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turned pathfinding effect into a bonus
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@@ -217,6 +217,8 @@ const std::shared_ptr<Bonus> CSkillHandler::defaultBonus(SecondarySkill skill, i
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switch (skill)
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{
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case SecondarySkill::PATHFINDING:
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bonusVal = 25 * level; break;
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case SecondarySkill::ARCHERY:
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bonusVal = 5 + 5 * level * level; break;
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case SecondarySkill::LOGISTICS:
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