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Remove incorrect destructors - fl::Engine is responsible for these
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2079ae6190
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@ -278,22 +278,6 @@ float TacticalAdvantageEngine::getTacticalAdvantage(const CArmedInstance * we, c
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return output;
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return output;
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}
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}
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TacticalAdvantageEngine::~TacticalAdvantageEngine()
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{
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//TODO: smart pointers?
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delete ourWalkers;
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delete ourShooters;
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delete ourFlyers;
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delete enemyWalkers;
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delete enemyShooters;
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delete enemyFlyers;
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delete ourSpeed;
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delete enemySpeed;
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delete bankPresent;
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delete castleWalls;
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delete threat;
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}
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//std::shared_ptr<AbstractGoal> chooseSolution (std::vector<std::shared_ptr<AbstractGoal>> & vec)
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//std::shared_ptr<AbstractGoal> chooseSolution (std::vector<std::shared_ptr<AbstractGoal>> & vec)
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Goals::TSubgoal FuzzyHelper::chooseSolution(Goals::TGoalVec vec)
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Goals::TSubgoal FuzzyHelper::chooseSolution(Goals::TGoalVec vec)
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@ -427,14 +411,6 @@ void HeroMovementGoalEngineBase::setSharedFuzzyVariables(Goals::AbstractGoal & g
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}
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}
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}
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}
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HeroMovementGoalEngineBase::~HeroMovementGoalEngineBase()
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{
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delete strengthRatio;
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delete heroStrength;
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delete turnDistance;
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delete missionImportance;
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}
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float FuzzyHelper::evaluate(Goals::VisitTile & g)
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float FuzzyHelper::evaluate(Goals::VisitTile & g)
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{
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{
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return visitTileEngine.evaluate(g);
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return visitTileEngine.evaluate(g);
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@ -553,11 +529,6 @@ GetObjEngine::GetObjEngine()
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configure();
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configure();
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}
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}
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GetObjEngine::~GetObjEngine()
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{
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delete objectValue;
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}
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float GetObjEngine::evaluate(Goals::AbstractGoal & goal)
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float GetObjEngine::evaluate(Goals::AbstractGoal & goal)
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{
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{
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auto g = dynamic_cast<Goals::GetObj &>(goal);
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auto g = dynamic_cast<Goals::GetObj &>(goal);
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@ -603,10 +574,6 @@ VisitTileEngine::VisitTileEngine() //so far no VisitTile-specific variables that
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configure();
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configure();
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}
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}
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VisitTileEngine::~VisitTileEngine()
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{
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}
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float VisitTileEngine::evaluate(Goals::AbstractGoal & goal)
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float VisitTileEngine::evaluate(Goals::AbstractGoal & goal)
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{
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{
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auto g = dynamic_cast<Goals::VisitTile &>(goal);
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auto g = dynamic_cast<Goals::VisitTile &>(goal);
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@ -16,7 +16,7 @@ class CArmedInstance;
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class CBank;
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class CBank;
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struct SectorMap;
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struct SectorMap;
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class engineBase
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class engineBase //subclasses create fuzzylite variables with "new" that are not freed - this is desired as fl::Engine wants to destroy these...
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{
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{
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protected:
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protected:
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fl::Engine engine;
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fl::Engine engine;
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@ -31,9 +31,7 @@ class TacticalAdvantageEngine : public engineBase
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{
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{
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public:
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public:
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TacticalAdvantageEngine();
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TacticalAdvantageEngine();
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float getTacticalAdvantage(const CArmedInstance * we, const CArmedInstance * enemy); //returns factor how many times enemy is stronger than us
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float getTacticalAdvantage(const CArmedInstance * we, const CArmedInstance * enemy); //returns factor how many times enemy is stronger than us
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~TacticalAdvantageEngine();
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private:
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private:
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fl::InputVariable * ourWalkers, *ourShooters, *ourFlyers, *enemyWalkers, *enemyShooters, *enemyFlyers;
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fl::InputVariable * ourWalkers, *ourShooters, *ourFlyers, *enemyWalkers, *enemyShooters, *enemyFlyers;
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fl::InputVariable * ourSpeed, *enemySpeed;
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fl::InputVariable * ourSpeed, *enemySpeed;
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@ -48,7 +46,6 @@ public:
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HeroMovementGoalEngineBase();
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HeroMovementGoalEngineBase();
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virtual float evaluate(Goals::AbstractGoal & goal) = 0;
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virtual float evaluate(Goals::AbstractGoal & goal) = 0;
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virtual ~HeroMovementGoalEngineBase();
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protected:
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protected:
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void setSharedFuzzyVariables(Goals::AbstractGoal & goal);
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void setSharedFuzzyVariables(Goals::AbstractGoal & goal);
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@ -67,7 +64,6 @@ class VisitTileEngine : public HeroMovementGoalEngineBase
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{
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{
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public:
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public:
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VisitTileEngine();
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VisitTileEngine();
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~VisitTileEngine();
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float evaluate(Goals::AbstractGoal & goal) override;
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float evaluate(Goals::AbstractGoal & goal) override;
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};
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};
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@ -75,7 +71,6 @@ class GetObjEngine : public HeroMovementGoalEngineBase
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{
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{
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public:
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public:
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GetObjEngine();
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GetObjEngine();
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~GetObjEngine();
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float evaluate(Goals::AbstractGoal & goal) override;
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float evaluate(Goals::AbstractGoal & goal) override;
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protected:
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protected:
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fl::InputVariable * objectValue;
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fl::InputVariable * objectValue;
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