selected]->players[CPG->ret.playerInfos[i].color].canHumanPlay))
return; //if this is already human player, or if human is forbidden return; //if this is already human player, or if human is forbidden
size_t j=0; size_t j=0;
for(;j<CPG->ret.playerInfos.size();j++) for(;j<CPG->ret.playerInfos.size();j++)
@@ -778,10 +784,10 @@ void Options::show()
int playersSoFar=0; int playersSoFar=0;
for (size_t i=0; i < PLAYER_LIMIT; ++i) for (size_t i=0; i < PLAYER_LIMIT; ++i)
{ {
if (!(ms.ourMaps[ms.selected]->players[i].canComputerPlay || ms.ourMaps[ms.selected]->players[i].canComputerPlay)) if (!(ms.selMaps[ms.selected]->players[i].canComputerPlay || ms.selMaps[ms.selected]->players[i].canComputerPlay))
continue; continue;
for (size_t hi=0; hi<ms.ourMaps[ms.selected]->players[i].heroesNames.size(); hi++) { for (size_t hi=0; hi<ms.selMaps[ms.selected]->players[i].heroesNames.size(); hi++) {
usedHeroes.insert(ms.ourMaps[ms.selected]->players[i].heroesNames[hi].heroID); usedHeroes.insert(ms.selMaps[ms.selected]->players[i].heroesNames[hi].heroID);
} }
blitAt(bgs[i],57,128+playersSoFar*50); blitAt(bgs[i],57,128+playersSoFar*50);
poptions.push_back(new PlayerOptions(playersSoFar,i)); poptions.push_back(new PlayerOptions(playersSoFar,i));
@@ -796,7 +802,7 @@ void Options::show()
CPG->btns.push_back(&poptions[poptions.size()-1]->Hright); CPG->btns.push_back(&poptions[poptions.size()-1]->Hright);
} }
if(getNextCastle(CPG->ret.playerInfos[playersSoFar].castle,&ms.ourMaps[ms.selected]->players[i]) != CPG->ret.playerInfos[playersSoFar].castle) if(getNextCastle(CPG->ret.playerInfos[playersSoFar].castle,&ms.selMaps[ms.selected]->players[i]) != CPG->ret.playerInfos[playersSoFar].castle)
{ {
poptions[poptions.size()-1]->Cleft.show(); poptions[poptions.size()-1]->Cleft.show();
poptions[poptions.size()-1]->Cright.show(); poptions[poptions.size()-1]->Cright.show();
@@ -811,11 +817,11 @@ void Options::show()
CSDL_Ext::printAtMiddle(CPG->ret.playerInfos[playersSoFar].name,111,137+playersSoFar*50,GEOR13,zwykly); CSDL_Ext::printAtMiddle(CPG->ret.playerInfos[playersSoFar].name,111,137+playersSoFar*50,GEOR13,zwykly);
if (ms.ourMaps[ms.selected]->players[i].canHumanPlay) if (ms.selMaps[ms.selected]->players[i].canHumanPlay)
{ {
poptions[poptions.size()-1]->flag.show(); poptions[poptions.size()-1]->flag.show();
CPG->btns.push_back(&poptions[poptions.size()-1]->flag); CPG->btns.push_back(&poptions[poptions.size()-1]->flag);
if (ms.ourMaps[ms.selected]->players[i].canComputerPlay) { if (ms.selMaps[ms.selected]->players[i].canComputerPlay) {
CSDL_Ext::printAtMiddleWB("Human or CPU",86,163+playersSoFar*50,GEORM,7,zwykly); CSDL_Ext::printAtMiddleWB("Human or CPU",86,163+playersSoFar*50,GEORM,7,zwykly);
} }
else { else {
@@ -866,20 +872,6 @@ MapSel::~MapSel()
} }
delete sFlags; delete sFlags;
} }
int MapSel::countWL()
{
int ret=0;
for (int i=0;i<ourMaps.size();i++)
{
if (sizeFilter && ((ourMaps[i]->width) != sizeFilter)) {
continue;
}
else {
ret++;
}
}
return ret;
}
// Display the tab with the scenario names // Display the tab with the scenario names
// //
@@ -897,7 +889,7 @@ void MapSel::printMaps(int elemIdx)
for (int line=0; line<slid->capacity; elemIdx++) for (int line=0; line<slid->capacity; elemIdx++)
{ {
if (elemIdx >= curVector().size()) { if (elemIdx >= selMaps.size()) {
// No elements left to display, so it's an empty line. // No elements left to display, so it's an empty line.
