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PathfinderOptions: use settings and move all defaults into schema
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cb61572878
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@ -3,7 +3,7 @@
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{
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"type" : "object",
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"$schema": "http://json-schema.org/draft-04/schema",
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"required" : [ "general", "video", "adventure", "battle", "server", "logging", "launcher" ],
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"required" : [ "general", "video", "adventure", "pathfinder", "battle", "server", "logging", "launcher" ],
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"definitions" : {
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"logLevelEnum" : {
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"type" : "string",
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@ -108,6 +108,74 @@
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}
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}
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},
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"pathfinder" : {
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"type" : "object",
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"additionalProperties" : false,
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"default": {},
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"required" : [ "teleports", "layers", "oneTurnSpecialLayersLimit", "originalMovementRules", "lightweightFlyingMode" ],
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"properties" : {
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"layers" : {
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"type" : "object",
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"additionalProperties" : false,
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"default": {},
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"required" : [ "sailing", "waterWalking", "flying" ],
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"properties" : {
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"sailing" : {
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"type" : "boolean",
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"default" : true
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},
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"waterWalking" : {
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"type" : "boolean",
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"default" : true
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},
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"flying" : {
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"type" : "boolean",
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"default" : true
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}
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}
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},
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"teleports" : {
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"type" : "object",
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"additionalProperties" : false,
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"default": {},
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"required" : [ "twoWay", "oneWay", "oneWayRandom", "whirlpool", "castleGate" ],
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"properties" : {
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"twoWay" : {
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"type" : "boolean",
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"default" : true
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},
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"oneWay" : {
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"type" : "boolean",
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"default" : true
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},
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"oneWayRandom" : {
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"type" : "boolean",
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"default" : false
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},
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"whirlpool" : {
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"type" : "boolean",
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"default" : true
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},
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"castleGate" : {
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"type" : "boolean",
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"default" : false
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}
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}
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},
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"oneTurnSpecialLayersLimit" : {
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"type" : "boolean",
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"default" : true
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},
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"originalMovementRules" : {
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"type" : "boolean",
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"default" : false
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},
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"lightweightFlyingMode" : {
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"type" : "boolean",
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"default" : false
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}
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}
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},
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"battle" : {
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"type" : "object",
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"additionalProperties" : false,
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@ -7,6 +7,7 @@
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#include "mapObjects/CGHeroInstance.h"
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#include "GameConstants.h"
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#include "CStopWatch.h"
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#include "CConfigHandler.h"
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/*
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* CPathfinder.cpp, part of VCMI engine
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@ -20,19 +21,19 @@
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CPathfinder::PathfinderOptions::PathfinderOptions()
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{
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useFlying = true;
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useWaterWalking = true;
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useEmbarkAndDisembark = true;
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useTeleportTwoWay = true;
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useTeleportOneWay = true;
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useTeleportOneWayRandom = false;
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useTeleportWhirlpool = true;
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useFlying = settings["pathfinder"]["layers"]["flying"].Bool();
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useWaterWalking = settings["pathfinder"]["layers"]["waterWalking"].Bool();
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useEmbarkAndDisembark = settings["pathfinder"]["layers"]["sailing"].Bool();
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useTeleportTwoWay = settings["pathfinder"]["teleports"]["twoWay"].Bool();
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useTeleportOneWay = settings["pathfinder"]["teleports"]["oneWay"].Bool();
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useTeleportOneWayRandom = settings["pathfinder"]["teleports"]["oneWayRandom"].Bool();
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useTeleportWhirlpool = settings["pathfinder"]["teleports"]["whirlpool"].Bool();
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useCastleGate = false;
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useCastleGate = settings["pathfinder"]["teleports"]["castleGate"].Bool();
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lightweightFlyingMode = false;
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oneTurnSpecialLayersLimit = true;
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originalMovementRules = true;
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lightweightFlyingMode = settings["pathfinder"]["lightweightFlyingMode"].Bool();
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oneTurnSpecialLayersLimit = settings["pathfinder"]["oneTurnSpecialLayersLimit"].Bool();
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originalMovementRules = settings["pathfinder"]["originalMovementRules"].Bool();
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}
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CPathfinder::CPathfinder(CPathsInfo & _out, CGameState * _gs, const CGHeroInstance * _hero)
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