SDL_BlitSurface(bg, &genRect(25, 351, 22, 115+line*25), scenin, NULL); SDL_BlitSurface(bg, &genRect(25, 351, 22, 115+line*25), scenin, NULL);
blitAt(scenin, 25, 121+line*25); blitAt(scenin, 25, 121+line*25);
@@ -905,13 +897,9 @@ void MapSel::printMaps(int elemIdx)
continue; continue;
} }
CMapInfo* curMap = curVector()[elemIdx]; CMapInfo* curMap = selMaps[elemIdx];
if (sizeFilter && curMap->width != sizeFilter) // Build the line to display.
// Element doesn't match the filter. Skip it.
continue;
// Element is valid. Build the line.
if (elemIdx == selected) if (elemIdx == selected)
nasz=tytulowy; nasz=tytulowy;
@@ -998,22 +986,6 @@ void MapSel::printMaps(int elemIdx)
SDL_UpdateRect(screen, 25, 121, 351, 19*25); SDL_UpdateRect(screen, 25, 121, 351, 19*25);
} }
int MapSel::whichWL(int nr)
{
int help=-1;
for (int i=0;i<curVector().size();i++)
{
if (sizeFilter && ((curVector()[i]->width) != sizeFilter))
continue;
else help++;
if (help==nr)
{
help=i;
break;
}
}
return help;
}
void MapSel::hide() void MapSel::hide()
{ {
if (!showed)return; if (!showed)return;
@@ -1266,47 +1238,47 @@ void MapSel::init()
ourGames.erase(maps,ourGames.end()); ourGames.erase(maps,ourGames.end());
std::sort(ourGames.begin(),ourGames.end(),mapSorter(_name)); std::sort(ourGames.begin(),ourGames.end(),mapSorter(_name));
} }
void MapSel::moveByOne(bool up)
// Move the list up or down by a specified amount (positive or negative).
void MapSel::moveByX(int nlines)
{ {
int help=selected; selected += nlines;
while (1) { // Adjust selected
if (up) { if (selected < 0)
help--; selected = 0;
if (help < 0) else if (selected >= selMaps.size())
return; selected = selMaps.size() - 1;
} else {
help ++;
if (help >= curVector().size())
return;
}
if (sizeFilter) { // Since we want the selection to appear, we may have to change which
if (curVector()[help]->width == sizeFilter) // maps are to be displayed
break; if (selected < slid->whereAreWe)
} else { slid->whereAreWe = selected;
break; else if (selected >= slid->whereAreWe + slid->capacity) {
} slid->whereAreWe = selected - slid->capacity + 1;
if (slid->whereAreWe >= slid->positionsAmnt)
slid->whereAreWe = slid->positionsAmnt - 1;
} }
select(help); select(selected);
slid->updateSlid(); slid->updateSlid();
} }
void MapSel::select(int which, bool updateMapsList, bool forceSettingsUpdate) void MapSel::select(int which, bool updateMapsList, bool forceSettingsUpdate)
{ {
if(which < 0 || which >= curVector().size()) if(which < 0 || which >= selMaps.size())
// Empty list // Empty list
return; return;
// If there's currently no default selection, make one // If there's currently no default selection, make one
if (selected == -1 && curVector().size()) if (selected == -1 && selMaps.size())
selected = 0; selected = 0;
bool dontSaveSettings = ((selected!=which) || (CPG->ret.playerInfos.size()==0) || forceSettingsUpdate); bool dontSaveSettings = ((selected!=which) || (CPG->ret.playerInfos.size()==0) || forceSettingsUpdate);
if (selected >= 0) if (selected >= 0)
{ {
selected = which; selected = which;
CPG->ret.mapname = curVector()[selected]->filename; CPG->ret.mapname = selMaps[selected]->filename;
} }
if(updateMapsList) if(updateMapsList)
printMaps(slid->whereAreWe); printMaps(slid->whereAreWe);
@@ -1317,8 +1289,8 @@ void MapSel::select(int which, bool updateMapsList, bool forceSettingsUpdate)
bool wasntpl = true; bool wasntpl = true;
for (int i=0;i<PLAYER_LIMIT;i++) for (int i=0;i<PLAYER_LIMIT;i++)
{ {
if (!(curVector()[selected]->players[i].canComputerPlay if (!(selMaps[selected]->players[i].canComputerPlay
|| curVector()[selected]->players[i].canComputerPlay) || selMaps[selected]->players[i].canComputerPlay)
) )
continue; // this caused some serious problems becouse of lack of simple bijection between two sets of player's numbers (one is returned by CPreGame, second is used in h3m) continue; // this caused some serious problems becouse of lack of simple bijection between two sets of player's numbers (one is returned by CPreGame, second is used in h3m)
PlayerSettings pset; PlayerSettings pset;
@@ -1328,7 +1300,7 @@ void MapSel::select(int which, bool updateMapsList, bool forceSettingsUpdate)
pset.bonus=brandom; pset.bonus=brandom;
pset.castle=-2; pset.castle=-2;
if (curVector()[which]->players[i].canHumanPlay && wasntpl) if (selMaps[which]->players[i].canHumanPlay && wasntpl)
{ {
pset.name=CGI->generaltexth->allTexts[434]; //Player pset.name=CGI->generaltexth->allTexts[434]; //Player
pset.human = true; pset.human = true;
@@ -1341,12 +1313,9 @@ void MapSel::select(int which, bool updateMapsList, bool forceSettingsUpdate)
pset.human = false; pset.human = false;
} }
for (int j=0;j<F_NUMBER;j++) for (int j=0;j<F_NUMBER;j++)
{ {
if (((int)pow((double)2,j))&curVector()[selected]->players[i].allowedFactions) if (((int)pow((double)2,j))&selMaps[selected]->players[i].allowedFactions)
{ {
if (pset.castle>=0) if (pset.castle>=0)
pset.castle=-1; pset.castle=-1;
@@ -1356,19 +1325,19 @@ void MapSel::select(int which, bool updateMapsList, bool forceSettingsUpdate)
} }
pset.heroPortrait=-1; pset.heroPortrait=-1;
if (! if (!
(((curVector()[which]->players[i].generateHeroAtMainTown || curVector()[which]->version==CMapHeader::RoE) (((selMaps[which]->players[i].generateHeroAtMainTown || selMaps[which]->version==CMapHeader::RoE)
&& curVector()[which]->players[i].hasMainTown) && selMaps[which]->players[i].hasMainTown)
|| curVector()[which]->players[i].p8) || selMaps[which]->players[i].p8)
) )
pset.hero=-2; pset.hero=-2;
else else
pset.hero=-1; pset.hero=-1;
if(curVector()[which]->players[i].mainHeroName.length()) if(selMaps[which]->players[i].mainHeroName.length())
{ {
pset.heroName = curVector()[which]->players[i].mainHeroName; pset.heroName = selMaps[which]->players[i].mainHeroName;
if((pset.heroPortrait = curVector()[which]->players[i].mainHeroPortrait)==255) if((pset.heroPortrait = selMaps[which]->players[i].mainHeroPortrait)==255)
pset.heroPortrait = curVector()[which]->players[i].p9; pset.heroPortrait = selMaps[which]->players[i].p9;
} }
pset.handicap=0; pset.handicap=0;
CPG->ret.playerInfos.push_back(pset); CPG->ret.playerInfos.push_back(pset);
@@ -1402,7 +1371,7 @@ void MapSel::printSelectedInfo()
if (selected >= 0) if (selected >= 0)
{ {
CMapInfo &selMap = selectedMap(); CMapInfo &selMap = *selMaps[selected];
if(CPG->fromMenu != CPG->newGame) if(CPG->fromMenu != CPG->newGame)
{ {
CPG->ourScenSel->bEasy.state = 2 + (selMap.seldiff==0); CPG->ourScenSel->bEasy.state = 2 + (selMap.seldiff==0);
@@ -1429,12 +1398,12 @@ void MapSel::printSelectedInfo()
sss = CGI->generaltexth->lossCondtions[temp]; sss = CGI->generaltexth->lossCondtions[temp];
CSDL_Ext::printAt(sss,452,370,GEOR13,zwykly); CSDL_Ext::printAt(sss,452,370,GEOR13,zwykly);
//blit descrption //blit description
std::vector<std::string> desc = *CMessage::breakText(selMap.description,50); std::vector<std::string> desc = *CMessage::breakText(selMap.description,50);
for (int i=0;i<desc.size();i++) for (int i=0;i<desc.size();i++)
CSDL_Ext::printAt(desc[i],417,152+i*13,GEOR13,zwykly); CSDL_Ext::printAt(desc[i],417,152+i*13,GEOR13,zwykly);
if ((selected < 0) || (selected >= ourMaps.size())) if ((selected < 0) || (selected >= selMaps.size()))
return; return;
if (selMap.name.length()) if (selMap.name.length())
CSDL_Ext::printAt(selMap.name,420,41,GEORXX); CSDL_Ext::printAt(selMap.name,420,41,GEORXX);
@@ -1496,7 +1465,7 @@ void MapSel::printSelectedInfo()
} }
void MapSel::printFlags() void MapSel::printFlags()
{ {
CMapInfo &selMap = selectedMap(); CMapInfo &selMap = *selMaps[selected];
int hy=405, fx=460, ex=640, myT; int hy=405, fx=460, ex=640, myT;
if (selMap.howManyTeams) if (selMap.howManyTeams)
myT = selMap.players[CPG->playerColor].team; myT = selMap.players[CPG->playerColor].team;
@@ -1543,22 +1512,27 @@ std::string MapSel::gdiff(std::string ss)
return ret; return ret;
} }
CMapInfo & MapSel::selectedMap() // A new size filter (Small, Medium, ...) has been selected. Populate
// selMaps with the relevant data.
void MapSel::updateSelection()
{ {
if(CPG->fromMenu==CPG->newGame) std::vector<CMapInfo*> &maps = CPG->fromMenu==CPG->newGame ? ourMaps : ourGames;
return *ourMaps[selected];
else selMaps.clear();
return *ourGames[selected];
if (sizeFilter) {
// Filter in effect. Add only maps that matches.
for (int i=0; i<maps.size(); i++) {
if (maps[i]->width == sizeFilter) {
selMaps.push_back(maps[i]);
}
}
} else {
// No size filter. Copy all maps pointers.
selMaps = maps;
}
} }
std::vector<CMapInfo*> & MapSel::curVector()
{
if (CPG->fromMenu==CPG->newGame)
return ourMaps;
else
return ourGames;
}
void CPreGame::printRating() void CPreGame::printRating()
{ {
SDL_BlitSurface(CPG->ourScenSel->scenInf,&genRect(47,83,271,449),screen,&genRect(47,83,666,455)); SDL_BlitSurface(CPG->ourScenSel->scenInf,&genRect(47,83,271,449),screen,&genRect(47,83,666,455));
@@ -1640,10 +1614,13 @@ void CPreGame::initScenSel()
tlog5 << "\t\tLoaded maps\n"; tlog5 << "\t\tLoaded maps\n";
} }
// New Game or Load Game seletion..
void CPreGame::showScenSel() void CPreGame::showScenSel()
{ {
state=ScenarioList; state=ScenarioList;
ourScenSel->mapsel.slid->positionsAmnt = ourScenSel->mapsel.curVector().size();
ourScenSel->mapsel.updateSelection();
ourScenSel->mapsel.slid->positionsAmnt = ourScenSel->mapsel.selMaps.size();
SDL_BlitSurface(ourScenSel->background,NULL,screen,NULL); SDL_BlitSurface(ourScenSel->background,NULL,screen,NULL);
SDL_BlitSurface(ourScenSel->scenInf,NULL,screen,&genRect(ourScenSel->scenInf->h,ourScenSel->scenInf->w,396,6)); SDL_BlitSurface(ourScenSel->scenInf,NULL,screen,&genRect(ourScenSel->scenInf->h,ourScenSel->scenInf->w,396,6));
CSDL_Ext::printAt(CGI->generaltexth->allTexts[494],427,438,GEOR13);//"Map Diff:" CSDL_Ext::printAt(CGI->generaltexth->allTexts[494],427,438,GEOR13);//"Map Diff:"
@@ -2008,11 +1985,14 @@ void CPreGame::scenHandleEv(SDL_Event& sEvent)
if ((currentTab==&ourScenSel->mapsel) && (sEvent.button.y>121) &&(sEvent.button.y<570) if ((currentTab==&ourScenSel->mapsel) && (sEvent.button.y>121) &&(sEvent.button.y<570)
&& (sEvent.button.x>55) && (sEvent.button.x<372)) && (sEvent.button.x>55) && (sEvent.button.x<372))
{ {
// New selection. py is the index in selMaps.
int py = ((sEvent.button.y-121)/25)+ourScenSel->mapsel.slid->whereAreWe; int py = ((sEvent.button.y-121)/25)+ourScenSel->mapsel.slid->whereAreWe;
CGI->soundh->playSound(soundBase::button);
ourScenSel->mapsel.select(ourScenSel->mapsel.whichWL(py));
}
if (py < ourScenSel->mapsel.slid->positionsAmnt) {
CGI->soundh->playSound(soundBase::button);
ourScenSel->mapsel.select(py);
}
}
} }
else if ((sEvent.type==SDL_MOUSEBUTTONUP) && (sEvent.button.button == SDL_BUTTON_LEFT)) else if ((sEvent.type==SDL_MOUSEBUTTONUP) && (sEvent.button.button == SDL_BUTTON_LEFT))
{ {
@@ -2036,11 +2016,11 @@ void CPreGame::scenHandleEv(SDL_Event& sEvent)
if (btns[i]==prnr && btns[i]->type==2) if (btns[i]==prnr && btns[i]->type==2)
{ {
((IntBut*)(btns[i]))->set(); ((IntBut*)(btns[i]))->set();
ourScenSel->mapsel.updateSelection();
ourScenSel->mapsel.slid->whereAreWe=0; ourScenSel->mapsel.slid->whereAreWe=0;
ourScenSel->mapsel.slid->positionsAmnt=ourScenSel->mapsel.selMaps.size();
ourScenSel->mapsel.slid->updateSlid(); ourScenSel->mapsel.slid->updateSlid();
ourScenSel->mapsel.slid->positionsAmnt=ourScenSel->mapsel.countWL(); ourScenSel->mapsel.select(0);
ourScenSel->mapsel.select(ourScenSel->mapsel.whichWL(0));
ourScenSel->mapsel.printMaps(0); ourScenSel->mapsel.printMaps(0);
} }
} }
@@ -2395,10 +2375,10 @@ void CPreGame::quitAskBox()
} }
void CPreGame::sortMaps() void CPreGame::sortMaps()
{ {
std::sort(ourScenSel->mapsel.ourMaps.begin(),ourScenSel->mapsel.ourMaps.end(),mapSorter(_name)); std::sort(ourScenSel->mapsel.selMaps.begin(),ourScenSel->mapsel.selMaps.end(),mapSorter(_name));
if(ourScenSel->mapsel.sortBy != _name) if(ourScenSel->mapsel.sortBy != _name)
std::stable_sort(ourScenSel->mapsel.ourMaps.begin(),ourScenSel->mapsel.ourMaps.end(),mapSorter(ourScenSel->mapsel.sortBy)); std::stable_sort(ourScenSel->mapsel.selMaps.begin(),ourScenSel->mapsel.selMaps.end(),mapSorter(ourScenSel->mapsel.sortBy));
ourScenSel->mapsel.select(ourScenSel->mapsel.whichWL(0),false,true); ourScenSel->mapsel.select(0,false,true);
ourScenSel->mapsel.slid->whereAreWe=0; ourScenSel->mapsel.slid->whereAreWe=0;
ourScenSel->mapsel.slid->updateSlid(); ourScenSel->mapsel.slid->updateSlid();
printMapsFrom(0); printMapsFrom(0);

View File

@@ -194,33 +194,32 @@ class MapSel : public PreGameTab
public: public:
ESortBy sortBy; ESortBy sortBy;
SDL_Surface * bg; SDL_Surface * bg;
int selected; //selected map
CDefHandler * Dtypes, * Dvic; CDefHandler * Dtypes, * Dvic;
CDefHandler *Dsizes, * Dloss, CDefHandler *Dsizes, * Dloss,
* sFlags; * sFlags;
std::vector<SDL_Surface*> scenImgs; std::vector<SDL_Surface*> scenImgs;
//int current;
std::vector<CMapInfo*> ourMaps; std::vector<CMapInfo*> ourMaps; // Maps
std::vector<CMapInfo*> ourGames; std::vector<CMapInfo*> ourGames; // Saved games
std::vector<CMapInfo*> selMaps; // (sub)set of either ourMaps or ourGames
int selected; // selected map, relative to selMaps
IntBut small, medium, large, xlarge, all; IntBut small, medium, large, xlarge, all;
SetrButton nrplayer, mapsize, type, name, viccon, loscon; SetrButton nrplayer, mapsize, type, name, viccon, loscon;
Slider *slid, *descslid; Slider *slid, *descslid;
int sizeFilter; int sizeFilter;
int whichWL(int nr);
int countWL();
void show(); void show();
void hide(); void hide();
void init(); void init();
std::string gdiff(std::string ss); std::string gdiff(std::string ss);
void printMaps(int from=0); void printMaps(int from=0);
void select(int which, bool updateMapsList=true, bool forceSettingsUpdate=false); void select(int which, bool updateMapsList=true, bool forceSettingsUpdate=false);
void moveByOne(bool up); void moveByX(int nlines);
void printSelectedInfo(); void printSelectedInfo();
void printFlags(); void printFlags();
void processMaps(const std::vector<std::string> &pliczkiTemp, int start, int threads); void processMaps(const std::vector<std::string> &pliczkiTemp, int start, int threads);
void processGames(const std::vector<std::string> &pliczkiTemp); void processGames(const std::vector<std::string> &pliczkiTemp);
CMapInfo &selectedMap(); void updateSelection();
std::vector<CMapInfo*> &curVector();
MapSel(); MapSel();
~MapSel(); ~MapSel();
}; };